+====================================================================+
| STARSHATTER 4.0.2                         15 Aug 2004,  9:37:24 PM |
+====================================================================+
|                                                                    |
| Windows XP 5.0 (Build 2195) Service Pack 4                         |
|                                                                    |
| Registered Owner: BP,                                              |
|                                                                    |
| CPUs Detected: 1    CPU Level: 6.8.6    CPU Speed: 752             |
| x86 Family 6 Model 8 Stepping 6                                    |
| GenuineIntel                                                       |
|                                                                    |
| 256 MB RAM    680 MB Max Swap    592 MB Avail Swap                 |
|                                                                    |
| DirectX 7 installed.                                               |
|       DDRAW   5.3.0000000.900 built by: DIRECTX                    |
|       D3DIM   5.00.2180.1                                          |
|       DINPUT  5.1.2600.881 built by: Lab06_N(mmbuild)              |
|       DPLAY   5.00.2134.1                                          |
|       DSOUND  5.3.0000000.900 built by: DIRECTX                    |
|       DMUSIC  5.3.0000000.900 built by: DIRECTX                    |
|                                                                    |
|                                                                    |
| Mobility M3                                                        |
|                                                                    |
+====================================================================+

   FILE SYSTEM ENABLED
  Initializing Game
  Request 1024x768x16 mode
  Request DirectX 7 Hardware Rendering mode
  Request Primary 3D card
  Gamma Level = 128

  Initializing instance...
  Window created.
  Instance initialized.
  Initializing game...

********************************
*   Direct 3D version 7        *
********************************

   SoundCardD3D Primary Buffer Format:
     bits: 16
     chls: 2
     rate: 22050

  Created video object.
   VideoDX7 Fullscreen: Using double buffered video memory surface
   VideoDX7: Found attached surface.
             DDSCAPS_3DDEVICE
             DDSCAPS_BACKBUFFER 
             DDSCAPS_COMPLEX 
             DDSCAPS_FLIP 
             DDSCAPS_LOCALVIDMEM  
             DDSCAPS_VIDEOMEMORY  
   Preparing to enumerate Z Buffers...
   driver_index = 1
   GUID: 84e63de0-46aa-11cf-816f-0000c020156e
   VD3D_ZBufferEnum:
   VD3D_ZBufferEnum:
   VD3D_ZBufferEnum:
   Creating Z Buffer (1024 x 768)
   VideoDX7: Created Z Buffer (depth = 16)

   Supported Texture Formats:
   1) 15-bit True color RGB  555 
   2) 16-bit True color RGBA 5551
   3) 16-bit True color RGBA 4444
   4) 16-bit True color RGB  565 
   5) 24-bit True color RGB  888 
   6) 32-bit True color RGBA 8888  <== SOLID  <== TRANSPARENT  <== TRANSLUCENT  <== INDEXED
   7) 8-bit True color RGB  332 

VideoDX7: Checking for gamma support.  ddcaps.dwCaps2 = 004abe7c
   GAMMA SUPPORTED
  Created screen object.
  Palette loaded.
  Established requested video parameters.

Loading Ranks and Medals
  Remapping: 'KEY_GEAR_TOGGLE' => A(65) VK_SHIFT(16) (0)
  Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
  Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
  Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
  Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
  Remapping: 'KEY_MOUSE_SENSE' => =7(7) (0) (0)
  Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
  Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
  Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 0014e7a4
Joystick: preparing to enumerate devices
Joystick: no devices found

Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
|                              RUN                                   |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Add Mod Catalog Entry 'Halcyon' Class 'Cruiser'

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE  new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 9175273 samples
Encoded by: Xiph.Org libVorbis I 20020717

-------------------------
LOADING SAVEGAME (AutoSave).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Zolon Empire).
Campaign::Start()
SAVEGAME LOADED (AutoSave).

Campaign: Selected 'Operation Firestorm'
>>> Starshatter::SetGameMode(1) (CLOD_MODE)

-----------------------------------------------
CMF CreateMission() request: Sweep Hornets
Loading ShipDesign 'Farcaster2'
   Ship Design Radius = 6864.232910
Loading ShipDesign 'Orion'
   Ship Design Radius = 2902.069580
Loading ShipDesign 'Courageous'
   Ship Design Radius = 1371.204590
Loading ShipDesign 'Asher'
   Ship Design Radius = 970.438232
Loading ShipDesign 'Falcon'
   Ship Design Radius = 45.968693
Loading ShipDesign 'Stormhawk'
   Ship Design Radius = 47.849586
Loading ShipDesign 'Thunderbolt'
   Ship Design Radius = 57.292328
Loading ShipDesign 'Zodiac'
   Ship Design Radius = 86.915916
Loading ShipDesign 'Dragon'
   Ship Design Radius = 3885.891113
Loading ShipDesign 'Volnaris'
   Ship Design Radius = 1245.082031
Loading ShipDesign 'Viper'
   Ship Design Radius = 48.538853
Loading ShipDesign 'Raptor'
   Ship Design Radius = 67.307693
Loading ShipDesign 'Avenger'
   Ship Design Radius = 73.845337
Loading ShipDesign 'Airbase2'
   Ship Design Radius = 3440.553223
Loading ShipDesign 'Barracks'
   Ship Design Radius = 359.480988
Loading ShipDesign 'SAM 1'
   Ship Design Radius = 313.782928
Loading ShipDesign 'AAA 1'
   Ship Design Radius = 341.920593
Loading ShipDesign 'Bldg01'
   Ship Design Radius = 482.097076
Loading ShipDesign 'Fact02'
   Ship Design Radius = 453.269165
Loading ShipDesign 'Cool00'
   Ship Design Radius = 378.148834
Loading ShipDesign 'Tank00'
   Ship Design Radius = 379.500061
Loading ShipDesign 'Reac01'
   Ship Design Radius = 398.740356
Loading ShipDesign 'Fact04'
   Ship Design Radius = 500.289093
Loading ShipDesign 'Jackal'
   Ship Design Radius = 92.171097
Loading ShipDesign 'City00'
   Ship Design Radius = 3585.472900
Loading ShipDesign 'Devastator'
   Ship Design Radius = 2385.305420
Loading ShipDesign 'Spectre'
   Ship Design Radius = 1104.473145
Loading ShipDesign 'Berents'
   Ship Design Radius = 528.843445
CMF Created 001 'MSN-001 Sweep' Sweep

Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
Loading ShipDesign 'TargetDrone'
   Ship Design Radius = 88.946320
Loading ShipDesign 'Razor'
   Ship Design Radius = 51.845520
Loading ShipDesign 'Tacnar'
   Ship Design Radius = 60.756977
Loading ShipDesign 'Cobra'
   Ship Design Radius = 56.274769
Loading ShipDesign 'Raider'
   Ship Design Radius = 569.498535
Loading ShipDesign 'Baikal'
   Ship Design Radius = 771.158691
Loading ShipDesign 'Tiger'
   Ship Design Radius = 747.074707
Loading ShipDesign 'Marauder'
   Ship Design Radius = 701.230469
Loading ShipDesign 'Broadsword'
   Ship Design Radius = 1047.478882
Loading ShipDesign 'Wolf'
   Ship Design Radius = 1247.560303
Loading ShipDesign 'Vendetta'
   Ship Design Radius = 2296.806885
Loading ShipDesign 'Goliath'
   Ship Design Radius = 2461.539551
Loading ShipDesign 'Colony'
Loading ShipDesign 'Relay1'
   Ship Design Radius = 665.245117
Loading ShipDesign 'Station1'
   Ship Design Radius = 5429.787598
Loading ShipDesign 'Station2'
   Ship Design Radius = 6232.357422
Loading ShipDesign 'Station3'
   Ship Design Radius = 6388.504883
Loading ShipDesign 'Station4'
   Ship Design Radius = 7635.310059
Loading ShipDesign 'Station5'
   Ship Design Radius = 2644.216553
Loading ShipDesign 'Station6'
   Ship Design Radius = 7892.560059
Loading ShipDesign 'Station7'
   Ship Design Radius = 8209.931641
Loading ShipDesign 'Observatory'
   Ship Design Radius = 5524.911621
Loading ShipDesign 'TypeIII'
   Ship Design Radius = 1420.848511
Loading ShipDesign 'TypeIV'
   Ship Design Radius = 1137.778931
Loading ShipDesign 'IM2800'
   Ship Design Radius = 379.819885
Loading ShipDesign 'Farcaster'
   Ship Design Radius = 4407.637207
Loading ShipDesign 'Airbase1'
   Ship Design Radius = 3435.314209
Loading ShipDesign 'Airbase3'
   Ship Design Radius = 3440.553223
Loading ShipDesign 'Blockade Mine'
   Ship Design Radius = 132.080032
Loading ShipDesign 'AAA 2'
   Ship Design Radius = 341.920593
Loading ShipDesign 'Bldg00'
   Ship Design Radius = 424.554504
Loading ShipDesign 'Bldg02'
   Ship Design Radius = 596.739868
Loading ShipDesign 'Bldg03'
   Ship Design Radius = 552.782043
Loading ShipDesign 'Bldg04'
   Ship Design Radius = 832.288147
Loading ShipDesign 'Bldg05'
   Ship Design Radius = 850.091125
WARNING - DataLoader could not load bitmap 'Ships/Buildings/'
Loading ShipDesign 'City01'
   Ship Design Radius = 3723.739014
Loading ShipDesign 'Dsrt00'
   Ship Design Radius = 761.578674
Loading ShipDesign 'Dsrt01'
   Ship Design Radius = 489.631561
Loading ShipDesign 'Dsrt02'
   Ship Design Radius = 502.354095
Loading ShipDesign 'Dsrt03'
   Ship Design Radius = 469.262695
Loading ShipDesign 'Dsrt04'
   Ship Design Radius = 1435.438721
Loading ShipDesign 'Dsrt05'
   Ship Design Radius = 565.659485
Loading ShipDesign 'Fact00'
   Ship Design Radius = 345.073914
Loading ShipDesign 'Fact01'
   Ship Design Radius = 465.790527
Loading ShipDesign 'Fact03'
   Ship Design Radius = 312.841797
Loading ShipDesign 'Platform'
   Ship Design Radius = 599.724792
Campaign::Start()

-----------------------------------------------
CMF CreateMission() request: Sweep Cougars
CMF Created 002 'MSN-002 Sweep' Sweep

>>> Starshatter::SetGameMode(2) (CMPN_MODE)
Loading Form Set 'FileDlg'
Loading Form Set 'CmdMsgDlg'
Loading Form Set 'CmpCompleteDlg'
Loading Form Set 'CmdDlg'
Loading Form Set 'CmdForceDlg'
Loading Form Set 'CmdMissionsDlg'
Loading Form Set 'CmdOrdersDlg'
Loading Form Set 'CmdIntelDlg'
Loading Form Set 'CmdTheaterDlg'

-----------------------------------------------
CMF CreateMission() request: Patrol (no target)

Load Mission Template: 'Templates/FS_Patrol_01.def'
Mission Template Loaded.

CMF Created 003 'MSN-003 Patrol' Patrol


-----------------------------------------------
CMF CreateMission() request: Sweep Lions
CMF Created 004 'MSN-004 Sweep' Sweep


-----------------------------------------------
CMF CreateMission() request: Intercept Hades
CMF Created 005 'MSN-005 Intercept Attack Arvin' Intercept

Campaign::SetPlayerGroup(Typhoon)
  destroying mission list...
Mission::~Mission() id = 1 name = 'MSN-001 Sweep'
Mission::~Mission() id = 2 name = 'MSN-002 Sweep'
Mission::~Mission() id = 3 name = 'MSN-003 Patrol'
Mission::~Mission() id = 4 name = 'MSN-004 Sweep'
Mission::~Mission() id = 5 name = 'MSN-005 Intercept Attack Arvin'

-----------------------------------------------
CMS CreateMission() request: Patrol (no target)

*********************************************
FATAL EXCEPTION:

Registers:
EAX:    ffffffff
EBX:    00000002
ECX:    00000000
EDX:    00000002
EDI:    00000008
ESI:    0000001c
EBP:    00000000

CS:EIP: 001b:0043c886
SS:ESP: 0023:0012f6c4
DS:     0023
ES:     0023
FS:     003b
GS:     0000
Flags:  00210246

Exception Code:  c0000005 ACCESS_VIOLATION
Exception Addr:  0043c886 
                 Program attempted to READ from address 0x0000001c

--- could not Initialize IMAGEHLP.DLL (c0000005) ---

Stack Trace (Intel):
Address   Frame     Logical addr  Module
0043C886  00000000  0001:0003B886 C:\Matrix Games\Starshatter\Stars.exe


*********************************************
SECOND EXCEPTION CAUGHT: TERMINATING.
*********************************************
