HQs Restricted HQs Aircraft & ground units assigned to a restricted HQ may not be loaded on ships or transferred to a base that does not report to its restricted HQ. These HQ’s are: Japan .. Home Defense Force .. Kwangtung Area Army .. China Expeditionary Army Allies .. Australia Command .. West Coast .. USAFFE .. ABDA .. Canada Command .. New Zealand Command Air HQs - Air HQ’s will help air operations within their Operational Radius. Level bombers not located within an air HQ’s Command Radius will have their number of planes flying reduced by 25% for Offensive Missions. All other air strike Missions by units outside an air HQ’s command radius will have the flying planes reduced by 10%. The command radius for most air HQ’s is five hexes. However, Japanese Air Division HQs have a Command Radius of three hexes, while Japanese Air Brigade HQs have a command radius of one hex. The Command Radius of an HQ is displayed on its Ground Unit Information screen in the top left corner. Command HQs - Ground Combat. If no Corps HQ is in range of a ground unit, the Command HQ can give a bonus like a Corps HQ if it is in range of a ground unit. If there is a Corps HQ within range of the battle, and the Command HQ is within 2 times its command range of the battle, it can add up to an additional 90% bonus to the Assault Value of an attacking force for odds calculations. The bonuses are impacted by the leaderships rating of the commander of the HQs. - Air Replacements. If the air unit is located at a base and the HQ that the base is assigned to is within transfer range of the air unit’s aircraft type and the HQ is located at a base that has over 20000 supplies. Supplies will be expended at the HQ’s base and the unit will receive damaged planes from the pool. If the air unit is located on a ship in the same hex as a base and the HQ that the base is assigned to is within transfer range of the air unit’s aircraft type and the HQ is located at a base that has over 20000 supplies. Supplies will be expended at the HQ’s base and the unit will receive damaged planes from the pool. If none of these conditions apply, land based air units may automatically have a sub unit created for it at the base containing the HQ that the air unit’s base is assigned to. The base with the HQ must have supplies that are at least equal to twice the base’s supply needs plus the supplies that will be expended in creating the sub unit, and there must be planes in the pool equal to: 10 + (plane build rate / 2) If these conditions are met, a sub unit of damaged planes will be placed at the HQ’s location and supplies will be expended from the base. - Supplies. If a friendly base is in a hex with a Command HQ, the base will attempt to stockpile 25000 extra supplies. This is in addition to whatever supplies would normally try to move to the base to meet current and expected supply needs of the forces in the hex. Corp HQs – Helps with ground combat. Ground units in range can gain up to a 10% bonus to their Assault Value (whether attacking or defending). Amphibious HQs – An AGC type ship with the controlling HQ for the invasion (AGC’s can only load Amphibious Force HQ’s) on board will help minimize the adverse effects when located in the same hex as the invasion/unloading of troops. Amphibious Force HQs provide a special bonus if they are the controlling HQ at the invasion. Naval HQs – A Fleet HQ in a port gives a bonus equal to increasing the port by the support in the HQ divided by 50 (generally 2 or 3). General HQ Information There is also value obtained if a nearby HQ has Planning points accumulated towards the objective when combat takes place there. Having a high planning value is critical in reducing losses that are taken when amphibiously invading an enemy base (or non-base hex with enemy units). Unit leaders and HQs that are within their command ranges of the battle heavily affect these odds. Each base on the map is attached to a Command Organization. These organizations are responsible for managing the units under them and operate best when their units are closer to their HQ. Allied commands are: Japanese commands are: West Coast Home Defense North Pacific Kwangtung Area Central Pacific Northern Area South Pacific Southern Area Southwest Pacific China Expedition Southeast Asia Burma Area China Com 4th Fleet Far East Front Southeast Fleet ADBA USFEE Australia Com New Zealand Com Canadian Com In small map scenarios, other HQs may be designated as a Command Organization and the HQs listed may not be in the scenario. The above list of the command HQs applies only for the full map scenarios. The easiest way to know what HQs are Command HQs in a scenario is to look at the filter list on the Strategic Map. Most HQ units do return to the game as a reinforcement if they are destroyed.