// id	name	money	labor	iron	horses	buildTime	USA	CSA	US_Ai	CS_Ai	Tip
1	Factory	0	20	20	0	4	1	1	100	100	Adds_+2_Labor_production
2	Housing	0	0	0	0	0	1	1	100	100	No_effect.
3	Horse_Farm	0	30	0	0	4	1	1	100	100	Adds_+2_Horse_production
4	Plantation	0	50	0	50	12	0	1	0	100	"Supports_4_buildings,_adds_+1_Money,_+2_Labor,_and_+2_Horse_production."
5	Bank	200	10	0	0	4	1	1	100	100	Provides_+1%_interest_on_saved_Money
6	Mint	0	10	30	0	4	1	1	100	100	Adds_+2_Money_production
7	Mine	0	40	0	0	6	1	1	100	100	Adds_+2_Iron_production
8	Iron_Works	100	100	0	0	24	1	1	100	100	Doubles_Iron_production
9	Foundry	0	60	50	0	4	1	1	100	100	Allows_artillery_to_be_built.__Adds_+.2_to_artillery_quality.
10	Mfg._Center	0	100	100	0	12	1	1	100	100	_-1_turn_to_build_infantry_and_artillery
11	Barracks	0	20	0	50	4	1	1	100	100	Allows_cavalry_and_divisions_to_be_built;_two_allow_corps;_three_allow_armies.
12	Training_Ground	0	40	0	20	2	1	1	100	100	Adds_.1_quality_to_new_non-artillery_units
13	Harbor_Office	50	0	50	0	12	0	0	100	100	Obsolete
14	Shipyard	0	60	0	0	8	1	1	100	100	"Allows_ships_to_be_built_and_repaired,_and_adds_.2_to_new_ship_quality."
15	Academy	100	0	0	0	6	1	1	100	100	Provides_new_commanders_and_ranks_of_commanders.
16	Armory	75	0	30	0	6	1	1	100	100	_+3_Weapons_research
17	Laboratory	75	0	0	30	6	1	1	100	100	_+3_Logistics_research
18	War_College	75	0	0	30	6	1	1	100	100	_+3_Tactics_research
19	Engineering	75	0	30	0	6	1	1	100	100	_+3_Engineering_research
20	Naval_College	75	0	30	0	6	1	1	100	100	_+3_Naval_research
21	School	75	0	0	40	8	1	1	100	100	_+1_to_each_research_type
22	University	250	0	0	0	24	1	1	100	100	_+1_to_each_research_building_here_(except_Schools)
23	Camp	0	20	0	100	2	1	1	100	100	Provides_500_Strength_of_reinforcements_each_turn.
24	Arsenal	0	20	20	0	4	1	1	100	100	Produces_+2_weapons
25	Hospital	0	40	0	0	2	1	1	100	100	Restores_disposition_of_nearby_units
26	RR_Station	0	10	50	0	6	1	1	100	100	_+5_railroad_infrastructure
27	Telegraph	0	20	20	0	2	1	1	100	100	Double_reinforcement_rate_into_or_out_of_this_province
28	Signal_Tower	0	20	0	20	2	1	1	100	100	Adds_40_to_the_Scout_Check_value_in_this_province.__Lowers_chance_of_sneak_attack.
29	Capitol	50	50	50	50	4	1	1	100	100	Allows_province_to_produce_income
30	Church	0	0	0	0	0	0	0	100	100	25%_per_turn_to_calm_unrest
31	Mansion	0	0	0	0	1	1	1	100	100	Supports_4_buildings
32	Ruins	0	0	0	0	0	0	0	0	0	Destroyed_buildings
33	Ruins	0	0	0	0	0	0	0	0	0	Destroyed_buildings
34	Ruins	0	0	0	0	0	0	0	0	0	Destroyed_buildings
35	CapGfx	0	0	0	0	0	0	0	0	0	RESERVED
0	eof	0	0	0	0	0	0	0	0	0	0
