[CONSTANTS] //Blocking BlockingBaseLine=1 BlockingPassBlockTime=3 BlockingPushBlockTime=1.2 BlockingPassBlockStrength=1.5 BlockingPushBlockStrength=0.90 BlockPancakeThreshold=0.15 //Tackles. The higher the number, the more missed tackles. TackleThreshold=15 //Physics PhysicsBaseMoveSpeed=6.7 PhysicsBaseAgility=0.17 PhysicsMaxChangeDirTime=1 Physics_MaxPuntStrength=8.6 Physics_MaxFGStrength=28 Physics_MaxKOStrength=40 //Defensive Reaction times. DefenseBaseM2MCoverageArea=3.5 Defense_PassReactionBaseTime=2.1 Defense_ReadBaseTime=2.8 //Field Goal Accuracy, the closer the number is to zero, the more accurate the place kicks FieldGoal_Accuracy=22 //QB Read base times. QBRead_Threshold=2.5 QBScramble_Threshold=3 //QB Passing Contants, the higher the number, the less accurate the pass QBPassingAccuracyStanding=0.8 QBPassingAccuracyRunning=1.1 QBPassingAccuracyScrambling=1.2 //QB base 'angle of deviation from optimal' This is modified by the above QB passing constants //the higher the number, the less accurate the pass QBPassingAccuracyBase=5 //There are three pass accuracy systems to choose from //1 = Angle Adjustment only . This is an accuracy adjustment to the throwing angle //2 = Distance Adjustment only. This is a accuracy adjustment to the determined throw distance. //3 = Combined Angle and Distance. //With all systems, the QBPassing accuracy constants play the same roles. So the rule holds true //The lower the Accuracyconstants, the more accurate the passing. QBPassingSystem=3 //These are the fatigue Values. Some actions in the game add fatigue, some substract it. //The value name tells you if the fatigue is added or subtracted. //Fatigue is a percentage of 100% added for every one second of the action. Fatigue_AddRunning=3 Fatigue_AddCatching=4 Fatigue_AddBlockingPush=5 Fatigue_AddBlockingPass=6 Fatigue_AddTackling=10 Fatigue_AddBeingTackled=14 Fatigue_AddLongPasses=5 Fatigue_SubtractResting=-3 Fatigue_SubtractWalking=0 Fatigue_SubtractStanding=-1