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  <Author>Alien</Author>
  <LastAuthor>Sean Drummy</LastAuthor>
  <Created>2005-03-14T14:19:17Z</Created>
  <LastSaved>2008-10-03T21:36:50Z</LastSaved>
  <Company>Mist Land - South</Company>
  <Version>11.5606</Version>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Your current bank account.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">If you want to discard an object drag it here but it will be discarded permanently.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Show ammo.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Current page/ All pages.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Previous page.</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Next page.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Launch personal notepad.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Open database (NOT AVAILABLE).</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Your current bank account.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">I.M.A. (International Mercenary Association)</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Dickey Jay's Shop&quot; - the best weapon shop on the East coast!</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">I.P.A (Institute for Pscychology Analisis)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_browser_merc_link</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Link on a H.E.R.C. site.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_browser_weapons_link</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Link on the weapon information portal.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_browser_close_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Close internet browser.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_email_inbox_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Show mail in &quot;Inbox&quot; folder.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_email_spam_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Show messages marked as SPAM.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_email_trash_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Show deleted messages.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_email_delete_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Delete selected message.&#10;(If it is in your RECYCLE BIN it will be deleted completely.)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_email_delete_all_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Delete all messages in this folder.&#10;(If it is RECYCLE BIN all messages will be deleted completely.)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_email_close_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Close e-mail client.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_journal_previous_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Previous page.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_journal_next_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Next page.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_laptop_journal_close_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Close personal notepad.</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">TOOLTIPS_GameMenuScreen</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_keys_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Show all keys.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_roofs_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Hide/show roofs (End/Home).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_pickup_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Switch cursor into interactive mode.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_mute_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Disable mercenary speech.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_talk_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Switch cursor into dialog mode.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_rotate_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Switch cursor into turning mode (hold SHIFT).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_menu_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Open menu (ESC).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_previous_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Switch to the previous squad.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_next_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Switch to the next squad.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_previous_merc_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Switch to the previous mercenary.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_next_merc_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Switch to the next mercenary.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_stealth_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">On/Off silent mode.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_strafe_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">On/Off strafe mode (hold ALT).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_run_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Up/Run (R).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_walk_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Up/Walk (E).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_sneak_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Sit/Sneak (W).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_crawl_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Lie/Crawl (Q).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_single_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Single shot (Z).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_burst_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Burst (X).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_aim_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Maximum aiming (V).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_cm_gl_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Grenade launcher fire (C).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_close_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Close window (ESC).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_im_unload_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Unload weapon.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_di_take_all_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Take all.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_blastopen</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Blow open the lock.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_checkfortrap</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Check for traps.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_closemenu</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Close menu.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_disarmtrap</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Disarm the trap.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_forceopen</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Break object.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_picklock</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Lockpick.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_use</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Open.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_usecrowbar</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Break using crowbar.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_am_usekey</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Open with key.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_esc_resume</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Return to game (ESC).</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_esc_exit</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Quit to main menu.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_exit_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Leave sector and return to global map.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_current_squad</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Current squad.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_gms_end_turn_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Click to finish your turn. (ENTER).</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">TOOLTIPS_Unviersal</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_agility</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Agility&#10;Ability of a mercenary to move fast and silent.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_dexterity</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Dexterity&#10;Ability of a mercenary to use their hands in different situations.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_wisdom</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Wisdom&#10;Ability of a mercenary to learn and teach.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_leadership</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Leadership&#10;Ability to be the leader in a tactical situation.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_strength</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Strength&#10;Ability of a mercenary to carry items in combat and resist fatigue.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_level</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Level&#10;Level of mercenary experience.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_marksmanship</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Accuracy&#10;Ability of a mercenary to hit the target consistently and in the part of the body they aimed at.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_mechanical</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Mechanics&#10;Ability to fix/restore weapons, armor, etc.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_explosives</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Sapper&#10;Ability to use explosives in a variety of situations.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_medical</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Medic&#10;Ability of a mercenary to heal both themselves and teammates.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_ap</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Action points available for use.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_health</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Time to the mercenary's death.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_breath</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Time to loss of consciousness. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_morale</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Mercenary's opinion about you.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_portrait_click_inv</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Click the right mouse button to close inventory (I).</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_portrait_click</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Click the left mouse button to select a mercenary.&#10;Click the right mouse button on the portrait to open/close their inventory.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_backpack</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Open/close inventory (I).</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_weight</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Strength efficiency - how well the mercenary can cope with the weight of their loadout.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_camo</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Camoflauge</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_armor</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Armor</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_head_slot</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Device slot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_helmet_slot</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Helmet slot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_armor_slot</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Armor slot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_pants_slot</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Pants slot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_mainhand_slot</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Main (right) hand slot.&#10;Put the primary weapon here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_offhand_slot</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Weak (left) hand slot.&#10;Used mostly to support the primary weapon.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_item_count</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Items count in slot.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_ammo_count</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Ammo count in gun/clip</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_item_status</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Item mechanical status.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_remark_close</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Click to interrupt.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_keysmenu_next</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Next page.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_keysmenu_pages</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Pages.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">tooltip_keysmenu_previous</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Previous page.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_merc_price</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Daily mercenary price. This will increase every time the mercenary levels up.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_insurance</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Insurance payment. This payment is deducted upon hiring the mercenary and will be returned upon their death.</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">TOOLTIPS_Minimap</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">tooltip_minimap</Data></Cell>
    <Cell><Data ss:Type="String">Minimap. Left click moves the camera.</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">GLOBAL_STRIGNS</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">doctor_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Doctor</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">gs_auto</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Auto:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">gs_quick</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Quick:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">gs_day</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Day</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">empty_slot_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">empty</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">game_loading</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Game loading</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">kilogramm</Data></Cell>
    <Cell><Data ss:Type="String">KG</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">on_duty_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Duty</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">patient_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patient</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">personnel_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Personnel</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">repair_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Repair</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">rest_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Rest</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">version</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Version:</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">train_str</Data></Cell>
    <Cell><Data ss:Type="String">Training</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">string_divider</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String"> | </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">armor_str</Data></Cell>
    <Cell><Data ss:Type="String">Armor:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">weight_str</Data></Cell>
    <Cell><Data ss:Type="String">Weight:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">camo_str</Data></Cell>
    <Cell><Data ss:Type="String">Camouflage:</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">ja3d_console</Data></Cell>
    <Cell><Data ss:Type="String">HG Console</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">ally_turn_str</Data></Cell>
    <Cell><Data ss:Type="String">Ally turn</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">start_ordering</Data></Cell>
    <Cell><Data ss:Type="String">Ready</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">enemy_turn</Data></Cell>
    <Cell><Data ss:Type="String">Enemy turn</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">enemy_turn_str</Data></Cell>
    <Cell><Data ss:Type="String">Enemy turn</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">neutral_turn_str</Data></Cell>
    <Cell><Data ss:Type="String">Neutral turn</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">interrupt_turn_str</Data></Cell>
    <Cell><Data ss:Type="String">Interrupt</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">player_turn_str</Data></Cell>
    <Cell><Data ss:Type="String">Player's turn</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">assignment_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Assignment</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">global_info_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Description</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">global_log_str</Data></Cell>
    <Cell><Data ss:Type="String">Event log</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">BUTTONS</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">global_ok</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">ОК</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">global_cancel</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">CANCEL</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">global_close</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">CLOSE</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">global_yes</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">YES</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">global_no</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">NO</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">map_str</Data></Cell>
    <Cell><Data ss:Type="String">Map</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">store_str</Data></Cell>
    <Cell><Data ss:Type="String">Store</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">notebook_str</Data></Cell>
    <Cell><Data ss:Type="String">Laptop</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">menu_str</Data></Cell>
    <Cell><Data ss:Type="String">Menu</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">contract_str</Data></Cell>
    <Cell><Data ss:Type="String">Contract</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">take_all_str</Data></Cell>
    <Cell><Data ss:Type="String">Take all</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">end_turn_str</Data></Cell>
    <Cell><Data ss:Type="String">End turn</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">resume_str</Data></Cell>
    <Cell><Data ss:Type="String">Return</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">exit_str</Data></Cell>
    <Cell><Data ss:Type="String">Exit</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">save_str</Data></Cell>
    <Cell><Data ss:Type="String">Save</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">load_str</Data></Cell>
    <Cell><Data ss:Type="String">Load</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">delete_str</Data></Cell>
    <Cell><Data ss:Type="String">Delete</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">new_str</Data></Cell>
    <Cell><Data ss:Type="String">New</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">create_str</Data></Cell>
    <Cell><Data ss:Type="String">Create</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">use_str</Data></Cell>
    <Cell><Data ss:Type="String">Use</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">accept_str</Data></Cell>
    <Cell><Data ss:Type="String">Accept</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">choose_str</Data></Cell>
    <Cell><Data ss:Type="String">Select</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">continue_str</Data></Cell>
    <Cell><Data ss:Type="String">Continue</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">start_str</Data></Cell>
    <Cell><Data ss:Type="String">Start</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">game_pause</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">PAUSE</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">new_game_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">NEW GAME</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">resume_game_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">RETURN TO GAME</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">OPTIONS</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">continue_game_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">CONTINUE GAME</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">save_game_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">SAVE GAME</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">load_game_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">LOAD GAME</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">quit_game_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">EXIT FROM GAME</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">credits_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">CREDITS</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">profile_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Current player:</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">PERSON_PARAMETERS</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">agility_short_str</Data></Cell>
    <Cell><Data ss:Type="String">Agl</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">agility_str</Data></Cell>
    <Cell><Data ss:Type="String">Agility</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">dexterity_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Dex</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">dexterity_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Dexterity</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">strength_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Str</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">strength_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Strength</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">leadership_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Ldr</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">leadership_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Leadership</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">wisdom_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Wis</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">wisdom_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Wisdom</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">level_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Lvl</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">level_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Level</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">marksmanship_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Acc</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">marksmanship_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Accuracy</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">mechanics_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mech</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">mechanics_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mechanics</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">explosives_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Expl</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">explosives_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Explosives</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">medical_short_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Med</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">medical_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Medic</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">health_str</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Health:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">morale_str</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Morale:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">ap_str</Data></Cell>
    <Cell><Data ss:Type="String">AP</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">name_str</Data></Cell>
    <Cell><Data ss:Type="String">Name</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">LAPTOP</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">internet_str</Data></Cell>
    <Cell><Data ss:Type="String">Internet</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">journal_str</Data></Cell>
    <Cell><Data ss:Type="String">Journal</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">journal_title</Data></Cell>
    <Cell><Data ss:Type="String">Diary+ v4.5</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">browser_title</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Sniperilla Waterlynx v3.0</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">files_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Files</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">finances_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Finances</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">email_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">E-mail</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">email_title</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">The Rat! v3.1</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">infobar_title</Data></Cell>
    <Cell><Data ss:Type="String">Your information bar</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">os_title</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">JAZZ Unicorn build 1001</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_alumni_button</Data></Cell>
    <Cell><Data ss:Type="String">ADVERTS</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_buy_equipment_str</Data></Cell>
    <Cell><Data ss:Type="String">Buy equipment?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_contact_button</Data></Cell>
    <Cell><Data ss:Type="String">CALL</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_costsort_button</Data></Cell>
    <Cell><Data ss:Type="String">PRICE</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_data_button</Data></Cell>
    <Cell><Data ss:Type="String">MERCENARIES</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_hire_button</Data></Cell>
    <Cell><Data ss:Type="String">HIRE</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_history_button</Data></Cell>
    <Cell><Data ss:Type="String">HISTORY</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_home_button</Data></Cell>
    <Cell><Data ss:Type="String">MAIN</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_levelsort_button</Data></Cell>
    <Cell><Data ss:Type="String">EXPERIENCE</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_links_button</Data></Cell>
    <Cell><Data ss:Type="String">LINKS</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_next_button</Data></Cell>
    <Cell><Data ss:Type="String">NEXT</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_policy_button</Data></Cell>
    <Cell><Data ss:Type="String">POLICY</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">aim_prev_button</Data></Cell>
    <Cell><Data ss:Type="String">BACK</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_available</Data></Cell>
    <Cell><Data ss:Type="String">Available</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_female</Data></Cell>
    <Cell><Data ss:Type="String">female</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_male</Data></Cell>
    <Cell><Data ss:Type="String">male</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_no_more_questions</Data></Cell>
    <Cell><Data ss:Type="String">Alright! Test completed. Please press &quot;NEXT&quot; to proceed to the next stage.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">bobby_ammo_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">AMMO</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_armor_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">ARMOR</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_basket_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">CART</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">bobby_buy_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Buy</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">bobby_clear_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Clear</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_heavy_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">HEAVY</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">bobby_home_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Main</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">bobby_inbasket_title</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">In cart:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_knives_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">KNIVES</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_misc_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">MISC</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_pistols_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">PISTOLS</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">bobby_remove_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">-1</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_rifles_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">RIFLES</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_smg_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">SMG</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">bobby_sum_title</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Cost:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">bobby_tobasket_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">In cart</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_aim_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">I.M.A.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_back</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">BACK</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_bobby_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Dickie Jay</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_delete_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Delete</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_deleteall_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Delete all</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_imp_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">I.P.A.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_imp_choose</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Confirm answer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_imp_login</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">ACCESS RESTRICTED!&#10;ENTER PASSWORD!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">laptop_imp_name</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Name:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">laptop_imp_nick</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Nickname:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell ss:StyleID="s24"><Data ss:Type="String">laptop_imp_phase1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">&#10;Enter you full name and nickname (not more than 8 symbols).&#10;Choose your gender and portrait.&#10;When you are finished, please click &quot;NEXT&quot;.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_imp_phase2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This is a psychological test. Answer honestly as your confidentiality is guaranteed.&#10;Choose the answer and then click &quot;Confirm the answer&quot;.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_imp_phase3</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">This is the final part of our test.&#10;We are suggest that you specify your physical and mental abilities manually through this chart.&#10;Maximum points - 85. Minimum points - 35.&#10;Abilities can be zero.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">laptop_imp_sex</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Gender:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_inbox_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Inbox</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_journal_next_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Next</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_journal_prev_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_merc_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">H.E.R.C.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_next</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">NEXT</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_parameters</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Physical parameters</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_skills</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Abilities</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_spam_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">SPAM</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_trash_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Recycle</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">laptop_weapons_button</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Catalog</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">cart_not_empty</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Your Cart is NOT empty! If you leave the shop all items you purchased will be returned to the store. Go to Cart? </Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">ITEM_INFO_GENERATION</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">optics</Data></Cell>
    <Cell ss:StyleID="s27"><Data ss:Type="String">Scope</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">laser</Data></Cell>
    <Cell ss:StyleID="s27"><Data ss:Type="String">Laser</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">silencer</Data></Cell>
    <Cell ss:StyleID="s27"><Data ss:Type="String">Silencer</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">launcher</Data></Cell>
    <Cell ss:StyleID="s27"><Data ss:Type="String">Grenade launcher</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">duckbill</Data></Cell>
    <Cell ss:StyleID="s27"><Data ss:Type="String">&quot;Duckbill&quot;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">bolt</Data></Cell>
    <Cell ss:StyleID="s27"><Data ss:Type="String">Slide</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">melee</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Melee weapon</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">mg</Data></Cell>
    <Cell><Data ss:Type="String">Machinegun</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">lmg</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Hand machinegun</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">grenade</Data></Cell>
    <Cell><Data ss:Type="String">Grenade</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">helmet</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Helmet</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">hmg</Data></Cell>
    <Cell><Data ss:Type="String">Machinegun</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">gl</Data></Cell>
    <Cell ss:StyleID="s27"><Data ss:Type="String">Grenade launcher</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">ammo</Data></Cell>
    <Cell><Data ss:Type="String">Ammo</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">armor</Data></Cell>
    <Cell><Data ss:Type="String">Armor</Data></Cell>
   </Row>
   <Row ss:StyleID="s26">
    <Cell><Data ss:Type="String">arifle</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Assault rifle</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">pistol</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Pistol</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">revolver</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Revolver</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">rifle</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Rifle</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">shotgun</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Shotgun</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">smg</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Sub-machinegun</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">srifle</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Sniper rifle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">status_str</Data></Cell>
    <Cell><Data ss:Type="String">Status:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">caliber_str</Data></Cell>
    <Cell><Data ss:Type="String">Ammo:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">range_str</Data></Cell>
    <Cell><Data ss:Type="String">Range:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">damage_str</Data></Cell>
    <Cell><Data ss:Type="String">Damage:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_pro_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">PRO: </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_con_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">CON: </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_weight_pro_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Light Weight</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_weight_con_str</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Heavy Weight</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_clip_pro_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Larger Capacity</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_clip_con_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Lesser Capacity</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_auto_pro_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Automatic Fire</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_auto_con_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Single Shot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_range_pro_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Long Range</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_range_con_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Short Range</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_accuracy_pro_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">High Accuracy</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_accuracy_con_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Low Accuracy</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_damage_pro_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">High Damage</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_damage_con_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Low Damage</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s27"><Data ss:Type="String">iteminfo_reliability_pro_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">High Reliability</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s27"><Data ss:Type="String">iteminfo_reliability_con_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Low Reliability</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">iteminfo_recoil_con_str</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Heavy Recoil</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell ss:StyleID="s29"><Data ss:Type="String">MESSAGES</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_finish_phase_2</Data></Cell>
    <Cell><Data ss:Type="String">You have answered honestly and ready to proceed to the next part of testing?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_bad_password</Data></Cell>
    <Cell><Data ss:Type="String">Wrong password!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_enter_callsign</Data></Cell>
    <Cell><Data ss:Type="String">You must enter your nickname!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_enter_name</Data></Cell>
    <Cell><Data ss:Type="String">You must enter your name!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">imp_accept</Data></Cell>
    <Cell><Data ss:Type="String">You agree to pay $3000?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">quest_item_explanation</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This item cannot be deleted. It will be useful to you.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">mission_completed</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">MISSION COMPLETED</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s26"><Data ss:Type="String">mission_failed</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mission is unavailable.&#10;You failed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s26"><Data ss:Type="String">mission_na</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mission is unavailable for now.&#10;It seems that you did not finish all missions required to activate this one.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">mission_screwed</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">MISSION FAILED</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s26"><Data ss:Type="String">mission_won</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mission is unavailable.&#10;You have already finished it.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">no_mercs_assigned</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">No mercenaries assigned.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">f10_exit_game</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Exit from game?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">check_mercs_check</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Do you want to check that?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">continue_mission</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mission completed. Do you want to continue?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">deleting_item_question</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Item will be deleted! Continue?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">checkpointer_error_sector</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">checkPointer: ERROR!&#10;Sector did not pointed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">checkpointer_error_controllers</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">checkPointer: ERROR!&#10;Controller list is emty!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">confirm_start_location</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Start game at this sector?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s23"><Data ss:Type="String">confirm_leave_location</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Leave sector?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">emenies_is_defeated</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">CONGRATULATIONS!&#10;ENEMY DEFEATED</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s23"><Data ss:Type="String">belated_victory</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Dictator defeated.&#10;Alas! It is too late.</Data></Cell>
   </Row>
   <Row ss:StyleID="s22">
    <Cell><Data ss:Type="String">OPTIONS</Data></Cell>
    <Cell><Data ss:Type="String">do not translate this line</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_ambient</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Background volume</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_apply</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Apply</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_camera_speed</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Camera speed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_camera_zoom</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Camera zoom in/out</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_default</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Defaults</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_effects</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Effects volume</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_mouse</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mouse sensitivity</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_music</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Music volume</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_shadow_quality</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Shadow quality</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s26"><Data ss:Type="String">options_speech</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Speech volume</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">audio_options_str</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">AUDIO OPTIONS</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">video_options_str</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">VIDEO OPTIONS</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">system_options_str</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">GAME OPTIONS</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s27"><Data ss:Type="String">ok_button_str</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">ОК</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_bloom</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Use post-effects</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_debris_amount</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Fragments count of destroyed object.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_debris_life</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Fragments time to live.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_grass_amount</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Grass density</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_miplodbias</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Mip-mapping detail.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s27"><Data ss:Type="String">options_auto_camera</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Camera auto position on events</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_texture_quality</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Textures quality</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_options_auto_camera_switch</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">On/Off camera auto positioning on events</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_tooltip_delay</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Tooltip delay</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_tooltip_life</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Tooltip time to live</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_ui</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Interface volume</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">too_many_mercs_already</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">You already have 18 mercenaries.&#10;Dismiss one before hiring someone else.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">available_upgrades_title</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Available upgrades</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">description_title</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Description</Data></Cell>
   </Row>
   <Row>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Zebras&quot; have arrived.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Leopards&quot; have arrived.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Wild dogs&quot; have arrived.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Lions&quot; have arrived.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">Sort by squads.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Hyenas&quot; squad.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Zebras&quot; squad.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Leopards&quot; squad.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Wild dogs&quot; squad.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Gorillas&quot; squad.</Data></Cell>
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    <Cell ss:StyleID="s23"><Data ss:Type="String">&quot;Lions&quot; squad.</Data></Cell>
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   <Row>
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   <Row>
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   <Row>
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   <Row>
    <Cell ss:StyleID="s27"><Data ss:Type="String">tooltip_gs_timedate_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Current time</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_gs_zoom_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Location info (U)</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_dismiss_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Click this button to dismiss this mercenary.</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_laptop_button</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_menu_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Enter Main Menu (ESC)</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="51">
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    <Cell ss:StyleID="s30"><Data ss:Type="String">To assign a mercenary to another squad, hold down left mouse button on their portrait and drag the mercenary to the desired squad.&#10;Right-click on the mercenary portrait to display their info on the right side of the screen.</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_store_button</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Open store (B).</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_ss_dismiss_button</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_ss_laptop_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Laptop On (L)</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_ss_personnel_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Squad Control (S)</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_ss_portrait_click</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">To examine this mercenaries inventory, click on their portrait.</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">laptop_bookmarks_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Bookmarks</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">laptop_apps_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Applications</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">laptop_nav_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Navigation</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">laptop_folders_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Folders:</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">aim_hang_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Close</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Mechanic</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Student</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_options_cursor_scroll_switch</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Cursor Scroll on Screen Edges On/Off</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_options_inertion</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Camera Inertia Range</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_options_mouse_inertion_switch</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Camera Inertia On/Off.</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_close_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Close Window (ESC)</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_doctor_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Make this mercenary a &quot;Doctor&quot;. A doctor greatly increases the healing rate of other mercenaries who are designated as &quot;Patients&quot;. Only mercenaries with medical skills can be assigned the doctor role. Higher skill ratings increase healing speed.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_mechanic_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Advance mercenary to the position of mechanic.&#10;Mechanic repairs all items in the squad.&#10;Only the mercenary with corresponding skills can be appointed a mechanic.</Data></Cell>
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    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_patient_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Make this mercenary a &quot;Patient&quot;. Patients can only rest and heal when in this role but they will benefit from the medical skills of any mercenary assigned to the &quot;Doctor&quot; role in the squad.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_student_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Make this mercenary a &quot;Student&quot;. Students will improve in best skills of whoever has the role of a &quot;Trainer&quot; in the squad. Only healthy students may train.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_sm_trainer_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Make this mercenary a &quot;Trainer&quot;. A trainer will improve the skills they are best at for any mercenary in the &quot;Student&quot; role in the squad. Only healthy mercenaries can be a trainer and there is only one allowed per squad.</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Money</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Defense Location</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">sector_defenses_title</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Garrison</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">sector_squads_title</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Your Squads</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Cost</Data></Cell>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Total</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Buy</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Are you sure you want to apply changed options?</Data></Cell>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Veteran</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Mercenary</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Easy Difficulty Level</Data></Cell>
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   <Row>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Masochist Difficulty Level</Data></Cell>
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   <Row>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Pants</Data></Cell>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Approve Looting</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Journal (J)</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">quest_karl_message</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Shall I kill Karl?</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">Are you sure you want to a attack friendly target?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">friendly_target_warning_2</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Are you really sure?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">all_mercs_are_dead</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">All mercenaries in the location are dead.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">confirm_exit</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Are you sure you want to exit to main menu?&#10;Game will be auto-saved.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tooltip_gms_cm_trees_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Hide/Show trees (T)</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tooltip_laptop_shop_clear_basket_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Clear Basket</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tooltip_laptop_shop_remove_all_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Remove all of these items.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tooltip_laptop_shop_remove_one_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Remove 1 piece of this item.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tooltip_laptop_shop_take_all_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Take all of this item.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tooltip_laptop_shop_take_one_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Take 1 pc.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tooltip_laptop_shop_buy_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Buy</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">bobby_description_text</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Goods Description</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">bobby_basket_text</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Basket</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">bobby_items_text</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Goods Catalogue</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">start_mission_autosave</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Location Entrance</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">finish_mission_autosave</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Location Exit</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">exit_autosave</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Exit Game</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">autosave_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Autosave</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_esc_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Close Open Window. &quot;No&quot; /  &quot;Cancel&quot; buttons.&#10;Exit to Main Menu.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_help_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Show/Hide Window</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_laptop_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Show/Hide laptop</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_pause_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Pause</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_qload_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Quick Loading</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_qsave_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Quick Save</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_screenshot_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Take Screenshot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_sector_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Show/Hide location</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_squad1_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select squad 1</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_squad2_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select squad 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_squad3_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select squad 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_squad4_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select squad 4</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_squad5_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select squad 5</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_squad6_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select squad 6</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_squad_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Show/Hide Squad Control Window</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_store_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Show/Hide location Store</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_time1x_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Back to Normal Time Speed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_time2x_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Back to Double Time Speed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_time4x_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Back to Maximum Time Speed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_aim_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Max. Accuracy Mode On/Off</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_burst_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Burst Mode On</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_enter_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">End Turn. &quot;Yes&quot; / &quot;OK&quot; buttons</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_gl_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Switch to Launcher Mode</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_inventory_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Show/Hide Inventory</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_journal_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Journal Hide/Show</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_lie_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Lie/Crawl</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_merc1_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select first mercenary</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_merc2_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select second mercenary</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_merc3_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select third mercenary</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_merc4_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select forth mercenary</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_merc5_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select fifth mercenary</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_merc6_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Select sixth mercenary</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_overview_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Bird's Eye View</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_pose_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Next Pose Up/Down</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_roof_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Roofs On/Off</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_run_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Stand Up/Run</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_single_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Single-Shot Fire Mode</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_sneak_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Get Down/Sneak</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_tab_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Help Modes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_tree_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Show/Hide Trees</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">hs_walk_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Stand Up/Walk</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s27"><Data ss:Type="String">hs_gameesc_key</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Close Window. &quot;No&quot; /  &quot;Cancel&quot; buttons. Show Game Menu</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">breath_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Breath: </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">morale_good_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Excellent</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">morale_high_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Higher than Normal</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">morale_normal_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Normal</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">morale_low_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Lower than Normal</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">morale_bad_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Awful</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_gs_help_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Help (H)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_ss_map_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Close Window (ESC)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ammunition_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Ammunition</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">burst_ap_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Burst</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">condition_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Condition</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">distance_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Distance</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">single_ap_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Single</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_gms_cm_help_button</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Help (H)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_16bit</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">16bit</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_32bit</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">32bit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_options_16bit_switch</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">16-bit color&#10;Restart is needed to change this option.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_options_32bit_switch</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">32-bit color&#10;Restart is needed to change this option.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_inertion_switch</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Inertia On</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_invert_mouse</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Invert Mouse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_targets</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Enemies Visible&#10;Double-click to focus the camera on every enemy in succession&#10;from the nearest to the farthest (SPACE).</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tooltip_head</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Aim at Head (NUM8)&#10;Press NUM2 to switch auto targeting off</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tooltip_torso</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Aim at Torso (NUM5)&#10;Press NUM2 to switch auto targeting off</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tooltip_left_arm</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Aim at Left Arm (NUM6)&#10;Press NUM2 to switch auto targeting off</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tooltip_right_arm</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Aim at Right Arm (NUM4)&#10;Press NUM2 to switch auto targeting off</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tooltip_left_leg</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Aim at Left Leg  (NUM3)&#10;Press NUM2 to switch auto targeting off</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tooltip_right_leg</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Aim at Right Leg (NUM1)&#10;Press NUM2 to switch auto targeting off</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">aimpanel_funny_text</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">AIM GURU 5000 ™</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">options_restart_required</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Restart To Apply Changes.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">tooltip_options_shadows_switch</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Dynamic Shadows On/Off&#10;Enabling shadows will decrease perfomance but improve visual appeal.&#10;A restart is needed to change this option.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tooltip_options_resolutions</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">The lower resolution, the higher PC performance will be.&#10;A restart is needed to change this option.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">tooltip_options_frequency</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">If you use a CRT monitor - select the maximum monitor resolution.&#10;If you use a LCD monitor  - select the corresponding standard monitor resolution.&#10;The restart is needed to change this option.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">overwrite_confirmation</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Overwrite Saved Game</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">butsi_desc</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Butsi</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">client_desc</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Client</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">dictator_desc</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Dictator</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">marauders_desc</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Maradeurs</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">player_desc</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">You</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">un_desc</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">UN</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">skip_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Skip</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_autobattle_skip</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Click this button to see the battle results</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">attacker_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Attackers</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">autobattle_title</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">BATTLE FOR location</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">defender_str</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Defenders</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">quest</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Item</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="76.5">
    <Cell><Data ss:Type="String">imp_done_text</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Thank you for taking part in our project. We hope that you will learn many interesting facts about yourself. After the full analysis is completed we will send a detailed report to your e-mail address.&#10;&#10;If you do not receive it next two days please contact our Administrator.&#10;If you are dissatisfied with our service please do not hesitate to contact us. We will try our best to make you satisfied.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">enemy_attacks</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">An enemy attacks you.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_additional_outcome</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Additional expenses:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_balance</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Balance:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_divider</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">+++</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_mercs_outcome</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Salaries:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_sectors_income</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Sectors income:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_title</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">&#10;[Financial forecast at this moment]</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_total_income</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Total:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_total_outcome</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Total:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ft_upgrades_income</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Income from captured facilities:  </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">tooltip_bandaged</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Bandage</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s27"><Data ss:Type="String">ft_minus_sign</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">- </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">cursor_move</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Move:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">cursor_rotate</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Turn:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">cursor_run</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Run:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">cursor_use</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Use:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">ims_no</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">No</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">cursor_sneak</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Sneak:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">cursor_crawl</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Crawl:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">cursor_heal</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Heal:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">cursor_talk</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Talk:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="165.75">
    <Cell><Data ss:Type="String">game_over_client</Data></Cell>
    <Cell><Data ss:Type="String">The dictator is dead! It's all over...&#10;It was unwise to defend the Palace - our ammo ran dry too quickly and we had to make a run for it just to replenish it. The next week the situation developed the way Janus had expected.&#10;&#10;Officials denied Richard Makonnen's death until the photos of his body appeared in the newspapers (I always prove to my customers that the job is done...). As the UN inspectors arrived they were only greeted with the ruins of the dictator's Palace.&#10;&#10;Streams of refugees have increased dramatically and they are overrunning the railway station and northern border outposts. It looks like they are not very happy to see Janus return, who had been count as dead...&#10;&#10;I didn't really care, though. Very rich men have little that really should concern them...&#10;It was business, nothing more.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="102">
    <Cell ss:StyleID="s31"><Data ss:Type="String">game_over_client_nokill</Data></Cell>
    <Cell ss:StyleID="s31"><Data ss:Type="String">The country is ours and the dictator has fled! It's over...&#10;&#10;Streams of refugees have increased dramatically and they are overrunning the railway station and northern border outposts. It looks like they are not very happy to see Janus return, who had been count as dead...&#10;&#10;I didn't really care, though. Very rich men have little that really should concern them...&#10;It was business, nothing more.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="140.25">
    <Cell ss:StyleID="s31"><Data ss:Type="String">game_over_butsi_nokill</Data></Cell>
    <Cell ss:StyleID="s31"><Data ss:Type="String">The country is ours and the dictator has fled! &#10;&#10;After guerilla squads launched their offensive there was little resistance left.&#10;&#10;The Butsi arrested many military commanders and officials in Richard's government. Some were executed immediately as revenge for the long years of this civil war... Yet, I managed to convince them that a trial in open court under UN control was needed to show the entire world that Diamond Coast has returned to normal, humane rule.&#10;&#10;My influence among the native peoples here is beginning to take hold. Several popular decrees, new schools and hospitals, new life... it feels so nice to be a popular President. This is especially true when your generosity is supported by diamond mines...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="140.25">
    <Cell><Data ss:Type="String">game_over_butsi</Data></Cell>
    <Cell><Data ss:Type="String">The dictator is dead! &#10;&#10;Though the last forces of his guard still tried to stop us at the Palace the invigorated guerilla squads launched a major offensive against them and quickly defeated any remaining resistance.&#10;&#10;The Butsi arrested many military commanders and officials in Richard's government. Some were executed immediately as revenge for the long years of this civil war... Yet, I managed to convince them that a trial in open court under UN control was needed to show the entire world that Diamond Coast has returned to normal, humane rule.&#10;&#10;My influence among the native peoples here is beginning to take hold. Several popular decrees, new schools and hospitals, new life... it feels so nice to be a popular President. This is especially true when your generosity is supported by diamond mines...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="127.5">
    <Cell ss:StyleID="s31"><Data ss:Type="String">game_over_marauders_nokill</Data></Cell>
    <Cell ss:StyleID="s31"><Data ss:Type="String">The country is ours and dictator has fled! &#10;&#10;Some time has passed since we've defeated the Makonnens... and many didn't want to acknowledge our regime. For weeks journalists cried out about &quot;the suffering of the people&quot; in this &quot;cut-throat&quot; regime&quot; and blah-blah-blah.&#10;&#10;And then the disaffected started to disappear somehow and the newspapers found other things to discuss... the UN mission has packed it in and left when they saw my forces rapidly approaching their camp. I think these &quot;peacekeepers&quot; will think twice before disputing my power again. When world prices for precious stones skyrocketed delegations of all kinds arrived at my residence with very generous offers. Looking at them, all I can think is that war is a damn profitable business!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="140.25">
    <Cell><Data ss:Type="String">game_over_marauders</Data></Cell>
    <Cell><Data ss:Type="String">The country is ours and dictator has fled! &#10;&#10;Some time has passed since we've defeated the Makonnens... and many didn't want to acknowledge our regime. For weeks journalists cried out about &quot;the suffering of the people&quot; in this &quot;cut-throat&quot; regime&quot; and blah-blah-blah.&#10;&#10;And then the disaffected started to disappear somehow and the newspapers found other things to discuss... the UN mission has packed it in and left when they saw my forces rapidly approaching their camp. I think these &quot;peacekeepers&quot; will think twice before disputing my power again. When world prices for precious stones skyrocketed delegations of all kinds arrived at my residence with very generous offers. Looking at them, all I can think is that war is a damn profitable business!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="102">
    <Cell><Data ss:Type="String">game_over_dictator</Data></Cell>
    <Cell><Data ss:Type="String">This is the longest war I've ever seen - let alone been a part of.&#10;&#10;The army continues to clear the mountains searching for marauders and the police keep hunting the guerillas but the power of Richard Makonnen is undisputable. The Western media and their incessant complaints are even beginning to quiet as well.&#10;&#10;Unfortunately, I won't be able to return to Europe for some time. I think, I will wait until my name cools off on an island of my own.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="127.5">
    <Cell><Data ss:Type="String">game_over_player</Data></Cell>
    <Cell><Data ss:Type="String">Nobody will dare stand against my power now.&#10;&#10;I've been fighting for too long and risking my head in the name of someone else's ideals. Who will dare to say that I can't be the ruler of this country? I am much better than dictator was and I will see to it that this country remains secure and its diamonds plentiful.&#10;&#10;As we increase the extraction of our precious resource the UN missions, investigations, and condemnations subside. As long as I keep the stones flowing to Europe, North America, and beyond, they keep out of my business.&#10;&#10;I consider it a square deal...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">imp_callsign_too_long</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">This call sign is too long (max. 8 symbols)!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">store_na</Data></Cell>
    <Cell><Data ss:Type="String">SUPPLY DEPOT IS UNAVAILABLE</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">dontshow</Data></Cell>
    <Cell><Data ss:Type="String">Hide the Game Help Panel.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">startgamemessage</Data></Cell>
    <Cell><Data ss:Type="String">Welcome to &quot;Hired Guns: Jagged Edge&quot;!&#10;This is a Help Panel which will pop-up every time you enter a new menu or map.&#10;If you don't want to read these tips you may turn this option off by putting a corresponding mark below.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="89.25">
    <Cell><Data ss:Type="String">globaltime</Data></Cell>
    <Cell><Data ss:Type="String">Global Map.&#10;Now you've entered the Global Map screen. Here you can plan which area to attack, buy improvements for the areas you already control, hire new mercenaries, buy equipment, review your inventory, and more.&#10;&#10;At the moment the game is paused, but you can control the course of game time using the Time panel. If a noteworthy event takes place, the game pauses automatically. Also, you can pause the game manually at any time by pressing the corresponding button on the Time panel or by pressing 'Spacebar'.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">financetext</Data></Cell>
    <Cell><Data ss:Type="String">Your Finances Panel is above the game time controls. The amount of money you have at the moment is displayed here. By placing the cursor on this panel, you can view a detailed financial report and a forecast of your financial situation by the end of the day.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">fototext</Data></Cell>
    <Cell><Data ss:Type="String">On the Map you can see areas you've discovered. Taking control over these areas is one of your main objectives. &#10;Each area has an owner, which is noted by the flag above the area's photograph.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">sectorsownerstext</Data></Cell>
    <Cell><Data ss:Type="String">Some of these areas cannot be &quot;owned&quot; or controlled. For example, the Safari is simply a desert area so there's nothing to control there. Also, the North Road starts off under your control and will stay that way for the duration of the game.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">actionsectorstext</Data></Cell>
    <Cell><Data ss:Type="String">When you click on an area the Area Menu will appear.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">globalinterface</Data></Cell>
    <Cell><Data ss:Type="String">The panel below allows you to perform main actions in the Global Map screen: staff squads, equip your mercenaries, hire new fighters, and buy equipment. This panel also contains an &quot;Exit to Main Menu&quot; button and a &quot;Help&quot; button.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">squadbutton</Data></Cell>
    <Cell><Data ss:Type="String">On the bottom left corner are the squad buttons (squads with mercenaries in them are displayed). Use these buttons to change squad composition and to select the squads on the Global Map.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">pressinternet</Data></Cell>
    <Cell><Data ss:Type="String">This button will activate the internet on your laptop. Click it now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">1stbutton</Data></Cell>
    <Cell><Data ss:Type="String">By clicking on an area the Area Menu will appear. The Area Menu will display information about the area which may be useful in planning an attack or, when you control the area, can be used to upgrade the area with different enhancements.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">2ndbutton</Data></Cell>
    <Cell><Data ss:Type="String">This button is available if you have a squad in the area. Click on it to enter the area and to begin the tactical portion of the game.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">3dbutton</Data></Cell>
    <Cell><Data ss:Type="String">This button is available when you select a squad from one area and then click on a different area. Clicking this button will send the squad to the selected area. The squad is not guaranteed to get there, though. If the road passes through a hostile area you'll have either to stop there and fight or head back.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">4thbutton</Data></Cell>
    <Cell><Data ss:Type="String">This button appears when you choose a squad that is currently en route to an area. By pressing it you cancel that squads order to move and the squad will go back to the area where it started. Do note that it will still take time for the squad to return back to its starting point and that this action will not begin until the Global Map timer is unpaused.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="76.5">
    <Cell><Data ss:Type="String">internet</Data></Cell>
    <Cell><Data ss:Type="String">You are in the Browser Menu.&#10;&#10;Use Internet to hire soldiers, buy weapons and equipment, and to get customer's instructions by e-mail.&#10;The links on this screen let you access mercenary services (the IMA website), the weapon and equipment shop (Dickey Jay), a psychological evaluation website (the IPA), your Journal, and E-mail (below). </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="140.25">
    <Cell ss:StyleID="s32"><Data ss:Type="String">ima</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">This site displays the mercenaries available for hire. The mercenaries whose icons are 'darkened' are currently unavailable. Contacting them will only send you to their answering machine - but if you check back as your progress moves along they may return from whatever job they were previously on.&#10;&#10;By clicking on their picture you can read mercenary's bio, look through their skill ratings, and check what equipment they own. By clicking on the 'Call' button you can get in touch with the mercenary and try to hire them. When you do this you'll have to choose whether you want to buy their equipment or to hire them unequipped. Not all mercenaries will agree to work for you, at least initially. For many experienced fighters your reputation needs to improve as well as the overall lethality of your squad. Additionally, some mercenaries genuinely detest other mercs so hiring one person may disqualify someone else from working for you. Be sure to check each merc's bio to see who they do, or more notably do NOT, get along with.&#10;&#10;Mercenaries cost money so pay attention to how much each person costs. At the end of each day (00.00 sharp), a fighter will call for payment and if you are unable to pay for their service they'll quit and the money owed is withdrawn automatically. When signing a contract you'll also be given an option to select the destination area and squad for the mercenary</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="89.25">
    <Cell><Data ss:Type="String">weapontop</Data></Cell>
    <Cell><Data ss:Type="String">This is the online equipment store. Here you can buy everything you need to wage a war. All weapons and equipment are divided into categories. By clicking on each category you can see what items are available for purchase. At the outset of the game the selection of equipment is rather poor since you need to prove yourself as trustworthy and legit to the store's owners. As you win battles, conquer areas, and gain a reputation this store will gradually become stocked with potent weapons and a diverse array of other useful equipment.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="76.5">
    <Cell><Data ss:Type="String">weaponbottom</Data></Cell>
    <Cell><Data ss:Type="String">After choosing any item from the panel on the right, you may put it in your Basket by using '&lt;' button. Enter your Basket to pay for the goods and then you will have the option to select a destination for your new hardware. Only the areas under your control that contain a transport hub may selected as a destination. Examples include the Airport, Railway Station, Port, etc.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">testing</Data></Cell>
    <Cell><Data ss:Type="String">This is the IPA website. Here you can take a psychological evaluation to create your character. To get access, please enter the password which has been sent to your E-mail address. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s33"><Data ss:Type="String">mail</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">You can read the arriving business letters at your E-mail box. This is a secret email account but miraculously you still manage to get SPAM at it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="102">
    <Cell><Data ss:Type="String">topsquads</Data></Cell>
    <Cell><Data ss:Type="String">On this screen you can both control your mercenaries, fire them, or organize them into different squads. Additionally, this screen will let you set your mercs into a certain &quot;mode&quot; like Doctor, Trainer, etc.&#10;&#10;Note that you can only move your soldiers between squads when both squads are located in the same area. To create new squad, simply drag a mercenary's icon to the slot of any empty squad. The maximum quantity of mercenaries as limited by the agreement with IMA is 18 people which can be spread over 6 squads (max 6 per squad).</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="114.75">
    <Cell><Data ss:Type="String">specialization</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">A mercenary in a 'doctor' role greatly increases the healing rate of other mercenaries who are designated as &quot;Patients&quot;. Only mercenaries with medical skills can be assigned the doctor role. Higher skill ratings increase healing speed.&#10;&#10;A mercenary in a 'trainer' role will improve the skills they are best at for any mercenary in the &quot;Student&quot; role in the squad. Only healthy mercenaries can be a trainer and there is only one allowed per squad. As a trainer teaches skills to others, their leadership increases as well.&#10;&#10;A mercenary in a 'mechanic' role will repair broken or overused items. Equipment will slowly degrade over time and the chances of a weapon jam or other malfunction will increase the more the item is used without proper maintenance. To prevent this, you should repair equipment and weapons regularly by using the mercenary with the highest 'Mechanics' value in the squad.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="127.5">
    <Cell><Data ss:Type="String">warehouse</Data></Cell>
    <Cell><Data ss:Type="String">The Equipment panel (button 'B' on the Global Map) displays all the available items at the supply depot in that area (contents of the boxes in the area are not displayed here!). The screen will also display the loadout for any mercenaries in the area - allowing you to equip your mercenaries with items located in that area's supply depot. You can also top off clips or weapons here simply by dragging ammo to the weapon or magazine icon. You can also unload a weapon by left-clicking on it with the ALT held down. &#10;&#10;By mousing over a weapon, the supply depot will highlight the  available ammo for that weapon in green. Mousing over a type of ammo will also highlight eligible weapons in the same way. You can also add accessories and improvements to your weapons like laser sights, scopes, etc. by right clicking on the weapon and dragging the accessory into an &quot;accessory slot.&quot; Not all accessories will work on every weapon - any accessory highlighted in red when you've right clicked on a weapon is not eligible to be used on that gun.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="102">
    <Cell><Data ss:Type="String">sectoroperation</Data></Cell>
    <Cell><Data ss:Type="String">This screen is used learn about an area, buy improvements for the area, or purchase garrison troops to defend it on a day-to-day basis. Purchasing improvements for an area will dramatically increase their daily cash output. The initial costs may appear high but the upgrades generally pay for themselves in a few days... provided you can hold on to the territory for that long.&#10;&#10;The garrison guns-for-hire are especially helpful when the enemy tries to attack an undefended area you've captured. If you can hire some soldiers on the spot to defend this area before the enemy arrives, they just may repulse the enemy attack. Soldiers you hire as a garrison for a particular area can not be moved around, equipped, or even directly controlled - they operate completely autonomously and will only protect the region you hired them in. Use this useful convention sparingly, though, as getting mercenaries on such short notice is generally very expensive (and they demand daily payment as well).</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="89.25">
    <Cell><Data ss:Type="String">intruder</Data></Cell>
    <Cell><Data ss:Type="String">Now you have entered into an area in tactical mode and you must deploy your mercenaries. The area available for your mercenaries to be deployed in is highlighted in purple. Generally the side of the map you can deploy on corresponds to the direction from which you approached the territory in the Global Map. When defending a location, you can place your mercenaries almost anywhere in the center of the map but it is helpful to note which direction the enemy will attack from to maximize your advantage. To change the location of a mercenary simply select them (left click them or hit F1-F6) and then click within the purple highlighted area to place the mercenary. If there are two or more squads under your command, use the controls above Mini-map to switch between each squad. The icon of the current squad is also displayed there. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="127.5">
    <Cell><Data ss:Type="String">ingameinterface</Data></Cell>
    <Cell><Data ss:Type="String">Your mercenaries can move around the area, climb up the towers, ladders, stairs, etc., talk to people, and examine items like boxes, chests, etc. The game is played in the real-time until you detect an enemy (or an enemy detects you). To move a selected soldier, move the cursor at the point you want them to go to and left-click once. Note that a double-click cancels the order, and the mercenary stops wherever they are - they do not return to their original position.&#10;&#10;Be sure to pay attention to what your mercs tell you. They will let you know when they hear something, sight an enemy, experience a gun jam, or any other significant event. By default mercenaries move at a run. This is their maximum speed, but it makes plenty of noise and rapidly drains their stamina. Use mercenary panel to change between modes ('Q' - lie down/crawl, 'W' - crouch, 'E' - walk, 'R' - run).</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">loud</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">speak</Data></Cell>
    <Cell><Data ss:Type="String">To make the mercenary talk to someone click the speech button in the interface and click on a NPC you want to talk to.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">touch</Data></Cell>
    <Cell><Data ss:Type="String">To have a mercenary try to use something click on the use button in the interface and then click on the item you want to manipulate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">rotate</Data></Cell>
    <Cell><Data ss:Type="String">To make the mercenary change their facing click the rotate button and then click in the direction you want the merc to face.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="191.25">
    <Cell><Data ss:Type="String">aimgurutext</Data></Cell>
    <Cell><Data ss:Type="String">The Auto Aiming Panel AIM GURU 5000 is in the bottom right corner of the screen. It is used to aim at any part of the enemy's body. Its operating principle is simple: click the location on the enemy's body you want the mercenary to aim at and then click on the enemy anywhere on their person and the merc will still aim for the designated body part. By default the AIM GURU 5000 is set to aim at the enemy's torso as it's the easiest target to hit. You can change the location you want your merc to aim at by click on the AIM GURU 5000 or using the 'NumPad' keys: '8'  - head, '4' - left arm, '6' - right arm, '1' - left leg, '3' - right leg, '5' - torso. By pressing '2' you can switch off the AIM GURU 5000 and you can manually aim at the enemy by clicking the location you want the merc to aim for on their body when you click on the actual character on the map.&#10;&#10;Some tips on shooting: Shooting at the head is the quickest way of eliminating your enemy but it is also difficult to hit such a small target. When shooting at an armored enemy (a helmet counts as armor) you may want to use armor piercing rounds or the bullet may have little effect even if it is a hit. If you shoot an enemy in the leg they will drop to the ground in pain - this will buy you time to move into position or reload as it will take the enemy time to get back on his feet and begin firing again. Arms, though unprotected, are hard to hit. The torso is easy to hit, but it's usually protected with body armor so use armor piercing rounds or keep plugging away at the armor and try for a weak point.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="114.75">
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    <Cell><Data ss:Type="String">At the tactical stage you'll be able to talk to the locals and other characters as well, but only in real-time mode. When mousing over a NPC, the cursor changes its shape automatically to form lips. After clicking on a NPC with the lips icon you'll be able to choose a dialogue line. The response and the chances of  'successful' result of the conversation depend on both the NPC you're talking to and some of your mercenary's attributes. Strength, Wisdom, Leadership, and other attributes all impact how a conversation will play out. The dialogue line is also color-coded to denote the nature of the response. For example, a red-colored reply is a threat and it should be spoken by a very strong fighter who may intimidate the NPC. A green reply is a &quot;wise&quot; reply and may convince an NPC to work with you if the merc you chose to speak with the NPC has a high enough &quot;Wisdom&quot; rating. White replies are neutral and are not affected as much by merc attributes.</Data></Cell>
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    <Cell><Data ss:Type="String">You can always finish the dialogue by shooting the person you're talking to in the head. This is not always the best solution, however...&#10;&#10;Some conversations begin with a NPC's request to come closer. If you want to do so, put away your weapon (remove it from your right hand) and approach the NPC as soon as posiible. If you take to long the NPC may run away or just start shooting!</Data></Cell>
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    <Cell><Data ss:Type="String">The fighting itself is played out in a turn-based combat mode. In combat mode everyone (including allies and NPCs) make moves and do thigns which cost AP (action points). The AP of all your mercs are displayed on their icon. Once a merc has spent all their AP they can not do anything else for the rest of the turn.</Data></Cell>
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    <Cell><Data ss:Type="String">Use 'Spacebar' to aim at your visible enemies one at a time.&#10;&#10;Aiming Mode starts when you left-click on an enemy. In aiming mode you lock the camera on your target and can select various aiming options (shot location, maximum aimed shot, etc.). To shoot, left-click one more time. If you don't want to aim every time you shoot use 'Maximum Aiming' button on the mercenary's panel ('V') and the shot will be fired by every first left-click. It's a very efficient tactics for snipers.</Data></Cell>
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    <Cell><Data ss:Type="String">exitbuttontext</Data></Cell>
    <Cell><Data ss:Type="String">When you kill all the enemies in the sector or each side is unable to see one another even after several moves, the game goes back into real-time mode. Bear in mind that even if you can't see any enemies there may still be some left and you can not exit the area until all enemies have fled or have been killed.&#10;</Data></Cell>
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    <Cell><Data ss:Type="String">When all the enemies are gone from the area you have captured it. You will know this from the cheers of your mercs and a corresponding log entry that appears (above the Auto Aim panel, on the right). To exit the area, click on the 'Exit' button (below the Mini-map, on the left).</Data></Cell>
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    <Cell><Data ss:Type="String">Game Concept</Data></Cell>
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    <Cell ss:StyleID="s32"><Data ss:Type="String">General Game Concept&#10;&#10;The game cosists of two parts, a tactical mode and a strategic mode.&#10;&#10;The strategic mode is represented as a map of the country Diamond Coast. Your initial objective is to liberate this nation from the oppressive dictator that controls it. Your mission may change drastically, however, so keep your options open and check your email and journal often! Several powers operate on the Global Map and you may make friends with any of them. By doing tasks in the tactical mode for various factions you can very easily gain their favor. It is even possible to end up working for the dictator you initially set out to destroy. Each faction has its own bonuses and there are many endings to this game - each dependent on who you help and who you destroy.&#10;&#10;By clicking the &quot;attack&quot; button in an enemy-held area you can enter into tactical mode and fight the enemy directly. You initially start off in deployment mode where you can put your mercs anywhere in the purple area highlighted on the map. After completing deployment mode the game will play in real time until an enemy is spotted or the enemy spots you - at this point you are in combat mode. Sometimes this will take a few minutes of real time mode before entering combat or sometimes the enemy will spot you immediately, so it is not guaranteed that you will always have a chance to move your soldiers in real time. Make sure you plan for this - deploy well! In combat mode every character on the map moves by an action point/turn-based system. Moving, shooting, reloading, and any other action costs action points. Once a character is out of action points they can not do anything else for the reminder of the turn. After you've issued all the orders you want or you've run out of AP you can end the turn. At this point another NPC side will take their turn. Note that civilians and neutral characters move separately from your enemies, as do any hired garrison soldiers. Characters will not always start with the same amount of AP for every turn. Being wounded, losing your breath, and other factors can subtract from a characters AP before they even have the chance to receive orders.</Data></Cell>
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    <Cell><Data ss:Type="String">mercenariestext</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">Mercenaries&#10;&#10;The mercenaries you work with are the lifeblood of your operation. You can't win this war on your own. Initially you will only be able to hire ill-equipped and moderately skilled mercs but as your reputation improves and you complete objectives better operatives will be more willing to work for you. Additionally, not all mercenaries play nice together. Some mercs simply detest each other so be sure to read every persons' bio to see who they do (and do not) work well with. In some cases hiring one mercenary will prohibit you from working with another. Additionally, when hiring a mercenary you have the option to buy their services with their equipment. This will cost you more at the start but it also saves you the trouble (and money) of equipping the merc yourself.&#10;&#10;When between battles on the Global Map you can designate special roles for your mercenaries from the Squads Management Menu. It's recommended that you always have your mercs doing something when they're sitting around - you're stilling paying them whether they fought that day or not.&#10;&#10;The mercenary special roles are:&#10;&#10;Doctor - A mercenary in a 'doctor' role greatly increases the healing rate of other mercenaries who are designated as &quot;Patients&quot;. Only mercenaries with medical skills can be assigned the doctor role. Higher skill ratings increase healing speed.&#10;&#10;Trainer - A mercenary in a 'trainer' role will improve the skills they are best at for any mercenary in the &quot;Student&quot; role in the squad. Only healthy mercenaries can be a trainer and there is only one allowed per squad. As a trainer teaches skills to others, their leadership increases as well.&#10;&#10;Mechanic - A mercenary in a 'mechanic' role will repair broken or overused items. Equipment will slowly degrade over time and the chances of a weapon jam or other malfunction will increase the more the item is used without proper maintence. To prevent this, you should repair equipment and weapons regularly by using the mercenary with the highest 'Mechanics' value in the squad.</Data></Cell>
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    <Cell><Data ss:Type="String">Tactical Stage</Data></Cell>
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    <Cell><Data ss:Type="String">Tactical Mode&#10;&#10;When you have entered into an area in tactical mode and you must deploy your mercenaries. The area available for your mercenaries to be deployed in is highlighted in purple. Generally the side of the map you can deploy on corresponds to the direction from which you approached the territory in the Global Map. When defending a location, you can place your mercenaries almost anywhere in the center of the map but it is helpful to note which direction the enemy will attack from to maximize your advantage. To change the location of a mercenary simply select them (left click them or hit F1-F6) and then click within the purple highlighted area to place the mercenary. If there are two or more squads under your command, use controls above Mini-map to switch between each sqaud. Icon of the current squad is also displayed there. &#10;&#10;Your mercenaries can move around the area, climb up the towers, ladders, stairs, etc., talk to people, and examine items like boxes, chests, etc. The game is played in the real-time until you detect an enemy (or an enemy detects you). To move a selected soldier, move the cursor at the point you want them to go to and left-click once. Note that a double-click cancels the order, and the mercenary stops wherever they are - they do not return to their original position. By default mercenaries move at a run. This is their maximum speed, but it makes plenty of noise and rapidly drains their stamina. Use mercenary panel to change between modes ('Q' - lie down/crawl, 'W' - crouch, 'E' - walk, 'R' - run). Be sure to pay attention to what your mercs tell you. They will let you know when they hear something, sight an enemy, experience a gun jam, or any other significant event.&#10;&#10;Aiming Mode starts when you left-click on an enemy. In aiming mode you lock the camera on your target and can select various aiming options (shot location, maximum aimed shot, etc.). To shoot, left-click one more time. If you don't want to aim every time you shoot use 'Maximum Aiming' button on the mercenary's panel ('V') and the shot will be fired by every first left-click. It's a very efficient tactics for snipers.&#10;&#10;Also, remember that you can destroy almost any object in the game. With enough explosives you can create your own entrance to a building or just level everything in the area. Enjoy!</Data></Cell>
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    <Cell><Data ss:Type="String">Health and Healing</Data></Cell>
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    <Cell><Data ss:Type="String">Health and Healing&#10;&#10;Scars look good on soldiers - though not every soldier will agree to such adornments. When bullets start flying in combat mode the chances are pretty good that a few of them are going to find your mercenaries. A wounded mercenary will function less effectively and will lose AP for the next turn. If the wound gets too serious the merc may even become incapacitated so make sure you keep plenty of first aid kits around. It's probably a good idea to have every merc carry a med kit so they can heal themselves in a pinch. Using a medical kit does not take any special skills or abilities - just place the medikit in the merc's right hand, press CTRL key, and left-click on the wounded soldier.&#10;&#10;If a merc takes a particularly well placed shot (a 'critical wound') or several bullets in close succession (their health drops below 50%) they can start to bleed. If their health decreases to 15 points or lower they enter a critical condition and shock follows. At this point, the soldiers is incapacitated and requires another merc to come by and stabilize them. Any team member can bandage their wounded companion. A 'kneeling' posture is required to heal someone, so don't forget to count this change in position (from standing to kneeling) when counting out your AP for healing a soldier. After the soldier is bandaged, a red bar (health left) and a pink bar (bandage rate) are displayed on their health indicator.&#10;&#10;If the critically wounded soldier was alone in your squad or all other mercenaries are also critically hit they all die. Additionally, critical wounds can irreversibly lower a merc's attributes. If this is the case, medicine won't help and the only way to restore the lost skill points is to train long and hard. After exiting the tactical mode all wounded soldiers will be stabilized automatically in the Global Map and can begin to heal slowly. (Having a doctor merc with a good medical rating will speed the healing process along considerably.)</Data></Cell>
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    <Cell><Data ss:Type="String">Story and Missions</Data></Cell>
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    <Cell><Data ss:Type="String">Story and Missions&#10;&#10;As you advance through the game you'll meet unique NPCs that can present you with unique opportunities. Some of these characters may give you a mission or an overall objective which you can choose to complete, ignore, or do the oppposite of. The game's ending depends on the missions you choose and the characters you help so be sure to leave no opportunity unexplored because there are many fates your player may meet depending on your actions. Small talk with local people can lead to a significant alliance with whole tribes, bribing the right people can put you in good with the very dictator you're initially trying to destroy - Diamond Coast is a cut-throat place and you can ally with whoever you wish.&#10;&#10;You'll be able to talk to locals and other characters at the tactical stage. This can only take place in real time mode, however, so when the bullets start flying there's no more time to chat. When mousing over a NPC, the cursor changes its shape automatically to form lips. After clicking on a NPC with the lips icon you'll be able to choose a dialogue line. The response and the chances of  'successful' result of the conversation depend on both the NPC you're talking to and some of your mercenary's attributes. Strength, Wisdom, Leadership, and others all impact how a conversation will play out. The dialogue line is also color-coded to denote the nature of the response. For example, a red-colored reply is a threat and it should be spoken by a very strong fighter who may intimidate the NPC. A green reply is a &quot;wise&quot; reply and may convince an NPC to work with you if the merc you chose to speak with the NPC has a high enough &quot;Wisdom&quot; rating. White replies are neutral and are not affected as much by merc attributes.&#10;&#10;Remember that to complete some missions you will have to report back to NPCs that may not necessarily be in the same area where your objective was. You can always re-enter the tactical mode of an area you control to explore the territory there or to speak with the NPCs there.&#10;&#10;All the missions you get are displayed in your Journal in some form. Browse this journal as often as possilbe to check for new entries, it's easy to miss details you come across without the journal helping you out.</Data></Cell>
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    <Cell><Data ss:Type="String">Useful Tips 1</Data></Cell>
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    <Cell><Data ss:Type="String">Useful Tips - Part 1&#10;&#10;1) Firing a weapon with triple burst will cause the gun to lurch upwards. Some weapons have more recoil than others but every weapon will naturally push upwards when firing several rounds in close succession. Keep this in mind when you are engaging an enemy at close range. Aiming at your enemy's head with a triple shot burst is not as effective as aiming at his leg and allowing the triple burst to rake your target. Since your merc will naturally let the gun's barrel move upwards with each shot, chances are that the third bullet fired in a triple burst will be quite a bit higher than the enemy's leg so you will have maximized the chances of having every round hit your target. It is not uncommon to have the first bullet of a triple burst hit the enemy's leg and the last bullet catch them square in the nose.&#10;&#10;2) The missions you get often make you return to an area you've already captured and explored. Depending on the current situation on the Global Map - some NPCs may want to give you special opportunities and missions - some may want to slit your throat... Check you Journal, the results of each conversation are displayed there.&#10;&#10;3) Shooting at the head is the quickest way of eliminating your enemy but it is also difficult to hit such a small target. When shooting at an armored enemy (a helmet counts as armor) you may want to use armor piercing rounds or the bullet may have little effect even if it is a hit. If you shoot an enemy in the leg they will drop to the ground in pain - this will buy you time to move into position or reload as it will take the enemy time to get back on his feet and begin firing again. Arms, though unprotected, are hard to hit. The torso is easy to hit, but it's usually protected with body armor so use armor piercing rounds or keep plugging away at the armor and try for a weak point.&#10;&#10;4) Strength, Wisdom, Leadership, and other attributes all impact how a conversation will play out. The dialogue lines used to communicate with a NPC are color-coded to denote the nature of the response. For example, a red-colored reply is a threat and it should be spoken by a very strong fighter who may intimidate the NPC. A green reply is a &quot;wise&quot; reply and may convince an NPC to work with you if the merc you chose to speak with the NPC has a high enough &quot;Wisdom&quot; rating. White replies are neutral and are not affected as much by merc attributes.&#10;&#10;5) The weapons available for purchase will grow more potent and diverse as you progress through the game - but your enemy's armaments will improve as well. Do not try to save money by avoiding purchasing new equipment. You will need every extra ounce of firepower you can buy when government soldiers start pouncing on your every move.</Data></Cell>
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    <Cell><Data ss:Type="String">Useful Tips - Part 2&#10;&#10;6) The enemy will counterattack from different areas and at different intervals. It is quite likely that its assault teams can take you by surprise as well. To prevent this, use the garrisons-for-hire which can be bought on the Global Map screen by clicking on the desired area and hiring them as an &quot;improvement&quot; to the area. You can hire these garrisons to defend an area by themselves or they can help you in tactical mode if you think the enemy is too strong to take on by yourself. These garrisons are really helpful and convenient but they are costly - try to defend areas with your own men as much as possible since you're already paying for your mercs anyway. Also, make sure you remember to release the garrison after you've used them to ward off an attack. You must pay your garrisons by the day and they will not stop billing you until you tell them to disband!&#10;&#10;7) The profits you make from your captured territories are not static - as the country's economy improves, so will your profits. Stability and a well-functioning infrastructure can go a long way in making you rich!&#10;&#10;8) Grenade and rocket launchers along with dynamite and other explosives very often give you a chance to make your own entrance to a fortified position. Feel free to experiment. There are not many builders in the country so the destruction you wrought will remain in the occupied area as a monument to your aggression.&#10;&#10;9) A scope is a versatile improvement that will fit on many different guns and will dramatically increase a weapon's accuracy and range. However, bear in mind that a scope will decrease a merc's width of vision and increase the amount of AP required per shot. You can also achieve a nice balance between accuracy and AP cost by using a collimator sight. While the collimator sight does not bring the same advantages to a weapon, its disadvantages are not as numerous or defined as with a scope.&#10;&#10;10) It is better to be well armored than light and quick. Mercs will take a lot of punishment over the course of their employment because they will generally be outnumbered and outgunned. Helmets, vests, pants, and other armor are essentially in improving the survivability of your mercs. Don't skimp on armor - buy it when it's available and keep it in good shape. Repairing armor is free and even buying new armor is a lot cheaper than hiring a new mercenary after one of your other mercs got hosed.</Data></Cell>
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    <Cell><Data ss:Type="String">Not enough money!</Data></Cell>
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