// Ai file for ww2


DATA,TC_AIR,1
DATA,TC_LAND,2
DATA,TC_NAVAL,3
DATA,TC_SUB,4
DATA,TC_FIXED,5
	

// SUPPLY_HELP,<player>,<0 any time, +year must be less than or -year greater than>,<amount per level>,<area>,...<16th area>
SUPPLY_HELP,PLAYER_U,0,5,300
SUPPLY_HELP,PLAYER_U,0,5,258

SUPPLY_HELP,PLAYER_C,0,3,32
SUPPLY_HELP,PLAYER_C,0,3,77
SUPPLY_HELP,PLAYER_C,0,4,165



// Tell AI not to build this unit type here
// list can be several long <player>,<unit type>,<flag>,<data>...<data>
// flag = 1, can't build here
// flag = 2, can only build here
// flag = 3, Max of this many
// flag = 4, don't build until this year
// flag = 5, max in build que

//AI_BUILD_RESTRICT,PLAYER_UN,SUB FLEET,2,293,295
// keep soviets from ever building these unit types


// **** ai build controls ****

// AI_BUILD,
// <player>,<type>,
// <number to build or number in cue>,
// <max number in Que or number underconstruction and on map>,
// <flag 0=before this date, 1=after date, 2=only this year, these all build x max in cue
// all below use max in cue, max on map except 7 which builds N
// 3=before but use number in cue/on map,4=before on map, 5=year on map,6=reached this tech,7=once on this date>,
// <date,year or tech>,
// <date,month>,
// [area 0=any],
// [strategy range 0=any or fftt],
// [build chance 0=100]

DATA,AI_B_FLAG_BEFORE,0
DATA,AI_B_FLAG_AFTER,1
DATA,AI_B_FLAG_YEAR,2
DATA,AI_B_FLAG_BEFORE_M,3
DATA,AI_B_FLAG_AFTER_M,4
DATA,AI_B_FLAG_YEAR_M,5
DATA,AI_B_FLAG_TECH,6
DATA,AI_B_FLAG_ONCE,7

