
// format is PIPE,<player>,<unit>,<region>,<delay>
PIPE,PLAYER_U,ARTILLERY,300,1,
PIPE,PLAYER_U,ARTILLERY,278,1,
PIPE,PLAYER_U,ARTILLERY,287,2,
PIPE,PLAYER_U,ARTILLERY,312,2,
PIPE,PLAYER_U,HARTILLERY,300,2,
PIPE,PLAYER_U,GUNBOAT,249,2,
PIPE,PLAYER_U,GUNBOAT,269,3,
PIPE,PLAYER_U,HEAVY FLEET,312,7,
PIPE,PLAYER_C,ARTILLERY,77,1,
PIPE,PLAYER_C,ARTILLERY,165,2,
PIPE,PLAYER_C,HARTILLERY,165,2,
PIPE,PLAYER_U,GUNBOAT,287,1,