5

CC2TerrainSummerZoom1.bmp 47 60 52 0 1154 31 36 11 3 9 7 2 2 124 1092 6 11 2 21 1 226 1092 4 4 23 17 0 190 1103 20 20 0 1128 25 25 28 4 720 1092 16 720 1612 9 0 1092

CC2TerrainSummerZoom0.bmp 80 102 88 0 1962 53 62 20 6 9 7 3 3 212 1857 10 19 4 36 2 388 1857 7 7 40 33 0 322 1876 34 34 0 1919 43 42 49 10 1224 1848 16 1224 2738 9 0 1857

CC2TerrainSummerZoom1.bmp 47 60 52 0 1154 31 36 11 3 9 7 2 2 124 1092 6 11 2 21 1 226 1092 4 4 23 17 0 190 1103 20 20 0 1128 25 25 28 4 720 1092 16 720 1612 9 0 1092

CC2TerrainSummerZoom2.bmp 33 42 36 0 814 20 22 7 3 6 5 2 2 80 756 6 11 -1 0 0 182 756 4 4 3 16 1 146 767 16 16 0 789 25 25 13 2 504 756 16 504 1044 9 0 756

CC2TerrainSummerZoom3.bmp 19 24 20 0 469 12 14 4 1 3 3 1 1 48 420 6 11 -1 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 453 16 16 6 1 288 420 16 288 580 9 0 420

GreenInterface
CC2JumpMapHexes.bmp
CC2ZoomedJumpMapHexes.bmp
Posters\CC2Propaganda
CC2VictoryScreens.bmp
CC2DirectFire1.wav
CC2DirectFire2.wav
CC2DirectFire3.wav
CC2DirectFireArmor.wav
CC2ChatMessage.wav
CC2RemoteJoins.wav
CC2Assault.wav
CC2Bombardment.wav
CC2Foot.wav
CC2Wheeled.wav
CC2Tracked.wav
CC2Minefield.wav

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Explanations
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# of Zoom Levels (max 10)

Each line consist of the following items:
Name of the Bitmap File (Note that ALL filenames should contain NO spaces!)
Hex X Distance Between columns of hexes
Hex X Size
Hex Y Size
Counters X Location on bitmap
Counters Y Location on bitmap
Counter X Size
Counter Y Size
First Counter Row Offset X - from upper left corner of hex
First Counter Row Offset Y - from upper left corner of hex
Second Counter Row Offset X - from upper left corner of hex
Second Counter Row Offset Y - from upper left corner of hex
X Offset Between Stacked Counters
Y Offset Between Stacked Counters
Numbers X Location on bitmap (used for tiles and Movement Points)
Numbers Y Location on bitmap
Numbers X Size
Numbers Y Size
Numbers X Offset - from upper left corner of counter: -1 if numbers shouldn't be drawn on tiles
Numbers Y Offset - from upper left corner of counter
Pixels between each set of numbers
Hits X Location on bitmap: -1 if numbers shouldn't be drawn
Hits Y Location on bitmap
Hits X Size
Hits Y Size
Hits X Offset - from upper left corner of counter
Hits Y Offset - from upper left corner of counter
Hits Direction 0 - up, 1 - right
Reports Number X Location
Reports Number Y Location
Reports Number X Size
Reports Number Y Size
Objectives X Location
Objectives Y Location
Objectives X Size
Objectives Y Size
Objectives X Offset
Objectives Y Offset
AssaultAnimation X Location
AssaultAnimation Y Location
AssaultAnimation Number of Frames
SurrenderAnimation X Location
SurrenderAnimation Y Location
SurrenderAnimation Number of Frames
Airsupport Loc X Location
Airsupport Loc Y Location

After each bitmap and its respective coordinates are given, the following 
file names are listed:

Bitmap - Holds the propaganda posters.  This file consists of a 10x3 arrary of posters
     179x263 pixels in size for a total bitmap size of 1790x789.
Wave - Direct Fire Random Sound 1
Wave - Direct Fire Random Sound 2
Wave - Direct Fire Random Sound 3
Wave - Added to the previous 3 when armor is included
Wave - Played when a message arrives during Internet Play
Wave - Played when the remote player joins
Wave - Assault Sounds
Wave - Bombardment Sounds
Wave - Selected a foot unit
Wave - Selected a wheeled unit
Wave - Selected a tracked unit
Wave - Enter an enemy minefield