The Third Reich 1942 - 1945 Errata & Remedial Fixes for Games in Play Extreme apologies but numerous events were broken which have a significant, negative impact on the Axis player. Events for the Allies appear to be intact and working as intended. Adjustments to units/formations in the OOB impact the event editor and at the time of version 1.1 for some reason I was not aware of it. No excuse really, just isolating it to root cause to make sure the same mistakes aren't repeated. Most of the TO effects are skewed -- if you want the "Desired Effect" on the Left, you will need to delete the corresponding unit on the Right. This effectively breaks 2 of the "Theater Options" and diminishes the effectiveness of 4th, 5th and 6th Panzer Divisions until very late in the war. It may mean that the Axis may have some early version SS divisions existing alongside their late version counterparts. The late version of LSSAH may or may not appear. A Werfer Brigade and Hvy Panzer Battalion is also lost in the process. The Wehrkreis System is effectively broken, too - but can be mostly salvaged by keeping a close watch on the corresponding Replacement/Reserve Divisions (mostly) and disbanding them and the actual Wehrkreis at the same time. Replacement divisions are represented almost entirely for the sake of augmenting the replacement system; reserve divisions serve a dual purpose in this regard. Both types of these units have lower proficiencies than their regular infantry division counterparts. Desired Effect Trigger Recon +20 @ 4 Turns - Broken - Trigger unit is 4 Rad Division - arriving in the last few turns of the game. Recon +15 @ 4 Turns - Broken - Trigger unit is 999. Leichte Recon +10 @ 4 Turns - Disband Recon +20 @ 4 Turns Recon +10 @ 2 Turns - Disband Recon +15 @ 4 Turns Ground Shock +10% @ 2 Turns Disband Recon +10 @ 4 Turns Ground Shock +5% @ 2 Turns Disband Recon +10 @ 2 Turns Ground Shock +10% @ 1 Turn Disband Shock +10 @ 2 Turns Ground Shock +5% @ 1 Turn Disband Shock +5 @ 2 Turns Air Tran 2K @ 2 Turns Disband Shock +10 @ 1 Turn Air Tran 3k @ 1 Turn Disband Shock +5 @ 1 Turn Air Tran 2k @ 1 Turn Disband Air Tran 2k @ 2 Turns Sub Offense 6 @ 4 Turns Disband Sea Tran 10k @ 2 Turns Sub Offense 4 @ 4 Turns Disband Sea Tran 10k @ 1 Turn Sub Offense 3 @ 5 Turns Disband Sub Offense 6 @ 4 Turns Sub Offense 2 @ 8 Turns Disband Sub Offense 4 @ 4 Turns Sea Trans 15K @ 1 Turn Disband Supply +5 @ 2 Turns Sea Trans 12K @ 1 Turn Disband Supply +3 @ 2 Turns Sea Trans 10K @ 2 Turns Disband Sea Tran 15k @ 1 Turn Sea Trans 10K @ 1 Turn Disband Sea Tran 12k @ 1 Turn Supply +5 @ 2 Turns Disband Air Tran 3k @ 1 Turn Supply +3 @ 2 Turns Disband Air Tran 2k @ 1 Turn Refit Panzer Div 1/2/3 Semi-Broken - Disband 103 SS Pzr I (arrives T53) Refit Panzer Div 4/5/6 Broken - Disband 503 SS Pzr II (arrives T 126) Refit Panzer Div 7/8/9 Disband Pz Div 1/2/3 Refit Panzer Div 21 Disband Pz Div 4/5/6 Refit Panzer Div 11/12/13 Disband Pz Div 7/8/9 Refit Panzer Div 14/16/17 Disband ** Only Pz 21 ** Refit Panzer Div 18/19/20 Disband Pz Div 11/12/13 Refit Panzer Div 22/23/24 Disband Pz Div 14/16/17 Refit Panzer Div 25/26/Pzg 16 Disband Pz Div 18/19/20 Refit SS Divisions Broken - Disband Pz Div 22/23/24 - but net effect is that it removes 7 Werfer Bde instead of Totenkopf; you end up keeping the early Wiking and getting the late Wiking; may or may not have some overlap time with an early and late Das Reich; and may or may not end up with a late LSSAH. V-1 Routine Broken To fix need to disbavd 352. Inf Div when the V-1 unit (LXV Korps) is destroyed. V-2 Routine Broken To fix need to disband 353. Inf Div when the V-2 unit (Division z. V) is destroyed. Wehrkreis System Broken Need to Disband: I 22. Airlanding Division II 151 Reserve Division III 402 Rep Div IV 433 Rep Div V 404 Rep Div VI 405 Rep Div VII 476 Rep Div VIII 407 Rep Div IX 188 Geb Div X 413 Rep Div XI 480 Rep Div XII 191 Res Div XIII 182 Res Div XVII 193 Rep Div XVIII 187 Rep Div XX SALZBURG XXI DANZIG B&M Prague Fort Danzig General Gov't 155 Res Pzr Div