'Distant Worlds - Empire Policy - 1.7.0.0

ImmediatelyRecruitNewTroopsWhenColonize		;N
ColonyAllowFacilityCloningFacility		;Y
ColonyAllowFacilityFortifiedBunker		;Y
ColonyAllowFacilityGiantIonCannon		;Y
ColonyAllowFacilityPlanetaryShield		;Y
ColonyAllowFacilityRegionalCapital		;Y
ColonyAllowFacilityRoboticTroopFoundry		;Y
ColonyAllowFacilityTroopTrainingCenter		;Y
ColonyAllowFacilityTerraformingFacility		;Y
ColonyFacilityPopulationThresholdCloningFacility		;500
ColonyFacilityPopulationThresholdFortifiedBunker		;500
ColonyFacilityPopulationThresholdGiantIonCannon		;5000
ColonyFacilityPopulationThresholdPlanetaryShield		;2000
ColonyFacilityPopulationThresholdRegionalCapital		;5000
ColonyFacilityPopulationThresholdRoboticTroopFoundry		;500
ColonyFacilityPopulationThresholdTroopTrainingCenter		;500
ColonyFacilityPopulationThresholdTerraformingFacility		;500
DoNotRecruitTroopsUntilColonyPopulationReachesThreshold		;0
ColonyTaxRateIncreaseWhenAtWar		;Y
ColonyTaxRateLargeColony		;2
ColonyTaxRateMediumColony		;1
ColonyTaxRateSmallColony		;0
MilitaryConstructionLevel		;1
ConstructionMilitaryCapitalShip		;7
ConstructionMilitaryCarrier		;8
ConstructionMilitaryCruiser		;15
ConstructionMilitaryDestroyer		;20
ConstructionMilitaryEscort		;18
ConstructionMilitaryFrigate		;24
ConstructionMilitaryTroopTransport		;8
ConstructionSpaceportLargeColonyPopulationThreshold		;3000
ConstructionSpaceportMediumColonyPopulationThreshold		;500
ConstructionSpaceportSmallColonyPopulationThreshold		;30
ConstructionSpaceportMinimumDistance		;700
DiplomacySendGiftsUpToAmount		;20000
DiplomacyTradeSanctionsUseBlockades		;Y
FleetMilitaryProportionForFleets		;60
FleetStrikeForceTypicalSize		;6
FleetTypicalSize		;15
IntelligenceAllowMissionDeepCover		;Y
IntelligenceAllowMissionInciteRevolution		;Y
IntelligenceAllowMissionSabotageColony		;Y
IntelligenceAllowMissionSabotageConstruction		;Y
IntelligenceAllowMissionStealGalaxyMap		;Y
IntelligenceAllowMissionStealOperationsMap		;Y
IntelligenceAllowMissionStealTechData		;Y
IntelligenceAllowMissionStealTerritoryMap		;Y
IntelligenceCounterIntelligenceProportion		;50
IntelligenceUseEspionageAgainstEmpireWhen		;2
IntelligenceUseSabotageAgainstEmpireWhen		;1
ResearchDesignAutoRetrofit		;Y
ResearchDesignOverallFocus		;1
ResearchDesignTechFocus1		;1
ResearchDesignTechFocus2		;11
ResearchDesignAutoUpgradeFighters		;Y
WarAttacksAllowColonyBombardment		;2
WarAttacksAllowPlanetDestroying		;2
WarAttacksHarassEnemies		;Y
TradeWithOtherEmpires		;Y
EngageInTourism		;Y
NewColonyPopulationPolicyYourRaceFamily		;1
NewColonyPopulationPolicyAllRaces		;1
ImplementEnslavementWithPenalColonies		;Y

HomeworldDefensePriority		;2.0
ColonizeContinentalPriority		;1.0
ColonizeMarshySwampPriority		;1.0
ColonizeOceanPriority		;1.0
ColonizeDesertPriority		;1.0
ColonizeIcePriority		;1.0
ColonizeVolcanicPriority		;1.0
ColonizeRuinsPriority		;1.0
ControlRestrictedResourcesPriority		;1.0
ResearchPriority		;1.0
TradePriority		;1.5
AlliancePriority		;1.0
SubjugationPriority		;1.0
TourismPriority		;1.0
ExplorationPriority		;1.0
WarWillingness		;0.5
BreakTreatyWillingness		;1.0
InvasionOverkillFactor		;1.0
ShipBattleCautionFactor		;1.0
ProtectLeaderAtAllCosts		;N
PrioritizeBuildWonderId		;24
ResearchIndustryFocus		;0
DefaultMilitaryFleeWhen		;4
