Storm over the Pacific
Read me File  11 September 2012
Version 1.11 beta
	
Welcome.

Thank you for playing Storm over the Pacific! We are always looking for ways to improve your gaming experience.  For the latest information on the game, please go to the Matrix Games web site at www.matrixgames.com.

Below you will find the latest and greatest information on Storm over the Pacific. Information in this document supersedes that in the official game manual.


Troubleshooting:

Ensure that your system meets the minimum system requirements.  These are found in the game manual.  Also, ensure that you have the latest video and sound drivers available for your system and that you have upgraded to the latest version of DirectX and .NET Framework from Microsoft.  The vast majority of reported problems are resolved by upgrading all drivers and DirectX and .NET Framework to the latest versions.  

 If you are still experiencing problems with the game, please use our Help Desk at www.matrixgames.com/helpdesk or post in the Storm over the Pacific Support Forum at www.matrixgames.com.  Please provide as much detail on your issue as you can.
To obtain optimum game performance, close all other applications before beginning a game. 

Change History:

v1.11  September 12, 2012
	Fix
o	Fixed Time at Sea feature, now the value of the time spent on the sea by ships is calculated properly.


v1.10  July 11, 2012
	Fixes
o	Corrected issue with crashing game after assigning a commander.
o	No longer possible to assign commander of different army type.
o	Fixed issue with infinite events loop for Commie China.
o	Fixed problems with bad counted supply.
o	Fixed calculation of bombardment.
o	Air carriers are not attacking if health is too low anymore.
	Features
o	Units can be switched in places with SHIFT click.
o	Increased buffer to store naval AI activities.
o	Time on Sea feature added.
o	Distance from port feature added.


v1.05b  March 20, 2011
	Fixes
o	Fixed CTD when entering reports
o	Fixed issues with upgrading units


v1.05a  March 4, 2011
	Fixes
o	Fixed CTD during saving the game

v1.05  February 21, 2011
	Fixes
o	Flag for Quang-Si now visible
o	No more crashes in cities report
o	Human player's paratroopers no more moved by AI
o	Air attack on ports is now possible
o	Some minor bugs repaired

	Gameplay
o	Reduced PP in both China campaigns

v1.04  November 30, 2010
	Fixes
o	Countries VP reports presents VP instead of Country ID
o	Naval Units movement range presented correctly
o	Carrier Air Strike on land and air units range now presented and working correctly
o	Naval units lost report presentation corrected
o	Empty space at the end of Qung-Si (and others) name corrected
o	Corrected 2nd US Marine description
o	Added missing 1st US Marine description

	Features

o	Improved PBEM system that allows player to automate decisions in events
o	New event method added City.GetOwnSupply (int hexX, int hexY)
o	New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
o	New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
o	On Commanders Assignment Window screen will center on currently highlighted assigned commander's unit, after closing a window screen centers on currently chosen unit

	AI

o	Delayed to early creation of navy to more accurate build time
o	Japan AI can try to take the opportunity to attack Soviet Union

	Gameplay

o	Partisans will pop up only if there is a direct land connection with the source city
o	Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
o	Added penalties for skipping too many Islands in Pacific Campaign

v1.03  August 5, 2010
	Fixes
o	Air Strike description corrected
o	Corrected starting date for Saipan scenario
o	Corrected wrong price of units over first level
o	Improved screen behavior after zooming or panning the map
o	Zooming in and out does not causing map to jump/shake
o	Corrected CTD when loading a scenario with country without a flag
o	Corrected supply source display when unit was taking supply from Mulberry if it was cit off from city after Mulberry has been created
o	Corrected beachhead display
o	Partisans will appear only if they are land connected
o	Strategic bombers redeployment fixed
o	Corrected wrong triggers for Yantan Airfield event in Okinawa scenario
o	Corrected nuclear weapon range
o	Corrected nuclear weapon production

	AI
o	Partisans in China now more dependable on Japan garrisoning
o	Australian AI should coordinate strategic planning better in case of Japan invasion in Pacific Campaign
o	AI will spend PP for technologies more rational
o	AI focus more on repairing Naval units

	Map
o	Possibility to land on Maloelap added in Pacific Campaign
o	Ishikawa (23|38), Ginowan (20|47) Ginoza (35|35) and Onna (28|33) added to Okinawa scenario
o	Normanton (146|143) and Daly Waters (129|141) added in Pacific Campaign
o	Hiroshia port size increased to 8 in Pacific Campaign

	OOB
o	Vichy units in Indochina seceded to French Indochina

	Gameplay
o	Changed convoys data in Pacific Campaign
o	Communists China will become more important player in fight for dominance in China in Pacific Campaign
o	Communists China can be recreated after it's fall in Pacific Campaign
o	Shore bombardment now depends on the range only
o	Landing Craft and Troop Transporters now can not move after embarking, must wait for next turn

	Events
o	First Marine Division event add

	UI
o	F5 key now turns on/off units names
o	Fleets can be sorted now
o	Commanders can be sorted
o	Few changes in hotkey assignment

	Features
o	New event method added  Country.ChangeOwnershipOfAllAirUnits (countryID, CountryID)
o	Availability to bind numeric keys to different locations on the map
o	Added new report of naval groups lost
o	Possibility to add alternative land unit's imgaes for scenarios
o	Possibility to add images for customized land units (by naming the file with the name of unit)
o	Possibility to sort columns in Units managers

	Editor
o	Visibility of the side tabs panel under all systems. 
o	Possibility to adjust random number for hex tiles, that allows to select which graphic for that hex will be displayed. 
o	Now able to edit .ini files for scenarios

v1.02  June 28, 2010

	Fixes
o	Tutorial description corrected
o	Corrected invisibility of all units in China Campaign 1941
o	Change SMP event method corrected and now working for proper country
o	Corrected CTD caused by unloading troops from amphibious transport in friendly territory
o	Corrected all Guadalcanal reinforcements
o	Corrected reinforcements event that caused Guadalcanal C to crash
o	Screen now centered on unit when pressing TAB
o	Amphibious invasion now possible on hexes controlled or owned instead of owned by enemy
o	Sea Zones names now visible
o	Corrected CTD when after separate airstrike land unit is destroyed
o	Corrected flags of North and South Korea
o	Fixed info about strength of the unit after invasion
o	Corrected PP received by player when disbanding a unit
o	Soviets are less willing to attack Japan early in the game
o	Corrected triggers for Soviet attack on Manchuria events
o	Corrected carriers air strikes rules
o	Shore bombardment corrected

	AI
o	USA will use more randomized units during invasions (Pacific Campaign)
o	USA will defend it's coast against upcoming invasion (Pacific Campaign)
o	AI more willing to attack enemy navy at Guadalcanal
o	AI unloads troops more efficiently
o	Japan will better secure it's coast (Pacific Campaign)
o	Naval AI will be more active in all scenarios 

	Map
o	Corrected place of displaying units in East Indian Ocean (Pacific Campaign)
o	Corrected lack of ownership in some hexes (China 1937 Campaign)
o	Corrected lack of ownership in some hexes (China 1941 Campaign)
o	Corrected connection between Tuvaku Atoll and Marshall Islands
o	Added possibility to land on Nikolskoye

	OOB
o	Corrected Naval OOB (China 1941 Campaign)
o	Added Air units for RoC (China 1941 Campaign)

	Events
o	Brisbane Lane event added
o	Battle of Lake Khasan events added
o	Battles of Khalkhyn Gol event added
o	Japan Invaded events added
o	USA Invaded events added
o	Australia Invaded events added
o	India Invaded events added
o	New Zealand Invaded events added
o	Soviet attack on Manchuria events added

	Features
o	New event method added Hex.OccupiedByUnitOwnedByCountry (HexX, HexY, CountryID)
o	New event method added AI.SetFortLevelToHoldAtAllCost (countryID, newLevel)
o	New event method added SeaNode.AddLandUnitWithDest (int nodeID, int navalUnitType, int countryID, int unitType, int unitLevel, int unitStrength, int destNodeID, int aiOrder, string name)
o	Added new report that keeps information about using of F12 feature

v1.01  June 15, 2010

	Fixes
o	Partisans pop-up corrected
o	PP now properly added if ship scrapped in Campania event (18312)
o	PP now properly added if ship scrapped in Ceylon event (18313)
o	PP now properly added if ship scrapped in Chaser event (18315)
o	PP now properly added if ship scrapped in Dasher event (18317)
o	PP now properly added if ship scrapped in Fencer event (18319)
o	PP now properly added if ship scrapped in Gambia event (18320)
o	PP now properly added if ship scrapped in Howe event (18322)
o	PP now properly added if ship scrapped in Hunter event (18323)
o	PP now properly added if ship scrapped in Implacable event (18324)
o	PP now properly added if ship scrapped in Indefatigable event (18325)
o	PP now properly added if ship scrapped in Jamaica event (18330)
o	PP now properly added if ship scrapped in Newfounland event (18341)
o	Corrected description and triggers in Newfounland event (18341)
o	PP now properly added if ship scrapped in Pursuer event (18344)
o	PP now properly added if ship scrapped in Scylla event (18346)
o	PP now properly added if ship scrapped in Stalker event (18349)
o	PP now properly added if ship scrapped in Striker event (18350)
o	PP now properly added if ship scrapped in Uganda event (18352)
o	PP now properly added if ship scrapped in Unicorn event (18353)

	Events
o	USS Yorktown changed from CV-10 to CV-5 with no cost (18358)
o	Yamato event deleted (18357)
o	Musashi commisioning date changed to 5th August 1942 (18339)
o	Malayan Invasion events added (606-607)
o	Singapore in danger events added (608-609)
o	Malayan invasion supported (16517-16519)
o	Philippines partisans added (20101-20105)

	Gameplay
o	Changed winter and mud battle and movement settings for all countries
o	Changed Japan warfare doctrine to 2 (was 1)
o	Deployment of units now require at least 15 supply in a city (was 30)
o	Added events that will change effectiveness based upon difficulty settings made by human player (20501-20575)
o	Air strike on fleet now brings a chance to make more damage (40%) or destroy whole group (20%)
o	Naval bombardment now also executed before land battles
o	Decreased chance for Chinese partisans
o	Partisans in China now for AI and human player

	Map
o	Chengdu changed to MSS
o	Dutch East Indies added in Pacific
o	Owner in Dutch East Indies changed to Dutch East Indies
o	Some DEI territories seceded to Netherlands
o	Improved winter regions

	Features
o	Added new events method Country.GetDifficultyLevel(countryID)

	OOB
o	USS Colorado moved to Seattle in Pacific 
o	Shoho added to IJN 5th fleet in Pacific
o	USS Langley USN added to Asiatic Fleet in Pacific
o	USS Indianapolis moved to Johnston Islands in Pacific

	GFX
o	Flag of Dutch East Indies added
o	Added some images to UK events

	AI
o	Japan AI should be more agressive against US AI in Pacific
o	Japan will use more randomized units during invasions
o	Chinese AI will build up more troops to defend against Japan

	GUI
o	Not possible to move information panels outside the game screen

v1.00  June 15, 2010
	Initial Release

