'Distant Worlds - Empire Policy - 1.7.0.14

ImmediatelyRecruitNewTroopsWhenColonize		;Y
ColonyAllowFacilityCloningFacility		;N
ColonyAllowFacilityFortifiedBunker		;Y
ColonyAllowFacilityGiantIonCannon		;Y
ColonyAllowFacilityPlanetaryShield		;N
ColonyAllowFacilityRegionalCapital		;N
ColonyAllowFacilityRoboticTroopFoundry		;Y
ColonyAllowFacilityTerraformingFacility		;N
ColonyAllowFacilityTroopTrainingCenter		;N
ColonyFacilityPopulationThresholdCloningFacility		;500
ColonyFacilityPopulationThresholdFortifiedBunker		;500
ColonyFacilityPopulationThresholdGiantIonCannon		;5000
ColonyFacilityPopulationThresholdPlanetaryShield		;2000
ColonyFacilityPopulationThresholdRegionalCapital		;5000
ColonyFacilityPopulationThresholdRoboticTroopFoundry		;500
ColonyFacilityPopulationThresholdTerraformingFacility		;500
ColonyFacilityPopulationThresholdTroopTrainingCenter		;500
DoNotRecruitTroopsUntilColonyPopulationReachesThreshold		;0
ColonyTaxRateIncreaseWhenAtWar		;Y
ColonyTaxRateLargeColony		;2
ColonyTaxRateMediumColony		;1
ColonyTaxRateSmallColony		;0
MilitaryConstructionLevel		;2
ConstructionMilitaryCapitalShip		;0
ConstructionMilitaryCarrier		;0
ConstructionMilitaryCruiser		;0
ConstructionMilitaryDestroyer		;0
ConstructionMilitaryEscort		;50
ConstructionMilitaryFrigate		;50
ConstructionMilitaryTroopTransport		;0
ConstructionSpaceportLargeColonyPopulationThreshold		;3000
ConstructionSpaceportMediumColonyPopulationThreshold		;500
ConstructionSpaceportSmallColonyPopulationThreshold		;30
ConstructionSpaceportMinimumDistance		;700
DiplomacySendGiftsUpToAmount		;0
DiplomacyTradeSanctionsUseBlockades		;N
FleetMilitaryProportionForFleets		;0
FleetStrikeForceTypicalSize		;4
FleetTypicalSize		;18
IntelligenceAllowMissionDeepCover		;N
IntelligenceAllowMissionInciteRevolution		;N
IntelligenceAllowMissionSabotageColony		;N
IntelligenceAllowMissionSabotageConstruction		;N
IntelligenceAllowMissionStealGalaxyMap		;N
IntelligenceAllowMissionStealOperationsMap		;N
IntelligenceAllowMissionStealTechData		;N
IntelligenceAllowMissionStealTerritoryMap		;N
IntelligenceAllowMissionAssassinateCharacter		;N
IntelligenceAllowMissionDestroyBase		;N
IntelligenceCounterIntelligenceProportion		;0
IntelligenceUseEspionageAgainstEmpireWhen		;0
IntelligenceUseSabotageAgainstEmpireWhen		;0
ResearchDesignAutoRetrofit		;Y
ResearchDesignOverallFocus		;2
ResearchDesignTechFocus1		;0
ResearchDesignTechFocus2		;0
ResearchDesignTechFocus3		;0
ResearchDesignTechFocus4		;0
ResearchDesignTechFocus5		;0
ResearchDesignTechFocus6		;0
ResearchDesignAutoUpgradeFighters		;Y
WarAttacksAllowColonyBombardment		;0
WarAttacksAllowPlanetDestroying		;0
WarAttacksHarassEnemies		;N
TradeWithOtherEmpires		;N
EngageInTourism		;N
NewColonyPopulationPolicyYourRaceFamily		;1
NewColonyPopulationPolicyAllRaces		;3
ImplementEnslavementWithPenalColonies		;Y
HomeworldDefensePriority		;4
ProtectLeaderAtAllCosts		;Y
PrioritizeBuildWonderId		;0
ColonizeContinentalPriority		;1
ColonizeMarshySwampPriority		;1
ColonizeOceanPriority		;1
ColonizeDesertPriority		;1
ColonizeIcePriority		;1
ColonizeVolcanicPriority		;1
ColonizeRuinsPriority		;1
ControlRestrictedResourcesPriority		;1
ResearchIndustryFocus		;0
ResearchPriority		;0
TradePriority		;0.5
AlliancePriority		;0.5
SubjugationPriority		;0.5
TourismPriority		;0.5
ExplorationPriority		;0.5
WarWillingness		;0.5
BreakTreatyWillingness		;2
InvasionOverkillFactor		;2
ShipBattleCautionFactor		;2
DefaultMilitaryFleeWhen		;5

DesignComponentAreaWeaponsSpaceports		;Y
DesignComponentArmorLevel		;2.0
DesignComponentCountermeasuresMilitary		;Y
DesignComponentDamageControlMilitary		;Y
DesignComponentEnergyCollectorMilitary		;Y
DesignComponentEnginesMainThrustMilitaryLevel		;1.0
DesignComponentEnginesVectoringMilitaryLevel		;1.0
DesignComponentEnsureFullSpeedHyperdriveFromReactorsStateShips		;Y
DesignComponentFighterBaseLevel		;1.0
DesignComponentFighterMilitaryLevel		;2
DesignComponentFleetCountermeasuresMilitary		;Y
DesignComponentFleetTargetTrackingMilitary		;Y
DesignComponentHyperDenyCapitalShips		;Y
DesignComponentIonDefenseMilitary		;Y
DesignComponentLongRangeScannerSpaceports		;Y
DesignComponentMiningStationsArmed		;Y
DesignComponentPointDefenseLevel		;1.0
DesignComponentProximitySensorMilitary		;Y
DesignComponentScannerJammerTroopTransport		;Y
DesignComponentShieldLevel		;2.0
DesignComponentShipScanningCapitalShips		;Y
DesignComponentShipScanningSpaceports		;Y
DesignComponentTargetTrackingMilitary		;Y
DesignComponentTroopMilitaryLevel		;1.0
DesignComponentWeaponsBeamMilitaryLevel		;1.0
DesignComponentWeaponsTorpedoMilitaryLevel		;1.0
