'Distant Worlds - Empire Policy - 1.7.0.14

ImmediatelyRecruitNewTroopsWhenColonize		;Y
ColonyAllowFacilityCloningFacility		;N
ColonyAllowFacilityFortifiedBunker		;Y
ColonyAllowFacilityGiantIonCannon		;Y
ColonyAllowFacilityPlanetaryShield		;N
ColonyAllowFacilityRegionalCapital		;N
ColonyAllowFacilityRoboticTroopFoundry		;Y
ColonyAllowFacilityTerraformingFacility		;N
ColonyAllowFacilityTroopTrainingCenter		;N
ColonyFacilityPopulationThresholdCloningFacility		;500
ColonyFacilityPopulationThresholdFortifiedBunker		;500
ColonyFacilityPopulationThresholdGiantIonCannon		;5000
ColonyFacilityPopulationThresholdPlanetaryShield		;2000
ColonyFacilityPopulationThresholdRegionalCapital		;5000
ColonyFacilityPopulationThresholdRoboticTroopFoundry		;500
ColonyFacilityPopulationThresholdTerraformingFacility		;500
ColonyFacilityPopulationThresholdTroopTrainingCenter		;500
DoNotRecruitTroopsUntilColonyPopulationReachesThreshold		;0
ColonyTaxRateIncreaseWhenAtWar		;Y
ColonyTaxRateLargeColony		;2
ColonyTaxRateMediumColony		;1
ColonyTaxRateSmallColony		;0
MilitaryConstructionLevel		;2
ConstructionMilitaryCapitalShip		;6
ConstructionMilitaryCarrier		;9
ConstructionMilitaryCruiser		;14
ConstructionMilitaryDestroyer		;25
ConstructionMilitaryEscort		;0
ConstructionMilitaryFrigate		;28
ConstructionMilitaryTroopTransport		;18
ConstructionSpaceportLargeColonyPopulationThreshold		;3000
ConstructionSpaceportMediumColonyPopulationThreshold		;500
ConstructionSpaceportSmallColonyPopulationThreshold		;30
ConstructionSpaceportMinimumDistance		;700
DiplomacySendGiftsUpToAmount		;0
DiplomacyTradeSanctionsUseBlockades		;N
FleetMilitaryProportionForFleets		;80
FleetStrikeForceTypicalSize		;20
FleetTypicalSize		;26
IntelligenceAllowMissionDeepCover		;Y
IntelligenceAllowMissionInciteRevolution		;Y
IntelligenceAllowMissionSabotageColony		;Y
IntelligenceAllowMissionSabotageConstruction		;Y
IntelligenceAllowMissionStealGalaxyMap		;Y
IntelligenceAllowMissionStealOperationsMap		;Y
IntelligenceAllowMissionStealTechData		;Y
IntelligenceAllowMissionStealTerritoryMap		;Y
IntelligenceAllowMissionAssassinateCharacter		;Y
IntelligenceAllowMissionDestroyBase		;Y
IntelligenceCounterIntelligenceProportion		;30
IntelligenceUseEspionageAgainstEmpireWhen		;0
IntelligenceUseSabotageAgainstEmpireWhen		;0
ResearchDesignAutoRetrofit		;Y
ResearchDesignOverallFocus		;2
ResearchDesignTechFocus1		;17
ResearchDesignTechFocus2		;9
ResearchDesignTechFocus3		;7
ResearchDesignTechFocus4		;16
ResearchDesignTechFocus5		;0
ResearchDesignTechFocus6		;0
ResearchDesignAutoUpgradeFighters		;Y
WarAttacksAllowColonyBombardment		;0
WarAttacksAllowPlanetDestroying		;0
WarAttacksHarassEnemies		;Y
TradeWithOtherEmpires		;N
EngageInTourism		;N
NewColonyPopulationPolicyYourRaceFamily		;1
NewColonyPopulationPolicyAllRaces		;3
ImplementEnslavementWithPenalColonies		;Y
HomeworldDefensePriority		;1.5
ProtectLeaderAtAllCosts		;N
PrioritizeBuildWonderId		;0
ColonizeContinentalPriority		;3
ColonizeMarshySwampPriority		;3
ColonizeOceanPriority		;3
ColonizeDesertPriority		;3
ColonizeIcePriority		;3
ColonizeVolcanicPriority		;3
ColonizeRuinsPriority		;3
ControlRestrictedResourcesPriority		;1
ResearchIndustryFocus		;1
ResearchPriority		;4
TradePriority		;0.5
AlliancePriority		;0.5
SubjugationPriority		;0.5
TourismPriority		;0.5
ExplorationPriority		;0.5
WarWillingness		;4
BreakTreatyWillingness		;4
InvasionOverkillFactor		;4
ShipBattleCautionFactor		;4
DefaultMilitaryFleeWhen		;5

DesignComponentAreaWeaponsSpaceports		;Y
DesignComponentArmorLevel		;2.0
DesignComponentCountermeasuresMilitary		;Y
DesignComponentDamageControlMilitary		;Y
DesignComponentEnergyCollectorMilitary		;Y
DesignComponentEnginesMainThrustMilitaryLevel		;1.0
DesignComponentEnginesVectoringMilitaryLevel		;1.0
DesignComponentEnsureFullSpeedHyperdriveFromReactorsStateShips		;Y
DesignComponentFighterBaseLevel		;2
DesignComponentFighterMilitaryLevel		;2
DesignComponentFleetCountermeasuresMilitary		;Y
DesignComponentFleetTargetTrackingMilitary		;Y
DesignComponentHyperDenyCapitalShips		;Y
DesignComponentIonDefenseMilitary		;Y
DesignComponentLongRangeScannerSpaceports		;Y
DesignComponentMiningStationsArmed		;Y
DesignComponentPointDefenseLevel		;1.0
DesignComponentProximitySensorMilitary		;Y
DesignComponentScannerJammerTroopTransport		;N
DesignComponentShieldLevel		;2.0
DesignComponentShipScanningCapitalShips		;N
DesignComponentShipScanningSpaceports		;N
DesignComponentTargetTrackingMilitary		;Y
DesignComponentTroopMilitaryLevel		;2
DesignComponentWeaponsBeamMilitaryLevel		;4
DesignComponentWeaponsTorpedoMilitaryLevel		;3
