'Distant Worlds - Empire Policy - 1.7.0.14

ImmediatelyRecruitNewTroopsWhenColonize		;Y
ColonyAllowFacilityCloningFacility		;Y
ColonyAllowFacilityFortifiedBunker		;Y
ColonyAllowFacilityGiantIonCannon		;Y
ColonyAllowFacilityPlanetaryShield		;N
ColonyAllowFacilityRegionalCapital		;Y
ColonyAllowFacilityRoboticTroopFoundry		;Y
ColonyAllowFacilityTerraformingFacility		;Y
ColonyAllowFacilityTroopTrainingCenter		;Y
ColonyFacilityPopulationThresholdCloningFacility		;500
ColonyFacilityPopulationThresholdFortifiedBunker		;500
ColonyFacilityPopulationThresholdGiantIonCannon		;9000
ColonyFacilityPopulationThresholdPlanetaryShield		;2000
ColonyFacilityPopulationThresholdRegionalCapital		;9000
ColonyFacilityPopulationThresholdRoboticTroopFoundry		;500
ColonyFacilityPopulationThresholdTerraformingFacility		;1000
ColonyFacilityPopulationThresholdTroopTrainingCenter		;500
DoNotRecruitTroopsUntilColonyPopulationReachesThreshold		;0
ColonyTaxRateIncreaseWhenAtWar		;Y
ColonyTaxRateLargeColony		;2
ColonyTaxRateMediumColony		;1
ColonyTaxRateSmallColony		;0
MilitaryConstructionLevel		;2
ConstructionMilitaryCapitalShip		;6
ConstructionMilitaryCarrier		;9
ConstructionMilitaryCruiser		;14
ConstructionMilitaryDestroyer		;25
ConstructionMilitaryEscort		;0
ConstructionMilitaryFrigate		;28
ConstructionMilitaryTroopTransport		;18
ConstructionSpaceportLargeColonyPopulationThreshold		;3000
ConstructionSpaceportMediumColonyPopulationThreshold		;500
ConstructionSpaceportSmallColonyPopulationThreshold		;30
ConstructionSpaceportMinimumDistance		;700
DiplomacySendGiftsUpToAmount		;0
DiplomacyTradeSanctionsUseBlockades		;Y
FleetMilitaryProportionForFleets		;80
FleetStrikeForceTypicalSize		;20
FleetTypicalSize		;20
IntelligenceAllowMissionDeepCover		;Y
IntelligenceAllowMissionInciteRevolution		;Y
IntelligenceAllowMissionSabotageColony		;Y
IntelligenceAllowMissionSabotageConstruction		;Y
IntelligenceAllowMissionStealGalaxyMap		;Y
IntelligenceAllowMissionStealOperationsMap		;Y
IntelligenceAllowMissionStealTechData		;Y
IntelligenceAllowMissionStealTerritoryMap		;Y
IntelligenceAllowMissionAssassinateCharacter		;Y
IntelligenceAllowMissionDestroyBase		;Y
IntelligenceCounterIntelligenceProportion		;0
IntelligenceUseEspionageAgainstEmpireWhen		;0
IntelligenceUseSabotageAgainstEmpireWhen		;0
ResearchDesignAutoRetrofit		;Y
ResearchDesignOverallFocus		;2
ResearchDesignTechFocus1		;17
ResearchDesignTechFocus2		;8
ResearchDesignTechFocus3		;6
ResearchDesignTechFocus4		;0
ResearchDesignTechFocus5		;0
ResearchDesignTechFocus6		;0
ResearchDesignAutoUpgradeFighters		;Y
WarAttacksAllowColonyBombardment		;1
WarAttacksAllowPlanetDestroying		;2
WarAttacksHarassEnemies		;Y
TradeWithOtherEmpires		;Y
EngageInTourism		;Y
NewColonyPopulationPolicyYourRaceFamily		;0
NewColonyPopulationPolicyAllRaces		;2
ImplementEnslavementWithPenalColonies		;N
HomeworldDefensePriority		;2.0
ProtectLeaderAtAllCosts		;N
PrioritizeBuildWonderId		;0
ColonizeContinentalPriority		;4
ColonizeMarshySwampPriority		;4
ColonizeOceanPriority		;4
ColonizeDesertPriority		;4
ColonizeIcePriority		;4
ColonizeVolcanicPriority		;4
ColonizeRuinsPriority		;4
ControlRestrictedResourcesPriority		;4
ResearchIndustryFocus		;3
ResearchPriority		;2
TradePriority		;4
AlliancePriority		;4
SubjugationPriority		;2
TourismPriority		;2
ExplorationPriority		;1
WarWillingness		;2
BreakTreatyWillingness		;1
InvasionOverkillFactor		;1
ShipBattleCautionFactor		;2
DefaultMilitaryFleeWhen		;4

DesignComponentAreaWeaponsSpaceports		;Y
DesignComponentArmorLevel		;2.0
DesignComponentCountermeasuresMilitary		;Y
DesignComponentDamageControlMilitary		;Y
DesignComponentEnergyCollectorMilitary		;Y
DesignComponentEnginesMainThrustMilitaryLevel		;1.0
DesignComponentEnginesVectoringMilitaryLevel		;1.0
DesignComponentEnsureFullSpeedHyperdriveFromReactorsStateShips		;Y
DesignComponentFighterBaseLevel		;1.0
DesignComponentFighterMilitaryLevel		;1
DesignComponentFleetCountermeasuresMilitary		;Y
DesignComponentFleetTargetTrackingMilitary		;Y
DesignComponentHyperDenyCapitalShips		;Y
DesignComponentIonDefenseMilitary		;Y
DesignComponentLongRangeScannerSpaceports		;Y
DesignComponentMiningStationsArmed		;Y
DesignComponentPointDefenseLevel		;1.0
DesignComponentProximitySensorMilitary		;Y
DesignComponentScannerJammerTroopTransport		;Y
DesignComponentShieldLevel		;2.0
DesignComponentShipScanningCapitalShips		;Y
DesignComponentShipScanningSpaceports		;Y
DesignComponentTargetTrackingMilitary		;Y
DesignComponentTroopMilitaryLevel		;1.0
DesignComponentWeaponsBeamMilitaryLevel		;2
DesignComponentWeaponsTorpedoMilitaryLevel		;1.0
