﻿'Distant Worlds Research - 1.9.5.0

'Multiple labelled lines of information per research project as follows:
'PROJECT: core project information - THIS LINE IS REQUIRED
'COMPONENTS: components that are unlocked by the research project - THIS LINE IS OPTIONAL
'COMPONENT IMPROVEMENTS: improvements to existing components - THIS LINE IS OPTIONAL
'FIGHTERS: new fighter types - THIS LINE IS OPTIONAL
'FACILITY: planetary facility or wonder - THIS LINE IS OPTIONAL
'ABILITIES: new abilities, e.g. ship/base construction size increase, new ship types that can be built, troop improvements, etc - THIS LINE IS OPTIONAL
'PLAGUE CHANGE: change of values for plague defined in plagues.txt, e.g. reduced lethality of plague. THIS LINE IS OPTIONAL
'ALLOWED RACES: filter project to specific alien races, only the named races can research the project. If no races defined then all races can research - THIS LINE IS OPTIONAL
'PARENTS: parent research projects that lead to this project, i.e. the path to this project - THIS LINE IS REQUIRED

'the above lines are explained in more detail below:

'PROJECT line - list of comma-separated values as follows:
' - Project ID: unique numeric value identifying the project
' - Name: text of project name
' - Tech Level: how advanced the project is, which determines the default research cost of the project. This corresponds to the 'column' that this project is displayed at in the tech tree, tech level 0 is at far left, tech level 7 is at far right. Each single additional tech level doubles the default research cost of the project.
' - Row: the vertical position of the project in the tech tree, starting at 1 (top)
' - Industry: 0=Weapons, 1=Energy, 2=HighTech
' - Category: 0=Armor, 1=AssaultPod, 2=Computer, 3=Construction, 4=EnergyCollector, 5=Engine, 6=Extractor, 7=Fighter, 8=Habitation, 9=HyperDisrupt, 10=HyperDrive, 11=Labs, 12=Manufacturer, 13=Reactor, 14=Sensor, 15=ShieldRecharge, 16=Shields, 17=Storage, 18=WeaponArea, 19=WeaponBeam, 20=WeaponGravity, 21=WeaponIon, 22=WeaponPointDefense, 23=WeaponSuperArea, 24=WeaponSuperBeam, 25=WeaponTorpedo
' - Special Function Code: 0=NONE, 1=PreWarp tech that is already researched when starting game as PreWarp empire, 2=primitive hyperdrive tech (warp bubble) that must be unlocked before can be researched, 3=superweapon, 4=initial colonization tech, 5=starts game locked (must be unlocked by game event before can be researched)
' - Base Cost Multiplier Override: multiplier factor for modifying the default research cost of the project. Project cost is related to Tech Level - each single additional tech level doubles the default research cost of the project. Base Cost Multiplier Override can be used to make projects more or less expensive than normal.

'COMPONENTS line:
'- list of comma-separated ComponentId values. The ComponentIds must match a component from the components.txt file. You can include a maximum of 4 components in a single research project

'COMPONENT IMPROVEMENTS line - multiple component improvements, each one comprised of comma-separated values as follows:
' - ComponentId: componentId of the component that this improvement is for. This should match a component from the components.txt file
' - Tech Level: the relative tech level of the component improvement. This should match the Tech Level of the research project itself (Tech Level in PROJECT line)
' - Value1: improved value for component Value1. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value2: improved value for component Value2. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value3: improved value for component Value3. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value4: improved value for component Value4. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value5: improved value for component Value5. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value6: improved value for component Value6. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value7: improved value for component Value7. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file

'FIGHTERS line:
' - list of comma-separated FighterId values. Each FighterId must match a fighter from the fighters.txt file. You can include a maximum of 2 fighters in a single research project

'FACILITY line:
' - a single PlanetaryFacilityId value. The PlanetaryFacilityId must match a planetary facility or wonder from the facilities.txt file. You can only have a single planetary facility or wonder in a single research project

'ABILITIES line - single research ability comprised of comma-separated values as follows:
' - Name: text of ability name
' - Type: 0=Ship Boarding, 1=Colonize New Planet Type, 2=Increased Construction Size, 3=Enable New Ship Type, 4=Population Growth Rate at planet type, 5=Troops
' - Level: relative level of ability when compared to other abilities of the same type, i.e. the highest ability will be used
' - Value: ability value specific to ability type. Detailed meanings for each ability type explained below:
' -     when Type is 0 (Ship Boarding): value greater than zero defines percentage bonus to boarding attack strength (e.g. 25 means +25% bonus when boarding enemy ships), value less than zero defines percentage bonus to boarding defense strength (e.g. -25 means +25% bonus defending against enemy boarding)
' -     when Type is 1 (Colonize New Planet Type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic
' -     when Type is 2 (Increased Construction Size): maximum size ship that can be built (e.g. size 300). Maximum construction size for Bases not at colonies is always 3 times larger. Bases at colonies have no construction size limit
' -     when Type is 3 (Enable New Ship Type): Value is UNUSED
' -     when Type is 4 (Population Growth Rate at planet type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic
' -     when Type is 5 (Troops): for all troop types when value is zero then means Enable new Troop Type, for Infantry, Armored and Special Forces troop types value greater than zero means percentage bonus to attack strength (e.g. 25 means +25% attack strength), values less than zero means percentage bonus to defense strength (e.g. -25 means +25% defense strength). For Planetary Defense troop type value greater than zero defines additional percentage bonus to damage amount against invading troops, value greater than zero defines additional percentage bonus to intercept chance against invading troops
' - Related Object Index: extra sub type for some ability types as explained further below:
' -     when Type is 3 (Enable New Ship Type): 0=Carrier, 1=Resupply Ship
' -     when Type is 5 (Troops): 0=ALL Troop Types, 1=Infantry troop type, 2=Armored troop type, 3=Planetary Defense troop type, 4=Special Forces troop type

'PLAGUE CHANGE line - changes to values of single plague from plagues.txt file. Comprised of comma-separated values as follows:
' - ID: numeric ID value of plague. Must match a plague defined in plagues.txt file
' - Description: textual description of this plague change
' - MortalityRate: rate of population loss caused by plague, measured in population lost per second. Should be in range between 1 and 100000000
' - InfectionChance: numeric value that determines chance of plague spreading to other nearby colonies. Higher values means higher chance of spreading. Should be in range of 0 to 1000
' - Duration: typical duration of plague at a colony, measured in seconds. Thus a value of 300 means 6 months of game time. Should be in range of 1 to 1200
' - ExceptionMortalityRate: rate of population loss caused by plague for Exception Race in plagues.txt file, measured in population lost per second. Should be in range between 1 and 100000000
' - ExceptionInfectionChance: numeric value that determines chance of plague spreading to other nearby colonies for Exception Race in plagues.txt file. Higher values means higher chance of spreading. Should be in range of 0 to 1000
' - ExceptionDuration: typical duration of plague at a colony for Exception Race in plagues.txt file, measured in seconds. Thus a value of 300 means 6 months of game time. Should be in range of 1 to 1200

'ALLOWED RACES line - filter project to specific alien races, only the named races can research the project. If no races defined then all races can research the project
' - comma-separated list of race names that are allowed to research this project. Each race name must exactly match a race found in the races folder

'PARENTS line - list of multiple parent research projects, each one comprised of comma-separated values as follows:
' - Parent Project Id: ProjectId value indicating parent research project. Must match a project in this research.txt file
' - Required Parent: Y/N value indicating whether must first research this parent project (Y) or is optional path (N)


PROJECT			;0, Enhanced LR Lasers, 5, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 5, 8, 345, 20, 335, 1, 1675, 0,
PARENTS			;3, N

PROJECT			;1, Enhanced HP Blasters, 5, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 5, 14, 220, 38, 260, 4, 1700, 0,
PARENTS			;12, N

PROJECT			;2, Enhanced Phasers, 5, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 5, 14, 280, 35, 490, 0, 2150, 0,
PARENTS			;290, N

PROJECT			;3, Long Range Lasers, 4, 2, 		0, 19, 0, 0.0, 
COMPONENTS		;1
PARENTS			;8, N

PROJECT			;4, Advanced Laser Focussing, 6, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 6, 9, 370, 20, 360, 1, 1800, 0,
PARENTS			;0, N

PROJECT			;5, High Intensity Lasers, 10, 2, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;1, 10, 13, 470, 20, 460, 1, 2300, 0,
PARENTS			;382, N

PROJECT			;6, Enhanced Beam Weapons, 1, 3, 		0, 19, 0, 2.0, 
COMPONENTS		;0
PARENTS			;367, N

PROJECT			;7, Efficient Blasters, 2, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 2, 6, 220, 12, 420, 1, 1240, 0,
PARENTS			;6, N

PROJECT			;8, Advanced Blasters, 3, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 3, 8, 260, 10, 510, 1, 1240, 0,
PARENTS			;7, N

PROJECT			;9, Superior Laser Focusing, 8, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 8, 11, 420, 20, 410, 1, 2050, 0,
PARENTS			;178, N

PROJECT			;10, Superior Sync. Energy, 8, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 8, 17, 250, 38, 320, 4, 1700, 0,
PARENTS			;179, N

PROJECT			;11, Superior Phaser Intens., 8, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 8, 17, 340, 35, 520, 0, 2300, 0,
PARENTS			;180, N

PROJECT			;12, High Power Blasters, 4, 3, 		0, 19, 0, 0.0, 
COMPONENTS		;2
PARENTS			;8, N

PROJECT			;13, Synchronized Energy Output, 6, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 6, 15, 230, 38, 280, 4, 1700, 0,
PARENTS			;1, N

PROJECT			;14, Devastating Energy Release, 10, 3, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;2, 10, 19, 270, 38, 360, 4, 1700, 0,
PARENTS			;383, N

PROJECT			;15, Ion Weapons, 2, 7, 		0, 21, 0, 0.0, 
COMPONENTS		;15
PARENTS			;6, N

PROJECT			;16, EMP Defenses, 3, 7, 		0, 21, 0, 0.0, 
COMPONENTS		;17
PARENTS			;15, N

PROJECT			;17, Advanced Ion Weapons, 5, 7, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 5, 26, 340, 80, 280, 5, 3300, 0,
PARENTS			;16, N

PROJECT			;18, Advanced EMP Defenses, 6, 7, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;17, 6, 23, 0, 0, 0, 0, 0, 0,
PARENTS			;17, N

PROJECT			;19, EMP Blasting, 6, 8, 		0, 21, 0, 0.0, 
COMPONENTS		;16
PARENTS			;17, Y, 24, Y

PROJECT			;20, Optimized EMP Blasting, 10, 8, 		0, 21, 0, 128.0, 
COMPONENT IMPROVEMENTS	;16, 10, 30, 270, 125, 150, 7, 6600, 0,
PARENTS			;21, N

PROJECT			;21, Massive Ion Weapons, 8, 8, 		0, 21, 0, 0.0, 
FACILITY		;3
PARENTS			;19, N

PROJECT			;22, Area Weapons, 1, 13, 		0, 18, 0, 2.0, 
COMPONENTS		;19

PROJECT			;23, Enhanced Area Weapons, 2, 13, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;19, 2, 42, 280, 54, 140, 13, 8200, 0,
PARENTS			;22, N

PROJECT			;24, Advanced Area Weapons, 4, 13, 		0, 18, 0, 0.0, 
COMPONENTS		;21
PARENTS			;23, N

PROJECT			;25, Devastating Area Effects, 6, 13, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;21, 6, 120, 340, 90, 165, 30, 9000, 0,
PARENTS			;374, N

PROJECT			;26, Optimized Blast Wave, 10, 13, 		0, 18, 0, 128.0, 
COMPONENT IMPROVEMENTS	;21, 10, 160, 360, 90, 170, 37, 9000, 0,
PARENTS			;389, N

PROJECT			;27, Enhanced FE Propulsion, 5, 15, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;6, 5, 17, 675, 44, 130, 2, 3300, 0,
PARENTS			;30, N

PROJECT			;28, Enhanced En. Cohesion, 5, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 5, 26, 470, 60, 80, 4, 3800, 0,
PARENTS			;39, N

PROJECT			;29, Superior Energy Acc., 8, 15, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;6, 8, 22, 810, 44, 160, 2, 3300, 0,
PARENTS			;196, N

PROJECT			;30, Fast Energy Propulsion, 4, 15, 		0, 25, 0, 0.0, 
COMPONENTS		;6
PARENTS			;35, N

PROJECT			;31, Total Energy Acceleration, 6, 15, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;6, 6, 18, 720, 44, 140, 2, 3300, 0,
PARENTS			;27, N

PROJECT			;32, Smooth Energy Streams, 10, 15, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;6, 10, 25, 900, 44, 180, 2, 3300, 0,
PARENTS			;390, N

PROJECT			;33, Energy Torpedo Weapons, 1, 16, 		0, 25, 0, 2.0, 
COMPONENTS		;5

PROJECT			;34, Enhanced Torpedoes, 2, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 2, 17, 460, 30, 72, 3, 2900, 0,
PARENTS			;33, N

PROJECT			;35, Advanced Torpedoes, 3, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 3, 21, 550, 30, 86, 3, 2900, 0,
PARENTS			;34, N

PROJECT			;36, Superior HP Discharge, 8, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 8, 34, 590, 60, 95, 4, 3800, 0,
PARENTS			;197, N

PROJECT			;37, Superior Ion Weapons, 8, 7, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 8, 32, 400, 80, 330, 5, 3300, 0,
PARENTS			;18, N

PROJECT			;38, Superior EMP Defenses, 9, 7, 		0, 21, 0, 128.0, 
COMPONENT IMPROVEMENTS	;17, 9, 28, 0, 0, 0, 0, 0, 0,
PARENTS			;37, N

PROJECT			;39, High Energy Cohesion, 4, 16, 		0, 25, 0, 0.0, 
COMPONENTS		;7
PARENTS			;35, N

PROJECT			;40, High Power Discharges, 6, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 6, 28, 510, 60, 85, 4, 3800, 0,
PARENTS			;28, N

PROJECT			;41, Extreme Energy Vortexes, 10, 16, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;7, 10, 39, 670, 60, 105, 4, 3800, 0,
PARENTS			;391, N

PROJECT			;42, Annihilating Bombardment, 6, 25, 		0, 25, 0, 0.0, 
COMPONENTS		;12
PARENTS			;47, N

PROJECT			;43, Severe Radiation Blast, 8, 25, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;12, 8, 0, 320, 44, 72, 13, 6700, 12,
PARENTS			;395, N

PROJECT			;44, Total Destruction, 10, 25, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;12, 10, 0, 380, 44, 86, 13, 6700, 18,
PARENTS			;396, N

PROJECT			;45, Bombard Weapons, 2, 25, 		0, 25, 0, 0.0, 
COMPONENTS		;11
PARENTS			;48, N

PROJECT			;46, Enhanced Bombardment, 3, 25, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;11, 3, 0, 230, 15, 60, 0, 6000, 5,
PARENTS			;45, N

PROJECT			;47, Advanced Bombardment, 4, 25, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;11, 4, 0, 250, 15, 70, 0, 6000, 8,
PARENTS			;46, N

PROJECT			;48, Std. Missile Prototypes, 1, 24, 		0, 25, 0, 2.0, 
COMPONENTS		;10
PARENTS			;369, N

PROJECT			;49, Improved Missiles, 4, 24, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 4, 8, 650, 18, 120, 0, 2600, 0,
PARENTS			;300, N

PROJECT			;50, Advanced Missiles, 6, 24, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 6, 11, 810, 18, 150, 0, 2600, 0,
PARENTS			;53, Y, 394, Y

PROJECT			;51, Point Defense Weapons, 2, 22, 		0, 22, 0, 0.0, 
COMPONENTS		;13
PARENTS			;48, N

PROJECT			;52, Enhanced Point Defense, 4, 22, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;13, 4, 4, 170, 4, 470, 1, 540, 0,
PARENTS			;51, N

PROJECT			;53, Advanced Point Defense, 5, 22, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;13, 5, 5, 200, 4, 510, 1, 540, 0,
PARENTS			;52, N

PROJECT			;54, DualPhase Point Defense, 6, 22, 		0, 22, 0, 0.0, 
COMPONENTS		;14
PARENTS			;53, N

PROJECT			;55, MultiPhase Point Defense, 8, 22, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;14, 8, 7, 220, 6, 600, 1, 480, 0,
PARENTS			;54, N

PROJECT			;56, Terminal Point Defense, 10, 22, 		0, 22, 0, 128.0, 
COMPONENT IMPROVEMENTS	;14, 10, 8, 250, 6, 660, 1, 480, 0,
PARENTS			;55, N

PROJECT			;57, Star Fighters, 1, 19, 		0, 7, 0, 2.0, 
COMPONENTS		;26
FIGHTERS		;0, 5

PROJECT			;58, Light Torpedo Bombers, 2, 18, 		0, 7, 0, 4.0, 
FIGHTERS		;6
PARENTS			;33, Y, 57, Y

PROJECT			;59, Medium Torpedo Bombers, 6, 18, 		0, 7, 0, 64.0, 
FIGHTERS		;7
PARENTS			;28, Y, 58, Y

PROJECT			;60, Advanced Fighters, 8, 19, 		0, 7, 0, 0.0, 
COMPONENTS		;27
PARENTS			;59, Y, 64, Y

PROJECT			;61, Strike Bombers, 10, 18, 		0, 7, 0, 128.0, 
FIGHTERS		;8
PARENTS			;36, Y, 60, Y

PROJECT			;62, Heavy Assault Bombers, 11, 18, 		0, 7, 0, 128.0, 
FIGHTERS		;9
PARENTS			;61, N

PROJECT			;63, Light Interceptors, 2, 19, 		0, 7, 0, 4.0, 
FIGHTERS		;1
PARENTS			;57, N

PROJECT			;64, Tactical Interceptors, 4, 19, 		0, 7, 0, 32.0, 
FIGHTERS		;2
ABILITIES		;Dedicated Carriers, 3, 3, 0, 0
PARENTS			;63, N

PROJECT			;65, Advanced Star Fighters, 10, 19, 		0, 7, 0, 128.0, 
FIGHTERS		;3
PARENTS			;60, N

PROJECT			;66, Superiority Fighters, 11, 19, 		0, 7, 0, 128.0, 
FIGHTERS		;4
PARENTS			;65, N

PROJECT			;67, Armor Plating, 0, 29, 		0, 0, 0, 0.0, 
COMPONENTS		;28

PROJECT			;68, High Density Alloys, 3, 29, 		0, 0, 0, 0.0, 
COMPONENTS		;29
PARENTS			;380, N

PROJECT			;69, Ablative Metals, 8, 29, 		0, 0, 0, 0.0, 
COMPONENTS		;30
PARENTS			;379, N

PROJECT			;70, Indestructible Compounds, 11, 29, 		0, 0, 0, 128.0, 
COMPONENTS		;31
PARENTS			;281, N

PROJECT			;71, Fusion Physics, 4, 2, 		1, 13, 0, 0.0, 
COMPONENTS		;54
PARENTS			;76, N

PROJECT			;72, Advanced Fusion Physics, 6, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;54, 6, 96, 210, 582, 8, 0, 0, 0,
PARENTS			;77, N

PROJECT			;73, Fusion Cycle Secrets, 10, 2, 		1, 13, 0, 128.0, 
COMPONENT IMPROVEMENTS	;54, 10, 120, 270, 702, 8, 0, 0, 0,
PARENTS			;407, N

PROJECT			;74, Advanced Nuclear Fission, 1, 2, 		1, 13, 0, 2.0, 
COMPONENTS		;53
PARENTS			;359, N

PROJECT			;75, Nuclear Supercharging, 2, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;53, 2, 75, 126, 465, 18, 0, 0, 0,
PARENTS			;74, N

PROJECT			;76, Fission Mastery, 3, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;53, 3, 90, 150, 546, 18, 0, 0, 0,
PARENTS			;75, N

PROJECT			;77, Enhanced Fusion Physics, 5, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;54, 5, 90, 195, 552, 8, 0, 0, 0,
PARENTS			;71, N

PROJECT			;78, Enhanced Quantum Expl., 5, 3, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;55, 5, 129, 255, 882, 18, 0, 0, 0,
PARENTS			;80, N

PROJECT			;79, Superior Fusion Physics, 8, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;54, 8, 108, 240, 642, 8, 0, 0, 0,
PARENTS			;83, N

PROJECT			;80, Quantum Exploitation, 4, 3, 		1, 13, 0, 0.0, 
COMPONENTS		;55
PARENTS			;76, N

PROJECT			;81, Quantum MicroUtilization, 6, 3, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;55, 6, 138, 270, 924, 18, 0, 0, 0,
PARENTS			;78, N

PROJECT			;82, Quantum Mastery, 10, 3, 		1, 13, 0, 128.0, 
COMPONENT IMPROVEMENTS	;55, 10, 174, 330, 1092, 18, 0, 0, 0,
PARENTS			;408, N

PROJECT			;83, Improved Fusion Physics, 7, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;54, 7, 102, 225, 612, 8, 0, 0, 0,
PARENTS			;72, N

PROJECT			;84, Improved Q. MicroUtilization., 7, 3, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;55, 7, 147, 285, 966, 18, 0, 0, 0,
PARENTS			;81, N

PROJECT			;85, Superior Q. MicroUtilization., 8, 3, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;55, 8, 156, 300, 1008, 18, 0, 0, 0,
PARENTS			;84, N

PROJECT			;86, Improved HEn Capacitors, 7, 6, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;33, 7, 180, 22, 0, 0, 0, 0, 0,
PARENTS			;90, N

PROJECT			;87, Enhanced Shield Recharge, 5, 6, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;33, 5, 160, 18, 0, 0, 0, 0, 0,
PARENTS			;89, N

PROJECT			;88, Enhanced Shield Strength, 5, 7, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;34, 5, 205, 9, 0, 0, 0, 0, 0,
PARENTS			;92, N

PROJECT			;89, Accelerated Shield Recharge, 4, 6, 		1, 16, 0, 0.0, 
COMPONENTS		;33
PARENTS			;97, N

PROJECT			;90, High Energy Capacitors, 6, 6, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;33, 6, 170, 20, 0, 0, 0, 0, 0,
PARENTS			;87, N

PROJECT			;91, MultiPhase Capacitors, 10, 6, 		1, 16, 0, 128.0, 
COMPONENT IMPROVEMENTS	;33, 10, 210, 28, 0, 0, 0, 0, 0,
PARENTS			;409, N

PROJECT			;92, Intensified Shield Strength, 4, 7, 		1, 16, 0, 0.0, 
COMPONENTS		;34
PARENTS			;97, N

PROJECT			;93, High Storage Capacitors, 6, 7, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;34, 6, 220, 10, 0, 0, 0, 0, 0,
PARENTS			;88, N

PROJECT			;94, Dense Energy Banks, 10, 7, 		1, 16, 0, 128.0, 
COMPONENT IMPROVEMENTS	;34, 10, 280, 14, 0, 0, 0, 0, 0,
PARENTS			;410, N

PROJECT			;95, Shields, 1, 8, 		1, 16, 0, 2.0, 
COMPONENTS		;32

PROJECT			;96, Enhanced Shields, 2, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;32, 2, 120, 6, 0, 0, 0, 0, 0,
PARENTS			;95, N

PROJECT			;97, Shield Reinforcement, 3, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;32, 3, 150, 8, 0, 0, 0, 0, 0,
PARENTS			;96, N

PROJECT			;98, Improved HSt Capacitors, 7, 7, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;34, 7, 235, 11, 0, 0, 0, 0, 0,
PARENTS			;93, N

PROJECT			;99, Superior HEn Capacitors, 8, 6, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;33, 8, 190, 24, 0, 0, 0, 0, 0,
PARENTS			;86, N

PROJECT			;100, Superior HSt Capacitors, 8, 7, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;34, 8, 250, 12, 0, 0, 0, 0, 0,
PARENTS			;98, N

PROJECT			;101, Remote Shield Recharging, 9, 9, 		1, 15, 0, 128.0, 
COMPONENTS		;37
PARENTS			;99, Y, 100, Y, 415, Y

PROJECT			;102, Intense Recharge Power, 11, 9, 		1, 15, 0, 128.0, 
COMPONENT IMPROVEMENTS	;37, 11, 350, 600, 700, 0, 0, 0, 0,
PARENTS			;289, N

PROJECT			;103, Massive Shield Projection, 6, 9, 		1, 16, 0, 0.0, 
FACILITY		;4
PARENTS			;97, N

PROJECT			;104, Robotic Defenses, 5, 24, 		1, 3, 0, 0.0, 
FACILITY		;1
PARENTS			;107, N

PROJECT			;105, Space Construction, 1, 25, 		1, 3, 0, 2.0, 
COMPONENT IMPROVEMENTS	;94, 1, 300, 100, 0, 0, 0, 0, 0,		62, 1, 30000, 0, 0, 0, 0, 0, 0,		63, 1, 30000, 0, 0, 0, 0, 0, 0,		64, 1, 30000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Construction Size, 2, 1, 230, 0
PARENTS			;362, N

PROJECT			;106, Enhanced Construction, 2, 25, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 2, 300, 0
PARENTS			;105, N

PROJECT			;107, Improved Construction, 4, 25, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 4, 400, 0
PARENTS			;425, N

PROJECT			;108, LargeScale Construction, 5, 25, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 5, 500, 0
PARENTS			;107, N

PROJECT			;109, Rapid Assembly, 7, 25, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 7, 650, 0
PARENTS			;426, N

PROJECT			;110, MegaScale Construction, 8, 25, 		1, 3, 0, 128.0, 
ABILITIES		;Increased Construction Size, 2, 8, 800, 0
PARENTS			;109, N

PROJECT			;111, Titan Construction, 10, 25, 		1, 3, 0, 128.0, 
ABILITIES		;Increased Maximum Construction Size, 2, 10, 1100, 0
PARENTS			;427, N

PROJECT			;112, Colossal Construction, 11, 25, 		1, 3, 0, 128.0, 
ABILITIES		;Increased Maximum Construction Size, 2, 11, 1500, 0
PARENTS			;111, N

PROJECT			;113, Damage Control, 2, 26, 		1, 3, 0, 0.0, 
COMPONENTS		;95
PARENTS			;105, N

PROJECT			;114, Enhanced Damage Control, 3, 26, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;95, 3, 500, 30, 0, 0, 0, 0, 0,
PARENTS			;113, N

PROJECT			;115, Robotic Repairs, 4, 26, 		1, 3, 0, 0.0, 
COMPONENTS		;96
PARENTS			;114, N

PROJECT			;116, Enhanced Robotic Repairs, 5, 26, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;96, 5, 550, 9, 0, 0, 0, 0, 0,
PARENTS			;115, N

PROJECT			;117, Improved Robotic Repairs, 7, 26, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;96, 7, 600, 8, 0, 0, 0, 0, 0,
PARENTS			;116, N

PROJECT			;118, Superior Robotic Repairs, 9, 26, 		1, 3, 0, 128.0, 
COMPONENT IMPROVEMENTS	;96, 9, 650, 7, 0, 0, 0, 0, 0,
PARENTS			;117, N

PROJECT			;119, Mining, 0, 22, 		1, 6, 1, 0.0, 
COMPONENTS		;59, 60, 61

PROJECT			;120, Fast Mining, 3, 22, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;59, 3, 4, 0, 0, 0, 0, 0, 0,		60, 3, 26, 0, 0, 0, 0, 0, 0,		61, 3, 4, 0, 0, 0, 0, 0, 0,
PARENTS			;119, N

PROJECT			;121, Self-Optimizing Extractors, 6, 22, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;59, 6, 5, 0, 0, 0, 0, 0, 0,		60, 6, 31, 0, 0, 0, 0, 0, 0,		61, 6, 5, 0, 0, 0, 0, 0, 0,
PARENTS			;120, N

PROJECT			;122, High Power Extractors, 9, 22, 		1, 6, 0, 128.0, 
COMPONENT IMPROVEMENTS	;59, 9, 6, 0, 0, 0, 0, 0, 0,		60, 9, 40, 0, 0, 0, 0, 0, 0,		61, 9, 6, 0, 0, 0, 0, 0, 0,
PARENTS			;121, N

PROJECT			;123, Energy Collection, 0, 23, 		1, 4, 0, 0.0, 
COMPONENTS		;58

PROJECT			;124, Enhanced Energy Collection, 3, 23, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 3, 32, 0, 0, 0, 0, 0, 0,
PARENTS			;123, N

PROJECT			;125, High Power Receptors, 6, 23, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 6, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;124, N

PROJECT			;126, Total Energy Absorption, 9, 23, 		1, 4, 0, 128.0, 
COMPONENT IMPROVEMENTS	;58, 9, 48, 0, 0, 0, 0, 0, 0,
PARENTS			;125, N

PROJECT			;127, Enhanced Efficient Thrusters, 5, 17, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;39, 5, 1350, 6, 695, 2, 0, 0, 0,
PARENTS			;130, N

PROJECT			;128, Enhanced High Volume Thrust, 5, 18, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;40, 5, 1695, 9, 795, 4, 0, 0, 0,
PARENTS			;139, N

PROJECT			;129, Superior Energy Conversion, 8, 17, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;39, 8, 1615, 7, 850, 3, 0, 0, 0,
PARENTS			;137, N

PROJECT			;130, Efficient Energy Conversion, 4, 17, 		1, 5, 0, 0.0, 
COMPONENTS		;39
PARENTS			;135, N

PROJECT			;131, Pure Energy Conversion, 6, 17, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;39, 6, 1475, 6, 775, 2, 0, 0, 0,
PARENTS			;127, N

PROJECT			;132, Optimized Engine Efficiency, 10, 17, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;39, 10, 1770, 7, 930, 3, 0, 0, 0,
PARENTS			;421, N

PROJECT			;133, Proton Ionization, 1, 18, 		1, 5, 0, 2.0, 
COMPONENTS		;38
PARENTS			;360, N

PROJECT			;134, Enhanced Engines, 2, 18, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;38, 2, 1200, 6, 670, 2, 0, 0, 0,
PARENTS			;133, N

PROJECT			;135, Advanced Proton Ionization, 3, 18, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;38, 3, 1440, 7, 800, 3, 0, 0, 0,
PARENTS			;134, N

PROJECT			;136, Superior Max. Thrust, 8, 18, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;40, 8, 2035, 11, 960, 4, 0, 0, 0,
PARENTS			;138, N

PROJECT			;137, Improved Energy Conversion, 7, 17, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;39, 7, 1545, 7, 812, 3, 0, 0, 0,
PARENTS			;131, N

PROJECT			;138, Improved Max. Thrust, 7, 18, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;40, 7, 1942, 11, 915, 4, 0, 0, 0,
PARENTS			;140, N

PROJECT			;139, High Volume Thrust, 4, 18, 		1, 5, 0, 0.0, 
COMPONENTS		;40
PARENTS			;135, N

PROJECT			;140, Maximized Thrust Output, 6, 18, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;40, 6, 1850, 10, 870, 4, 0, 0, 0,
PARENTS			;128, N

PROJECT			;141, Surplus Thrust Overload, 10, 18, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;40, 10, 2220, 11, 1050, 4, 0, 0, 0,
PARENTS			;422, N

PROJECT			;142, Improved Acc. HyperJump, 7, 11, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;48, 7, 20000, 125, 5, 0, 0, 0, 0,
PARENTS			;158, N

PROJECT			;143, Improved Slipstreaming, 7, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;49, 7, 30000, 125, 12, 0, 0, 0, 0,
PARENTS			;161, N

PROJECT			;144, Improved Jump Efficiency, 7, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;50, 7, 21900, 75, 11, 0, 0, 0, 0,
PARENTS			;164, N

PROJECT			;145, Enhanced Maneuvering, 1, 20, 		1, 5, 0, 2.0, 
COMPONENTS		;44
PARENTS			;361, N

PROJECT			;146, Improved Maneuvering, 2, 20, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;44, 2, 8, 1, 0, 0, 0, 0, 0,
PARENTS			;145, N

PROJECT			;147, Coordinated Maneuvering, 4, 20, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;44, 4, 10, 1, 0, 0, 0, 0, 0,
PARENTS			;151, N

PROJECT			;148, High Speed Turning, 6, 20, 		1, 5, 0, 0.0, 
COMPONENTS		;45
PARENTS			;139, Y, 152, Y

PROJECT			;149, Superior Turning, 8, 20, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;45, 8, 14, 1, 0, 0, 0, 0, 0,
PARENTS			;153, N

PROJECT			;150, Ultimate Maneuvering, 10, 20, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;45, 10, 16, 1, 0, 0, 0, 0, 0,
PARENTS			;423, N

PROJECT			;151, Superior Maneuvering, 3, 20, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;44, 3, 9, 1, 0, 0, 0, 0, 0,
PARENTS			;146, N

PROJECT			;152, Rapid Maneuvering, 5, 20, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;44, 5, 11, 1, 0, 0, 0, 0, 0,
PARENTS			;147, N

PROJECT			;153, Improved Turning, 7, 20, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;45, 7, 13, 1, 0, 0, 0, 0, 0,
PARENTS			;148, N

PROJECT			;154, Enhanced Fast Jump, 5, 11, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;48, 5, 15150, 104, 6, 0, 0, 0, 0,
PARENTS			;157, N

PROJECT			;155, Enhanced HSpeed Drives, 5, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;49, 5, 21250, 97, 13, 0, 0, 0, 0,
PARENTS			;160, N

PROJECT			;156, Enhanced Efficient Drives, 5, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;50, 5, 16575, 65, 12, 0, 0, 0, 0,
PARENTS			;163, N

PROJECT			;157, Fast Jump HyperDrives, 4, 11, 		1, 10, 0, 0.0, 
COMPONENTS		;48
PARENTS			;168, N

PROJECT			;158, Accelerated HyperJump, 6, 11, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;48, 6, 16550, 113, 5, 0, 0, 0, 0,
PARENTS			;154, N

PROJECT			;159, Instant Jump Initiation, 10, 11, 		1, 10, 0, 128.0, 
COMPONENT IMPROVEMENTS	;48, 10, 20000, 125, 3, 0, 0, 0, 0,
PARENTS			;418, N

PROJECT			;160, High Speed HyperDrives, 4, 12, 		1, 10, 0, 0.0, 
COMPONENTS		;49
PARENTS			;168, N

PROJECT			;161, Hyper Slipstreaming, 6, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;49, 6, 23750, 105, 12, 0, 0, 0, 0,
PARENTS			;155, N

PROJECT			;162, Hyper Flow Dynamics, 10, 12, 		1, 10, 0, 128.0, 
COMPONENT IMPROVEMENTS	;49, 10, 30000, 125, 10, 0, 0, 0, 0,
PARENTS			;419, N

PROJECT			;163, Efficient HyperDrives, 4, 13, 		1, 10, 0, 0.0, 
COMPONENTS		;50
PARENTS			;168, N

PROJECT			;164, Jump Efficiency, 6, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;50, 6, 18150, 69, 11, 0, 0, 0, 0,
PARENTS			;156, N

PROJECT			;165, Jump Energy Recycling, 10, 13, 		1, 10, 0, 128.0, 
COMPONENT IMPROVEMENTS	;50, 10, 21900, 75, 10, 0, 0, 0, 0,
PARENTS			;420, N

PROJECT			;166, HyperDrive Technology, 1, 13, 		1, 10, 0, 4.0, 
COMPONENTS		;47
PARENTS			;363, N

PROJECT			;167, Enhanced HyperDrives, 1, 12, 		1, 10, 0, 4.0, 
COMPONENT IMPROVEMENTS	;47, 2, 8000, 60, 13, 0, 0, 0, 0,
PARENTS			;166, N

PROJECT			;168, Jump Sequence Optimization, 3, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;47, 3, 12000, 68, 12, 0, 0, 0, 0,
PARENTS			;167, N

PROJECT			;169, Superior Acc. HyperJump, 8, 11, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;48, 8, 18275, 119, 4, 0, 0, 0, 0,
PARENTS			;142, N

PROJECT			;170, Superior Slipstreaming, 8, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;49, 8, 26875, 115, 11, 0, 0, 0, 0,
PARENTS			;143, N

PROJECT			;171, Superior Jump Efficiency, 8, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;50, 8, 20020, 72, 11, 0, 0, 0, 0,
PARENTS			;144, N

PROJECT			;172, Hyperjump Inhibiting, 2, 14, 		1, 9, 0, 0.0, 
COMPONENTS		;18
PARENTS			;166, N

PROJECT			;173, Advanced Jump Stalling, 4, 14, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;18, 4, 4, 600, 3, 0, 0, 0, 0,
PARENTS			;172, N

PROJECT			;174, Refined Hyperjump Theory, 6, 14, 		1, 9, 0, 0.0, 
COMPONENTS		;20
PARENTS			;173, N

PROJECT			;175, Long Range Jump Blocking, 8, 14, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;20, 8, 7, 1400, 3, 0, 0, 0, 0,
PARENTS			;174, N

PROJECT			;176, Hyperjump Disruption, 10, 14, 		1, 9, 0, 128.0, 
COMPONENTS		;22
PARENTS			;169, Y, 170, Y, 171, Y, 175, Y

PROJECT			;177, Advanced Jump Disruption, 11, 14, 		1, 9, 0, 128.0, 
COMPONENT IMPROVEMENTS	;22, 11, 7, 2800, 110, 0, 0, 0, 0,
PARENTS			;176, N

PROJECT			;178, Improved Laser Focusing, 7, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 7, 10, 395, 20, 385, 1, 1925, 0,
PARENTS			;4, N

PROJECT			;179, Improved Sync. Energy, 7, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 7, 16, 240, 38, 300, 4, 1700, 0,
PARENTS			;13, N

PROJECT			;180, Improved Phaser Intens., 7, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 7, 16, 320, 35, 510, 0, 2250, 0,
PARENTS			;291, N

PROJECT			;181, Improved Phaser Focusing, 7, 5, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;110, 7, 22, 360, 51, 525, 0, 4100, 0,
PARENTS			;301, N

PROJECT			;182, Countermeasures, 0, 2, 		2, 2, 0, 0.0, 
COMPONENTS		;84

PROJECT			;183, Enhanced Countermeasures, 2, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 2, 15, 0, 0, 0, 0, 0, 0,
PARENTS			;433, N

PROJECT			;184, Fleet Countermeasures, 4, 2, 		2, 2, 0, 0.0, 
COMPONENTS		;90
PARENTS			;432, N

PROJECT			;185, Advanced Countermeasures, 6, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 6, 35, 0, 0, 0, 0, 0, 0,
PARENTS			;431, N

PROJECT			;186, Advanced Fleet Countermeasures, 8, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;90, 8, 35, 20, 0, 0, 0, 0, 0,
PARENTS			;430, N

PROJECT			;187, Optimal Countermeasures, 10, 2, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;84, 10, 60, 0, 0, 0, 0, 0, 0,
PARENTS			;429, N

PROJECT			;188, Target Tracking, 0, 3, 		2, 2, 0, 0.0, 
COMPONENTS		;83

PROJECT			;189, Enhanced Target Tracking, 2, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 2, 15, 0, 0, 0, 0, 0, 0,
PARENTS			;438, N

PROJECT			;190, Fleet Targeting, 4, 3, 		2, 2, 0, 0.0, 
COMPONENTS		;89
PARENTS			;437, N

PROJECT			;191, Advanced Target Tracking, 6, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 6, 35, 0, 0, 0, 0, 0, 0,
PARENTS			;436, N

PROJECT			;192, Advanced Fleet Targeting, 8, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;89, 8, 35, 20, 0, 0, 0, 0, 0,
PARENTS			;435, N

PROJECT			;193, Optimal Target Tracking, 10, 3, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;83, 10, 60, 0, 0, 0, 0, 0, 0,
PARENTS			;434, N

PROJECT			;194, Improved Gravitic Resonance, 7, 9, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 7, 36, 290, 72, 400, 3, 7000, 0,
PARENTS			;349, N

PROJECT			;195, Improved Dev. Area Effects, 7, 13, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;21, 7, 130, 340, 90, 170, 32, 9000, 0,
PARENTS			;25, N

PROJECT			;196, Improved Energy Acc., 7, 15, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;6, 7, 20, 765, 44, 150, 2, 3300, 0,
PARENTS			;31, N

PROJECT			;197, Improved HP Discharge, 7, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 7, 31, 550, 60, 90, 4, 3800, 0,
PARENTS			;40, N

PROJECT			;198, Long Range Scanners, 2, 6, 		2, 14, 0, 0.0, 
COMPONENTS		;78
PARENTS			;204, N

PROJECT			;199, Enhanced Scanners, 3, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;78, 3, 600000, 0, 0, 0, 0, 0, 0,
PARENTS			;198, N

PROJECT			;200, Advanced Scanners, 4, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;78, 4, 750000, 0, 0, 0, 0, 0, 0,
PARENTS			;199, N

PROJECT			;201, Deep Space Arrays, 6, 6, 		2, 14, 0, 0.0, 
COMPONENTS		;79
PARENTS			;207, N

PROJECT			;202, Enhanced Arrays, 8, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;79, 8, 1300000, 0, 0, 0, 0, 0, 0,
PARENTS			;439, N

PROJECT			;203, Advanced Arrays, 10, 6, 		2, 14, 0, 128.0, 
COMPONENT IMPROVEMENTS	;79, 10, 1500000, 0, 0, 0, 0, 0, 0,
PARENTS			;440, N

PROJECT			;204, Proximity Sensors, 0, 7, 		2, 14, 0, 0.0, 
COMPONENTS		;75

PROJECT			;205, Enhanced Sensors, 2, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 2, 50000, 3, 0, 0, 0, 0, 0,
PARENTS			;204, N

PROJECT			;206, Advanced Sensors, 3, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 3, 52000, 5, 0, 0, 0, 0, 0,
PARENTS			;205, N

PROJECT			;207, Stealth, 5, 7, 		2, 14, 0, 32.0, 
COMPONENTS		;82
FACILITY		;28
PARENTS			;200, Y, 443, Y, 215, Y

PROJECT			;208, Directional Jump Sensing, 6, 7, 		2, 14, 0, 0.0, 
COMPONENTS		;76
PARENTS			;207, N

PROJECT			;209, Jump Intercept, 8, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;76, 8, 56000, 15, 0, 0, 0, 0, 0,
PARENTS			;442, N

PROJECT			;210, Jump Prediction, 10, 7, 		2, 14, 0, 128.0, 
COMPONENT IMPROVEMENTS	;76, 10, 60000, 20, 0, 0, 0, 0, 0,
PARENTS			;441, N

PROJECT			;211, Advanced Stealth, 11, 7, 		2, 14, 0, 128.0, 
COMPONENT IMPROVEMENTS	;82, 11, 800, 0, 0, 0, 0, 0, 0,
PARENTS			;203, Y, 210, Y

PROJECT			;212, Enhanced Resource Exploration, 1, 8, 		2, 14, 0, 2.0, 
COMPONENT IMPROVEMENTS	;77, 1, 8000, 0, 0, 0, 0, 0, 0,
PARENTS			;366, N

PROJECT			;213, Advanced Resource Exploration, 2, 8, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;77, 2, 15000, 0, 0, 0, 0, 0, 0,
PARENTS			;212, N

PROJECT			;214, Ship Scanning, 3, 8, 		2, 14, 0, 0.0, 
COMPONENTS		;80
PARENTS			;213, N

PROJECT			;215, Scanner Jamming, 4, 8, 		2, 14, 0, 0.0, 
COMPONENTS		;81
PARENTS			;214, N

PROJECT			;216, Enhanced Ship Scanning, 5, 8, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;80, 5, 700, 15, 0, 0, 0, 0, 0,
PARENTS			;215, N

PROJECT			;217, Enhanced Jamming, 6, 8, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;81, 6, 0, 15, 0, 0, 0, 0, 0,
PARENTS			;216, N

PROJECT			;218, Superior Ship Scanning, 11, 8, 		2, 14, 0, 128.0, 
COMPONENT IMPROVEMENTS	;80, 11, 900, 30, 0, 0, 0, 0, 0,
PARENTS			;447, N

PROJECT			;219, Colonization, 1, 11, 		2, 8, 0, 4.0, 
COMPONENTS		;102

PROJECT			;220, Marshy Swamp Colonization, 3, 10, 		2, 8, 4, 16.0, 
ABILITIES		;Colonize Marshy Swamp planets, 1, 2, 2, 0
PARENTS			;219, N

PROJECT			;221, Ocean Colonization, 5, 10, 		2, 8, 0, 32.0, 
ABILITIES		;Colonize Ocean planets, 1, 3, 3, 0
PARENTS			;220, N

PROJECT			;222, Ice Colonization, 7, 10, 		2, 8, 0, 64.0, 
ABILITIES		;Colonize Ice planets, 1, 5, 5, 0
PARENTS			;221, Y, 449, Y

PROJECT			;223, Advanced Colonization, 9, 11, 		2, 8, 0, 128.0, 
COMPONENTS		;104
PARENTS			;222, Y, 226, Y

PROJECT			;224, Continental Colonization, 3, 12, 		2, 8, 0, 16.0, 
ABILITIES		;Colonize Continental planets, 1, 1, 1, 0
PARENTS			;219, N

PROJECT			;225, Desert Colonization, 5, 12, 		2, 8, 0, 32.0, 
ABILITIES		;Colonize Desert planets, 1, 3, 4, 0
PARENTS			;224, N

PROJECT			;226, Volcanic Colonization, 7, 12, 		2, 8, 0, 64.0, 
ABILITIES		;Colonize Volcanic planets, 1, 5, 6, 0
PARENTS			;449, Y, 225, Y

PROJECT			;227, Transport Systems, 0, 14, 		2, 17, 0, 0.0, 
COMPONENTS		;70, 72

PROJECT			;228, Enhanced Transport, 3, 14, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;70, 3, 130, 0, 0, 0, 0, 0, 0,		72, 3, 1600000, 0, 0, 0, 0, 0, 0,
PARENTS			;227, N

PROJECT			;229, Advanced Troop Transport, 6, 14, 		2, 17, 0, 0.0, 
COMPONENTS		;71
PARENTS			;228, N

PROJECT			;230, Ultimate Troop Transport, 9, 14, 		2, 17, 0, 128.0, 
COMPONENT IMPROVEMENTS	;71, 5, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;231, N

PROJECT			;231, Planetary Defense, 7, 14, 		2, 17, 0, 0.0, 
FACILITY		;0
PARENTS			;229, N

PROJECT			;232, Advanced Passenger Transport, 6, 15, 		2, 17, 0, 0.0, 
COMPONENTS		;73
PARENTS			;228, N

PROJECT			;233, Luxury Passenger Transport, 9, 15, 		2, 17, 0, 128.0, 
COMPONENT IMPROVEMENTS	;73, 4, 3600000, 0, 0, 0, 0, 0, 0,
PARENTS			;232, N

PROJECT			;234, Enhanced Medicine, 2, 21, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 2, 150, 0, 0, 0, 0, 0, 0,
PARENTS			;457, N

PROJECT			;235, Storage Systems, 1, 17, 		2, 17, 0, 2.0, 
COMPONENTS		;65, 68
PARENTS			;364, N

PROJECT			;236, Enhanced Storage, 3, 17, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;65, 3, 80, 0, 0, 0, 0, 0, 0,		68, 3, 650, 0, 0, 0, 0, 0, 0,
PARENTS			;235, N

PROJECT			;237, Advanced Fuel Storage, 6, 16, 		2, 17, 0, 0.0, 
COMPONENTS		;66
PARENTS			;236, N

PROJECT			;238, Optimized Fuel Storage, 9, 16, 		2, 17, 0, 128.0, 
COMPONENT IMPROVEMENTS	;66, 8, 120, 0, 0, 0, 0, 0, 0,
PARENTS			;237, N

PROJECT			;239, Advanced Cargo Storage, 6, 17, 		2, 17, 0, 0.0, 
COMPONENTS		;69
PARENTS			;236, N

PROJECT			;240, Optimized Cargo Storage, 9, 17, 		2, 17, 0, 128.0, 
COMPONENT IMPROVEMENTS	;69, 8, 1000, 0, 0, 0, 0, 0, 0,
PARENTS			;239, N

PROJECT			;241, Docking Bay, 0, 18, 		2, 17, 1, 0.0, 
COMPONENTS		;74

PROJECT			;242, Coordinated Docking, 3, 18, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;74, 3, 220, 0, 0, 0, 0, 0, 0,
PARENTS			;241, N

PROJECT			;243, High Volume Cargo Transfer, 6, 18, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;74, 6, 300, 0, 0, 0, 0, 0, 0,
PARENTS			;242, N

PROJECT			;244, Automated Cargo Conveyers, 9, 19, 		2, 17, 0, 128.0, 
COMPONENT IMPROVEMENTS	;74, 9, 400, 0, 0, 0, 0, 0, 0,
PARENTS			;243, N

PROJECT			;245, Crew Systems, 2, 20, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;98, 2, 85, 0, 0, 0, 0, 0, 0,		99, 1, 85, 0, 0, 0, 0, 0, 0,
PARENTS			;365, N

PROJECT			;246, Enhanced Crew Systems, 4, 20, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;98, 4, 100, 0, 0, 0, 0, 0, 0,		99, 3, 100, 0, 0, 0, 0, 0, 0,
PARENTS			;245, N

PROJECT			;247, Advanced Crew Systems, 7, 20, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;98, 7, 115, 0, 0, 0, 0, 0, 0,		99, 5, 115, 0, 0, 0, 0, 0, 0,
PARENTS			;246, N

PROJECT			;248, Luxury Crew Environment, 10, 20, 		2, 8, 0, 128.0, 
COMPONENT IMPROVEMENTS	;98, 10, 130, 0, 0, 0, 0, 0, 0,		99, 7, 130, 0, 0, 0, 0, 0, 0,
PARENTS			;247, N

PROJECT			;249, Medical Systems, 0, 21, 		2, 8, 0, 0.0, 
COMPONENTS		;100

PROJECT			;250, Advanced Medicine, 4, 21, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 4, 250, 0, 0, 0, 0, 0, 0,
PARENTS			;461, N

PROJECT			;251, Genetic Replication, 7, 21, 		2, 8, 0, 0.0, 
FACILITY		;2
PARENTS			;462, N

PROJECT			;252, Genetic Rewiring, 10, 21, 		2, 8, 0, 128.0, 
COMPONENT IMPROVEMENTS	;100, 10, 400, 0, 0, 0, 0, 0, 0,
PARENTS			;463, N

PROJECT			;253, Entertainment Systems, 0, 22, 		2, 8, 0, 0.0, 
COMPONENTS		;101

PROJECT			;254, Holographic Entertainment, 4, 22, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 3, 150, 0, 0, 0, 0, 0, 0,
PARENTS			;287, N

PROJECT			;255, Virtual Reality, 8, 22, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 8, 250, 0, 0, 0, 0, 0, 0,
PARENTS			;282, N

PROJECT			;256, Total Immersion Recreation, 10, 22, 		2, 8, 0, 128.0, 
COMPONENT IMPROVEMENTS	;101, 10, 300, 0, 0, 0, 0, 0, 0,
PARENTS			;255, N

PROJECT			;257, Research Laboratories, 0, 23, 		2, 11, 0, 0.0, 
COMPONENTS		;91, 92, 93

PROJECT			;258, Enhanced Research, 4, 23, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 4, 40000, 0, 0, 0, 0, 0, 0,		92, 4, 40000, 0, 0, 0, 0, 0, 0,		93, 4, 40000, 0, 0, 0, 0, 0, 0,
PARENTS			;345, N

PROJECT			;259, Advanced Research, 8, 23, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 8, 50000, 0, 0, 0, 0, 0, 0,		92, 8, 50000, 0, 0, 0, 0, 0, 0,		93, 8, 50000, 0, 0, 0, 0, 0, 0,
PARENTS			;285, N

PROJECT			;260, Accelerated Research, 10, 23, 		2, 11, 0, 128.0, 
COMPONENT IMPROVEMENTS	;91, 10, 60000, 0, 0, 0, 0, 0, 0,		92, 10, 60000, 0, 0, 0, 0, 0, 0,		93, 10, 60000, 0, 0, 0, 0, 0, 0,
PARENTS			;259, N

PROJECT			;261, Space Command, 0, 25, 		2, 2, 1, 0.0, 
COMPONENTS		;85

PROJECT			;262, Coordinated Control, 2, 25, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 2, 2, 0, 0, 0, 0, 0, 0,
PARENTS			;261, N

PROJECT			;263, Planetary Governance, 5, 25, 		2, 2, 0, 0.0, 
FACILITY		;5
PARENTS			;467, N

PROJECT			;264, Officer Training, 6, 25, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 6, 7, 0, 0, 0, 0, 0, 0,
PARENTS			;263, N

PROJECT			;265, Regional Governance, 8, 25, 		2, 2, 0, 0.0, 
FACILITY		;6
PARENTS			;465, N

PROJECT			;266, Advanced Command, 10, 25, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;85, 10, 10, 0, 0, 0, 0, 0, 0,
PARENTS			;466, N

PROJECT			;267, Galactic Governance, 11, 24, 		2, 2, 0, 128.0, 
FACILITY		;7
PARENTS			;458, N

PROJECT			;268, Space Commerce, 0, 27, 		2, 2, 1, 0.0, 
COMPONENTS		;86

PROJECT			;269, Enhanced Commerce, 2, 27, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 2, 60, 0, 0, 0, 0, 0, 0,
PARENTS			;268, N

PROJECT			;270, Efficient Transactions, 8, 27, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 8, 120, 0, 0, 0, 0, 0, 0,
PARENTS			;478, N

PROJECT			;271, Unlimited Commerce, 10, 27, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;86, 10, 150, 0, 0, 0, 0, 0, 0,
PARENTS			;479, N

PROJECT			;272, Super Beam Weapons, 11, 5, 		0, 24, 3, 128.0, 
COMPONENTS		;23
PARENTS			;5, Y, 14, Y, 292, Y, 302, Y

PROJECT			;273, Advanced Super Weapons, 12, 6, 		0, 24, 0, 128.0, 
COMPONENTS		;25
PARENTS			;272, Y, 350, Y

PROJECT			;274, Super Area Weapons, 12, 11, 		0, 23, 3, 128.0, 
COMPONENTS		;24
PARENTS			;354, Y, 26, Y

PROJECT			;275, Reinforced Construction, 6, 29, 		0, 0, 0, 0.0, 
FACILITY		;8
PARENTS			;378, N

PROJECT			;276, Missile Bombers, 2, 20, 		0, 7, 0, 4.0, 
FIGHTERS		;10
PARENTS			;57, Y, 48, Y

PROJECT			;277, Enhanced Missile Bombers, 4, 20, 		0, 7, 0, 32.0, 
FIGHTERS		;11
PARENTS			;276, N

PROJECT			;278, Advanced Missile Bombers, 8, 20, 		0, 7, 0, 0.0, 
FIGHTERS		;12
PARENTS			;277, Y, 50, Y

PROJECT			;279, Super Missile Bombers, 11, 20, 		0, 7, 0, 128.0, 
FIGHTERS		;13
PARENTS			;278, Y, 297, Y

PROJECT			;280, Resupply Ships, 3, 24, 		1, 3, 0, 0.0, 
ABILITIES		;Resupply Ships, 3, 3, 0, 1
PARENTS			;106, N

PROJECT			;281, Impregnable Structures, 10, 29, 		0, 0, 0, 128.0, 
FACILITY		;11
PARENTS			;381, N

PROJECT			;282, Networked Entertainment, 7, 22, 		2, 8, 0, 0.0, 
FACILITY		;12
PARENTS			;464, N

PROJECT			;283, Open Trade Network, 6, 27, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 6, 90, 0, 0, 0, 0, 0, 0,
PARENTS			;477, N

PROJECT			;284, Biological Workshops, 5, 21, 		2, 8, 0, 0.0, 
FACILITY		;14
PARENTS			;250, N

PROJECT			;285, Improved Research, 6, 23, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 6, 45000, 0, 0, 0, 0, 0, 0,		92, 6, 45000, 0, 0, 0, 0, 0, 0,		93, 6, 45000, 0, 0, 0, 0, 0, 0,
PARENTS			;258, N

PROJECT			;286, Imp. Heavy Missiles, 9, 24, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;108, 9, 24, 810, 18, 110, 0, 3800, 0,
PARENTS			;297, N

PROJECT			;287, Mass Entertainment, 2, 22, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 2, 125, 0, 0, 0, 0, 0, 0,
PARENTS			;253, N

PROJECT			;288, Devastating Mass Drivers, 9, 28, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;112, 9, 17, 290, 12, 210, 0, 2800, 2,
PARENTS			;307, N

PROJECT			;289, Improved Recharge Power, 10, 9, 		1, 15, 0, 128.0, 
COMPONENT IMPROVEMENTS	;37, 10, 300, 500, 650, 0, 0, 0, 0,
PARENTS			;101, N

PROJECT			;290, Phased Beams, 4, 4, 		0, 19, 0, 0.0, 
COMPONENTS		;106
PARENTS			;8, N

PROJECT			;291, Phaser Intensification, 6, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 6, 15, 300, 35, 500, 0, 2200, 0,
PARENTS			;2, N

PROJECT			;292, Phaser Optimization, 10, 4, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;106, 10, 19, 380, 35, 540, 0, 2400, 0,
PARENTS			;384, N

PROJECT			;293, Rail Gun Weaponry, 1, 27, 		0, 19, 0, 2.0, 
COMPONENTS		;107
PARENTS			;368, N

PROJECT			;294, Rapid Fire Projectiles, 2, 27, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 2, 7, 130, 6, 130, 0, 950, 0,
PARENTS			;293, N

PROJECT			;295, Projectile Arrays, 4, 27, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 4, 7, 140, 5, 140, 0, 900, 0,
PARENTS			;294, N

PROJECT			;296, Massive Projectile Arrays, 6, 27, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 6, 8, 150, 6, 150, 0, 850, 0,
PARENTS			;376, N

PROJECT			;297, Heavy Missiles, 8, 24, 		0, 25, 0, 0.0, 
COMPONENTS		;108
PARENTS			;392, N

PROJECT			;298, Advanced Energy Secrets, 10, 23, 		1, 4, 0, 128.0, 
COMPONENTS		;109
PARENTS			;122, Y, 126, Y

PROJECT			;299, Long Range Missiles, 10, 24, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;108, 10, 26, 890, 18, 150, 0, 3800, 0,
PARENTS			;286, N

PROJECT			;300, Enhanced Missiles, 3, 24, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 3, 8, 630, 18, 130, 0, 2700, 0,
PARENTS			;393, N

PROJECT			;301, Phaser Focusing, 6, 5, 		0, 19, 0, 0.0, 
COMPONENTS		;110
PARENTS			;2, N

PROJECT			;302, Advanced Phasers, 10, 5, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;110, 10, 25, 450, 54, 540, 0, 4100, 0,
PARENTS			;385, N

PROJECT			;303, Superior Phaser Focusing, 8, 5, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;110, 8, 23, 390, 52, 530, 0, 4100, 0,
PARENTS			;181, N

PROJECT			;304, Accelerated Projectiles, 2, 28, 		0, 19, 0, 0.0, 
COMPONENTS		;111
PARENTS			;293, N

PROJECT			;305, Long Range Projectiles, 4, 28, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 4, 11, 200, 9, 160, 0, 1900, 1,
PARENTS			;304, N

PROJECT			;306, Hyper-Accelerated Projectiles, 6, 28, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 6, 13, 220, 10, 180, 0, 1800, 1,
PARENTS			;377, N

PROJECT			;307, Super-Heavy Mass Drivers, 8, 28, 		0, 19, 0, 0.0, 
COMPONENTS		;112
PARENTS			;296, Y, 306, Y, 379, Y

PROJECT			;308, Assault Mass Drivers, 10, 28, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;112, 10, 19, 300, 12, 220, 0, 2800, 2,
PARENTS			;288, N

PROJECT			;309, Tractor Beams, 2, 11, 		0, 20, 0, 0.0, 
COMPONENTS		;113
PARENTS			;346, N

PROJECT			;310, High Power Tractor Beams, 6, 12, 		0, 20, 0, 0.0, 
COMPONENTS		;117
PARENTS			;355, N

PROJECT			;311, Gravity Densification, 8, 12, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;117, 8, 20, 420, 34, 400, 2, 4000, 0,
PARENTS			;310, N

PROJECT			;312, Intense Gravitic Warping, 10, 12, 		0, 20, 0, 128.0, 
COMPONENT IMPROVEMENTS	;117, 10, 25, 440, 34, 400, 2, 4000, 0,
PARENTS			;388, N

PROJECT			;313, Ship Boarding, 1, 21, 		0, 1, 0, 2.0, 
COMPONENTS		;114

PROJECT			;314, Improved Assault Techniques, 4, 21, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 3, 65, 180, 6, 60, 30, 120000, 0,
PARENTS			;313, Y, 51, Y

PROJECT			;315, Heavy Ship Assault, 8, 21, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 5, 80, 220, 6, 80, 50, 120000, 0,
PARENTS			;64, Y, 314, Y

PROJECT			;316, Advanced Ship Assault, 11, 21, 		0, 1, 0, 128.0, 
COMPONENT IMPROVEMENTS	;114, 7, 100, 270, 6, 100, 80, 120000, 0,
PARENTS			;60, Y, 315, Y, 56, Y

PROJECT			;317, Ground Combat, 0, 31, 		0, 0, 1, 0.0, 
ABILITIES		;Enable Infantry, 5, 0, 0, 1

PROJECT			;318, Armored Ground Assault, 2, 30, 		0, 0, 0, 0.0, 
FACILITY		;27
ABILITIES		;Enable Armored Forces, 5, 2, 0, 2
PARENTS			;380, Y, 324, Y

PROJECT			;319, BattleField Sabotage, 4, 31, 		0, 0, 0, 0.0, 
FACILITY		;31
ABILITIES		;Enable Special Forces, 5, 3, 0, 4
PARENTS			;324, N

PROJECT			;320, Armored Shock Forces, 8, 30, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Attack, 5, 8, 25, 2
PARENTS			;398, N

PROJECT			;321, Special Operations, 9, 31, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Special Forces Attack, 5, 9, 25, 4
PARENTS			;400, N

PROJECT			;322, Heavy Armor Forces, 10, 30, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Armor Defense, 5, 10, -25, 2
PARENTS			;69, Y, 320, Y

PROJECT			;323, Super Heavy Armor, 11, 30, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Armor Attack, 5, 11, 50, 2
PARENTS			;322, N

PROJECT			;324, Improved Assault Tactics, 1, 31, 		0, 0, 0, 2.0, 
ABILITIES		;Improved Infantry Attack, 5, 1, 25, 1
PARENTS			;317, N

PROJECT			;325, Stealth Operations, 10, 31, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Special Forces Defense, 5, 10, -25, 4
PARENTS			;321, N

PROJECT			;326, Elite Operations, 11, 31, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Special Forces Attack, 5, 11, 50, 4
PARENTS			;325, N

PROJECT			;327, Superior Defense Tactics, 4, 32, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 4, -50, 1
PARENTS			;324, Y, 330, Y

PROJECT			;328, Superior Assault Tactics, 6, 32, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 6, 50, 1
PARENTS			;327, N

PROJECT			;329, Tactical Supremacy, 11, 32, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Infantry Defense, 5, 11, -75, 1
PARENTS			;402, N

PROJECT			;330, Improved Defense Tactics, 1, 33, 		0, 0, 0, 2.0, 
ABILITIES		;Improved Infantry Defense, 5, 1, -25, 1
PARENTS			;317, N

PROJECT			;331, Shipboard Marines, 4, 33, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Attack, 0, 4, 10, 0
PARENTS			;330, N

PROJECT			;332, Ship Defense Systems, 6, 33, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Defense, 0, 6, -10, 0
PARENTS			;331, N

PROJECT			;333, Assault Marines, 8, 33, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Attack, 0, 8, 25, 0
PARENTS			;332, N

PROJECT			;334, Ship Defense Network, 10, 33, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Boarding Defense, 0, 10, -25, 0
PARENTS			;333, N

PROJECT			;335, Armored Assault Marines, 11, 33, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Boarding Attack, 0, 11, 50, 0
PARENTS			;334, N

PROJECT			;336, Planetary Defense Units, 2, 34, 		0, 0, 0, 0.0, 
ABILITIES		;Enable Planetary Defense, 5, 2, 0, 3
PARENTS			;330, N

PROJECT			;337, Single Layer Planetary Defense, 4, 34, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 4, -10, 3
PARENTS			;336, N

PROJECT			;338, Multi-Layer Planetary Defense, 6, 34, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 6, -20, 3
PARENTS			;337, N

PROJECT			;339, Orbital Defense Network, 8, 34, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Interception Accuracy, 5, 8, -30, 3
PARENTS			;338, N

PROJECT			;340, High Orbital Defenses, 11, 34, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Interception Accuracy, 5, 11, -50, 3
PARENTS			;403, Y, 404, Y

PROJECT			;341, Heavy Installations, 4, 35, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Damage, 5, 4, 10, 3
PARENTS			;336, N

PROJECT			;342, Integrated Installations, 6, 35, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Damage, 5, 6, 20, 3
PARENTS			;341, N

PROJECT			;343, Core-Powered Installations, 8, 35, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Interception Damage, 5, 8, 30, 3
PARENTS			;342, N

PROJECT			;344, Improved Logistics, 1, 36, 		0, 0, 0, 2.0, 
ABILITIES		;Lower Troop Maintenance, 5, 1, -10, 0
PARENTS			;317, N

PROJECT			;345, Interdisciplinary Research, 2, 23, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 2, 35000, 0, 0, 0, 0, 0, 0,		92, 2, 35000, 0, 0, 0, 0, 0, 0,		93, 2, 35000, 0, 0, 0, 0, 0, 0,
PARENTS			;257, N

PROJECT			;346, Gravitic Weapons, 1, 10, 		0, 20, 0, 2.0, 
COMPONENTS		;115

PROJECT			;347, Enhanced Gravitic Beams, 2, 10, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;115, 2, 20, 200, 50, 400, 4, 7000, 0,
PARENTS			;346, N

PROJECT			;348, Gravitic Resonance, 4, 9, 		0, 20, 0, 0.0, 
COMPONENTS		;116
PARENTS			;8, Y, 351, Y

PROJECT			;349, Advanced Gravitic Resonance, 6, 9, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 6, 35, 280, 70, 400, 3, 7000, 0,
PARENTS			;372, N

PROJECT			;350, Singularity Beam, 10, 9, 		0, 20, 0, 128.0, 
COMPONENT IMPROVEMENTS	;116, 10, 40, 320, 80, 400, 3, 7000, 0,
PARENTS			;386, N

PROJECT			;351, Advanced Gravitic Beams, 3, 10, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;115, 3, 25, 240, 60, 400, 4, 7000, 0,
PARENTS			;347, N

PROJECT			;352, Gravitic Distortion Field, 8, 10, 		0, 20, 0, 0.0, 
COMPONENTS		;118
PARENTS			;194, Y, 356, Y, 25, Y

PROJECT			;353, Gravitic Distortion Zone, 10, 10, 		0, 20, 0, 128.0, 
COMPONENT IMPROVEMENTS	;118, 10, 55, 420, 120, 60, 280, 9000, 95,
PARENTS			;387, N

PROJECT			;354, Gravitic Singularity Creation, 11, 10, 		0, 20, 0, 128.0, 
COMPONENTS		;119
PARENTS			;350, Y, 353, Y, 358, Y, 312, Y

PROJECT			;355, Improved Tractor Beams, 4, 11, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 4, 13, 390, 28, 900, 4, 4000, 0,
PARENTS			;309, N

PROJECT			;356, Extended Range Tractor Beams, 6, 11, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 6, 14, 480, 28, 1000, 4, 4000, 0,
PARENTS			;355, N

PROJECT			;357, Gravitic Stretching, 8, 11, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 8, 15, 600, 28, 1000, 4, 4000, 0,
PARENTS			;356, N

PROJECT			;358, Intense Gravitic Stretching, 10, 11, 		0, 20, 0, 128.0, 
COMPONENT IMPROVEMENTS	;113, 10, 16, 720, 28, 1000, 4, 4000, 0,
PARENTS			;357, N

PROJECT			;359, Space Reactors, 0, 2, 		1, 13, 0, 0.0, 
COMPONENTS		;120

PROJECT			;360, Starship Engines, 0, 18, 		1, 5, 0, 0.0, 
COMPONENTS		;121

PROJECT			;361, Starship Maneuvering, 0, 20, 		1, 5, 0, 0.0, 
COMPONENTS		;122

PROJECT			;362, Orbital Assembly, 0, 25, 		1, 3, 0, 0.0, 
COMPONENTS		;94, 62, 63, 64

PROJECT			;363, Warp Field Precursors, 0, 13, 		1, 10, 2, 2.0, 
COMPONENTS		;125

PROJECT			;364, Basic Storage and Payloads, 0, 17, 		2, 17, 0, 0.0, 
COMPONENTS		;123, 124

PROJECT			;365, Basic Crew Environment, 0, 20, 		2, 8, 0, 0.0, 
COMPONENTS		;98, 99

PROJECT			;366, Resource Exploration, 0, 8, 		2, 14, 1, 0.0, 
COMPONENTS		;77

PROJECT			;367, Beam Weapons, 0, 3, 		0, 19, 0, 0.0, 
COMPONENTS		;126

PROJECT			;368, Projectile Weapons, 0, 27, 		0, 19, 0, 0.0, 
COMPONENTS		;127

PROJECT			;369, Missile Weapons, 0, 24, 		0, 25, 0, 0.0, 
COMPONENTS		;128

PROJECT			;370, Advanced Logistics, 6, 36, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 6, -30, 0
PARENTS			;405, N

PROJECT			;371, Superior Logistics, 11, 36, 		0, 0, 0, 128.0, 
ABILITIES		;Lower Troop Maintenance, 5, 11, -50, 0
PARENTS			;406, N

PROJECT			;372, Enhanced Gravitic Resonance, 5, 9, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 5, 31, 260, 65, 400, 3, 7000, 0,
PARENTS			;348, N

PROJECT			;373, Superior Gravitic Resonance, 8, 9, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 8, 37, 300, 75, 400, 3, 7000, 0,
PARENTS			;194, N

PROJECT			;374, Early Dev. Area Effects, 5, 13, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;21, 5, 92, 320, 90, 157, 26, 9000, 0,
PARENTS			;24, N

PROJECT			;375, Superior Dev. Area Effects, 8, 13, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;21, 8, 140, 350, 90, 170, 34, 9000, 0,
PARENTS			;195, N

PROJECT			;376, Enhanced Projectile Arrays, 5, 27, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 5, 7, 140, 6, 140, 0, 900, 0,
PARENTS			;295, N

PROJECT			;377, Enhanced LR Projectiles, 5, 28, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 5, 12, 210, 10, 170, 0, 1850, 1,
PARENTS			;305, N

PROJECT			;378, Enhanced HD Alloys, 5, 29, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;29, 5, 21, 5, 0, 0, 0, 0, 0,
PARENTS			;68, N

PROJECT			;379, Superior HD Alloys, 7, 29, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;29, 7, 23, 6, 0, 0, 0, 0, 0,
PARENTS			;275, N

PROJECT			;380, Improved Armor Plating, 1, 29, 		0, 0, 0, 2.0, 
COMPONENT IMPROVEMENTS	;28, 1, 12, 2, 0, 0, 0, 0, 0,
PARENTS			;67, N

PROJECT			;381, Improved Ablative Metals, 9, 29, 		0, 0, 0, 128.0, 
COMPONENT IMPROVEMENTS	;30, 1, 30, 8, 0, 0, 0, 0, 0,
PARENTS			;69, N

PROJECT			;382, Early HI Lasers, 9, 2, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;1, 9, 12, 445, 20, 435, 1, 2175, 0,
PARENTS			;9, N

PROJECT			;383, Early Dev. Energy Release, 9, 3, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;2, 9, 18, 260, 38, 340, 4, 1700, 0,
PARENTS			;10, N

PROJECT			;384, Early Phaser Optimization, 9, 4, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;106, 9, 18, 360, 35, 530, 0, 2350, 0,
PARENTS			;11, N

PROJECT			;385, Early Advanced Phasers, 9, 5, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;110, 9, 24, 420, 53, 535, 0, 4100, 0,
PARENTS			;303, N

PROJECT			;386, Early Singularity Beam, 9, 9, 		0, 20, 0, 128.0, 
COMPONENT IMPROVEMENTS	;116, 9, 38, 310, 77, 400, 3, 7000, 0,
PARENTS			;373, N

PROJECT			;387, Gravitic Distortion Area, 9, 10, 		0, 20, 0, 128.0, 
COMPONENT IMPROVEMENTS	;118, 9, 47, 390, 100, 60, 260, 9000, 95,
PARENTS			;352, N

PROJECT			;388, Gravitic Warping, 9, 12, 		0, 20, 0, 128.0, 
COMPONENT IMPROVEMENTS	;117, 9, 22, 430, 34, 400, 2, 4000, 0,
PARENTS			;311, N

PROJECT			;389, Early Opt. Blast Wave, 9, 13, 		0, 18, 0, 128.0, 
COMPONENT IMPROVEMENTS	;21, 9, 150, 355, 90, 170, 36, 9000, 0,
PARENTS			;375, N

PROJECT			;390, Early Smooth En. Streams, 9, 15, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;6, 9, 23, 855, 44, 170, 2, 3300, 0,
PARENTS			;29, N

PROJECT			;391, Early Energy Vortexes, 9, 16, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;7, 9, 36, 630, 60, 100, 4, 3800, 0,
PARENTS			;36, N

PROJECT			;392, Superior Missiles, 7, 24, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 7, 12, 870, 18, 160, 0, 2550, 0,
PARENTS			;50, N
0
PROJECT			;393, Standard Missiles, 2, 24, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 2, 7, 570, 18, 125, 0, 2700, 0,
PARENTS			;48, N

PROJECT			;394, Next Gen. Missiles, 5, 24, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 5, 10, 750, 18, 140, 0, 2650, 0,
PARENTS			;49, N

PROJECT			;395, Radiation Blast, 7, 25, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;12, 7, 0, 295, 44, 66, 13, 6700, 10,
PARENTS			;42, N

PROJECT			;396, Glassing, 9, 25, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;12, 9, 0, 350, 44, 79, 13, 6700, 15,
PARENTS			;43, N

PROJECT			;397, Armored Spearheads, 4, 30, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Attack, 5, 4, 12, 2
PARENTS			;318, N

PROJECT			;398, Armored Def. Tactics, 6, 30, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Defense, 5, 6, -12, 2
PARENTS			;378, Y, 397, Y

PROJECT			;399, Infiltration Training, 6, 31, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Attack, 5, 6, 12, 4
PARENTS			;319, N

PROJECT			;400, Concealment Training, 7, 31, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Defense, 5, 7, -12, 4
PARENTS			;399, N

PROJECT			;401, Strategic Defense, 8, 32, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Infantry Defense, 5, 8, -60, 1
PARENTS			;328, N

PROJECT			;402, Strategic Assault, 10, 32, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Infantry Attack, 5, 10, 60, 1
PARENTS			;401, N

PROJECT			;403, Integrated Orbital Network, 10, 34, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Interception Accuracy, 5, 10, -40, 3
PARENTS			;339, N

PROJECT			;404, Rapid Reaction Systems, 10, 35, 		0, 0, 0, 128.0, 
ABILITIES		;Improved Interception Damage, 5, 10, 40, 3
PARENTS			;343, N

PROJECT			;405, Enhanced Logistics, 4, 36, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 4, -20, 0
PARENTS			;344, N

PROJECT			;406, Integrated Logistics, 8, 36, 		0, 0, 0, 128.0, 
ABILITIES		;Lower Troop Maintenance, 5, 8, -40, 0
PARENTS			;370, N

PROJECT			;407, Early Fusion Cycle, 9, 2, 		1, 13, 0, 128.0, 
COMPONENT IMPROVEMENTS	;54, 9, 114, 255, 672, 8, 0, 0, 0,
PARENTS			;79, N

PROJECT			;408, Early Quantum Mastery, 9, 3, 		1, 13, 0, 128.0, 
COMPONENT IMPROVEMENTS	;55, 9, 165, 315, 1050, 18, 0, 0, 0,
PARENTS			;85, N

PROJECT			;409, Early MP Capacitors, 9, 6, 		1, 16, 0, 128.0, 
COMPONENT IMPROVEMENTS	;33, 9, 200, 26, 0, 0, 0, 0, 0,
PARENTS			;99, N

PROJECT			;410, Early Energy Banks, 9, 7, 		1, 16, 0, 128.0, 
COMPONENT IMPROVEMENTS	;34, 9, 265, 13, 0, 0, 0, 0, 0,
PARENTS			;100, N

PROJECT			;411, Standard Shields, 4, 8, 		1, 16, 0, 0.0, 
COMPONENTS		;35
PARENTS			;97, N

PROJECT			;412, Enhanced Std. Shields, 5, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;35, 5, 185, 12, 0, 0, 0, 0, 0,
PARENTS			;411, N

PROJECT			;413, Reinforced Std. Shields, 6, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;35, 6, 195, 14, 0, 0, 0, 0, 0,
PARENTS			;412, N

PROJECT			;414, Improved Std. Shields, 7, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;35, 7, 210, 15, 0, 0, 0, 0, 0,
PARENTS			;413, N

PROJECT			;415, Superior Std. Shields, 8, 8, 		1, 16, 0, 128.0, 
COMPONENT IMPROVEMENTS	;35, 8, 220, 17, 0, 0, 0, 0, 0,
PARENTS			;414, N

PROJECT			;416, Early Adv. Shields, 9, 8, 		1, 16, 0, 128.0, 
COMPONENT IMPROVEMENTS	;35, 9, 235, 18, 0, 0, 0, 0, 0,
PARENTS			;415, N

PROJECT			;417, Advanced Shields, 10, 8, 		1, 16, 0, 128.0, 
COMPONENT IMPROVEMENTS	;35, 10, 245, 20, 0, 0, 0, 0, 0,
PARENTS			;416, N

PROJECT			;418, Early Instant Initiation, 9, 11, 		1, 10, 0, 128.0, 
COMPONENT IMPROVEMENTS	;48, 9, 19140, 122, 4, 0, 0, 0, 0,
PARENTS			;169, N

PROJECT			;419, Early HF Dynamics, 9, 12, 		1, 10, 0, 128.0, 
COMPONENT IMPROVEMENTS	;49, 9, 28440, 120, 11, 0, 0, 0, 0,
PARENTS			;170, N

PROJECT			;420, Early En. Recycling, 9, 13, 		1, 10, 0, 128.0, 
COMPONENT IMPROVEMENTS	;50, 9, 20960, 74, 11, 0, 0, 0, 0,
PARENTS			;171, N

PROJECT			;421, Early Opt. Efficiency, 9, 17, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;39, 9, 1692, 7, 890, 3, 0, 0, 0,
PARENTS			;129, N

PROJECT			;422, Early Thrust Overload, 9, 18, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;40, 9, 2127, 11, 1000, 4, 0, 0, 0,
PARENTS			;136, N

PROJECT			;423, Fast Maneuvering, 9, 20, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;45, 9, 15, 1, 0, 0, 0, 0, 0,
PARENTS			;149, N

PROJECT			;424, Bakuras Highspeed Shipyard, 4, 24, 		1, 3, 0, 0.0, 
FACILITY		;10
PARENTS			;425, N

PROJECT			;425, Component PreFabrication, 3, 25, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 3, 300, 100, 0, 0, 0, 0, 0,		62, 3, 45000, 0, 0, 0, 0, 0, 0,		63, 3, 45000, 0, 0, 0, 0, 0, 0,		64, 3, 45000, 0, 0, 0, 0, 0, 0,
PARENTS			;106, N

PROJECT			;426, Integrated Construction, 6, 25, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 6, 400, 100, 0, 0, 0, 0, 0,		62, 6, 60000, 0, 0, 0, 0, 0, 0,		63, 6, 60000, 0, 0, 0, 0, 0, 0,		64, 6, 60000, 0, 0, 0, 0, 0, 0,
PARENTS			;108, N

PROJECT			;427, Automated Manufacturing, 9, 25, 		1, 3, 0, 128.0, 
COMPONENT IMPROVEMENTS	;94, 9, 500, 100, 0, 0, 0, 0, 0,		62, 9, 75000, 0, 0, 0, 0, 0, 0,		63, 9, 75000, 0, 0, 0, 0, 0, 0,		64, 9, 75000, 0, 0, 0, 0, 0, 0,
PARENTS			;110, N

PROJECT			;428, Ultra Robotic Repairs, 11, 26, 		1, 3, 0, 128.0, 
COMPONENT IMPROVEMENTS	;96, 11, 700, 6, 0, 0, 0, 0, 0,
PARENTS			;118, N

PROJECT			;429, Ultra Countermeasures, 9, 2, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;84, 9, 50, 0, 0, 0, 0, 0, 0,
PARENTS			;186, N

PROJECT			;430, Superior Countermeasures, 7, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 7, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;185, N

PROJECT			;431, Elaborate Countermeasures, 5, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 5, 30, 0, 0, 0, 0, 0, 0,
PARENTS			;184, N

PROJECT			;432, Improved Countermeasures, 3, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 3, 20, 0, 0, 0, 0, 0, 0,
PARENTS			;183, N

PROJECT			;433, Standard Countermeasures, 1, 2, 		2, 2, 0, 2.0, 
COMPONENT IMPROVEMENTS	;84, 1, 10, 0, 0, 0, 0, 0, 0,
PARENTS			;182, N

PROJECT			;434, Ultra Target Tracking, 9, 3, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;83, 9, 50, 0, 0, 0, 0, 0, 0,
PARENTS			;192, N

PROJECT			;435, Superior Target Tracking, 7, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 7, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;191, N

PROJECT			;436, Elaborate Target Tracking, 5, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 5, 30, 0, 0, 0, 0, 0, 0,
PARENTS			;190, N

PROJECT			;437, Improved Target Tracking, 3, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 3, 20, 0, 0, 0, 0, 0, 0,
PARENTS			;189, N

PROJECT			;438, Standard Target Tracking, 1, 3, 		2, 2, 0, 2.0, 
COMPONENT IMPROVEMENTS	;83, 1, 10, 0, 0, 0, 0, 0, 0,
PARENTS			;188, N

PROJECT			;439, Massive Arrays, 7, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;79, 7, 1200000, 0, 0, 0, 0, 0, 0,
PARENTS			;201, N

PROJECT			;440, Improved Arrays, 9, 6, 		2, 14, 0, 128.0, 
COMPONENT IMPROVEMENTS	;79, 9, 1400000, 0, 0, 0, 0, 0, 0,
PARENTS			;202, N

PROJECT			;441, Early Jump Prediction, 9, 7, 		2, 14, 0, 128.0, 
COMPONENT IMPROVEMENTS	;76, 9, 58000, 17, 0, 0, 0, 0, 0,
PARENTS			;209, N

PROJECT			;442, Enhanced Jump Sensing, 7, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;76, 7, 55000, 12, 0, 0, 0, 0, 0,
PARENTS			;208, N

PROJECT			;443, Superior Sensors, 4, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 4, 53000, 7, 0, 0, 0, 0, 0,
PARENTS			;206, N

PROJECT			;444, Improved Ship Scanning, 7, 8, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;80, 7, 700, 20, 0, 0, 0, 0, 0,
PARENTS			;217, N

PROJECT			;445, Improved Jamming, 8, 8, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;81, 8, 0, 20, 0, 0, 0, 0, 0,
PARENTS			;444, N

PROJECT			;446, Advanced Ship Scanning, 9, 8, 		2, 14, 0, 128.0, 
COMPONENT IMPROVEMENTS	;80, 9, 800, 25, 0, 0, 0, 0, 0,
PARENTS			;445, N

PROJECT			;447, Advanced Jamming, 10, 8, 		2, 14, 0, 128.0, 
COMPONENT IMPROVEMENTS	;81, 10, 0, 25, 0, 0, 0, 0, 0,
PARENTS			;446, N

PROJECT			;448, Enhanced Colonization, 5, 11, 		2, 8, 0, 0.0, 
COMPONENTS		;103
PARENTS			;219, Y, 228, Y, 236, Y

PROJECT			;449, Terraforming, 6, 11, 		2, 8, 0, 0.0, 
FACILITY		;9
PARENTS			;221, Y, 448, Y, 225, Y

PROJECT			;450, Imp. Marshy Swamp Col., 5, 9, 		2, 8, 0, 0.0, 
ABILITIES		;Marshy Swamp colony growth rate doubled, 4, 3, 2, 0
PARENTS			;220, N

PROJECT			;451, Imp. Continental Col., 5, 13, 		2, 8, 0, 16.0, 
ABILITIES		;Continental colony growth rate doubled, 4, 2, 1, 0
PARENTS			;224, N

PROJECT			;452, Imp. Ocean Col., 7, 9, 		2, 8, 0, 0.0, 
ABILITIES		;Ocean colony growth rate doubled, 4, 5, 3, 0
PARENTS			;221, N

PROJECT			;453, Imp. Desert Col., 7, 13, 		2, 8, 0, 0.0, 
ABILITIES		;Desert colony growth rate doubled, 4, 5, 4, 0
PARENTS			;225, N

PROJECT			;454, Imp. Ice Colonization, 9, 10, 		2, 8, 0, 128.0, 
ABILITIES		;Ice colony growth rate doubled, 4, 6, 5, 0
PARENTS			;222, N

PROJECT			;455, Imp. Volcanic Col., 9, 12, 		2, 8, 0, 128.0, 
ABILITIES		;Volcanic colony growth rate doubled, 4, 6, 6, 0
PARENTS			;226, N

PROJECT			;456, Utopia Planitia Shipyard, 7, 24, 		1, 3, 0, 0.0, 
FACILITY		;35
PARENTS			;426, N

PROJECT			;457, Universal Medicine, 1, 21, 		2, 8, 0, 2.0, 
COMPONENT IMPROVEMENTS	;100, 1, 120, 0, 0, 0, 0, 0, 0,
PARENTS			;249, N

PROJECT			;458, Federalization, 10, 24, 		2, 2, 0, 128.0, 
FACILITY		;34
PARENTS			;459, N

PROJECT			;459, Decentralization, 9, 24, 		2, 2, 0, 128.0, 
FACILITY		;33
PARENTS			;265, N

PROJECT			;460, Command Logistics, 3, 25, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 3, 3, 0, 0, 0, 0, 0, 0,
PARENTS			;262, N

PROJECT			;461, Improved Medicine, 3, 21, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 3, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;234, N

PROJECT			;462, Superior Medicine, 6, 21, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 6, 300, 0, 0, 0, 0, 0, 0,
PARENTS			;284, N

PROJECT			;463, Modular Genetics, 8, 21, 		2, 8, 0, 128.0, 
COMPONENT IMPROVEMENTS	;100, 8, 350, 0, 0, 0, 0, 0, 0,
PARENTS			;251, N

PROJECT			;464, Complete Sense Inclusion, 6, 22, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 6, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;254, N

PROJECT			;465, Efficiency Contests, 7, 25, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 7, 8, 0, 0, 0, 0, 0, 0,
PARENTS			;264, N

PROJECT			;466, Efficiency Culture, 9, 25, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;85, 9, 9, 0, 0, 0, 0, 0, 0,
PARENTS			;265, N

PROJECT			;467, Training Standardization, 4, 25, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 4, 5, 0, 0, 0, 0, 0, 0,
PARENTS			;460, N

PROJECT			;468, Traders Bazaar, 6, 26, 		2, 2, 0, 0.0, 
FACILITY		;13
PARENTS			;477, N

PROJECT			;469, Naval Academy, 7, 26, 		2, 2, 0, 0.0, 
FACILITY		;30
PARENTS			;264, N

PROJECT			;470, Koloros Medical Center, 11, 21, 		2, 8, 0, 128.0, 
FACILITY		;16
PARENTS			;252, N

PROJECT			;471, Holographic Universe, 11, 22, 		2, 8, 0, 128.0, 
FACILITY		;15
PARENTS			;256, N

PROJECT			;472, Science Academy, 3, 24, 		2, 11, 0, 0.0, 
FACILITY		;29
PARENTS			;345, N

PROJECT			;473, Rusan HighTech, 5, 24, 		2, 11, 0, 0.0, 
FACILITY		;18
PARENTS			;258, Y, 472, Y

PROJECT			;474, Casidor Weapons, 6, 24, 		2, 11, 0, 0.0, 
FACILITY		;19
PARENTS			;473, N

PROJECT			;475, Danuta Engineering, 7, 24, 		2, 11, 0, 0.0, 
FACILITY		;17
PARENTS			;474, N

PROJECT			;476, Improved Commerce, 4, 27, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 4, 70, 0, 0, 0, 0, 0, 0,
PARENTS			;269, N

PROJECT			;477, Superior Commerce, 5, 27, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 5, 80, 0, 0, 0, 0, 0, 0,
PARENTS			;476, N

PROJECT			;478, Efficient Trade, 7, 27, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 7, 100, 0, 0, 0, 0, 0, 0,
PARENTS			;283, N

PROJECT			;479, Superior Transactions, 9, 27, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;86, 9, 140, 0, 0, 0, 0, 0, 0,
PARENTS			;270, N

PROJECT			;480, Trade Guild, 11, 27, 		2, 2, 0, 128.0, 
FACILITY		;20
PARENTS			;271, N

PROJECT			;481, Submerged Forcefields, 8, 9, 		1, 16, 0, 128.0, 
FACILITY		;24
PARENTS			;103, N

PROJECT			;482, Hive Colonies, 8, 11, 		2, 8, 0, 0.0, 
FACILITY		;21
PARENTS			;226, N

PROJECT			;483, Magma Harnessing, 8, 13, 		2, 8, 0, 0.0, 
FACILITY		;23
PARENTS			;226, N

PROJECT			;484, Compressed Fuel Storage, 2, 16, 		2, 17, 0, 0.0, 
COMPONENTS		;67
PARENTS			;235, N

PROJECT			;485, Wave Weapons, 3, 1, 		0, 19, 0, 0.0, 
COMPONENTS		;4
PARENTS			;7, N

PROJECT			;486, Improved Wave Weapons, 5, 1, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;4, 4, 15, 345, 24, 375, 3, 1400, 0,
PARENTS			;485, N

PROJECT			;487, Enhanced Wave Weapons, 6, 1, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;4, 6, 17, 380, 24, 400, 3, 1400, 0,
PARENTS			;486, N

PROJECT			;488, Superior Wave Weapons, 8, 1, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;4, 8, 19, 425, 24, 435, 3, 1400, 0,
PARENTS			;487, N

PROJECT			;489, Wave Pulses, 10, 1, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;4, 10, 18, 460, 24, 470, 3, 1700, 0,
PARENTS			;488, N

PROJECT			;490, Devastating Plasma Charge, 3, 14, 		0, 25, 0, 0.0, 
COMPONENTS		;9
PARENTS			;34, N

PROJECT			;491, Imp. Plasma Focussing, 5, 14, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 4, 41, 335, 52, 73, 10, 2300, 8,
PARENTS			;490, N

PROJECT			;492, Plasma Focussing, 6, 14, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 6, 46, 380, 52, 82, 10, 2300, 8,
PARENTS			;491, N

PROJECT			;493, Superior Energy Pulsing, 8, 14, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 8, 54, 445, 52, 90, 10, 2300, 12,
PARENTS			;492, N

PROJECT			;494, Resonant Energy Pulsing, 10, 14, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;9, 10, 56, 510, 52, 98, 10, 3000, 12,
PARENTS			;493, N

PROJECT			;495, Fusion Ignition, 3, 1, 		1, 13, 0, 0.0, 
COMPONENTS		;57
PARENTS			;75, N

PROJECT			;496, Improved Fusion Reactions, 5, 1, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;57, 5, 135, 285, 741, 8, 0, 0, 0,
PARENTS			;495, N

PROJECT			;497, Intense Fusion Reactions, 6, 1, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;57, 6, 150, 315, 819, 8, 0, 0, 0,
PARENTS			;496, N

PROJECT			;498, Superior Fusion Reactions, 8, 1, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;57, 8, 165, 345, 897, 8, 0, 0, 0,
PARENTS			;497, N

PROJECT			;499, Zero Fusion Threshold, 10, 1, 		1, 13, 0, 128.0, 
COMPONENT IMPROVEMENTS	;57, 10, 180, 375, 975, 8, 0, 0, 0,
PARENTS			;498, N

PROJECT			;500, UltraFast Shield Recharging, 3, 5, 		1, 16, 0, 0.0, 
COMPONENTS		;36
PARENTS			;96, N

PROJECT			;501, Improved Shield Recharge, 5, 5, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;36, 5, 165, 22, 0, 0, 0, 0, 0,
PARENTS			;500, N

PROJECT			;502, Capacitor Overloading, 6, 5, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;36, 6, 180, 24, 0, 0, 0, 0, 0,
PARENTS			;501, N

PROJECT			;503, Superior Capac. Overload, 8, 5, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;36, 8, 195, 26, 0, 0, 0, 0, 0,
PARENTS			;502, N

PROJECT			;504, Pure Energy Discharge, 10, 5, 		1, 16, 0, 128.0, 
COMPONENT IMPROVEMENTS	;36, 10, 210, 28, 0, 0, 0, 0, 0,
PARENTS			;503, N

PROJECT			;505, Pulse Jump Theory, 3, 10, 		1, 10, 0, 0.0, 
COMPONENTS		;52
PARENTS			;167, N

PROJECT			;506, Improved Pulse Jump, 5, 10, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;52, 5, 26250, 77, 6, 0, 0, 0, 0,
PARENTS			;505, N

PROJECT			;507, Advanced Jump Techniques, 6, 10, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;52, 6, 29000, 90, 6, 0, 0, 0, 0,
PARENTS			;506, N

PROJECT			;508, Superior Jump Technique, 8, 10, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;52, 8, 32500, 101, 6, 0, 0, 0, 0,
PARENTS			;507, N

PROJECT			;509, Unified Pulse Jump Theory, 10, 10, 		1, 10, 0, 128.0, 
COMPONENT IMPROVEMENTS	;52, 10, 36000, 113, 5, 0, 0, 0, 0,
PARENTS			;508, N

PROJECT			;510, Ultra Efficient Engines, 3, 16, 		1, 5, 0, 0.0, 
COMPONENTS		;42
PARENTS			;134, N

PROJECT			;511, Imp. Efficient Engines, 5, 16, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;42, 5, 1550, 4, 955, 1, 0, 0, 0,
PARENTS			;510, N

PROJECT			;512, Lossless Energy Conversion, 6, 16, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;42, 6, 1725, 4, 1060, 1, 0, 0, 0,
PARENTS			;511, N

PROJECT			;513, Energy Overloading, 8, 16, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;42, 8, 1935, 5, 1190, 2, 0, 0, 0,
PARENTS			;512, N

PROJECT			;514, Energy Overloading, 10, 16, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;42, 10, 2150, 5, 1325, 2, 0, 0, 0,
PARENTS			;513, N

PROJECT			;515, Very High Thrust Engines, 3, 19, 		1, 5, 0, 0.0, 
COMPONENTS		;43
PARENTS			;134, N

PROJECT			;516, Imp. High Thrust Engines, 5, 19, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;43, 5, 2115, 8, 1325, 5, 0, 0, 0,
PARENTS			;515, N

PROJECT			;517, Synchronized Thrust, 6, 19, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;43, 6, 2350, 9, 1475, 5, 0, 0, 0,
PARENTS			;516, N

PROJECT			;518, Superior Sync. Thrust, 8, 19, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;43, 8, 2645, 10, 1655, 6, 0, 0, 0,
PARENTS			;517, N

PROJECT			;519, Intense Thrust Output, 10, 19, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;43, 10, 2940, 11, 1840, 6, 0, 0, 0,
PARENTS			;518, N

PROJECT			;520, Accelerated Maneuvering, 3, 21, 		1, 5, 0, 0.0, 
COMPONENTS		;46
PARENTS			;146, N

PROJECT			;521, Imp. Acc. Maneuvering, 4, 21, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;46, 4, 12, 1, 0, 0, 0, 0, 0,
PARENTS			;520, N

PROJECT			;522, Swift Maneuvering, 5, 21, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;46, 5, 14, 1, 0, 0, 0, 0, 0,
PARENTS			;521, N

PROJECT			;523, Superior Swift Man., 7, 21, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;46, 7, 16, 1, 0, 0, 0, 0, 0,
PARENTS			;522, N

PROJECT			;524, Directional Vectoring, 9, 21, 		1, 5, 0, 128.0, 
COMPONENT IMPROVEMENTS	;46, 9, 18, 1, 0, 0, 0, 0, 0,
PARENTS			;523, N

PROJECT			;525, Holographic Projection, 2, 1, 		2, 2, 0, 0.0, 
COMPONENTS		;87
PARENTS			;433, N

PROJECT			;526, Advanced Holograms, 4, 1, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;87, 4, 40, 0, 0, 0, 0, 0, 0,
COMPONENTS		;90
PARENTS			;525, N

PROJECT			;527, MultiDimensional Holograms, 6, 1, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;87, 6, 50, 0, 0, 0, 0, 0, 0,
PARENTS			;526, N

PROJECT			;528, Holographic Manipulation, 9, 1, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;87, 9, 60, 0, 0, 0, 0, 0, 0,		90, 8, 35, 20, 0, 0, 0, 0, 0,
PARENTS			;527, N

PROJECT			;529, Situational Awareness AI, 2, 4, 		2, 2, 0, 0.0, 
COMPONENTS		;88
PARENTS			;438, N

PROJECT			;530, Advanced Tracking AI, 4, 4, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;88, 4, 40, 0, 0, 0, 0, 0, 0,
COMPONENTS		;89
PARENTS			;529, N

PROJECT			;531, Predictive Target Tracking, 6, 4, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;88, 6, 50, 0, 0, 0, 0, 0, 0,
PARENTS			;530, N

PROJECT			;532, Tracking Omniscience, 9, 4, 		2, 2, 0, 128.0, 
COMPONENT IMPROVEMENTS	;88, 9, 60, 0, 0, 0, 0, 0, 0,		89, 8, 35, 20, 0, 0, 0, 0, 0,
PARENTS			;531, N

PROJECT			;533, Archival Facilities, 8, 18, 		2, 17, 0, 0.0, 
FACILITY		;22
PARENTS			;239, N

PROJECT			;534, Swift Robotic Repairs, 3, 27, 		1, 3, 0, 0.0, 
COMPONENTS		;97
PARENTS			;113, N

PROJECT			;535, Improved Swift Repairs, 6, 27, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;97, 6, 650, 7, 0, 0, 0, 0, 0,
PARENTS			;534, N

PROJECT			;536, Advanced Robotic Repairs, 9, 27, 		1, 3, 0, 128.0, 
COMPONENT IMPROVEMENTS	;97, 9, 700, 6, 0, 0, 0, 0, 0,
PARENTS			;535, N

PROJECT			;537, Host Healing Centers, 1, 19, 		2, 8, 0, 2.0, 
COMPONENTS		;137
PARENTS			;249, N

PROJECT			;538, Self Righting Coupling, 3, 19, 		2, 17, 0, 0.0, 
COMPONENTS		;136
PARENTS			;241, N

PROJECT			;539, Advanced Self Righting, 6, 19, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;136, 4, 420, 0, 0, 0, 0, 0, 0,
PARENTS			;538, N

PROJECT			;540, Long Range Phaser, 3, 6, 		0, 19, 0, 0.0, 
COMPONENTS		;129
PARENTS			;7, N

PROJECT			;541, Improved LR Phaser, 5, 6, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;129, 5, 19, 315, 51, 510, 0, 4000, 0,
PARENTS			;540, N

PROJECT			;542, Phaser Concentration, 6, 6, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;129, 6, 22, 370, 52, 520, 0, 4000, 0,
PARENTS			;541, N

PROJECT			;543, Superior Phaser Con., 8, 6, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;129, 8, 25, 425, 54, 530, 0, 4100, 0,
PARENTS			;542, N

PROJECT			;544, Advanced Phaser Flow, 10, 6, 		0, 19, 0, 128.0, 
COMPONENT IMPROVEMENTS	;129, 10, 26, 470, 56, 540, 0, 4600, 0,
PARENTS			;543, N

PROJECT			;545, Super Payload Missiles, 3, 23, 		0, 25, 0, 0.0, 
COMPONENTS		;131
PARENTS			;393, N

PROJECT			;546, Extended Payload Delivery, 5, 23, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;131, 5, 12, 590, 19, 110, 0, 2000, 0,
PARENTS			;545, N

PROJECT			;547, Extended Payload Delivery, 6, 23, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;131, 6, 14, 660, 19, 120, 0, 2000, 0,
PARENTS			;546, N

PROJECT			;548, Ultra Missile Payloads, 8, 23, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;131, 8, 15, 730, 19, 130, 0, 2100, 0,
PARENTS			;547, N

PROJECT			;549, Ultra Missile Payloads, 10, 23, 		0, 25, 0, 128.0, 
COMPONENT IMPROVEMENTS	;131, 10, 18, 800, 19, 130, 0, 2900, 0,
PARENTS			;548, N

PROJECT			;550, Natural Flight Integration, 2, 17, 		0, 7, 0, 4.0, 
COMPONENTS		;130
FIGHTERS		;14, 17
PARENTS			;57, N

PROJECT			;551, Multi Dimension Maintenance, 4, 17, 		0, 7, 0, 32.0, 
COMPONENT IMPROVEMENTS	;130, 3, 40, 6, 0, 0, 0, 0, 0,
FIGHTERS		;15, 18
ABILITIES		;Dedicated Carriers, 3, 3, 0, 0
PARENTS			;35, Y, 550, Y

PROJECT			;552, Advanced Natural Flight, 8, 17, 		0, 7, 0, 0.0, 
COMPONENT IMPROVEMENTS	;130, 5, 40, 8, 0, 0, 0, 0, 0,
FIGHTERS		;16, 19
PARENTS			;197, Y, 551, Y

PROJECT			;553, Enhanced Fissile Exploitation, 3, 4, 		1, 13, 0, 0.0, 
COMPONENTS		;132
PARENTS			;75, N

PROJECT			;554, Advanced Fissile Exploitation, 5, 4, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;132, 5, 135, 270, 837, 18, 0, 0, 0,
PARENTS			;553, N

PROJECT			;555, Maximum Fissile Exploitation, 6, 4, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;132, 6, 150, 300, 900, 18, 0, 0, 0,
PARENTS			;554, N

PROJECT			;556, Hyper Space Denial, 3, 15, 		1, 9, 0, 0.0, 
COMPONENTS		;133
PARENTS			;167, N

PROJECT			;557, Extended Space Denial, 6, 15, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;133, 6, 6, 1450, 92, 0, 0, 0, 0,
PARENTS			;556, N

PROJECT			;558, Far Sight Discovery, 2, 5, 		2, 14, 0, 0.0, 
COMPONENTS		;138
PARENTS			;204, N

PROJECT			;559, Far Sight Training, 5, 5, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;138, 5, 1200000, 0, 0, 0, 0, 0, 0,
PARENTS			;558, N

PROJECT			;560, Far Sight Mastery, 8, 5, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;138, 8, 1500000, 0, 0, 0, 0, 0, 0,
PARENTS			;559, N

PROJECT			;561, Masked Movement, 1, 5, 		2, 14, 0, 2.0, 
COMPONENTS		;134
PARENTS			;204, N

PROJECT			;562, Compacted Troop Transport, 2, 15, 		2, 17, 0, 0.0, 
COMPONENTS		;135
PARENTS			;227, N