﻿'Distant Worlds Research - 1.9.5.0

'Multiple labelled lines of information per research project as follows:
'PROJECT: core project information - THIS LINE IS REQUIRED
'COMPONENTS: components that are unlocked by the research project - THIS LINE IS OPTIONAL
'COMPONENT IMPROVEMENTS: improvements to existing components - THIS LINE IS OPTIONAL
'FIGHTERS: new fighter types - THIS LINE IS OPTIONAL
'FACILITY: planetary facility or wonder - THIS LINE IS OPTIONAL
'ABILITIES: new abilities, e.g. ship/base construction size increase, new ship types that can be built, troop improvements, etc - THIS LINE IS OPTIONAL
'PLAGUE CHANGE: change of values for plague defined in plagues.txt, e.g. reduced lethality of plague. THIS LINE IS OPTIONAL
'ALLOWED RACES: filter project to specific alien races, only the named races can research the project. If no races defined then all races can research - THIS LINE IS OPTIONAL
'PARENTS: parent research projects that lead to this project, i.e. the path to this project - THIS LINE IS REQUIRED

'the above lines are explained in more detail below:

'PROJECT line - list of comma-separated values as follows:
' - Project ID: unique numeric value identifying the project
' - Name: text of project name
' - Tech Level: how advanced the project is, which determines the default research cost of the project. This corresponds to the 'column' that this project is displayed at in the tech tree, tech level 0 is at far left, tech level 7 is at far right. Each single additional tech level doubles the default research cost of the project.
' - Row: the vertical position of the project in the tech tree, starting at 1 (top)
' - Industry: 0=Weapons, 1=Energy, 2=HighTech
' - Category: 0=Armor, 1=AssaultPod, 2=Computer, 3=Construction, 4=EnergyCollector, 5=Engine, 6=Extractor, 7=Fighter, 8=Habitation, 9=HyperDisrupt, 10=HyperDrive, 11=Labs, 12=Manufacturer, 13=Reactor, 14=Sensor, 15=ShieldRecharge, 16=Shields, 17=Storage, 18=WeaponArea, 19=WeaponBeam, 20=WeaponGravity, 21=WeaponIon, 22=WeaponPointDefense, 23=WeaponSuperArea, 24=WeaponSuperBeam, 25=WeaponTorpedo
' - Special Function Code: 0=NONE, 1=PreWarp tech that is already researched when starting game as PreWarp empire, 2=primitive hyperdrive tech (warp bubble) that must be unlocked before can be researched, 3=superweapon, 4=initial colonization tech, 5=starts game locked (must be unlocked by game event before can be researched)
' - Base Cost Multiplier Override: multiplier factor for modifying the default research cost of the project. Project cost is related to Tech Level - each single additional tech level doubles the default research cost of the project. Base Cost Multiplier Override can be used to make projects more or less expensive than normal.

'COMPONENTS line:
'- list of comma-separated ComponentId values. The ComponentIds must match a component from the components.txt file. You can include a maximum of 4 components in a single research project

'COMPONENT IMPROVEMENTS line - multiple component improvements, each one comprised of comma-separated values as follows:
' - ComponentId: componentId of the component that this improvement is for. This should match a component from the components.txt file
' - Tech Level: the relative tech level of the component improvement. This should match the Tech Level of the research project itself (Tech Level in PROJECT line)
' - Value1: improved value for component Value1. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value2: improved value for component Value2. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value3: improved value for component Value3. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value4: improved value for component Value4. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value5: improved value for component Value5. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value6: improved value for component Value6. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value7: improved value for component Value7. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file

'FIGHTERS line:
' - list of comma-separated FighterId values. Each FighterId must match a fighter from the fighters.txt file. You can include a maximum of 2 fighters in a single research project

'FACILITY line:
' - a single PlanetaryFacilityId value. The PlanetaryFacilityId must match a planetary facility or wonder from the facilities.txt file. You can only have a single planetary facility or wonder in a single research project

'ABILITIES line - single research ability comprised of comma-separated values as follows:
' - Name: text of ability name
' - Type: 0=Ship Boarding, 1=Colonize New Planet Type, 2=Increased Construction Size, 3=Enable New Ship Type, 4=Population Growth Rate at planet type, 5=Troops
' - Level: relative level of ability when compared to other abilities of the same type, i.e. the highest ability will be used
' - Value: ability value specific to ability type. Detailed meanings for each ability type explained below:
' -     when Type is 0 (Ship Boarding): value greater than zero defines percentage bonus to boarding attack strength (e.g. 25 means +25% bonus when boarding enemy ships), value less than zero defines percentage bonus to boarding defense strength (e.g. -25 means +25% bonus defending against enemy boarding)
' -     when Type is 1 (Colonize New Planet Type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic
' -     when Type is 2 (Increased Construction Size): maximum size ship that can be built (e.g. size 300). Maximum construction size for Bases not at colonies is always 3 times larger. Bases at colonies have no construction size limit
' -     when Type is 3 (Enable New Ship Type): Value is UNUSED
' -     when Type is 4 (Population Growth Rate at planet type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic
' -     when Type is 5 (Troops): for all troop types when value is zero then means Enable new Troop Type, for Infantry, Armored and Special Forces troop types value greater than zero means percentage bonus to attack strength (e.g. 25 means +25% attack strength), values less than zero means percentage bonus to defense strength (e.g. -25 means +25% defense strength). For Planetary Defense troop type value greater than zero defines additional percentage bonus to damage amount against invading troops, value greater than zero defines additional percentage bonus to intercept chance against invading troops
' - Related Object Index: extra sub type for some ability types as explained further below:
' -     when Type is 3 (Enable New Ship Type): 0=Carrier, 1=Resupply Ship
' -     when Type is 5 (Troops): 0=ALL Troop Types, 1=Infantry troop type, 2=Armored troop type, 3=Planetary Defense troop type, 4=Special Forces troop type

PLAGUE CHANGE line - changes to values of single plague from plagues.txt file. Comprised of comma-separated values as follows:
' - ID: numeric ID value of plague. Must match a plague defined in plagues.txt file
' - Description: textual description of this plague change
' - MortalityRate: rate of population loss caused by plague, measured in population lost per second. Should be in range between 1 and 100000000
' - InfectionChance: numeric value that determines chance of plague spreading to other nearby colonies. Higher values means higher chance of spreading. Should be in range of 0 to 1000
' - Duration: typical duration of plague at a colony, measured in seconds. Thus a value of 300 means 6 months of game time. Should be in range of 1 to 1200
' - ExceptionMortalityRate: rate of population loss caused by plague for Exception Race in plagues.txt file, measured in population lost per second. Should be in range between 1 and 100000000
' - ExceptionInfectionChance: numeric value that determines chance of plague spreading to other nearby colonies for Exception Race in plagues.txt file. Higher values means higher chance of spreading. Should be in range of 0 to 1000
' - ExceptionDuration: typical duration of plague at a colony for Exception Race in plagues.txt file, measured in seconds. Thus a value of 300 means 6 months of game time. Should be in range of 1 to 1200

'PARENTS line - list of multiple parent research projects, each one comprised of comma-separated values as follows:
' - Parent Project Id: ProjectId value indicating parent research project. Must match a project in this research.txt file
' - Required Parent: Y/N value indicating whether must first research this parent project (Y) or is optional path (N)


PROJECT			;0, Pulsar Weapons, 2, 1, 		0, 19, 0, 0.0, 
COMPONENTS		;4
ALLOWED RACES   ;Eldar
PARENTS			;6, N

PROJECT			;1, Enhanced Pulsar Weapons, 4, 1, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;4, 4, 28, 1200, 34, 2000, 1, 1400, 2,
ALLOWED RACES   ;Eldar
PARENTS			;0, N

PROJECT			;2, Advanced Pulsar Weapons, 6, 1, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;4, 6, 36, 1500, 36, 2000, 1, 1400, 4,
ALLOWED RACES   ;Eldar
PARENTS			;1, N

PROJECT			;3, Long Range Lasers, 4, 2, 		0, 19, 0, 0.0, 
COMPONENTS		;1
PARENTS			;8, N

PROJECT			;4, Advanced Laser Focusing, 6, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 6, 9, 1000, 38, 2000, 0, 1800, 0,
PARENTS			;3, N

PROJECT			;5, High Intensity Lasers, 8, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 8, 12, 1150, 38, 2000, 0, 1800, 1,
PARENTS			;4, N

PROJECT			;6, Enhanced Laser Weapons, 1, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 1, 5, 200, 42, 2000, 1, 1950, 0,
PARENTS			;367, N

PROJECT			;7, Efficient Laser Weapons, 2, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 2, 6, 220, 38, 2000, 1, 1900, 0,
PARENTS			;6, N

PROJECT			;8, Advanced Laser Weapons, 3, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 3, 7, 240, 38, 2000, 1, 1800, 0,
PARENTS			;7, N

PROJECT			;9, Hybrid Lasers, 4, 3, 		0, 19, 0, 0.0, 
COMPONENTS		;3
PARENTS			;8, N

PROJECT			;10, Hybrid Laser Intensification, 6, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;3, 6, 18, 600, 38, 2000, 2, 1800, 0,
PARENTS			;9, N

PROJECT			;11, Hybrid Laser Super-Flow, 8, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;3, 8, 24, 700, 38, 2000, 2, 1800, 0,
PARENTS			;10, N

PROJECT			;12, High Power Lasers, 4, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 4, 21, 250, 38, 2000, 4, 1800, 0,
PARENTS			;8, N

PROJECT			;13, Synchronized Energy Output, 6, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 6, 27, 300, 38, 2000, 4, 1800, 0,
PARENTS			;12, N

PROJECT			;14, Devastating Energy Release, 8, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 8, 36, 350, 38, 2000, 4, 1800, 0,
PARENTS			;13, N

PROJECT			;15, Ion Weapons, 2, 7, 		0, 21, 0, 0.0, 
COMPONENTS		;15
PARENTS			;346, N

PROJECT			;16, EMP Defenses, 0, 8, 		0, 21, 0, 0.0, 
COMPONENTS		;17

PROJECT			;17, Enhanced Ion Weapons, 4, 7, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 4, 26, 340, 80, 280, 5, 3300, 0,
PARENTS			;15, N

PROJECT			;18, Advanced EMP Defenses, 4, 8, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;17, 4, 23, 0, 0, 0, 0, 0, 0,
PARENTS			;16, N

PROJECT			;19, Advanced Ion Weapons, 6, 7, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 6, 28, 440, 80, 420, 5, 3300, 0,
PARENTS			;17, N

PROJECT			;20, Optimized Ion Weapons, 8, 7, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 8, 32, 540, 66, 540, 3, 3300, 0,
PARENTS			;21, N

PROJECT			;21, Massive Ion Weapons, 7, 7, 		0, 21, 0, 0.0, 
FACILITY		;3
PARENTS			;19, N

PROJECT			;22, Area Weapons, 1, 14, 		0, 18, 0, 0.0, 
COMPONENTS		;19
PARENTS			;346, Y, 33, Y

PROJECT			;23, Enhanced Area Weapons, 3, 14, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;19, 3, 42, 280, 54, 140, 13, 8200, 0,
PARENTS			;22, N

PROJECT			;24, Advanced Area Weapons, 5, 14, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;19, 5, 74, 300, 90, 150, 21, 9000, 0,
PARENTS			;23, N

PROJECT			;25, Devastating Area Effects, 7, 14, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;19, 7, 120, 340, 90, 165, 30, 9000, 0,
PARENTS			;24, N

PROJECT			;26, Optimized Blast Wave, 9, 14, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;19, 9, 160, 360, 90, 170, 37, 9000, 0,
PARENTS			;25, N

PROJECT			;27, Warped Plasma Charge, 2, 18, 		0, 25, 0, 0.0, 
COMPONENTS		;9
PARENTS			;33, N

PROJECT			;28, Warped Plasma Focusing, 4, 18, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 4, 52, 620, 24, 180, 3, 2500, 8,
PARENTS			;27, N

PROJECT			;29, Resonant Warp Containment, 6, 18, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 6, 62, 680, 26, 220, 3, 2300, 12,
PARENTS			;28, N

PROJECT			;30, Torpedo Batteries, 2, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 2, 13, 460, 8, 150, 1, 1900, 0,
PARENTS			;34, N

PROJECT			;31, Swarm Sensors, 4, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 4, 14, 470, 8, 166, 1, 1800, 0,
PARENTS			;30, N

PROJECT			;32, Micro-Plasma Warheads, 6, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 6, 15, 480, 8, 260, 1, 1400, 0,
PARENTS			;31, N

PROJECT			;33, Torpedo Weapons, 0, 17, 		0, 25, 0, 0.0, 
COMPONENTS		;5

PROJECT			;34, Enhanced Torpedoes, 1, 17, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 1, 12, 400, 8, 140, 1, 2900, 0,
PARENTS			;33, N

PROJECT			;35, Charged Warheads, 2, 19, 		0, 25, 0, 0.0, 
COMPONENTS		;7
PARENTS			;34, N

PROJECT			;36, Advanced Nav Cogitators, 8, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 8, 16, 490, 6, 360, 1, 1200, 0,
PARENTS			;32, N

PROJECT			;37, Compressed Plasma Containment, 10, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 10, 17, 500, 4, 440, 0, 1000, 0,
PARENTS			;36, N

PROJECT			;38, Plasma-Pulse Engines, 10, 19, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 10, 38, 850, 18, 340, 1, 2800, 2,
PARENTS			;41, N

PROJECT			;39, Dense Plasma Warheads, 4, 19, 		0, 25, 0, 0.0,
COMPONENT IMPROVEMENTS	;7, 4, 26, 650, 10, 180, 2, 3400, 1, 
PARENTS			;35, N

PROJECT			;40, Micro-Stabilization Fields, 6, 19, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 6, 30, 700, 12, 220, 2, 3200, 1,
PARENTS			;39, N

PROJECT			;41, Armor Piercing Plasma Jets, 8, 19, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 8, 34, 750, 16, 280, 2, 3000, 1,
PARENTS			;40, N

PROJECT			;42, Aerosolized Cobalt-60 Dispersal, 6, 27, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;11, 6, 0, 280, 15, 72, 0, 6000, 160,
PARENTS			;47, N

PROJECT			;43, Gamma-Spectrum Blasts, 8, 27, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;11, 8, 0, 320, 15, 78, 0, 6000, 180,
PARENTS			;42, N

PROJECT			;44, World Glazers, 10, 27, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;11, 10, 0, 350, 15, 86, 0, 6000, 200,
PARENTS			;43, N

PROJECT			;45, Bombard Weapons, 0, 27, 		0, 25, 0, 0.0, 
COMPONENTS		;11

PROJECT			;46, Enhanced Bombardment, 2, 27, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;11, 2, 0, 230, 15, 60, 0, 6000, 120,
PARENTS			;45, N

PROJECT			;47, Advanced Bombardment, 4, 27, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;11, 4, 0, 250, 15, 70, 0, 6000, 140,
PARENTS			;46, N

PROJECT			;48, Plasma-Nuclear Warheads, 1, 16, 		0, 25, 0, 0.0, 
COMPONENTS		;10
PARENTS			;33, N

PROJECT			;49, EMG Catapults, 3, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 3, 8, 1000, 4, 240, 0, 5500, 5,
PARENTS			;48, N

PROJECT			;50, Micro-Grav Drives, 5, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 5, 11, 1100, 3, 360, 0, 5400, 4,
PARENTS			;49, N

PROJECT			;51, Point Defense Weapons, 0, 26, 		0, 22, 0, 0.0, 
COMPONENTS		;13

PROJECT			;52, Enhanced Point Defense, 2, 26, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;13, 2, 7, 170, 5, 2200, 0, 340, 0,
PARENTS			;51, N

PROJECT			;53, Advanced Point Defense, 4, 26, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;13, 4, 8, 200, 5, 2200, 0, 340, 0,
PARENTS			;52, N

PROJECT			;54, EMG Accelerators, 1, 25, 		0, 22, 0, 0.0, 
COMPONENTS		;14
PARENTS			;51, N

PROJECT			;55, Stabilized Rounds, 3, 25, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;14, 5, 4, 550, 6, 2200, 0, 480, 0,
PARENTS			;54, N

PROJECT			;56, Molecular Explosives, 5, 25, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;14, 7, 5, 650, 6, 2200, 0, 480, 0,
PARENTS			;55, N

PROJECT			;57, Star Fighters, 0, 22, 		0, 7, 0, 0.0, 
COMPONENTS		;26
FIGHTERS		;0, 5

PROJECT			;58, Gunships, 2, 22, 		0, 7, 0, 0.0, 
FIGHTERS		;6
PARENTS			;57, Y, 293, Y

PROJECT			;59, Enhanced Gunships, 4, 22, 		0, 7, 0, 0.0, 
FIGHTERS		;7
PARENTS			;58, N

PROJECT			;60, Advanced Craft Docking, 5, 22, 		0, 7, 0, 0.0, 
COMPONENTS		;27
ABILITIES		;Dedicated Carriers, 3, 5, 0, 0
PARENTS			;277, N, 59, N, 64, N

PROJECT			;61, Advanced Gunships, 6, 22, 		0, 7, 0, 0.0, 
FIGHTERS		;8
PARENTS			;60, Y, 295, Y

PROJECT			;62, Heavy Assault Gunships, 8, 22, 		0, 7, 0, 0.0, 
FIGHTERS		;9
PARENTS			;61, N

PROJECT			;63, Interceptors, 2, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;1
PARENTS			;57, N

PROJECT			;64, Enhanced Interceptors, 4, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;2
PARENTS			;63, N

PROJECT			;65, Advanced Interceptors, 6, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;3
PARENTS			;60, Y

PROJECT			;66, Superiority Fighters, 8, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;4
PARENTS			;65, N

PROJECT			;67, Armor Plating, 0, 33, 		0, 0, 0, 0.0, 
COMPONENTS		;28

PROJECT			;68, Conductive Alloys, 1, 32, 		0, 0, 0, 0.0, 
COMPONENTS		;29
PARENTS			;67, N

PROJECT			;69, Ablative Metals, 2, 33, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;28, 2, 20, 2, 0, 0, 0, 0, 0,
PARENTS			;67, N

PROJECT			;70, Dense Hybrid Armor, 6, 33, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;28, 6, 40, 4, 0, 0, 0, 0, 0,
PARENTS			;275, N

PROJECT			;71, Fusion Physics, 3, 1, 		1, 13, 0, 0.0, 
COMPONENTS		;54
PARENTS			;75, N

PROJECT			;72, Advanced Fusion Physics, 4, 1, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;54, 4, 160, 215, 125, 4, 0, 0, 0,
PARENTS			;71, N

PROJECT			;73, Fusion Cycle Secrets, 6, 1, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;54, 6, 180, 260, 62, 4, 0, 0, 0,
PARENTS			;72, N

PROJECT			;74, Advanced Nuclear Fission, 1, 2, 		1, 13, 0, 2.0, 
COMPONENTS		;53
PARENTS			;359, N

PROJECT			;75, Very High Temperature Reactors, 2, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;53, 2, 75, 125, 18, 4, 0, 0, 0,
PARENTS			;74, N

PROJECT			;76, Fission Cycle, 3, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;53, 3, 100, 150, 6, 4, 0, 0, 0,
PARENTS			;75, N

PROJECT			;77, Fusion Balance, 5, 2, 		1, 13, 0, 0.0, 
COMPONENTS		;56
PARENTS			;72, Y, 81, Y

PROJECT			;78, HyperFusion Intensification, 6, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;56, 6, 215, 440, 50, 4, 0, 0, 0,
PARENTS			;77, N

PROJECT			;79, Advanced Fusion Balance, 7, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;56, 7, 260, 540, 25, 4, 0, 0, 0,
PARENTS			;78, N

PROJECT			;80, Fission Exploitation, 3, 3, 		1, 13, 0, 0.0, 
COMPONENTS		;55
PARENTS			;75, N

PROJECT			;81, Fission MicroUtilization, 4, 3, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;55, 4, 120, 275, 25, 4, 0, 0, 0,
PARENTS			;80, N

PROJECT			;82, Fission Mastery, 6, 3, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;55, 6, 140, 330, 6, 4, 0, 0, 0,
PARENTS			;81, N

PROJECT			;83, Fusion Ignition, 1, 4, 		1, 13, 0, 0.1, 
COMPONENTS		;57

PROJECT			;84, Intense Fusion Reactions, 4, 4, 		1, 13, 0, 0.1, 
COMPONENT IMPROVEMENTS	;57, 4, 155, 300, 12, 4, 0, 0, 0,
PARENTS			;83, N

PROJECT			;85, Zero Fusion Threshold, 6, 4, 		1, 13, 0, 0.1, 
COMPONENT IMPROVEMENTS	;57, 6, 192, 375, 5, 4, 0, 0, 0,
PARENTS			;84, N

PROJECT			;86, Warp Containment, 2, 5, 		1, 16, 0, 0.0, 
COMPONENTS		;36
PARENTS			;95, N

PROJECT			;87, Warp Focusing, 4, 5, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;36, 4, 195, 15, 0, 0, 0, 0, 0,
PARENTS			;86, N

PROJECT			;88, Warp Maintenance, 6, 5, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;36, 6, 245, 20, 0, 0, 0, 0, 0,
PARENTS			;87, N

PROJECT			;89, Accelerated Shield Recharge, 3, 6, 		1, 16, 0, 0.0, 
COMPONENTS		;33
PARENTS			;96, N

PROJECT			;90, High Energy Capacitors, 4, 6, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;33, 4, 155, 10, 0, 0, 0, 0, 0,
PARENTS			;89, N

PROJECT			;91, MultiPhase Capacitors, 6, 6, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;33, 6, 185, 12, 0, 0, 0, 0, 0,
PARENTS			;90, N

PROJECT			;92, Intensified Shield Strength, 3, 7, 		1, 16, 0, 0.0, 
COMPONENTS		;34
PARENTS			;96, N

PROJECT			;93, High Storage Capacitors, 4, 7, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;34, 4, 215, 5, 0, 0, 0, 0, 0,
PARENTS			;92, N

PROJECT			;94, Dense Energy Banks, 6, 7, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;34, 6, 260, 6, 0, 0, 0, 0, 0,
PARENTS			;93, N

PROJECT			;95, Shields, 1, 8, 		1, 16, 0, 0.0, 
COMPONENTS		;32

PROJECT			;96, Enhanced Shields, 2, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;32, 2, 120, 4, 0, 0, 0, 0, 0,
PARENTS			;95, N

PROJECT			;97, Shield Reinforcement, 3, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;32, 3, 145, 5, 0, 0, 0, 0, 0,
PARENTS			;96, N

PROJECT			;98, Advanced Shields, 5, 8, 		1, 16, 0, 0.0, 
COMPONENTS		;35
PARENTS			;90, Y, 93, Y

PROJECT			;99, Shield Multipliers, 6, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;35, 6, 265, 12, 0, 0, 0, 0, 0,
PARENTS			;98, N

PROJECT			;100, Exponential Shield Effects, 7, 8, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;35, 7, 320, 15, 0, 0, 0, 0, 0,
PARENTS			;99, N

PROJECT			;101, Remote Shield Recharging, 6, 9, 		1, 15, 0, 0.0, 
COMPONENTS		;37
PARENTS			;98, N

PROJECT			;102, Intense Recharge Power, 7, 9, 		1, 15, 0, 0.0, 
COMPONENT IMPROVEMENTS	;37, 7, 350, 600, 700, 0, 0, 0, 0,
PARENTS			;101, N

PROJECT			;103, Massive Shield Projection, 4, 9, 		1, 16, 0, 0.0, 
FACILITY		;4
PARENTS			;97, N

PROJECT			;104, Robotic Defenses, 3, 26, 		1, 3, 0, 0.0, 
FACILITY		;1
PARENTS			;280, N

PROJECT			;105, Space Construction, 1, 27, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 1, 300, 100, 0, 0, 0, 0, 0,		62, 1, 30000, 0, 0, 0, 0, 0, 0,		63, 1, 30000, 0, 0, 0, 0, 0, 0,		64, 1, 30000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Construction Size, 2, 1, 400, 0
PARENTS			;362, N

PROJECT			;106, Enhanced Construction, 2, 27, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 2, 800, 0
PARENTS			;105, N

PROJECT			;107, Component PreFabrication, 3, 27, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 3, 300, 100, 0, 0, 0, 0, 0,		62, 3, 45000, 0, 0, 0, 0, 0, 0,		63, 3, 45000, 0, 0, 0, 0, 0, 0,		64, 3, 45000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Construction Size, 2, 3, 1200, 0
PARENTS			;106, N

PROJECT			;108, LargeScale Construction, 4, 27, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 4, 1600, 0
PARENTS			;107, N

PROJECT			;109, Rapid Assembly, 5, 27, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 5, 400, 100, 0, 0, 0, 0, 0,		62, 5, 60000, 0, 0, 0, 0, 0, 0,		63, 5, 60000, 0, 0, 0, 0, 0, 0,		64, 5, 60000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Construction Size, 2, 5, 1800, 0
PARENTS			;108, N

PROJECT			;110, MegaScale Construction, 6, 27, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 6, 2000, 0
PARENTS			;109, N

PROJECT			;111, Automated Manufacturing, 7, 27, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 7, 500, 100, 0, 0, 0, 0, 0,		62, 7, 75000, 0, 0, 0, 0, 0, 0,		63, 7, 75000, 0, 0, 0, 0, 0, 0,		64, 7, 75000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Maximum Construction Size, 2, 7, 2200, 0
PARENTS			;110, N

PROJECT			;112, Colossal Construction, 8, 27, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Maximum Construction Size, 2, 8, 2600, 0
PARENTS			;111, N

PROJECT			;113, Automated Damage Control, 4, 26, 		1, 3, 0, 0.0, 
COMPONENTS		;95
PARENTS			;104, N

PROJECT			;114, Enhanced Damage Control, 5, 26, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;95, 5, 500, 0, 0, 0, 0, 0, 0,
PARENTS			;113, N

PROJECT			;115, Robotic Repairs, 6, 26, 		1, 3, 0, 0.0, 
COMPONENTS		;96
PARENTS			;114, N

PROJECT			;116, Enhanced Robotic Repairs, 7, 26, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;96, 7, 600, 3, 0, 0, 0, 0, 0,
PARENTS			;115, N

PROJECT			;117, Proto-Mantle Construction, 1, 28, 		1, 3, 0, 0.0, 
FACILITY		;38

PROJECT			;118, Redundant Militarized Institutions, 4, 28, 		1, 3, 0, 0.0, 
FACILITY		;39
PARENTS			;117, N

PROJECT			;119, Planetary Mining, 0, 24, 		1, 6, 1, 0.0, 
COMPONENTS		;59, 60, 61

PROJECT			;120, Zero Gravity Mining, 3, 24, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;59, 3, 12, 0, 0, 0, 0, 0, 0,		60, 3, 64, 0, 0, 0, 0, 0, 0,		61, 3, 4, 0, 0, 0, 0, 0, 0,
PARENTS			;119, N

PROJECT			;121, MOHO Mining, 4, 24, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;59, 4, 14, 0, 0, 0, 0, 0, 0,		60, 4, 68, 0, 0, 0, 0, 0, 0,		61, 4, 5, 0, 0, 0, 0, 0, 0,
PARENTS			;120, N

PROJECT			;122, Deep Core Mining, 6, 24, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;59, 6, 16, 0, 0, 0, 0, 0, 0,		60, 6, 72, 0, 0, 0, 0, 0, 0,		61, 6, 6, 0, 0, 0, 0, 0, 0,
PARENTS			;121, N

PROJECT			;123, Energy Collection, 0, 25, 		1, 4, 0, 0.0, 
FACILITY		;33
COMPONENTS		;58

PROJECT			;124, Enhanced Energy Collection, 4, 25, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 5, 32, 0, 0, 0, 0, 0, 0,
PARENTS			;395, N

PROJECT			;125, High Power Receptors, 5, 25, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 4, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;124, N

PROJECT			;126, Total Energy Absorption, 6, 25, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 6, 48, 0, 0, 0, 0, 0, 0,
PARENTS			;125, N

PROJECT			;127, Massive Missile Manufacturing, 2, 15, 		0, 25, 0, 0.0, 
COMPONENTS		;139
PARENTS			;48, N

PROJECT			;128, Warp Missile Systems, 4, 15, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;139, 4, 620, 3800, 60, 2200, 0, 4200, 160,
PARENTS			;127, N

PROJECT			;129, Multiple Massive Launch Systems, 6, 15, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;139, 6, 620, 4000, 120, 2200, 0, 2200, 220,
PARENTS			;128, N

PROJECT			;130, Efficient Energy Conversion, 3, 18, 		1, 5, 0, 0.0, 
COMPONENTS		;39
PARENTS			;134, N

PROJECT			;131, Pure Energy Conversion, 4, 18, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;39, 4, 600, 2, 600, 2, 0, 0, 0,
PARENTS			;130, N

PROJECT			;132, Optimized Reaction Efficiency, 6, 18, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;39, 6, 620, 1, 620, 1, 0, 0, 0,
PARENTS			;131, N

PROJECT			;133, Compound Ionization, 1, 19, 		1, 5, 0, 0.0, 
COMPONENTS		;38
PARENTS			;360, N

PROJECT			;134, Massive Ion Engines, 2, 19, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;38, 2, 680, 6, 680, 6, 0, 0, 0,
PARENTS			;133, N

PROJECT			;135, Advanced Particle Ionization, 3, 19, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;38, 3, 780, 7, 780, 7, 0, 0, 0,
PARENTS			;134, N

PROJECT			;136, Advanced Engines, 5, 19, 		1, 5, 0, 0.0, 
COMPONENTS		;41
PARENTS			;131, Y, 140, Y

PROJECT			;137, Harmonized Thrust, 6, 19, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;41, 6, 1400, 5, 1400, 5, 0, 0, 0,
PARENTS			;136, N

PROJECT			;138, Resonant Thrust Output, 7, 19, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;41, 7, 1800, 5, 1800, 5, 0, 0, 0,
PARENTS			;137, N

PROJECT			;139, High Volume Thrust, 3, 20, 		1, 5, 0, 0.0, 
COMPONENTS		;40
PARENTS			;134, N

PROJECT			;140, Maximized Thrust Output, 4, 20, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;40, 4, 950, 10, 950, 10, 0, 0, 0,
PARENTS			;139, N

PROJECT			;141, Surplus Thrust Overload, 6, 20, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;40, 6, 1100, 11, 1100, 11, 0, 0, 0,
PARENTS			;140, N

PROJECT			;142, Photon Engines, 2, 21, 		1, 5, 0, 0.0, 
COMPONENTS		;43
PARENTS			;133, N

PROJECT			;143, Massive Sails, 4, 21, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;43, 4, 2300, 0, 2300, 0, 0, 0, 0,
PARENTS			;142, N

PROJECT			;144, Full Spectrum Sails, 6, 21, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;43, 6, 2600, 0, 2600, 0, 0, 0, 0,
PARENTS			;143, N

PROJECT			;145, Enhanced Maneuvering, 1, 22, 		1, 5, 0, 0.0, 
COMPONENTS		;44
PARENTS			;361, N

PROJECT			;146, Advanced Maneuvering, 2, 22, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;44, 2, 8, 1, 0, 0, 0, 0, 0,
PARENTS			;145, N

PROJECT			;147, Coordinated Maneuvering, 3, 22, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;44, 3, 10, 1, 0, 0, 0, 0, 0,
PARENTS			;146, N

PROJECT			;148, High Speed Turning, 4, 22, 		1, 5, 0, 0.0, 
COMPONENTS		;45
PARENTS			;135, Y, 147, Y

PROJECT			;149, Advanced Vector Control, 5, 22, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;45, 5, 14, 1, 0, 0, 0, 0, 0,
PARENTS			;148, N

PROJECT			;150, Ultimate Maneuvering, 6, 22, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;45, 6, 16, 1, 0, 0, 0, 0, 0,
PARENTS			;149, N

PROJECT			;151, Accelerated Maneuvering, 2, 23, 		1, 5, 0, 0.0, 
COMPONENTS		;46
ALLOWED RACES   ;Eldar
PARENTS			;145, N

PROJECT			;152, Swift Maneuvering, 3, 23, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;46, 3, 18, 1, 0, 0, 0, 0, 0,
ALLOWED RACES   ;Eldar
PARENTS			;151, N

PROJECT			;153, Directional Vectoring, 5, 23, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;46, 5, 28, 1, 0, 0, 0, 0, 0,
ALLOWED RACES   ;Eldar
PARENTS			;152, N

PROJECT			;154, Warp Interference, 2, 11, 		1, 9, 0, 0.0, 
COMPONENTS		;138
PARENTS			;166, N

PROJECT			;155, Advanced Warp Interference, 4, 11, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;138, 4, 0, 5400, 0, 0, 0, 0, 0,
PARENTS			;154, N

PROJECT			;156, Warp Blanking, 6, 11, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;138, 6, 0, 6200, 0, 0, 0, 0, 0,
PARENTS			;155, N

PROJECT			;157, Fast Jump WarpDrives, 3, 12, 		1, 10, 0, 0.0, 
COMPONENTS		;48
PARENTS			;167, N

PROJECT			;158, Accelerated WarpJump, 4, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;48, 4, 16550, 113, 5, 0, 0, 0, 0,
PARENTS			;157, N

PROJECT			;159, Instant Jump Initiation, 6, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;48, 6, 20000, 125, 3, 0, 0, 0, 0,
PARENTS			;158, N

PROJECT			;160, High Speed WarpDrives, 3, 13, 		1, 10, 0, 0.0, 
COMPONENTS		;49
PARENTS			;167, N

PROJECT			;161, Hyper Slipstreaming, 4, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;49, 4, 23750, 105, 12, 0, 0, 0, 0,
PARENTS			;160, N

PROJECT			;162, Hyper Flow Dynamics, 6, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;49, 6, 30000, 125, 10, 0, 0, 0, 0,
PARENTS			;161, N

PROJECT			;163, Efficient WarpDrives, 3, 14, 		1, 10, 0, 0.0, 
COMPONENTS		;50
PARENTS			;167, N

PROJECT			;164, Jump Efficiency, 4, 14, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;50, 4, 18150, 69, 11, 0, 0, 0, 0,
PARENTS			;163, N

PROJECT			;165, Jump Energy Recycling, 6, 14, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;50, 6, 21900, 75, 10, 0, 0, 0, 0,
PARENTS			;164, N

PROJECT			;166, WarpDrive Technology, 1, 15, 		1, 10, 0, 20.0, 
COMPONENTS		;47
PARENTS			;363, N

PROJECT			;167, Enhanced WarpDrives, 2, 15, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;47, 2, 15000, 90, 13, 0, 0, 0, 0,
PARENTS			;166, N

PROJECT			;168, Warp Sequence Optimization, 3, 15, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;47, 3, 18150, 103, 12, 0, 0, 0, 0,
PARENTS			;167, N

PROJECT			;169, Advanced WarpDrives, 5, 15, 		1, 10, 0, 0.0, 
COMPONENTS		;51
PARENTS			;158, Y, 161, Y, 164, Y, 174, Y

PROJECT			;170, Warp PathSlicing, 6, 15, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;51, 6, 30000, 95, 5, 0, 0, 0, 0,
PARENTS			;169, N

PROJECT			;171, Unified WarpDrive Theory, 7, 15, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;51, 7, 36250, 105, 4, 0, 0, 0, 0,
PARENTS			;170, N

PROJECT			;172, Warpjump Inhibiting, 2, 16, 		1, 9, 0, 0.0, 
COMPONENTS		;18
PARENTS			;166, N

PROJECT			;173, Advanced Jump Stalling, 3, 16, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;18, 3, 4, 480, 3, 0, 0, 0, 0,
PARENTS			;172, N

PROJECT			;174, Refined Warpjump Theory, 4, 16, 		1, 9, 0, 0.0, 
COMPONENTS		;20
PARENTS			;173, N

PROJECT			;175, Long Range Jump Blocking, 5, 16, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;20, 5, 7, 1400, 3, 0, 0, 0, 0,
PARENTS			;174, N

PROJECT			;176, Warpjump Disruption, 6, 16, 		1, 9, 0, 0.0, 
COMPONENTS		;22
PARENTS			;169, Y, 175, Y

PROJECT			;177, Advanced Jump Disruption, 7, 16, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;22, 7, 7, 2800, 110, 0, 0, 0, 0,
PARENTS			;176, N

PROJECT			;178, Holographic Projection, 2, 1, 		2, 2, 0, 0.0, 
COMPONENTS		;87
ALLOWED RACES   ;Eldar
PARENTS			;182, N

PROJECT			;179, Advanced Holograms, 3, 1, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;87, 3, 45, 0, 0, 0, 0, 0, 0,
ALLOWED RACES   ;Eldar
PARENTS			;178, N

PROJECT			;180, MultiDimensional Holograms, 4, 1, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;87, 4, 50, 0, 0, 0, 0, 0, 0,
ALLOWED RACES   ;Eldar
PARENTS			;179, N

PROJECT			;181, Holographic Manipulation, 6, 1, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;87, 6, 60, 0, 0, 0, 0, 0, 0,
ALLOWED RACES   ;Eldar
PARENTS			;180, N

PROJECT			;182, Countermeasures, 1, 2, 		2, 2, 0, 0.0, 
COMPONENTS		;84

PROJECT			;183, Enhanced Countermeasures, 2, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 2, 20, 0, 0, 0, 0, 0, 0,
PARENTS			;182, N

PROJECT			;184, Fleet Countermeasures, 3, 2, 		2, 2, 0, 0.0, 
COMPONENTS		;90
PARENTS			;178, N, 183, N

PROJECT			;185, Advanced Countermeasures, 4, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 4, 30, 0, 0, 0, 0, 0, 0,
PARENTS			;184, N

PROJECT			;186, Advanced Fleet Countermeasures, 5, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;90, 5, 35, 20, 0, 0, 0, 0, 0,
PARENTS			;185, Y, 191, Y

PROJECT			;187, Optimal Countermeasures, 6, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 6, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;186, N

PROJECT			;188, Target Tracking, 1, 3, 		2, 2, 0, 0.0, 
COMPONENTS		;83

PROJECT			;189, Enhanced Target Tracking, 2, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 2, 20, 0, 0, 0, 0, 0, 0,
PARENTS			;188, N

PROJECT			;190, Fleet Targeting, 3, 3, 		2, 2, 0, 0.0, 
COMPONENTS		;89
PARENTS			;189, N

PROJECT			;191, Advanced Target Tracking, 4, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 4, 30, 0, 0, 0, 0, 0, 0,
FACILITY		;35
PARENTS			;190, N

PROJECT			;192, Advanced Fleet Targeting, 5, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;89, 5, 35, 20, 0, 0, 0, 0, 0,
PARENTS			;185, Y, 191, Y

PROJECT			;193, Optimal Target Tracking, 6, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 6, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;192, N

PROJECT			;194, Molecular Sieves, 1, 4, 		2, 4, 0, 0.0, 
COMPONENTS		;136

PROJECT			;195, Dispersed Molecular Collectors, 3, 4, 		2, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;136, 3, 2, 0, 0, 0, 0, 0, 0,
PARENTS			;194, N

PROJECT			;196, Nanofoil Netting, 5, 4, 		2, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;136, 5, 3, 0, 0, 0, 0, 0, 0,
PARENTS			;195, N

PROJECT			;197, Particle Mapping, 7, 4, 		2, 4, 0, 1.5, 
COMPONENT IMPROVEMENTS	;136, 7, 4, 0, 0, 0, 0, 0, 0,
PARENTS			;196, N

PROJECT			;198, Long Range Scanners, 2, 5, 		2, 14, 0, 0.0, 
COMPONENTS		;78
PARENTS			;204, N

PROJECT			;199, Enhanced Scanners, 3, 5, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;78, 3, 600000, 0, 0, 0, 0, 0, 0,
PARENTS			;198, N

PROJECT			;200, Advanced Scanners, 4, 5, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;78, 4, 750000, 0, 0, 0, 0, 0, 0,
PARENTS			;199, N

PROJECT			;201, Deep Space Arrays, 5, 5, 		2, 14, 0, 0.0, 
COMPONENTS		;79
PARENTS			;207, N

PROJECT			;202, Enhanced Arrays, 6, 5, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;79, 6, 1300000, 0, 0, 0, 0, 0, 0,
PARENTS			;201, N

PROJECT			;203, Advanced Arrays, 7, 5, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;79, 7, 1500000, 0, 0, 0, 0, 0, 0,
PARENTS			;202, N

PROJECT			;204, Proximity Sensors, 1, 6, 		2, 14, 0, 0.0, 
COMPONENTS		;75

PROJECT			;205, Enhanced Sensors, 2, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 2, 50000, 3, 0, 0, 0, 0, 0,
PARENTS			;204, N

PROJECT			;206, Advanced Sensors, 3, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 3, 52000, 5, 0, 0, 0, 0, 0,
PARENTS			;205, N

PROJECT			;207, Stealth, 4, 6, 		2, 14, 0, 0.0, 
COMPONENTS		;82
FACILITY		;28
PARENTS			;199, Y, 206, Y, 214, Y

PROJECT			;208, Directional Jump Sensing, 5, 6, 		2, 14, 0, 0.0, 
COMPONENTS		;76
PARENTS			;207, N

PROJECT			;209, Jump Intercept, 6, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;76, 6, 56000, 15, 0, 0, 0, 0, 0,
PARENTS			;208, N

PROJECT			;210, Jump Prediction, 7, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;76, 7, 60000, 20, 0, 0, 0, 0, 0,
PARENTS			;209, N

PROJECT			;211, Advanced Stealth, 8, 6, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;82, 8, 800, 0, 0, 0, 0, 0, 0,
PARENTS			;203, Y, 210, Y

PROJECT			;212, Enhanced Resource Exploration, 1, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;77, 1, 8000, 0, 0, 0, 0, 0, 0,
PARENTS			;366, N

PROJECT			;213, Advanced Resource Exploration, 2, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;77, 2, 15000, 0, 0, 0, 0, 0, 0,
PARENTS			;212, N

PROJECT			;214, Ship Scanning, 3, 7, 		2, 14, 0, 0.0, 
COMPONENTS		;80
PARENTS			;213, N

PROJECT			;215, Scanner Jamming, 4, 7, 		2, 14, 0, 0.0, 
COMPONENTS		;81
PARENTS			;214, N

PROJECT			;216, Enhanced Ship Scanning, 5, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;80, 5, 700, 20, 0, 0, 0, 0, 0,
PARENTS			;215, N

PROJECT			;217, Advanced Jamming, 6, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;81, 6, 0, 20, 0, 0, 0, 0, 0,
PARENTS			;216, N

PROJECT			;218, Advanced Ship Scanning, 7, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;80, 7, 900, 30, 0, 0, 0, 0, 0,
PARENTS			;217, N

PROJECT			;219, Colonization, 1, 9, 		2, 8, 0, 1.0, 
ABILITIES		;Colonize Marshy Swamp planets, 1, 2, 2, 0,	Colonize Ocean planets, 1, 3, 3, 0,	Colonize Ice planets, 1, 5, 5, 0, Colonize Continental planets, 1, 1, 1, 0,	Colonize Desert planets, 1, 3, 4, 0
COMPONENTS		;102

PROJECT			;220, Marshy Swamp Infrastructure, 2, 8, 		2, 8, 0, 0.0, 
ABILITIES		;Marshy Swamp colony growth rate doubled, 4, 3, 2, 0
PARENTS			;219, N

PROJECT			;221, Ocean Infrastructure, 4, 8, 		2, 8, 0, 0.0, 
COMPONENTS		;103
FACILITY		;9
ABILITIES		;Ocean colony growth rate doubled, 4, 5, 3, 0
PARENTS			;220, Y, 228, Y

PROJECT			;222, Ice Infrastructure, 6, 8, 		2, 8, 0, 0.0, 
ABILITIES		;Ice colony growth rate doubled, 4, 6, 5, 0
PARENTS			;221, Y, 246, Y

PROJECT			;223, Advanced Colonization, 7, 9, 		2, 8, 0, 0.0, 
COMPONENTS		;104
PARENTS			;222, Y, 226, Y

PROJECT			;224, Continental Infrastructure, 2, 9, 		2, 8, 0, 0.0,
ABILITIES		;Continental colony growth rate doubled, 4, 2, 1, 0
PARENTS			;219, N

PROJECT			;225, Desert Infrastructure, 4, 9, 		2, 8, 0, 0.0, 
COMPONENTS		;103
FACILITY		;9
ABILITIES		;Desert colony growth rate doubled, 4, 2, 4, 0
PARENTS			;224, Y, 236, Y

PROJECT			;226, Volcanic Terraforming, 6, 9, 		2, 8, 0, 48.0, 
ABILITIES		;Colonize Volcanic planets, 1, 5, 6, 0, Volcanic colony growth rate doubled, 4, 6, 6, 0
PARENTS			;225, Y, 250, Y

PROJECT			;227, Transport Systems, 1, 10, 		2, 17, 0, 0.0, 
COMPONENTS		;70, 72

PROJECT			;228, Enhanced Transport, 2, 10, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;70, 2, 130, 0, 0, 0, 0, 0, 0,		72, 2, 1600000, 0, 0, 0, 0, 0, 0,
PARENTS			;227, N

PROJECT			;229, Advanced Troop Transport, 3, 10, 		2, 17, 0, 0.0, 
COMPONENTS		;71
PARENTS			;228, N

PROJECT			;230, Ultimate Troop Transport, 7, 10, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;71, 5, 250, 0, 0, 0, 0, 0, 0,
PARENTS			;231, N

PROJECT			;231, Planetary Defense, 5, 10, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;71, 5, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;229, N

PROJECT			;232, Advanced Passenger Transport, 3, 11, 		2, 17, 0, 0.0, 
COMPONENTS		;73
PARENTS			;228, N

PROJECT			;233, Luxury Passenger Transport, 4, 11, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;73, 4, 3600000, 0, 0, 0, 0, 0, 0,
PARENTS			;232, N

PROJECT			;234, Molecular-Metal Fluidics, 3, 32, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;29, 3, 12, 7, 0, 0, 0, 0, 0,
PARENTS			;68, N

PROJECT			;235, Storage Systems, 1, 13, 		2, 17, 0, 0.0, 
COMPONENTS		;65, 68
PARENTS			;364, N

PROJECT			;236, Enhanced Storage, 2, 13, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;65, 2, 75, 0, 0, 0, 0, 0, 0,		68, 2, 1300, 0, 0, 0, 0, 0, 0,
PARENTS			;235, N

PROJECT			;237, Advanced Fuel Storage, 4, 12, 		2, 17, 0, 0.0, 
COMPONENTS		;66
PARENTS			;236, N

PROJECT			;238, Optimized Fuel Storage, 6, 12, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;66, 6, 125, 0, 0, 0, 0, 0, 0,
PARENTS			;237, N

PROJECT			;239, Advanced Cargo Storage, 4, 13, 		2, 17, 0, 0.0, 
COMPONENTS		;69
PARENTS			;236, N

PROJECT			;240, Optimized Cargo Storage, 6, 13, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;69, 6, 1900, 0, 0, 0, 0, 0, 0,
PARENTS			;239, N

PROJECT			;241, Docking Bay, 0, 14, 		2, 17, 1, 0.0, 
COMPONENTS		;74

PROJECT			;242, Coordinated Docking, 3, 14, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;74, 3, 1200, 0, 0, 0, 0, 0, 0,
PARENTS			;241, N

PROJECT			;243, High Volume Cargo Transfer, 5, 14, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;74, 5, 1400, 0, 0, 0, 0, 0, 0,
PARENTS			;242, N

PROJECT			;244, Automated Cargo Conveyors, 7, 14, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;74, 7, 1600, 0, 0, 0, 0, 0, 0,
PARENTS			;243, N

PROJECT			;245, Crew Systems, 1, 15, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;98, 1, 85, 0, 0, 0, 0, 0, 0,		99, 1, 85, 0, 0, 0, 0, 0, 0,
PARENTS			;365, N

PROJECT			;246, Enhanced Crew Systems, 3, 15, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;98, 3, 100, 0, 0, 0, 0, 0, 0,		99, 3, 100, 0, 0, 0, 0, 0, 0,
PARENTS			;245, N

PROJECT			;247, Advanced Crew Systems, 5, 15, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;98, 5, 115, 0, 0, 0, 0, 0, 0,		99, 5, 115, 0, 0, 0, 0, 0, 0,
PARENTS			;246, N

PROJECT			;248, Luxury Crew Environment, 7, 15, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;98, 7, 130, 0, 0, 0, 0, 0, 0,		99, 7, 130, 0, 0, 0, 0, 0, 0,
PARENTS			;247, N

PROJECT			;249, Medical Systems, 1, 16, 		2, 8, 0, 0.0, 
COMPONENTS		;100

PROJECT			;250, Advanced Medicine, 3, 16, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 3, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;249, N

PROJECT			;251, Genetic Replication, 5, 16, 		2, 8, 0, 0.0, 
FACILITY		;2
PARENTS			;284, N

PROJECT			;252, Genetic Rewiring, 6, 16, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 6, 400, 0, 0, 0, 0, 0, 0,
FACILITY		;16
PARENTS			;251, N

PROJECT			;253, Entertainment Systems, 1, 17, 		2, 8, 0, 0.0, 
COMPONENTS		;101

PROJECT			;254, Holographic Entertainment, 3, 17, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 3, 150, 0, 0, 0, 0, 0, 0,
PARENTS			;253, N

PROJECT			;255, Virtual Reality, 5, 17, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 5, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;282, N

PROJECT			;256, Total Immersion Recreation, 6, 17, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 6, 300, 0, 0, 0, 0, 0, 0,
FACILITY		;15
PARENTS			;255, N

PROJECT			;257, Research Laboratories, 0, 18, 		2, 11, 0, 0.0, 
COMPONENTS		;91, 92, 93

PROJECT			;258, Enhanced Research, 3, 18, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 3, 25000, 0, 0, 0, 0, 0, 0,		92, 3, 25000, 0, 0, 0, 0, 0, 0,		93, 3, 25000, 0, 0, 0, 0, 0, 0,
FACILITY		;18
PARENTS			;345, N

PROJECT			;259, Advanced Research, 5, 18, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 5, 32000, 0, 0, 0, 0, 0, 0,		92, 5, 32000, 0, 0, 0, 0, 0, 0,		93, 5, 32000, 0, 0, 0, 0, 0, 0,
FACILITY		;17
PARENTS			;285, N

PROJECT			;260, Accelerated Research, 7, 18, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 7, 40000, 0, 0, 0, 0, 0, 0,		92, 7, 40000, 0, 0, 0, 0, 0, 0,		93, 7, 40000, 0, 0, 0, 0, 0, 0,
PARENTS			;259, N

PROJECT			;261, Space Command, 0, 19, 		2, 2, 1, 0.0, 
COMPONENTS		;85

PROJECT			;262, Coordinated Control, 2, 19, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 2, 5, 0, 0, 0, 0, 0, 0,
PARENTS			;261, N

PROJECT			;263, Planetary Governance, 3, 19, 		2, 2, 0, 0.0, 
FACILITY		;5
PARENTS			;262, N

PROJECT			;264, Officer Training, 4, 19, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 4, 10, 0, 0, 0, 0, 0, 0,
FACILITY		;30
PARENTS			;263, N

PROJECT			;265, Regional Governance, 5, 19, 		2, 2, 0, 0.0, 
FACILITY		;6
PARENTS			;264, N

PROJECT			;266, Advanced Command, 6, 19, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 6, 15, 0, 0, 0, 0, 0, 0,
PARENTS			;265, N

PROJECT			;267, Galactic Governance, 7, 19, 		2, 2, 0, 0.0, 
FACILITY		;7
PARENTS			;266, N

PROJECT			;268, Space Commerce, 0, 20, 		2, 2, 1, 0.0, 
COMPONENTS		;86

PROJECT			;269, Enhanced Commerce, 3, 20, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 3, 70, 0, 0, 0, 0, 0, 0,
FACILITY		;36
PARENTS			;268, N

PROJECT			;270, Efficient Transactions, 5, 20, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 5, 100, 0, 0, 0, 0, 0, 0,
FACILITY		;34
PARENTS			;283, N

PROJECT			;271, Unlimited Commerce, 6, 20, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 6, 150, 0, 0, 0, 0, 0, 0,
FACILITY		;20
PARENTS			;270, N

PROJECT			;272, Apex Lasers, 12, 3, 		0, 19, 0, 0.0, 
COMPONENTS		;23
PARENTS			;410, Y, 411, Y, 412, Y, 413, Y

PROJECT			;273, Planetary Destruction, 13, 18, 		0, 19, 0, 0.0, 
COMPONENTS		;25
PARENTS			;300, Y, 422, Y, 38, Y, 37, Y

PROJECT			;274, Super Area Weapons, 13, 13, 		0, 18, 0, 0.0, 
COMPONENTS		;24
PARENTS			;354, Y, 26, Y

PROJECT			;275, Reinforced Construction, 4, 33, 		0, 0, 0, 0.0, 
FACILITY		;8
COMPONENT IMPROVEMENTS	;28, 4, 30, 3, 0, 0, 0, 0, 0,
PARENTS			;69, N

PROJECT			;276, Torpedo Bombers, 2, 21, 		0, 7, 0, 0.0, 
FIGHTERS		;10
PARENTS			;34, Y, 57, Y

PROJECT			;277, Enhanced Torpedo Bombers, 4, 21, 		0, 7, 0, 0.0, 
FIGHTERS		;11
PARENTS			;276, N

PROJECT			;278, Advanced Torpedo Bombers, 6, 21, 		0, 7, 0, 0.0, 
FIGHTERS		;12
PARENTS			;39, Y, 60, Y

PROJECT			;279, Super Torpedo Bombers, 8, 21, 		0, 7, 0, 0.0, 
FIGHTERS		;13
PARENTS			;40, Y, 278, Y

PROJECT			;280, Accelerated Construction, 2, 26, 		1, 3, 0, 0.0, 
FACILITY		;10
ABILITIES		;Resupply Ships, 3, 3, 0, 1
PARENTS			;391, N

PROJECT			;281, Impregnable Structures, 5, 32, 		0, 0, 0, 0.0, 
FACILITY		;11
COMPONENT IMPROVEMENTS	;29, 3, 18, 10, 0, 0, 0, 0, 0,
PARENTS			;234, N

PROJECT			;282, Networked Entertainment, 4, 17, 		2, 8, 0, 0.0, 
FACILITY		;12
PARENTS			;254, N

PROJECT			;283, Open Trade Network, 4, 20, 		2, 2, 0, 0.0, 
FACILITY		;13
PARENTS			;269, N

PROJECT			;284, Biological Workshops, 4, 16, 		2, 8, 0, 0.0, 
FACILITY		;14
PARENTS			;250, N

PROJECT			;285, Armaments Research, 4, 18, 		2, 11, 0, 0.0, 
FACILITY		;19
PARENTS			;258, N

PROJECT			;286, Hive Colonies, 7, 8, 		2, 8, 0, 0.0, 
FACILITY		;21
PARENTS			;226, N

PROJECT			;287, Archival Facilities, 7, 13, 		2, 17, 0, 0.0, 
FACILITY		;22
PARENTS			;240, N

PROJECT			;288, Magma Harnessing, 7, 10, 		2, 8, 0, 0.0, 
FACILITY		;23
PARENTS			;226, N

PROJECT			;289, Submerged Forcefields, 6, 10, 		1, 16, 0, 0.0, 
FACILITY		;24
PARENTS			;98, N

PROJECT			;290, Phased Lasers, 3, 6, 		0, 19, 0, 0.0, 
COMPONENTS		;106
PARENTS			;7, N

PROJECT			;291, Phaser Intensification, 5, 6, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 5, 24, 200, 30, 2000, 0, 2100, 0,
PARENTS			;290, N

PROJECT			;292, Phaser Optimization, 7, 6, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 7, 29, 220, 30, 2000, 0, 2000, 0,
PARENTS			;291, N

PROJECT			;293, Enhanced Macro Weaponry, 1, 30, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 1, 7, 650, 12, 360, 1, 975, 1,
FACILITY		;40
PARENTS			;368, N

PROJECT			;294, Rapid Fire Projectiles, 3, 31, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 3, 7, 700, 12, 380, 1, 450, 1,
PARENTS			;293, N

PROJECT			;295, Projectile Batteries, 5, 31, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 5, 7, 700, 13, 520, 1, 400, 1,
PARENTS			;294, N

PROJECT			;296, Massive Projectile Batteries, 7, 31, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 7, 8, 700, 14, 580, 1, 350, 1,
PARENTS			;295, N

PROJECT			;297, System Missiles, 7, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 7, 16, 1400, 5, 420, 0, 5200, 5,
PARENTS			;50, N

PROJECT			;298, Advanced Energy Secrets, 7, 25, 		1, 4, 0, 0.0, 
COMPONENTS		;109
PARENTS			;122, Y, 126, Y

PROJECT			;299, AP Plas-Nuke Warheads, 9, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 9, 18, 1600, 5, 450, 0, 5100, 6,
PARENTS			;297, N

PROJECT			;300, Spinal Accelerators, 11, 16, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 11, 20, 1800, 6, 600, 0, 5000, 6,
PARENTS			;299, N

PROJECT			;301, Phaser Focusing, 4, 5, 		0, 19, 0, 0.0, 
COMPONENTS		;110
PARENTS			;290, N

PROJECT			;302, Advanced Phasers, 6, 5, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;110, 6, 14, 650, 60, 2000, 0, 4200, 0,
PARENTS			;301, N

PROJECT			;303, Crystalline Circuitry, 8, 5, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;110, 8, 19, 750, 60, 2000, 0, 4100, 0,
PARENTS			;302, N

PROJECT			;304, Accelerated Projectiles, 3, 29, 		0, 19, 0, 0.0, 
COMPONENTS		;111
PARENTS			;293, N

PROJECT			;305, Long Range Projectiles, 5, 29, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 5, 11, 1400, 18, 750, 1, 1900, 12,
PARENTS			;304, N

PROJECT			;306, Hyper-Accelerated Projectiles, 7, 29, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 7, 13, 1600, 20, 850, 1, 1800, 16,
PARENTS			;305, N

PROJECT			;307, Super-Heavy Mass Drivers, 3, 30, 		0, 19, 0, 0.0, 
COMPONENTS		;112
PARENTS			;293, N

PROJECT			;308, Assault Mass Drivers, 5, 30, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;112, 5, 19, 1000, 25, 600, 1, 1700, 25,
PARENTS			;307, N

PROJECT			;309, Tractor Beams, 1, 12, 		0, 20, 0, 0.0, 
COMPONENTS		;113
PARENTS			;346, N

PROJECT			;310, High Power Tractor Beams, 3, 12, 		0, 20, 0, 0.0, 
COMPONENTS		;117
PARENTS			;309, N

PROJECT			;311, Gravitic Distortion, 5, 12, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;117, 5, 36, 1150, 64, 1000, 2, 4000, 0,
PARENTS			;310, N

PROJECT			;312, Intense Gravitic Warping, 7, 12, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;117, 7, 42, 1300, 64, 1000, 2, 4000, 0,
PARENTS			;311, N

PROJECT			;313, Ship Boarding, 1, 24, 		0, 1, 0, 0.0, 
COMPONENTS		;114

PROJECT			;314, Improved Assault Techniques, 3, 24, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 3, 65, 180, 6, 60, 30, 120000, 0,
PARENTS			;313, N

PROJECT			;315, Heavy Ship Assault, 5, 24, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 5, 80, 220, 6, 80, 50, 120000, 0,
PARENTS			;314, N

PROJECT			;316, Advanced Ship Assault, 7, 24, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 7, 100, 270, 6, 100, 80, 120000, 0,
PARENTS			;315, N

PROJECT			;317, Ground Combat, 0, 35, 		0, 0, 1, 0.0, 
ABILITIES		;Enable Infantry, 5, 0, 0, 1

PROJECT			;318, Armored Ground Assault, 1, 34, 		0, 0, 0, 0.0, 
COMPONENTS		;150
FACILITY		;27
ABILITIES		;Enable Armored Forces, 5, 1, 0, 2
PARENTS			;67, Y, 317, Y

PROJECT			;319, BattleField Sabotage, 1, 36, 		0, 0, 0, 0.0, 
FACILITY		;31
ABILITIES		;Enable Special Forces, 5, 1, 0, 4
PARENTS			;317, N

PROJECT			;320, Armored Shock Forces, 3, 34, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Attack, 5, 3, 25, 2
PARENTS			;318, N

PROJECT			;321, Special Operations, 3, 36, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Attack, 5, 3, 25, 4
PARENTS			;319, N

PROJECT			;322, Active Defense Systems, 5, 34, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Defense, 5, 5, -25, 2
PARENTS			;320, N

PROJECT			;323, Massive Artillery, 7, 34, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Attack, 5, 7, 50, 2
PARENTS			;322, N

PROJECT			;324, Improved Assault Tactics, 1, 35, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 1, 25, 1
PARENTS			;317, N

PROJECT			;325, Stealth Operations, 5, 36, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Defense, 5, 5, -25, 4
PARENTS			;321, N

PROJECT			;326, Elite Operations, 7, 36, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Attack, 5, 7, 50, 4
PARENTS			;325, N

PROJECT			;327, Superior Assault Tactics, 5, 35, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 5, 50, 1
PARENTS			;434, N

PROJECT			;328, Superior Defense Tactics, 7, 35, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 7, -50, 10
PARENTS			;327, N

PROJECT			;329, Tactical Supremacy, 9, 35, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 9, 75, 1
PARENTS			;328, N

PROJECT			;330, Improved Defense Tactics, 3, 35, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 3, -25, 1
PARENTS			;324, N

PROJECT			;331, Shipboard Marines, 1, 37, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Attack, 0, 1, 10, 0
PARENTS			;317, N

PROJECT			;332, Ship Defense Systems, 3, 37, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Defense, 0, 3, -10, 0
PARENTS			;331, N

PROJECT			;333, Assault Marines, 5, 37, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Attack, 0, 5, 25, 0
PARENTS			;332, N

PROJECT			;334, Ship Defense Network, 7, 37, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Defense, 0, 7, -25, 0
PARENTS			;333, N

PROJECT			;335, Zero Gravity Special Operations, 9, 37, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Attack, 0, 9, 50, 0
PARENTS			;334, N

PROJECT			;336, Planetary Defense Units, 1, 38, 		0, 0, 0, 0.0, 
ABILITIES		;Enable Planetary Defense, 5, 1, 0, 3
PARENTS			;317, N

PROJECT			;337, Single Layer Planetary Defense, 3, 38, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 3, -10, 3
PARENTS			;336, N

PROJECT			;338, Multi-Layer Planetary Defense, 5, 38, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 5, -20, 3
PARENTS			;337, N

PROJECT			;339, Atmospheric Defense Network, 7, 38, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 7, -30, 3
PARENTS			;338, N

PROJECT			;340, Orbital Defenses, 9, 38, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 9, -50, 3, Improved Interception Damage, 5, 9, 50, 3
PARENTS			;339, Y, 343, Y

PROJECT			;341, Heavy Installations, 3, 39, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Damage, 5, 3, 10, 3
PARENTS			;336, N

PROJECT			;342, Integrated Installations, 5, 39, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Damage, 5, 5, 20, 3
PARENTS			;341, N

PROJECT			;343, Core-Powered Installations, 7, 39, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Damage, 5, 7, 30, 3
PARENTS			;342, N

PROJECT			;344, Improved Logistics, 3, 40, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 3, -75, 0
PARENTS			;393, N

PROJECT			;345, Structured Research, 2, 18, 		2, 11, 0, 0.0, 
FACILITY		;29
PARENTS			;257, N

PROJECT			;346, Particle Weapons, 0, 11, 		0, 20, 0, 0.0, 
COMPONENTS		;115

PROJECT			;347, Enhanced Gravitic Beams, 2, 11, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;115, 2, 20, 200, 40, 400, 4, 7000, 0,
PARENTS			;346, N

PROJECT			;348, Gravitic Resonance, 2, 10, 		0, 20, 0, 0.0, 
COMPONENTS		;116
PARENTS			;346, N

PROJECT			;349, Advanced Gravitic Resonance, 4, 10, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 4, 36, 550, 80, 400, 3, 7000, 2,
PARENTS			;348, N

PROJECT			;350, Superior Gravitic Resonance, 6, 10, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 6, 42, 650, 80, 400, 3, 7000, 4,
PARENTS			;349, N

PROJECT			;351, Advanced Gravitic Beams, 4, 11, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;115, 4, 25, 250, 40, 400, 4, 7000, 0,
PARENTS			;347, N

PROJECT			;352, Gravitic Distortion Field, 8, 11, 		0, 20, 0, 0.0, 
COMPONENTS		;118
PARENTS			;350, Y, 312, Y

PROJECT			;353, Gravitic Distortion Zone, 10, 11, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;118, 8, 55, 420, 120, 60, 280, 9000, 95,
PARENTS			;352, N

PROJECT			;354, Gravitic Singularity Creation, 12, 11, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;118, 8, 100, 520, 200, 65, 350, 12000, 120,
PARENTS			;417, Y, 353, Y, 358, Y, 437, Y

PROJECT			;355, Improved Tractor Beams, 3, 13, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 3, 13, 390, 28, 1000, 4, 4000, 0,
PARENTS			;309, N

PROJECT			;356, Extended Range Tractor Beams, 5, 13, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 5, 14, 480, 28, 1000, 4, 4000, 0,
PARENTS			;355, N

PROJECT			;357, Gravitic Stretching, 7, 13, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 7, 15, 600, 28, 1000, 4, 4000, 0,
PARENTS			;356, N

PROJECT			;358, Intense Gravitic Stretching, 9, 13, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 9, 16, 720, 28, 1000, 4, 4000, 0,
PARENTS			;357, N

PROJECT			;359, Space Reactors, 0, 2, 		1, 13, 0, 0.0, 
COMPONENTS		;120

PROJECT			;360, Starship Engines, 0, 19, 		1, 5, 0, 0.0, 
COMPONENTS		;121

PROJECT			;361, Starship Maneuvering, 0, 22, 		1, 5, 0, 0.0, 
COMPONENTS		;122

PROJECT			;362, Orbital Assembly, 0, 27, 		1, 3, 0, 0.0, 
COMPONENTS		;94, 62, 63, 64

PROJECT			;363, Warp Field Precursors, 0, 15, 		1, 10, 0, 0.0, 
COMPONENTS		;125

PROJECT			;364, Basic Storage and Payloads, 0, 13, 		2, 17, 0, 0.0, 
COMPONENTS		;123, 124

PROJECT			;365, Basic Crew Environment, 0, 15, 		2, 8, 0, 0.0, 
COMPONENTS		;98, 99

PROJECT			;366, Resource Exploration, 0, 7, 		2, 14, 1, 0.0, 
COMPONENTS		;77

PROJECT			;367, Laser Weapons, 0, 3, 		0, 19, 0, 0.0, 
COMPONENTS		;0

PROJECT			;368, Macro Weaponry, 0, 30, 		0, 19, 0, 0.0, 
COMPONENTS		;107

PROJECT			;369, EMP Weaponry, 2, 9, 		0, 21, 0, 0.0, 
COMPONENTS		;16
PARENTS			;45, N

PROJECT			;370, Advanced Logistics, 5, 40, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 5, -80, 0
PARENTS			;344, N

PROJECT			;371, Superior Logistics, 7, 40, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 7, -85, 0
PARENTS			;370, N

PROJECT			;372, Astartes Program, 0, 38, 		0, 0, 0, 0.1,  
COMPONENTS		;151
ABILITIES		;Enable Armored Forces, 5, 2, 0, 2, Improved Armor Attack, 5, 10, 500, 2, Improved Armor Defense, 5, 10, -500, 2 
FACILITY		;27
ALLOWED RACES   ;Imperial, Mechanoid, Shakturi

PROJECT			;373, Life-Eater Virus Research, 2, 21, 		2, 25, 0, 0.1, 
COMPONENTS		;129
ALLOWED RACES   ;Imperial, Mechanoid, Shakturi
PARENTS			;249, N

PROJECT			;374, Adamantium Plating, 1, 31, 		0, 0, 0, 20.0, 
COMPONENTS		;130
ALLOWED RACES   ;Imperial, Mechanoid, Shakturi
PARENTS			;67, N

PROJECT			;375, Controlled Reactor Venting, 3, 17, 		0, 25, 0, 0.0, 
COMPONENTS		;119
PARENTS			;34, N

PROJECT			;376, Space Hulk Reclamation, 0, 28, 		1, 3, 0, 0.1, 
COMPONENTS		;135
COMPONENT IMPROVEMENTS	;94, 10, 500, 100, 0, 0, 0, 0, 0,		62, 10, 80000, 0, 0, 0, 0, 0, 0,		63, 10, 80000, 0, 0, 0, 0, 0, 0,		64, 10, 80000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Construction Size, 2, 1, 2600, 0
ALLOWED RACES   ;Ork

PROJECT			;377, Dakka, 0, 31, 		0, 19, 0, 0.1, 
COMPONENTS		;132
ALLOWED RACES   ;Ork

PROJECT			;378, Rammin' speed!, 0, 24, 		0, 1, 0, 0.1, 
COMPONENTS		;133
ALLOWED RACES   ;Ork

PROJECT			;379, Webway Exploration, 1, 14, 		1, 10, 0, 0.1, 
COMPONENTS		;134
ALLOWED RACES   ;Eldar
PARENTS			;363, N

PROJECT			;380, Advanced Assault Fighters, 1, 21, 		0, 7, 0, 0.1, 
FIGHTERS		;14, 15
ALLOWED RACES   ;Eldar
PARENTS			;57, N

PROJECT			;381, Resilience, 0, 8, 		2, 8, 0, 0.1, 
ABILITIES		;Colonize Marshy Swamp planets, 1, 2, 2, 0,	Colonize Ocean planets, 1, 3, 3, 0,	Colonize Ice planets, 1, 5, 5, 0, Colonize Continental planets, 1, 1, 1, 0,	Colonize Desert planets, 1, 3, 4, 0, Colonize Volcanic planets, 1, 5, 6, 0
COMPONENTS		;137
ALLOWED RACES   ;Ork, Gykon, Vrakk, Tushepta, Laer, Jorgall

PROJECT			;382, Genetic Modification Legacy, 0, 16, 		2, 8, 0, 0.1, 
COMPONENTS		;143 
ABILITIES		;Continental colony growth rate doubled, 4, 2, 1, 0, Desert colony growth rate doubled, 4, 2, 4, 0, Marshy Swamp colony growth rate doubled, 4, 3, 2, 0, Ocean colony growth rate doubled, 4, 5, 3, 0, Ice colony growth rate doubled, 4, 6, 5, 0
FACILITY		;46 
ALLOWED RACES   ;Laer, Gykon, Stryxis, Kehletai, Stryxis

PROJECT			;383, Traders Legacy, 0, 21, 		2, 2, 0, 0.1, 
COMPONENTS		;142, 144, 67
ALLOWED RACES   ;Stryxis, Ghassulian, Kehletai, Kinebranch, Diasporex

PROJECT			;384, Warriors Legacy, 0, 40, 		0, 0, 0, 0.1,  
COMPONENTS		;148 
FACILITY		;44
ABILITIES		;Enable Special Forces, 5, 3, 0, 4, Lower Troop Maintenance, 5, 10, -95, 0
ALLOWED RACES   ;Ork, Imperial, Scythian, Megarachnid, Quietude, Laer, Lacrymole, Vrakk, Tarellian, Gykon

PROJECT			;385, Defenders Legacy, 0, 8, 		1, 16, 0, 0.1, 
FACILITY		;37
ABILITIES		;Enable Planetary Defense, 5, 2, 0, 3, Improved Interception Damage, 5, 3, 10, 3, Improved Interception Accuracy, 5, 3, -10, 3
ALLOWED RACES   ;Quietude, Ghassulian, Megarachnid, Kehletai, Auretian

PROJECT			;386, Robotics Legacy, 0, 4, 		2, 2, 0, 0.1, 
COMPONENTS		;88, 97
FACILITY		;45
ALLOWED RACES   ;Quietude, Auretian, Jorgall, Interex, Tushepta

PROJECT			;387, Spacefaring Legacy, 0, 16, 		1, 10, 0, 0.1,
COMPONENTS		;52, 42
FACILITY		;43
ALLOWED RACES   ;Stryxis, Interex, Kinebranch, Tarellian, Hrud, Megarachnid, Jorgall, Diasporex

PROJECT			;388, Cybernetic Legacy, 0, 23, 		1, 0, 0, 0.1, 
COMPONENTS		;141
FACILITY		;42
ALLOWED RACES   ;Quietude, Jorgall, Tarellian, Gykon, Vrakk, Interex, Kinebranch

PROJECT			;389, Psyker Legacy, 0, 6, 		2, 14, 0, 0.0, 
COMPONENTS		;140
ALLOWED RACES   ;Diasporex, Kinebranch, Eldar, Hrud, Laer, Scythian, Imperial

PROJECT			;390, Quantum Command, 8, 19, 		2, 2, 0, 12.0, 
COMPONENT IMPROVEMENTS	;85, 8, 20, 0, 0, 0, 0, 0, 0,
PARENTS			;197, Y, 267, Y

PROJECT			;391, Advanced Engineering, 1, 26, 		1, 3, 0, 0.0, 
COMPONENTS		;145

PROJECT			;392, Subversive Legacy, 0, 39, 		0, 0, 0, 0.1,
COMPONENTS		;147  
FACILITY		;41
ALLOWED RACES   ;Scythian, Laer, Lacrymole, Diasporex, Kinebranch

PROJECT			;393, Independent Command, 1, 40, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 1, -70, 0
PARENTS			;317, N

PROJECT			;394, Indestructible Compounds, 7, 32, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;29, 3, 24, 13, 0, 0, 0, 0, 0,
PARENTS			;281, N

PROJECT			;395, Wide-Spectrum Absorption, 2, 25, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 3, 24, 0, 0, 0, 0, 0, 0,
PARENTS			;123, N

PROJECT			;396, Augmented Operatives, 9, 36, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Defense, 5, 9, -50, 4
PARENTS			;326, N

PROJECT			;397, Super-Heavy Armor, 9, 34, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Defense, 5, 9, -50, 2
PARENTS			;449, Y, 323, Y

PROJECT			;398, Isolation Logistics, 9, 40, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 9, -90, 0
PARENTS			;371, N

PROJECT			;399, Neutralization Fields, 6, 8, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;17, 6, 30, 0, 0, 0, 0, 0, 0,
PARENTS			;18, N

PROJECT			;400, Strategic Supremacy, 11, 35, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 11, -75, 1
PARENTS			;329, N

PROJECT			;401, Augmented Marines, 11, 37, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Boarding Defense, 0, 11, -50, 0
PARENTS			;396, Y, 335, Y

PROJECT			;402, Marine Assault Craft, 9, 24, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 9, 150, 340, 8, 280, 180, 120000, 0,
PARENTS			;62, Y, 316, Y

PROJECT			;403, Grav-Pulsers, 7, 30, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;112, 7, 20, 1100, 26, 600, 1, 1600, 28,
PARENTS			;308, N

PROJECT			;404, Enhanced EMP Defenses, 2, 8, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;17, 2, 18, 0, 0, 0, 0, 0, 0,
PARENTS			;16, N

PROJECT			;405, Enhanced EMP Blasting, 4, 9, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;16, 4, 18, 180, 125, 820, 2, 6600, 0,
PARENTS			;369, N

PROJECT			;406, Advanced EMP Blasting, 6, 9, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;16, 6, 22, 240, 125, 820, 2, 6600, 0,
PARENTS			;405, N

PROJECT			;407, Optimized EMP Blasting, 8, 9, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;16, 8, 26, 320, 90, 820, 2, 6600, 0,
PARENTS			;405, N

PROJECT			;408, Surge Nullifiers, 8, 8, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;17, 8, 32, 0, 0, 0, 0, 0, 0,
PARENTS			;399, N

PROJECT			;409, Optimized Pulsar Weapons, 8, 1, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;4, 8, 38, 1500, 36, 2000, 0, 1400, 5,
ALLOWED RACES   ;Eldar
PARENTS			;2, N

PROJECT			;410, Intense Energy Concentration, 10, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 10, 15, 1350, 38, 2000, 0, 1800, 2,
PARENTS			;5, N

PROJECT			;411, Optimized Hybrid Lasers, 10, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;3, 10, 30, 800, 38, 2000, 1, 1800, 0,
PARENTS			;11, N

PROJECT			;412, Nano-Molecular Lenses, 10, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;0, 10, 45, 400, 38, 2000, 3, 1800, 0,
PARENTS			;14, N

PROJECT			;413, Continuous Energy Projection, 10, 5, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;110, 10, 22, 850, 60, 2000, 0, 4000, 1,
PARENTS			;303, Y, 414, Y

PROJECT			;414, Advanced Phaser Physics, 9, 6, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 7, 34, 240, 30, 2000, 0, 1900, 0,
PARENTS			;292, N

PROJECT			;415, Ionic Acceleration, 10, 7, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 10, 32, 740, 66, 1000, 3, 3300, 0,
PARENTS			;20, N

PROJECT			;416, Structural EMP Emitters, 10, 9, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;16, 10, 30, 420, 90, 820, 2, 6600, 0,
PARENTS			;407, N

PROJECT			;417, Resonant Frequency Physics, 8, 10, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 8, 45, 750, 70, 400, 3, 7000, 10,
PARENTS			;350, N

PROJECT			;418, Gravity Fracturing, 9, 12, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;117, 9, 48, 1450, 64, 1000, 2, 4000, 1,
PARENTS			;312, N

PROJECT			;419, Molecular Ceramics, 5, 17, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;119, 5, 0, 230, 146, 60, 0, 6000, 120,
PARENTS			;375, N

PROJECT			;420, Gravitic Plasma Compression, 7, 17, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;119, 7, 0, 250, 166, 70, 0, 6000, 140,
PARENTS			;419, N

PROJECT			;421, Reinforced Plasma Shielding, 9, 17, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;119, 9, 0, 280, 186, 72, 0, 6000, 160,
PARENTS			;420, N

PROJECT			;422, Transient Plasma Containment, 11, 17, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;119, 11, 0, 320, 206, 78, 0, 6000, 180,
PARENTS			;421, N

PROJECT			;423, Concussion Fields, 7, 25, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;14, 7, 7, 850, 6, 2200, 0, 480, 0,
PARENTS			;56, N

PROJECT			;424, Hybrid Barrels, 9, 25, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;14, 9, 8, 900, 6, 3000, 0, 480, 0,
PARENTS			;423, N

PROJECT			;425, Optimized Point Defense, 6, 26, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;13, 6, 9, 230, 5, 2200, 0, 340, 0,
PARENTS			;53, N

PROJECT			;426, Gravitic Sabot Rounds, 8, 26, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;13, 8, 10, 260, 5, 2200, 0, 340, 0,
PARENTS			;425, N

PROJECT			;427, Large Diameter Accelerators, 3, 28, 		0, 19, 0, 0.0, 
COMPONENTS		;2
PARENTS			;293, N

PROJECT			;428, Molten Projectiles, 5, 28, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 5, 46, 160, 42, 750, 12, 900, 2,
PARENTS			;427, N

PROJECT			;429, Levitating Fields, 7, 28, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 7, 48, 210, 42, 850, 12, 700, 3,
PARENTS			;428, N

PROJECT			;430, Liquid U-238 Spikes, 9, 28, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 9, 56, 240, 42, 950, 12, 600, 4,
PARENTS			;429, N

PROJECT			;431, Gravitic Slings, 9, 29, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 9, 15, 1800, 20, 950, 1, 1700, 18,
PARENTS			;306, N

PROJECT			;432, Obliterator Mass Drivers, 9, 30, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;112, 9, 22, 1200, 27, 600, 1, 1500, 31,
PARENTS			;403, N

PROJECT			;433, Eutectic-Tungsten Compounds, 9, 31, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 9, 9, 700, 16, 690, 1, 300, 2,
PARENTS			;296, N

PROJECT			;434, Future Era War Academy, 4, 35, 		0, 0, 0, 0.0,
FACILITY		;0
PARENTS			;330, N

PROJECT			;435, Ionic Saturation Beams, 12, 8, 		0, 21, 0, 0.0, 
COMPONENTS		;6
PARENTS			;415, Y, 408, Y, 416, Y

PROJECT			;436, Optimized Gravitic Beams, 6, 11, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;115, 6, 30, 300, 40, 400, 3, 7000, 0,
PARENTS			;351, N

PROJECT			;437, Advanced Gravity Physics, 11, 12, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;117, 11, 54, 1600, 64, 1000, 1, 4000, 1,
PARENTS			;418, N

PROJECT			;438, Integrated Plasma Reactors, 8, 15, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;139, 8, 860, 4000, 120, 2400, 0, 2200, 280,
PARENTS			;129, N

PROJECT			;439, Kilometer EMG Accelerators, 10, 15, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;139, 8, 940, 4800, 168, 3000, 0, 2200, 300,
PARENTS			;438, N

PROJECT			;440, Daemonic Infusion, 8, 18, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 8, 72, 740, 28, 260, 3, 2100, 14,
PARENTS			;29, N

PROJECT			;441, Primordial Blessings, 10, 18, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 10, 82, 800, 30, 360, 3, 1800, 14,
PARENTS			;440, N

PROJECT			;442, Optimized Craft Docking, 10, 22, 		0, 7, 0, 0.0, 
COMPONENT IMPROVEMENTS	;27, 10, 60, 10, 0, 0, 0, 0, 0,
PARENTS			;279, Y, 62, Y, 66, Y

PROJECT			;443, Penetrator Systems, 11, 24, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 11, 170, 380, 12, 320, 400, 120000, 0,
PARENTS			;279, Y, 402, Y, 424, Y

PROJECT			;444, Molecular Disassemblers, 11, 28, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 11, 64, 270, 42, 1050, 10, 500, 5,
PARENTS			;430, N

PROJECT			;445, Warp Dragging, 11, 29, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 11, 17, 2000, 22, 1050, 1, 1600, 20,
PARENTS			;431, N

PROJECT			;446, Force Projectiles, 11, 30, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;112, 11, 24, 1300, 28, 600, 1, 1400, 34,
PARENTS			;432, N

PROJECT			;447, Project Skyfall, 13, 29, 		0, 19, 0, 0.0, 
COMPONENTS	;8
PARENTS			;44, Y, 444, Y, 445, Y, 446, Y

PROJECT			;448, Mobile Fortresses, 11, 38, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 11, -75, 3, Improved Interception Damage, 5, 11, 75, 3
PARENTS			;340, Y, 398, Y

PROJECT			;449, Plasteel Integration, 8, 33, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;28, 8, 50, 5, 0, 0, 0, 0, 0,
PARENTS			;70, N

PROJECT			;450, Enhanced Plasteel, 10, 33, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;28, 10, 60, 6, 0, 0, 0, 0, 0,
PARENTS			;449, N

PROJECT			;451, Ceramite Integration, 9, 32, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;29, 9, 30, 16, 0, 0, 0, 0, 0,
PARENTS			;394, N

PROJECT			;452, Enhanced Ceramite, 11, 32, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS	;29, 11, 36, 19, 0, 0, 0, 0, 0,
PARENTS			;394, N

PROJECT			;453, Apex Armor, 13, 32, 		0, 0, 0, 0.0, 
COMPONENTS	;149
PARENTS			;452, Y, 450, Y

PROJECT			;454, Proto-Titans, 11, 34, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Defense, 5, 11, -75, 2, Improved Armor Attack, 5, 11, 75, 2
PARENTS			;451, Y, 397, Y

PROJECT			;455, Power Armored Elites, 11, 36, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Defense, 5, 11, -75, 4, Improved Special Forces Defense, 5, 11, 75, 4
PARENTS			;329, Y, 396, Y

PROJECT			;456, Titans, 13, 36, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Defense, 5, 13, -350, 2, Improved Armor Attack, 5, 13, 350, 2
PARENTS			;454, Y, 400, Y, 455, Y, 401, Y, 448, Y