These scenarios accompany the Lua in Command Tutorial 1 video.

In case you came across this without any idea of what it goes with, the accompanying video can be found here:

http://www.youtube.com/watch?v=B4aUjddDHok





Scripts used in this tutorial:

ScenEdit_AddShip('Blue', 'USS Kidd', 960, 'DEG', 'N38.50.15', 'E6.50.00')
Adds a Ship with Database 960 (a version of the Kidd class) to the Blue side as USS Kidd at the included location

ScenEdit_SetEMCON('Side', 'Blue', 'Radar=Active')  
Changes the Blue Side's radar setting to Active side wide

ScenEdit_SetEMCON('Unit', 'USS Ticonderoga', 'Radar=Passive;Sonar=Active')
Changes the unit named USS Ticonderoga Emcon to radar Passive, sonar Active

ScenEdit_AssignUnitToMission('USS Kidd', 'Transit')
Assigns the unit named USS Kidd to the mission named Transit

ScenEdit_SetEMCON('Mission', 'Transit', 'Inherit;Radar=Active') 
First clears the mission Transit Emcon setting to current side settings to get a fresh start, then modifies radar to Active

ScenEdit_SetSidePosture('Blue', 'Red', 'H')
Sets the Blue side posture towards Red as hostile i.e. Blue now considers Red hostile and will engage Red units. Red still thinks everything is just fine (i.e. sees blue as neutral)

ScenEdit_SetSidePosture('Friends', 'Blue', 'N')
Sets the Friends' posture towards Blue to neutral. So No change to what Blue thinks but Friends now think Blue are just neutral and not friends anymore. Blue loses information that it previously got from Friends.

ScenEdit_SetWeather(10, 5, 0.3, 2)
Changes the weather to average temperature 10 degrees C, rainfall rate 5 (out of 50), clouds 0.3 (out of 1.0) and sea state 2 (out of 9)

ScenEdit_AddFacility('Blue', 'Base', 1592, 69, 'DEG', 'N39.18.25', 'E8.40.45')
Adds a certain single unit airfield with orientation 069 degrees

ScenEdit_AddSubmarine('Blue', 'USS Dallas', 533, 'DEG', 'N38.45.54', 'E6.43.22')
Adds a submarine at location

ScenEdit_AddAircraft('Blue', 'Viper #1', 3833, 19355, 'DEG', 'N38.20.30', 'E5.31.00')
Adds an F-16 at location with specific loadout

ScenEdit_AssignUnitToMission('USS Kidd', 'none')
Unassigns the USS Kidd from any mission
