ScenEdit_AssignUnitToMission('Fulcrum #1', 'MCAP-Agrr')
ScenEdit_AssignUnitToMission('Fulcrum #2', 'MCAP-Agrr')
ScenEdit_AssignUnitToMission('Fulcrum #3', 'MCAP-Agrr')
ScenEdit_AssignUnitToMission('Fulcrum #4', 'MCAP-Agrr')


---------------------


ScenEdit_AddUnit({type = 'Aircraft', side = 'Red EW', name = 'A-50 Mainstay', dbid = 711, loadoutid = 8060, heading = 322, altitude="35000 ft", })
ScenEdit_AssignUnitToMission('A-50 Mainstay', 'AEW')



---------------------


ScenEdit_SetSidePosture('Red EW', 'Red', 'N')

ScenEdit_SetSidePosture('Red EW', 'Red', 'F')


---------------------

ScenEdit_SetUnit({side="Red", name="Armored Plt (T-62 MBT x 4)-1", Autodetectable="yes"})
ScenEdit_SetUnit({side="Red", name="Armored Plt (T-62 MBT x 4)-2", Autodetectable="yes"})
ScenEdit_SetUnit({side="Red", name="Armored Plt (T-62 MBT x 4)-3", Autodetectable="yes"})
ScenEdit_SetUnit({side="Red", name="Armored Plt (T-62 MBT x 4)-4", Autodetectable="yes"})


---------------------


ScenEdit_AssignUnitToMission('Armored Plt (T-62 MBT x 4)-1', 'Tank-Retreat')
ScenEdit_AssignUnitToMission('Armored Plt (T-62 MBT x 4)-2', 'Tank-Retreat')
ScenEdit_AssignUnitToMission('Armored Plt (T-62 MBT x 4)-3', 'Tank-Retreat')
ScenEdit_AssignUnitToMission('Armored Plt (T-62 MBT x 4)-4', 'Tank-Retreat')



---------------------



a = math.random(1,2)
if a == 1 then 
ScenEdit_AssignUnitToMission('SA-2 M', 'SA-2-M-HiPK') 
elseif a == 2 then 
ScenEdit_AssignUnitToMission('SA-2 M', 'None') 
ScenEdit_SetEMCON('Unit', 'SA-2 M', 'Radar=Active')
end


---------------------



a = math.random(1,3)
if a == 1 then 
ScenEdit_AddUnit({type="Land", name="SA-3", side="Red SAM", DBID=1617 , latitude='43.989207494803', longitude='19.7805623780113', autodetectable="false"})
elseif a == 2 then 
ScenEdit_AddUnit({type="Land", name="SA-6", side="Red SAM", DBID=1247 , latitude='43.989207494803', longitude='19.7805623780113', autodetectable="true", holdposition="true"})
elseif a == 3 then 
ScenEdit_AddUnit({type="Land", name="SA-8", side="Red SAM", DBID=1702 , latitude='43.989207494803', longitude='19.7805623780113', holdposition="true"})
end



---------------------



a = math.random(1,5)
if a == 1 or a == 2 then 
  ScenEdit_AddUnit({type="Land", name="SA-3", side="Red SAM", DBID=1617 , latitude='43.2815673924034', longitude='21.3040611946082', autodetectable="false"})
elseif a == 3 or a == 4 then 
  ScenEdit_AddUnit({type="Land", name="SA-6", side="Red SAM", DBID=1247 , latitude='43.2815673924034', longitude='21.3040611946082', holdposition="true"})
elseif a == 5 then
ScenEdit_AddUnit({type="Land", name="SA-8", side="Red SAM", DBID=1702 , latitude='43.2815673924034', longitude='21.3040611946082', holdposition="true"})
end



---------------------


a = math.random(1,100)
if a < 33 then 
ScenEdit_AssignUnitToMission('Fulcrum #5', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #6', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #7', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #8', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #9', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #10', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #11', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #12', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #13', 'SCAP')
ScenEdit_AssignUnitToMission('Fulcrum #14', 'SCAP')
ScenEdit_AssignUnitToMission('Fulcrum #15', 'SCAP')
ScenEdit_AssignUnitToMission('Fulcrum #16', 'SCAP')
ScenEdit_AssignUnitToMission('Fulcrum #17', 'SCAP')
ScenEdit_AssignUnitToMission('Fulcrum #18', 'SCAP')
ScenEdit_AssignUnitToMission('Fulcrum #19', 'SCAP')
ScenEdit_AssignUnitToMission('Fulcrum #20', 'SCAP')
elseif a < 66 then 
ScenEdit_AssignUnitToMission('Fulcrum #5', 'NMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #6', 'NMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #7', 'NMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #8', 'NMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #9', 'NMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #10', 'NMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #11', 'NMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #12', 'NMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #13', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #14', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #15', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #16', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #17', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #18', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #19', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #20', 'SMCAP')
else
 ScenEdit_AssignUnitToMission('Fulcrum #5', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #6', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #7', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #8', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #9', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #10', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #11', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #12', 'NCAP')
ScenEdit_AssignUnitToMission('Fulcrum #13', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #14', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #15', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #16', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #17', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #18', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #19', 'SMCAP')
ScenEdit_AssignUnitToMission('Fulcrum #20', 'SMCAP')
end



---------------------



ScenEdit_SetWeather(math.random(-2,3), math.random(5,19), math.random(5,7)/10.0, 5)

ScenEdit_SetWeather(math.random(4,7), math.random(1,7), math.random(1,3)/10.0, 3)

ScenEdit_SetWeather(math.random(8,12), 0, 0, 1)



---------------------



ScenEdit_AssignUnitToMission('Galeb #1', 'Marshal')
ScenEdit_AssignUnitToMission('Galeb #2', 'Marshal')
ScenEdit_AssignUnitToMission('Galeb #3', 'Marshal')
ScenEdit_AssignUnitToMission('Galeb #4', 'Marshal')
ScenEdit_AssignUnitToMission('Galeb #5', 'Marshal')
ScenEdit_AssignUnitToMission('Galeb #6', 'Marshal')



---------------------



a = math.random(1,2)
if a == 1 then 
ScenEdit_AssignUnitToMission('Galeb #1', 'Strike Jaco')
ScenEdit_AssignUnitToMission('Galeb #2', 'Strike Jaco')
ScenEdit_AssignUnitToMission('Galeb #3', 'Strike Jaco')
ScenEdit_AssignUnitToMission('Galeb #5', 'Strike Jaco')
ScenEdit_AssignUnitToMission('Galeb #4', 'Strike Jaco')
ScenEdit_AssignUnitToMission('Galeb #6', 'Strike Jaco')
elseif a == 2 then 
ScenEdit_AssignUnitToMission('Galeb #1', 'Strike Poggio')
ScenEdit_AssignUnitToMission('Galeb #2', 'Strike Poggio')
ScenEdit_AssignUnitToMission('Galeb #3', 'Strike Poggio')
ScenEdit_AssignUnitToMission('Galeb #5', 'Strike Poggio')
ScenEdit_AssignUnitToMission('Galeb #4', 'Strike Poggio')
ScenEdit_AssignUnitToMission('Galeb #6', 'Strike Poggio')
end



---------------------




ScenEdit_SetEMCON('Side', 'Red SAM', 'Radar=Active')
ScenEdit_SetEMCON('Mission', ' SA-2-M-HiPK', 'Radar=Active')



---------------------


ScenEdit_SetSidePosture('Red EW', 'Red SAM', 'N')

ScenEdit_SetSidePosture('Red EW', 'Red SAM ', 'F')



---------------------




ScenEdit_SetEMCON('Side', 'Red SAM', 'Radar=Active')
ScenEdit_SetEMCON('Mission', ' SA-2-M-HiPK', 'Radar=Active')



---------------------


ScenEdit_SetKeyValue('number_of_EW_radars_down', '0')

val = tonumber(ScenEdit_GetKeyValue('number_of_EW_radars_down'))
val = val + 1
ScenEdit_SetKeyValue('number_of_EW_radars_down', val)




ewdown = tonumber(ScenEdit_GetKeyValue('number_of_EW_radars_down'))
if ewdown < 3 then
ScenEdit_SetEMCON('Side', 'Red SAM', 'Radar=Passive')
ScenEdit_SetEMCON('Mission', 'SA-2-M-HiPK', 'Radar=Passive')
end




---------------------


