Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
    Renderer: AMD Mobility Radeon HD 5800 Series
    Vendor:   ATI
    VRAM:     1010 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\BCrypt.Net.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  1.087 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
Launcher Init
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:\Users\menghan_wang\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Mods installed
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 19.102976 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

C:\Users\menghan_wang\Documents/My Games/Order of Battle - Pacific
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 1313.
Total: 32.305561 ms (FindLiveObjects: 15.585323 ms CreateObjectMapping: 0.433691 ms MarkObjects: 14.756433 ms  DeleteObjects: 0.364403 ms)

UnloadTime: 0.483733 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1346.
Total: 13.816553 ms (FindLiveObjects: 0.090459 ms CreateObjectMapping: 0.264321 ms MarkObjects: 12.605936 ms  DeleteObjects: 0.039134 ms)

SteamManager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.723675 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1420.
Total: 17.498446 ms (FindLiveObjects: 0.122537 ms CreateObjectMapping: 0.440749 ms MarkObjects: 15.511544 ms  DeleteObjects: 0.171295 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1420.
Total: 7.815437 ms (FindLiveObjects: 0.072495 ms CreateObjectMapping: 0.243791 ms MarkObjects: 7.071873 ms  DeleteObjects: 0.008340 ms)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Mono.Security.dll (this message is harmless)
campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.995053 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 1717.
Total: 21.954693 ms (FindLiveObjects: 0.153973 ms CreateObjectMapping: 0.470902 ms MarkObjects: 19.573236 ms  DeleteObjects: 0.211071 ms)

Start campaign
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

scen added JAVA to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 1932.
Total: 21.286833 ms (FindLiveObjects: 0.092384 ms CreateObjectMapping: 0.195033 ms MarkObjects: 12.834971 ms  DeleteObjects: 7.597308 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1875.
Total: 8.997825 ms (FindLiveObjects: 0.121895 ms CreateObjectMapping: 0.273302 ms MarkObjects: 8.134290 ms  DeleteObjects: 0.021812 ms)

UnloadTime: 7.042361 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 1868.
Total: 14.705108 ms (FindLiveObjects: 0.146916 ms CreateObjectMapping: 0.324627 ms MarkObjects: 12.746437 ms  DeleteObjects: 0.608836 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1855.
Total: 8.543603 ms (FindLiveObjects: 0.157181 ms CreateObjectMapping: 0.193749 ms MarkObjects: 7.696749 ms  DeleteObjects: 0.010906 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: C:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
ON SCENARIO START
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Setup
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Campaign: Transports Saved
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5382 unused Assets to reduce memory usage. Loaded Objects now: 32768.
Total: 52.087303 ms (FindLiveObjects: 3.262313 ms CreateObjectMapping: 2.716990 ms MarkObjects: 37.197426 ms  DeleteObjects: 8.432613 ms)

start phase for 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

start phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Truck Leaves N Coast
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: First Bridge Blows
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at TriggerEffect.Execute (.Trigger parent) [0x00000] in <filename unknown>:0 

  at Trigger.Execute () [0x00000] in <filename unknown>:0 

  at GameTriggers.CheckTriggers (.GameState gameState, Int32 eventType, System.Collections.Generic.List`1 data, Boolean preCheck) [0x00000] in <filename unknown>:0 

  at GameTriggers.CheckTriggers (.GameState gameState, events eventEnum) [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 32.365227 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1293 unused Assets to reduce memory usage. Loaded Objects now: 6484.
Total: 34.911560 ms (FindLiveObjects: 0.363762 ms CreateObjectMapping: 1.077172 ms MarkObjects: 28.909801 ms  DeleteObjects: 3.774916 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6463.
Total: 33.070297 ms (FindLiveObjects: 0.365687 ms CreateObjectMapping: 1.025848 ms MarkObjects: 28.633293 ms  DeleteObjects: 2.566866 ms)

NullReferenceException: Object reference not set to an instance of an object
  at Hotkeys.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 1.148385 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 6798.
Total: 35.405556 ms (FindLiveObjects: 0.384292 ms CreateObjectMapping: 1.086154 ms MarkObjects: 31.903305 ms  DeleteObjects: 1.249751 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6762.
Total: 35.775738 ms (FindLiveObjects: 0.294474 ms CreateObjectMapping: 1.022640 ms MarkObjects: 33.741364 ms  DeleteObjects: 0.031436 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5675 unused Assets to reduce memory usage. Loaded Objects now: 39682.
Total: 65.411781 ms (FindLiveObjects: 3.786464 ms CreateObjectMapping: 4.344618 ms MarkObjects: 48.041649 ms  DeleteObjects: 8.770072 ms)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Bridge Counter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: AI: Truck Leaves N Coast
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing trigger: Event: First Bridge Blows
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at TriggerEffect.Execute (.Trigger parent) [0x00000] in <filename unknown>:0 

  at Trigger.Execute () [0x00000] in <filename unknown>:0 

  at GameTriggers.CheckTriggers (.GameState gameState, Int32 eventType, System.Collections.Generic.List`1 data, Boolean preCheck) [0x00000] in <filename unknown>:0 

  at GameTriggers.CheckTriggers (.GameState gameState, events eventEnum) [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ScenarioLauncher.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0 

  at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0 

  at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0 

  at ActionManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ON SCENARIO EXIT
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 45.792992 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2310 unused Assets to reduce memory usage. Loaded Objects now: 10132.
Total: 59.500484 ms (FindLiveObjects: 0.380442 ms CreateObjectMapping: 1.861795 ms MarkObjects: 50.108742 ms  DeleteObjects: 6.665768 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10111.
Total: 47.511723 ms (FindLiveObjects: 0.484374 ms CreateObjectMapping: 3.149399 ms MarkObjects: 43.428860 ms  DeleteObjects: 0.036568 ms)

