'Distant Worlds - Empire Policy - 1.7.0.14

ImmediatelyRecruitNewTroopsWhenColonize		;N
ColonyAllowFacilityCloningFacility		;Y
ColonyAllowFacilityFortifiedBunker		;Y
ColonyAllowFacilityGiantIonCannon		;Y
ColonyAllowFacilityPlanetaryShield		;Y
ColonyAllowFacilityRegionalCapital		;Y
ColonyAllowFacilityRoboticTroopFoundry		;Y
ColonyAllowFacilityTroopTrainingCenter		;Y
ColonyAllowFacilityTerraformingFacility		;Y
ColonyFacilityPopulationThresholdCloningFacility		;500
ColonyFacilityPopulationThresholdFortifiedBunker		;500
ColonyFacilityPopulationThresholdGiantIonCannon		;5000
ColonyFacilityPopulationThresholdPlanetaryShield		;2000
ColonyFacilityPopulationThresholdRegionalCapital		;5000
ColonyFacilityPopulationThresholdRoboticTroopFoundry		;500
ColonyFacilityPopulationThresholdTroopTrainingCenter		;500
ColonyFacilityPopulationThresholdTerraformingFacility		;500
DoNotRecruitTroopsUntilColonyPopulationReachesThreshold		;0
ColonyTaxRateIncreaseWhenAtWar		;Y
ColonyTaxRateLargeColony		;2
ColonyTaxRateMediumColony		;1
ColonyTaxRateSmallColony		;0
MilitaryConstructionLevel		;1
ConstructionMilitaryCapitalShip		;7
ConstructionMilitaryCarrier		;8
ConstructionMilitaryCruiser		;15
ConstructionMilitaryDestroyer		;20
ConstructionMilitaryEscort		;18
ConstructionMilitaryFrigate		;24
ConstructionMilitaryTroopTransport		;8
ConstructionSpaceportLargeColonyPopulationThreshold		;3000
ConstructionSpaceportMediumColonyPopulationThreshold		;500
ConstructionSpaceportSmallColonyPopulationThreshold		;30
ConstructionSpaceportMinimumDistance		;700
DiplomacySendGiftsUpToAmount			;10000
DiplomacyTradeSanctionsUseBlockades		;Y
FleetMilitaryProportionForFleets		;60
FleetStrikeForceTypicalSize		;4
FleetTypicalSize		;15
IntelligenceAllowMissionDeepCover		;Y
IntelligenceAllowMissionInciteRevolution		;Y
IntelligenceAllowMissionSabotageColony		;Y
IntelligenceAllowMissionSabotageConstruction		;Y
IntelligenceAllowMissionStealGalaxyMap		;Y
IntelligenceAllowMissionStealOperationsMap		;Y
IntelligenceAllowMissionStealTechData		;Y
IntelligenceAllowMissionStealTerritoryMap		;Y
IntelligenceCounterIntelligenceProportion		;30
IntelligenceUseEspionageAgainstEmpireWhen		;2
IntelligenceUseSabotageAgainstEmpireWhen		;1
ResearchDesignAutoRetrofit		;Y
ResearchDesignOverallFocus		;0
ResearchDesignTechFocus1		;0
ResearchDesignTechFocus2		;0
ResearchDesignTechFocus3		;0
ResearchDesignTechFocus4		;0
ResearchDesignTechFocus5		;0
ResearchDesignTechFocus6		;0
ResearchDesignAutoUpgradeFighters		;Y
WarAttacksAllowColonyBombardment		;2
WarAttacksAllowPlanetDestroying		;2
WarAttacksHarassEnemies		;Y
TradeWithOtherEmpires		;Y
EngageInTourism		;Y
NewColonyPopulationPolicyYourRaceFamily		;0
NewColonyPopulationPolicyAllRaces		;0
ImplementEnslavementWithPenalColonies		;Y


HomeworldDefensePriority		;1.0
ColonizeContinentalPriority		;1.0
ColonizeMarshySwampPriority		;1.0
ColonizeOceanPriority		;1.0
ColonizeDesertPriority		;1.0
ColonizeIcePriority		;1.0
ColonizeVolcanicPriority		;1.0
ColonizeRuinsPriority		;1.0
ControlRestrictedResourcesPriority		;1.0
ResearchPriority		;1.0
TradePriority		;1.0
AlliancePriority		;1.0
SubjugationPriority		;1.0
TourismPriority		;1.0
ExplorationPriority		;1.0
WarWillingness		;1.0
BreakTreatyWillingness		;1.0
InvasionOverkillFactor		;1.0
ShipBattleCautionFactor		;1.0
ProtectLeaderAtAllCosts		;N
PrioritizeBuildWonderId		;0
ResearchIndustryFocus		;0
DefaultMilitaryFleeWhen		;4

DesignComponentAreaWeaponsSpaceports		;N
DesignComponentArmorLevel		;1.0
DesignComponentCountermeasuresMilitary		;Y
DesignComponentDamageControlMilitary		;Y
DesignComponentEnergyCollectorMilitary		;Y
DesignComponentEnginesMainThrustMilitaryLevel		;1.0
DesignComponentEnginesVectoringMilitaryLevel		;1.0
DesignComponentEnsureFullSpeedHyperdriveFromReactorsStateShips		;Y
DesignComponentFighterBaseLevel		;1.0
DesignComponentFighterMilitaryLevel		;0
DesignComponentFleetCountermeasuresMilitary		;Y
DesignComponentFleetTargetTrackingMilitary		;Y
DesignComponentHyperDenyCapitalShips		;Y
DesignComponentIonDefenseMilitary		;Y
DesignComponentLongRangeScannerSpaceports		;Y
DesignComponentMiningStationsArmed		;Y
DesignComponentPointDefenseLevel		;1.0
DesignComponentProximitySensorMilitary		;Y
DesignComponentScannerJammerTroopTransport		;Y
DesignComponentShieldLevel		;1.0
DesignComponentShipScanningCapitalShips		;Y
DesignComponentShipScanningSpaceports		;Y
DesignComponentTargetTrackingMilitary		;Y
DesignComponentTroopMilitaryLevel		;1.0
DesignComponentWeaponsBeamMilitaryLevel		;1.0
DesignComponentWeaponsTorpedoMilitaryLevel		;1.0
