﻿'Distant Worlds Design Template - 1.9.0.0

'Specify amounts of each component type below. The amount should be a whole number greater than or equal to zero, and should be placed immediately after the semi-colon.
'Note that it is not necessary to specify Command Center, Life Support or Hab Module components. A sufficient number of each of these components will automatically be added to all designs.
'Also note that while Reactors and Energy Collectors can be specified here, an adequate amount of these components will always be added to meet the energy needs of the design.
'Also, for ships you do not need to specify a HyperDrive - a single hyperdrive will always automatically be added to ship design templates.

'Passenger Ship type

AreaShieldRecharge			;0
Armor						;10
AssaultPod					;0
CargoBay					;0
ColonizationModule			;0
CombatTargettingSystem		;0
CommerceCenter				;0
ConstructionYard			;0
CountermeasuresSystem		;1
DamageControl				;1
DockingBay					;0
EnergyCollector				;1
EnergyManufacturingPlant	;0
EnergyResearchLab			;0
EnergyToFuelConverter		;0
Engine						;12
FighterBay					;0
FleetCountermeasuresSystem	;0
FleetTargettingSystem		;0
FuelCell					;10
GasExtractor				;0
GravityWellProjector		;0
HighTechManufacturingPlant	;0
HighTechResearchLab			;0
HyperDeny					;0
IonCannon					;0
IonDefense					;0
IonPulse					;0
LongRangeScanner			;0
LuxuryResourceExtractor		;0
MedicalCenter				;0
MiningEngine				;0
PassengerCompartment		;10
PointDefense				;0
ProximityArray				;0
Reactor						;1
RecreationCenter			;0
ResourceProfileSensor		;0
ScannerJammer				;0
Shields						;2
StealthCloak				;0
TraceScanner				;0
TroopCompartment			;0
VectoringEngine				;6
WeaponArea					;0
WeaponBeam					;0
WeaponBombard				;0
WeaponMissile				;0
WeaponPhaser				;0
WeaponRailGun				;0
WeaponsManufacturingPlant	;0
WeaponsResearchLab			;0
WeaponSuperBeam				;0
WeaponTorpedo				;0
WeaponTractorBeam			;0
WeaponGravitonBeam			;0
WeaponAreaGravity			;0
