'Distant Worlds Research - 1.9.5.10 (Research Unleashed by Osito)

'Multiple labelled lines of information per research project as follows:
'PROJECT: core project information - THIS LINE IS REQUIRED
'COMPONENTS: components that are unlocked by the research project - THIS LINE IS OPTIONAL
'COMPONENT IMPROVEMENTS: improvements to existing components - THIS LINE IS OPTIONAL
'FIGHTERS: new fighter types - THIS LINE IS OPTIONAL
'FACILITY: planetary facility or wonder - THIS LINE IS OPTIONAL
'ABILITIES: new abilities, e.g. ship/base construction size increase, new ship types that can be built, troop improvements, etc - THIS LINE IS OPTIONAL
'PLAGUE CHANGE: change of values for plague defined in plagues.txt, e.g. reduced lethality of plague. THIS LINE IS OPTIONAL
'ALLOWED RACES: filter project to specific alien races, only the named races can research the project. If no races defined then all races can research - THIS LINE IS OPTIONAL
'PARENTS: parent research projects that lead to this project, i.e. the path to this project - THIS LINE IS REQUIRED

'the above lines are explained in more detail below:

'PROJECT line - list of comma-separated values as follows:
' - Project ID: unique numeric value identifying the project
' - Name: text of project name
' - Tech Level: how advanced the project is, which determines the default research cost of the project. This corresponds to the 'column' that this project is displayed at in the tech tree, tech level 0 is at far left, tech level 7 is at far right. Each single additional tech level doubles the default research cost of the project.
' - Row: the vertical position of the project in the tech tree, starting at 1 (top)
' - Industry: 0=Weapons, 1=Energy, 2=HighTech
' - Category: 0=Armor, 1=AssaultPod, 2=Computer, 3=Construction, 4=EnergyCollector, 5=Engine, 6=Extractor, 7=Fighter, 8=Habitation, 9=HyperDisrupt, 10=HyperDrive, 11=Labs, 12=Manufacturer, 13=Reactor, 14=Sensor, 15=ShieldRecharge, 16=Shields, 17=Storage, 18=WeaponArea, 19=WeaponBeam, 20=WeaponGravity, 21=WeaponIon, 22=WeaponPointDefense, 23=WeaponSuperArea, 24=WeaponSuperBeam, 25=WeaponTorpedo
' - Special Function Code: 0=NONE, 1=PreWarp tech that is already researched when starting game as PreWarp empire, 2=primitive hyperdrive tech (warp bubble) that must be unlocked before can be researched, 3=superweapon, 4=initial colonization tech, 5=starts game locked (must be unlocked by game event before can be researched)
' - Base Cost Multiplier Override: multiplier factor for modifying the default research cost of the project. Project cost is related to Tech Level - each single additional tech level doubles the default research cost of the project. Base Cost Multiplier Override can be used to make projects more or less expensive than normal.

'COMPONENTS line:
'- list of comma-separated ComponentId values. The ComponentIds must match a component from the components.txt file. You can include a maximum of 4 components in a single research project

'COMPONENT IMPROVEMENTS line - multiple component improvements, each one comprised of comma-separated values as follows:
' - ComponentId: componentId of the component that this improvement is for. This should match a component from the components.txt file
' - Tech Level: the relative tech level of the component improvement. This should match the Tech Level of the research project itself (Tech Level in PROJECT line)
' - Value1: improved value for component Value1. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value2: improved value for component Value2. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value3: improved value for component Value3. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value4: improved value for component Value4. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value5: improved value for component Value5. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value6: improved value for component Value6. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file
' - Value7: improved value for component Value7. For a list of meanings for Values1-7 for each component type, please see the section 'Meanings of Value1-7 for component types' in the header of the components.txt file

'FIGHTERS line:
' - list of comma-separated FighterId values. Each FighterId must match a fighter from the fighters.txt file. You can include a maximum of 2 fighters in a single research project

'FACILITY line:
' - a single PlanetaryFacilityId value. The PlanetaryFacilityId must match a planetary facility or wonder from the facilities.txt file. You can only have a single planetary facility or wonder in a single research project

'ABILITIES line - single research ability comprised of comma-separated values as follows:
' - Name: text of ability name
' - Type: 0=Ship Boarding, 1=Colonize New Planet Type, 2=Increased Construction Size, 3=Enable New Ship Type, 4=Population Growth Rate at planet type, 5=Troops
' - Level: relative level of ability when compared to other abilities of the same type, i.e. the highest ability will be used
' - Value: ability value specific to ability type. Detailed meanings for each ability type explained below:
' -     when Type is 0 (Ship Boarding): value greater than zero defines percentage bonus to boarding attack strength (e.g. 25 means +25% bonus when boarding enemy ships), value less than zero defines percentage bonus to boarding defense strength (e.g. -25 means +25% bonus defending against enemy boarding)
' -     when Type is 1 (Colonize New Planet Type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic
' -     when Type is 2 (Increased Construction Size): maximum size ship that can be built (e.g. size 300). Maximum construction size for Bases not at colonies is always 3 times larger. Bases at colonies have no construction size limit
' -     when Type is 3 (Enable New Ship Type): Value is UNUSED
' -     when Type is 4 (Population Growth Rate at planet type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic
' -     when Type is 5 (Troops): for all troop types when value is zero then means Enable new Troop Type, for Infantry, Armored and Special Forces troop types value greater than zero means percentage bonus to attack strength (e.g. 25 means +25% attack strength), values less than zero means percentage bonus to defense strength (e.g. -25 means +25% defense strength). For Planetary Defense troop type value greater than zero defines additional percentage bonus to damage amount against invading troops, value greater than zero defines additional percentage bonus to intercept chance against invading troops
' - Related Object Index: extra sub type for some ability types as explained further below:
' -     when Type is 3 (Enable New Ship Type): 0=Carrier, 1=Resupply Ship
' -     when Type is 5 (Troops): 0=ALL Troop Types, 1=Infantry troop type, 2=Armored troop type, 3=Planetary Defense troop type, 4=Special Forces troop type

'PLAGUE CHANGE line - changes to values of single plague from plagues.txt file. Comprised of comma-separated values as follows:
' - ID: numeric ID value of plague. Must match a plague defined in plagues.txt file
' - Description: textual description of this plague change
' - MortalityRate: rate of population loss caused by plague, measured in population lost per second. Should be in range between 1 and 100000000
' - InfectionChance: numeric value that determines chance of plague spreading to other nearby colonies. Higher values means higher chance of spreading. Should be in range of 0 to 1000
' - Duration: typical duration of plague at a colony, measured in seconds. Thus a value of 300 means 6 months of game time. Should be in range of 1 to 1200
' - ExceptionMortalityRate: rate of population loss caused by plague for Exception Race in plagues.txt file, measured in population lost per second. Should be in range between 1 and 100000000
' - ExceptionInfectionChance: numeric value that determines chance of plague spreading to other nearby colonies for Exception Race in plagues.txt file. Higher values means higher chance of spreading. Should be in range of 0 to 1000
' - ExceptionDuration: typical duration of plague at a colony for Exception Race in plagues.txt file, measured in seconds. Thus a value of 300 means 6 months of game time. Should be in range of 1 to 1200

'ALLOWED RACES line - filter project to specific alien races, only the named races can research the project. If no races defined then all races can research the project
' - comma-separated list of race names that are allowed to research this project. Each race name must exactly match a race found in the races folder

'PARENTS line - list of multiple parent research projects, each one comprised of comma-separated values as follows:
' - Parent Project Id: ProjectId value indicating parent research project. Must match a project in this research.txt file
' - Required Parent: Y/N value indicating whether must first research this parent project (Y) or is optional path (N)


PROJECT			;0, Wave Weapons, 2, 1, 		0, 19, 0, 0.0, 
COMPONENTS		;4
PARENTS			;6, N

PROJECT			;1, Enhanced Wave Weapons, 4, 1, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;4, 4, 18, 380, 24, 1200, 3, 1400, 0,
PARENTS			;0, N

PROJECT			;2, Advanced Wave Weapons, 6, 1, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;4, 6, 24, 470, 24, 1200, 3, 1400, 0,
PARENTS			;1, N

PROJECT			;3, Long Range Lasers, 3, 2, 		0, 19, 0, 0.0, 
COMPONENTS		;1
PARENTS			;7, N

PROJECT			;4, Advanced Laser Focussing, 4, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 4, 9, 390, 20, 1200, 1, 2200, 0,
PARENTS			;3, N

PROJECT			;5, High Intensity Lasers, 6, 2, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;1, 6, 12, 480, 20, 1200, 1, 2200, 0,
PARENTS			;4, N

PROJECT			;6, Enhanced Beam Weapons, 1, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;126, 1, 5, 160, 12, 1200, 1, 1240, 0,
PARENTS			;367, N

PROJECT			;7, Maxos Blasters, 2, 3, 		0, 19, 0, 0.0, 
COMPONENTS		;0
PARENTS			;6, N

PROJECT			;8, Advanced Blasters, 4, 3, 		0, 19, 0, 4.0, 
COMPONENT IMPROVEMENTS	;0, 4, 8, 260, 10, 1200, 1, 1240, 0,
PARENTS			;484, N

PROJECT			;9, Advanced Beams, 5, 3, 		0, 19, 0, 0.0, 
COMPONENTS		;3
PARENTS			;4, Y, 13, Y

PROJECT			;10, Beam Intensification, 6, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;3, 6, 24, 470, 28, 1200, 4, 1400, 0,
PARENTS			;9, N

PROJECT			;11, Beam Superflow, 7, 3, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;3, 7, 29, 560, 28, 1200, 4, 1400, 0,
PARENTS			;10, N

PROJECT			;12, High Power Blasters, 3, 4, 		0, 19, 0, 0.0, 
COMPONENTS		;2
PARENTS			;7, N

PROJECT			;13, Synchronized Energy Output, 4, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 4, 18, 260, 38, 1200, 4, 1600, 0,
PARENTS			;12, N

PROJECT			;14, Devastating Energy Release, 6, 4, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;2, 6, 22, 310, 38, 1200, 4, 1600, 0,
PARENTS			;13, N

PROJECT			;15, Ion Weapons, 2, 9, 		0, 21, 0, 0.0, 
COMPONENTS		;15
PARENTS			;6, N

PROJECT			;16, EMP Defenses, 3, 10, 		0, 21, 0, 0.0, 
COMPONENTS		;17
PARENTS			;15, N

PROJECT			;17, Improved Ion Weapons, 4, 9, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 4, 30, 340, 80, 280, 5, 3300, 0,
PARENTS			;504, N

PROJECT			;18, Improved EMP Defenses, 5, 10, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;17, 5, 28, 0, 0, 0, 0, 0, 0,
PARENTS			;506, N

PROJECT			;19, EMP Blasting, 4, 11, 		0, 21, 0, 0.0, 
COMPONENTS		;16
PARENTS			;16, Y, 24, Y

PROJECT			;20, Advanced EMP Blasting, 6, 11, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;16, 6, 30, 270, 125, 150, 7, 6600, 0,
PARENTS			;19, N

PROJECT			;21, Planetary Ion Cannon, 5, 12, 		0, 21, 0, 0.0, 
FACILITY		;3
PARENTS			;19, N

PROJECT			;22, Area Weapons, 1, 13, 		0, 18, 0, 0.0, 
COMPONENTS		;19

PROJECT			;23, Enhanced Area Weapons, 2, 13, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;19, 2, 42, 280, 54, 140, 13, 8200, 0,
PARENTS			;22, N

PROJECT			;24, Advanced Area Weapons, 3, 13, 		0, 18, 0, 0.0, 
COMPONENTS		;21
PARENTS			;23, N

PROJECT			;25, Devastating Area Effects, 4, 13, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;21, 4, 120, 340, 90, 165, 30, 9000, 0,
PARENTS			;24, N

PROJECT			;26, Optimized Blast Wave, 6, 13, 		0, 18, 0, 0.0, 
COMPONENT IMPROVEMENTS	;21, 6, 160, 360, 90, 170, 37, 9000, 0,
PARENTS			;25, Y, 352, Y

PROJECT			;27, Devastating Plasma Charge, 2, 18, 		0, 25, 0, 0.0, 
COMPONENTS		;9
PARENTS			;33, N

PROJECT			;28, Plasma Focusing, 4, 18, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 4, 46, 380, 52, 82, 10, 2300, 8,
PARENTS			;600, N

PROJECT			;29, Resonant Energy Pulsing, 6, 18, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 6, 74, 510, 52, 98, 10, 2300, 12,
PARENTS			;28, N

PROJECT			;30, Fast Energy Propulsion, 3, 19, 		0, 25, 0, 0.0, 
COMPONENTS		;6
PARENTS			;34, N

PROJECT			;31, Total Energy Acceleration, 4, 19, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;6, 4, 20, 750, 44, 145, 2, 3300, 0,
PARENTS			;30, N

PROJECT			;32, Smooth Energy Streams, 6, 19, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;6, 6, 25, 900, 44, 175, 2, 3300, 0,
PARENTS			;31, N

PROJECT			;33, Energy Torpedo Weapons, 1, 20, 		0, 25, 0, 0.0, 
COMPONENTS		;5

PROJECT			;34, Enhanced Torpedoes, 2, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;5, 2, 17, 460, 30, 72, 3, 2900, 0,
PARENTS			;33, N

PROJECT			;35, Advanced Torpedoes, 3, 21, 		0, 25, 0, 3.0, 
COMPONENT IMPROVEMENTS	;5, 3, 21, 550, 30, 86, 3, 2900, 0,
PARENTS			;34, N

PROJECT			;36, Advanced Plasma Physics, 5, 20, 		0, 25, 0, 0.0, 
COMPONENTS		;8
PARENTS			;31, Y, 40, Y

PROJECT			;37, Intense Plasma Eruptions, 6, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;8, 6, 42, 830, 64, 150, 4, 2000, 0,
PARENTS			;36, N

PROJECT			;38, Plasma Hardening, 7, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;8, 7, 50, 990, 64, 180, 4, 2000, 0,
PARENTS			;37, N

PROJECT			;39, High Energy Cohesion, 3, 20, 		0, 25, 0, 0.0, 
COMPONENTS		;7
PARENTS			;34, N

PROJECT			;40, High Power Discharges, 4, 20, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 4, 30, 540, 60, 90, 4, 3800, 0,
PARENTS			;39, N

PROJECT			;41, Extreme Energy Vortexes, 5, 21, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;7, 5, 39, 650, 60, 108, 4, 3800, 0,
PARENTS			;40, N

PROJECT			;42, Planetary Extermination I, 7, 33, 		0, 25, 0, 0.0, 
COMPONENTS		;12
PARENTS			;513, Y, 47, Y

PROJECT			;43, Planetary Extermination II, 8, 33, 		0, 25, 0, 70.0, 
COMPONENT IMPROVEMENTS	;12, 8, 0, 320, 44, 72, 13, 6700, 20,
PARENTS			;42, N

PROJECT			;44, Planetary Extermination III, 9, 33, 		0, 25, 0, 70.0, 
COMPONENT IMPROVEMENTS	;12, 9, 0, 380, 44, 86, 13, 6700, 30,
PARENTS			;43, N

PROJECT			;45, Planetary Bombardment I, 4, 34, 		0, 25, 0, 0.0, 
COMPONENTS		;11
PARENTS			;511, N, 595, N

PROJECT			;46, Planetary Bombardment II, 5, 34, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;11, 5, 0, 300, 15, 60, 0, 5500, 6,
PARENTS			;45, N

PROJECT			;47, Planetary Bombardment III, 6, 34, 		0, 25, 0, 12.0, 
COMPONENT IMPROVEMENTS	;11, 6, 0, 400, 15, 70, 0, 5000, 8,
PARENTS			;46, N

PROJECT			;48, Enhanced Seeker Missiles, 1, 31, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;128, 1, 6, 520, 20, 100, 0, 2700, 0,
PARENTS			;369, N

PROJECT			;49, Enhanced Concussion, 3, 31, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 3, 8, 650, 18, 120, 0, 2600, 0,
PARENTS			;485, N

PROJECT			;50, Advanced Concussion, 4, 31, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;10, 4, 11, 810, 18, 140, 0, 2600, 0,
PARENTS			;49, N

PROJECT			;51, Point Defense Weapons, 2, 35, 		0, 22, 0, 0.0, 
COMPONENTS		;13
PARENTS			;48, N

PROJECT			;52, Enhanced Point Defense, 3, 35, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;13, 3, 4, 170, 4, 470, 1, 540, 0,
PARENTS			;51, N

PROJECT			;53, Advanced Point Defense, 4, 35, 		0, 22, 0, 6.0, 
COMPONENT IMPROVEMENTS	;13, 4, 5, 200, 4, 510, 1, 540, 0,
PARENTS			;52, N

PROJECT			;54, DualPhase Point Defense, 4, 36, 		0, 22, 0, 0.0, 
COMPONENTS		;14
PARENTS			;52, N

PROJECT			;55, MultiPhase Point Defense, 5, 36, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;14, 5, 7, 220, 6, 600, 1, 480, 0,
PARENTS			;54, N

PROJECT			;56, Terminal Point Defense, 6, 36, 		0, 22, 0, 0.0, 
COMPONENT IMPROVEMENTS	;14, 6, 8, 250, 6, 660, 1, 480, 0,
PARENTS			;55, N

PROJECT			;57, Starship Hangar, 0, 25, 		0, 7, 1, 0.0, 
COMPONENTS		;26

PROJECT			;58, Light Torpedo Bombers, 2, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;6
PARENTS			;586, N
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Securan, Shakturi, Sluken, Tairoshan, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Securan Pirates, Ikkuro Pirates, Keskudon Pirates, Tairoshan Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;59, Medium Torpedo Bombers, 3, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;7
PARENTS			;58, N
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Securan, Shakturi, Sluken, Tairoshan, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Securan Pirates, Ikkuro Pirates, Keskudon Pirates, Tairoshan Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;60, Advanced Starship Hangar, 4, 26, 		0, 7, 0, 0.0, 
COMPONENTS		;27
ABILITIES		;Dedicated Carriers, 3, 3, 0, 0
PARENTS			;59, N, 64, N, 277, N

PROJECT			;61, Strike Bombers, 5, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;8
PARENTS			;59, Y, 60, Y
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Securan, Shakturi, Sluken, Tairoshan, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Securan Pirates, Ikkuro Pirates, Keskudon Pirates, Tairoshan Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;62, Heavy Assault Bombers, 7, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;9
PARENTS			;61, Y, 439, Y
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Securan, Shakturi, Sluken, Tairoshan, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Securan Pirates, Ikkuro Pirates, Keskudon Pirates, Tairoshan Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;63, Light Interceptors, 2, 24, 		0, 7, 0, 0.0, 
FIGHTERS		;1
PARENTS			;585, N

PROJECT			;64, Tactical Interceptors, 3, 24, 		0, 7, 0, 0.0, 
FIGHTERS		;2
PARENTS			;63, N

PROJECT			;65, Advanced Star Fighters, 5, 24, 		0, 7, 0, 0.0, 
FIGHTERS		;3
PARENTS			;64, Y, 60, Y

PROJECT			;66, Superiority Fighters, 7, 24, 		0, 7, 0, 0.0, 
FIGHTERS		;4
PARENTS			;65, Y, 439, Y

PROJECT			;67, Armor Plating, 1, 44, 		0, 0, 0, 0.0, 
COMPONENTS		;28
PARENTS			;317, N

PROJECT			;68, High Density Alloys, 4, 44, 		0, 0, 0, 0.0, 
COMPONENTS		;29
PARENTS			;472, N

PROJECT			;69, Ablative Metals, 5, 44, 		0, 0, 0, 0.0, 
COMPONENTS		;30
PARENTS			;68, N

PROJECT			;70, Indestructible Compounds, 7, 44, 		0, 0, 0, 0.0, 
COMPONENTS		;31
PARENTS			;69, N

PROJECT			;71, Fusion Physics, 4, 1, 		1, 13, 0, 0.0, 
COMPONENTS		;54
PARENTS			;75, N

PROJECT			;72, Advanced Fusion Physics, 5, 1, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;54, 5, 120, 300, 1050, 8, 0, 0, 0,
PARENTS			;71, N

PROJECT			;73, Fusion Cycle Secrets, 6, 1, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;54, 6, 140, 350, 1050, 8, 0, 0, 0,
PARENTS			;72, N

PROJECT			;74, Advanced Nuclear Fission, 2, 2, 		1, 13, 0, 0.0, 
COMPONENTS		;53
PARENTS			;465, N

PROJECT			;75, Nuclear Supercharging, 3, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;53, 3, 86, 150, 600, 18, 0, 0, 0,
PARENTS			;74, N

PROJECT			;76, Fission Mastery, 4, 2, 		1, 13, 0, 4.0, 
COMPONENT IMPROVEMENTS	;53, 4, 100, 175, 665, 18, 0, 0, 0,
PARENTS			;75, N

PROJECT			;77, Fusion Balance, 6, 2, 		1, 13, 0, 0.0, 
COMPONENTS		;56
PARENTS			;72, N

PROJECT			;78, HyperFusion Intensification, 7, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;56, 7, 215, 440, 1540, 8, 0, 0, 0,
PARENTS			;77, N

PROJECT			;79, Advanced Fusion Balance, 8, 2, 		1, 13, 0, 70.0, 
COMPONENT IMPROVEMENTS	;56, 8, 260, 540, 1755, 8, 0, 0, 0,
PARENTS			;78, N

PROJECT			;80, Quantum Exploitation, 4, 3, 		1, 13, 0, 0.0, 
COMPONENTS		;55
PARENTS			;75, N

PROJECT			;81, Quantum MicroUtilization, 5, 3, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;55, 5, 145, 275, 1100, 18, 0, 0, 0,
PARENTS			;80, N

PROJECT			;82, Quantum Mastery, 6, 3, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;55, 6, 175, 330, 1320, 18, 0, 0, 0,
PARENTS			;81, N

PROJECT			;83, Fusion Ignition, 2, 4, 		1, 13, 0, 0.0, 
COMPONENTS		;57
PARENTS			;465, N

PROJECT			;84, Intense Fusion Reactions, 4, 4, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;57, 4, 155, 300, 940, 4, 0, 0, 0,
PARENTS			;83, N

PROJECT			;85, Zero Fusion Threshold, 6, 4, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;57, 6, 192, 375, 750, 4, 0, 0, 0,
PARENTS			;84, N

PROJECT			;86, UltraFast Shield Recharging, 1, 6, 		1, 16, 0, 0.0, 
COMPONENTS		;36

PROJECT			;87, Capacitor Overloading, 4, 6, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;36, 4, 200, 15, 0, 0, 0, 0, 0,
PARENTS			;581, N

PROJECT			;88, Pure Energy Discharge, 6, 6, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;36, 6, 300, 20, 0, 0, 0, 0, 0,
PARENTS			;582, N

PROJECT			;89, Talassos Shields, 3, 7, 		1, 16, 0, 0.0, 
COMPONENTS		;33
PARENTS			;96, N

PROJECT			;90, High Energy Capacitors, 4, 7, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;33, 4, 165, 10, 0, 0, 0, 0, 0,
PARENTS			;89, N

PROJECT			;91, MultiPhase Capacitors, 5, 7, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;33, 5, 220, 20, 0, 0, 0, 0, 0,
PARENTS			;90, N

PROJECT			;92, Deucalios Shields, 3, 11, 		1, 16, 0, 0.0, 
COMPONENTS		;34
PARENTS			;96, N

PROJECT			;93, High Storage Capacitors, 4, 11, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;34, 4, 215, 5, 0, 0, 0, 0, 0,
PARENTS			;92, N

PROJECT			;94, Dense Energy Banks, 5, 11, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;34, 5, 290, 6, 0, 0, 0, 0, 0,
PARENTS			;93, N

PROJECT			;95, Shields, 1, 9, 		1, 16, 0, 0.0, 
COMPONENTS		;32

PROJECT			;96, Enhanced Shields, 2, 9, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;32, 2, 120, 4, 0, 0, 0, 0, 0,
PARENTS			;95, N

PROJECT			;97, Shield Reinforcement, 3, 9, 		1, 16, 0, 2.0, 
COMPONENT IMPROVEMENTS	;32, 3, 145, 5, 0, 0, 0, 0, 0,
PARENTS			;96, N

PROJECT			;98, Meridian Shields, 5, 9, 		1, 16, 0, 0.0, 
COMPONENTS		;35
PARENTS			;90, N, 93, N

PROJECT			;99, Shield Multipliers, 6, 9, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;35, 6, 325, 11, 0, 0, 0, 0, 0,
PARENTS			;98, N

PROJECT			;100, Exponential Shield Effects, 7, 9, 		1, 16, 0, 0.0, 
COMPONENT IMPROVEMENTS	;35, 7, 400, 12, 0, 0, 0, 0, 0,
PARENTS			;99, N

PROJECT			;101, Remote Shield Recharging, 6, 8, 		1, 15, 0, 0.0, 
COMPONENTS		;37
PARENTS			;98, N

PROJECT			;102, Intense Recharge Power, 7, 8, 		1, 15, 0, 0.0, 
COMPONENT IMPROVEMENTS	;37, 7, 350, 600, 700, 0, 0, 0, 0,
PARENTS			;101, N

PROJECT			;103, Massive Shield Projection, 3, 10, 		1, 16, 0, 0.0, 
FACILITY		;4
PARENTS			;96, N

PROJECT			;104, Robotic Defenses, 4, 31, 		1, 3, 0, 0.0, 
FACILITY		;1
PARENTS			;107, N

PROJECT			;105, Space Construction, 1, 32, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 1, 300, 100, 0, 0, 0, 0, 0,		62, 1, 30000, 0, 0, 0, 0, 0, 0,		63, 1, 30000, 0, 0, 0, 0, 0, 0,		64, 1, 30000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Construction Size, 2, 1, 300, 0
PARENTS			;362, N

PROJECT			;106, Enhanced Construction, 2, 32, 		1, 3, 0, 0.0, 
ABILITIES		;Resupply Ships, 3, 3, 0, 1
ABILITIES		;Increased Construction Size, 2, 2, 400, 0
PARENTS			;105, N

PROJECT			;107, Component PreFabrication, 3, 32, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 3, 300, 100, 0, 0, 0, 0, 0,		62, 3, 45000, 0, 0, 0, 0, 0, 0,		63, 3, 45000, 0, 0, 0, 0, 0, 0,		64, 3, 45000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Construction Size, 2, 3, 500, 0
PARENTS			;106, N

PROJECT			;108, LargeScale Construction, 4, 32, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 4, 650, 0
PARENTS			;107, N

PROJECT			;109, Rapid Assembly, 5, 32, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 5, 400, 100, 0, 0, 0, 0, 0,		62, 5, 60000, 0, 0, 0, 0, 0, 0,		63, 5, 60000, 0, 0, 0, 0, 0, 0,		64, 5, 60000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Construction Size, 2, 5, 800, 0
PARENTS			;108, N

PROJECT			;110, MegaScale Construction, 6, 32, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 6, 1100, 0
PARENTS			;109, N

PROJECT			;111, Automated Manufacturing, 7, 32, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;94, 7, 500, 100, 0, 0, 0, 0, 0,		62, 7, 75000, 0, 0, 0, 0, 0, 0,		63, 7, 75000, 0, 0, 0, 0, 0, 0,		64, 7, 75000, 0, 0, 0, 0, 0, 0,
ABILITIES		;Increased Maximum Construction Size, 2, 7, 1500, 0
PARENTS			;110, N

PROJECT			;112, Colossal Construction, 8, 32, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Maximum Construction Size, 2, 8, 2000, 0
PARENTS			;111, N

PROJECT			;113, Swift Robotic Repairs, 3, 34, 		1, 3, 0, 0.0, 
COMPONENTS		;97
PARENTS			;116, N

PROJECT			;114, Advanced Robotic Repairs, 5, 34, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;97, 5, 750, 2, 0, 0, 0, 0, 0,
PARENTS			;113, N

PROJECT			;115, Damage Control, 1, 33, 		1, 3, 0, 0.0, 
COMPONENTS		;95
PARENTS			;362, N

PROJECT			;116, Enhanced Damage Control, 2, 33, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;95, 2, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;115, N

PROJECT			;117, Robotic Repairs, 5, 33, 		1, 3, 0, 0.0, 
COMPONENTS		;96
PARENTS			;488, N

PROJECT			;118, Enhanced Robotic Repairs, 6, 33, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;96, 6, 600, 3, 0, 0, 0, 0, 0,
PARENTS			;117, N

PROJECT			;119, Mining, 0, 28, 		1, 6, 1, 0.0, 
COMPONENTS		;59, 60, 61

PROJECT			;120, Fast Mining, 2, 28, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;59, 2, 5, 0, 0, 0, 0, 0, 0,		61, 2, 5, 0, 0, 0, 0, 0, 0,
PARENTS			;119, N

PROJECT			;121, Self-Optimizing Extractors, 4, 28, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;59, 4, 7, 0, 0, 0, 0, 0, 0,		61, 4, 7, 0, 0, 0, 0, 0, 0,
PARENTS			;120, N

PROJECT			;122, High Power Extractors, 6, 28, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;59, 6, 10, 0, 0, 0, 0, 0, 0,		61, 6, 10, 0, 0, 0, 0, 0, 0,
PARENTS			;121, N

PROJECT			;123, Energy Collection, 1, 30, 		1, 4, 0, 0.0, 
COMPONENTS		;58

PROJECT			;124, Enhanced Energy Collection, 2, 30, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 2, 30, 0, 0, 0, 0, 0, 0,
PARENTS			;123, N

PROJECT			;125, High Power Receptors, 4, 30, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 4, 42, 0, 0, 0, 0, 0, 0,
PARENTS			;124, N

PROJECT			;126, Total Energy Absorption, 6, 30, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 6, 60, 0, 0, 0, 0, 0, 0,
PARENTS			;424, N

PROJECT			;127, Ultra Efficient Engines, 2, 21, 		1, 5, 0, 0.0, 
COMPONENTS		;42
PARENTS			;477, N

PROJECT			;128, Lossless Energy Conversion, 5, 21, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;42, 5, 3500, 4, 2000, 1, 0, 0, 0,
PARENTS			;127, N

PROJECT			;129, Energy Overloading, 7, 21, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;42, 7, 7000, 5, 3500, 2, 0, 0, 0,
PARENTS			;128, N

PROJECT			;130, Efficient Energy Conversion, 4, 22, 		1, 5, 0, 0.0, 
COMPONENTS		;39
PARENTS			;134, N

PROJECT			;131, Pure Energy Conversion, 5, 22, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;39, 5, 3000, 4, 1500, 1, 0, 0, 0,
PARENTS			;130, N

PROJECT			;132, Optimized Engine Efficiency, 7, 22, 		1, 5, 0, 24.0, 
COMPONENT IMPROVEMENTS	;39, 7, 5000, 5, 3000, 1, 0, 0, 0,
PARENTS			;131, N

PROJECT			;133, Proton Ionization, 2, 23, 		1, 5, 0, 0.0, 
COMPONENTS		;38
PARENTS			;477, N

PROJECT			;134, Enhanced Engines, 3, 23, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;38, 3, 1800, 6, 1000, 2, 0, 0, 0,
PARENTS			;133, N

PROJECT			;135, Advanced Proton Ionization, 4, 23, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;38, 4, 2400, 7, 1500, 3, 0, 0, 0,
PARENTS			;134, N

PROJECT			;136, Advanced Engines, 6, 23, 		1, 5, 0, 0.0, 
COMPONENTS		;41
PARENTS			;131, N, 140, N

PROJECT			;137, Harmonized Thrust, 7, 23, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;41, 7, 6000, 7, 3000, 4, 0, 0, 0,
PARENTS			;136, N

PROJECT			;138, Resonant Thrust Output, 8, 23, 		1, 5, 0, 64.0, 
COMPONENT IMPROVEMENTS	;41, 8, 8000, 8, 4000, 5, 0, 0, 0,
PARENTS			;137, N

PROJECT			;139, High Volume Thrust, 4, 24, 		1, 5, 0, 0.0, 
COMPONENTS		;40
PARENTS			;134, N

PROJECT			;140, Maximized Thrust Output, 5, 24, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;40, 5, 4000, 10, 1750, 4, 0, 0, 0,
PARENTS			;139, N

PROJECT			;141, Surplus Thrust Overload, 7, 24, 		1, 5, 0, 24.0, 
COMPONENT IMPROVEMENTS	;40, 7, 8000, 11, 3500, 5, 0, 0, 0,
PARENTS			;140, N

PROJECT			;142, Very High Thrust Engines, 2, 25, 		1, 5, 0, 0.0, 
COMPONENTS		;43
PARENTS			;477, N

PROJECT			;143, Synchronized Thrust, 5, 25, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;43, 5, 5000, 9, 2500, 5, 0, 0, 0,
PARENTS			;142, N

PROJECT			;144, Intense Thrust Output, 7, 25, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;43, 7, 10000, 11, 5000, 6, 0, 0, 0,
PARENTS			;143, N

PROJECT			;145, Thrust Vector, 2, 26, 		1, 5, 0, 0.0, 
COMPONENTS		;44
PARENTS			;479, N

PROJECT			;146, Improved Maneuvering, 3, 26, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;44, 3, 9, 1, 0, 0, 0, 0, 0,
PARENTS			;145, N

PROJECT			;147, Coordinated Maneuvering, 4, 26, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;44, 4, 11, 1, 0, 0, 0, 0, 0,
PARENTS			;146, N

PROJECT			;148, High Speed Turning, 5, 26, 		1, 5, 0, 0.0, 
COMPONENTS		;45
PARENTS			;147, N

PROJECT			;149, Advanced Maneuvering, 6, 26, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;45, 6, 17, 1, 0, 0, 0, 0, 0,
PARENTS			;148, N

PROJECT			;150, Ultimate Maneuvering, 7, 26, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;45, 7, 20, 1, 0, 0, 0, 0, 0,
PARENTS			;149, N

PROJECT			;151, Accelerated Maneuvering, 2, 27, 		1, 5, 0, 0.0, 
COMPONENTS		;46
PARENTS			;479, N

PROJECT			;152, Swift Maneuvering, 4, 27, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;46, 4, 16, 1, 0, 0, 0, 0, 0,
PARENTS			;151, N

PROJECT			;153, Directional Vectoring, 6, 27, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;46, 6, 20, 1, 0, 0, 0, 0, 0,
PARENTS			;152, N

PROJECT			;154, Pulse Jump Theory, 2, 12, 		1, 10, 0, 0.0, 
COMPONENTS		;52
PARENTS			;166, N

PROJECT			;155, Enhanced Jump Techniques, 3, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;52, 3, 5000, 85, 18, 0, 0, 0, 0,
PARENTS			;154, N

PROJECT			;156, Improved Jump Techniques, 4, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;52, 4, 7000, 90, 15, 0, 0, 0, 0,
PARENTS			;155, N

PROJECT			;157, Reactive HyperDrives, 4, 13, 		1, 10, 0, 0.0, 
COMPONENTS		;48
PARENTS			;501, N

PROJECT			;158, Enhanced Kaldos Drive, 5, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;48, 5, 7500, 100, 9, 0, 0, 0, 0,
PARENTS			;157, N

PROJECT			;159, Improved Kaldos Drive, 6, 13, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;48, 6, 11375, 115, 7, 0, 0, 0, 0,
PARENTS			;158, N

PROJECT			;160, High Speed HyperDrives, 4, 14, 		1, 10, 0, 0.0, 
COMPONENTS		;49
PARENTS			;501, N

PROJECT			;161, Enhanced Equinox Drive, 5, 14, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;49, 5, 9500, 140, 13, 0, 0, 0, 0,
PARENTS			;160, N

PROJECT			;162, Improved Equinox Drive, 6, 14, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;49, 6, 14000, 150, 13, 0, 0, 0, 0,
PARENTS			;161, N

PROJECT			;163, Efficient HyperDrives, 4, 15, 		1, 10, 0, 0.0, 
COMPONENTS		;50
PARENTS			;501, N

PROJECT			;164, Enhanced Calista-Dal Drive, 5, 15, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;50, 5, 6000, 70, 12, 0, 0, 0, 0,
PARENTS			;163, N

PROJECT			;165, Improved Calista-Dal Drive, 6, 15, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;50, 6, 9500, 75, 11, 0, 0, 0, 0,
PARENTS			;164, N

PROJECT			;166, Stable Warp Fields, 1, 15, 		1, 10, 0, 4.0, 
COMPONENT IMPROVEMENTS	;125, 1, 2500, 90, 14, 0, 0, 0, 0,
PARENTS			;363, N

PROJECT			;167, Hyperdrive Technology, 2, 15, 		1, 10, 0, 4.0, 
COMPONENTS 		;47
PARENTS			;166, N

PROJECT			;168, Optimized Gerax Drive, 4, 16, 		1, 10, 0, 2.0, 
COMPONENT IMPROVEMENTS	;47, 4, 5000, 100, 13, 0, 0, 0, 0,
PARENTS			;501, N

PROJECT			;169, Torrent HyperDrive, 9, 16, 		1, 10, 0, 70.0, 
COMPONENTS		;51
PARENTS			;396, N, 398, N, 400, N, 502, N, 584, N

PROJECT			;170, Hyperspace PathSlicing, 10, 16, 		1, 10, 0, 70.0, 
COMPONENT IMPROVEMENTS	;51, 10, 45000, 250, 10, 0, 0, 0, 0,
PARENTS			;169, N

PROJECT			;171, Unified HyperDrive Theory, 11, 16, 		1, 10, 0, 70.0, 
COMPONENT IMPROVEMENTS	;51, 10, 60000, 300, 7, 0, 0, 0, 0,
PARENTS			;170, N

PROJECT			;172, Hyperjump Inhibiting, 3, 17, 		1, 9, 0, 0.0, 
COMPONENTS		;18
PARENTS			;166, N

PROJECT			;173, Advanced Jump Stalling, 4, 17, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;18, 4, 4, 480, 3, 0, 0, 0, 0,
PARENTS			;172, N

PROJECT			;174, Refined Hyperjump Theory, 5, 17, 		1, 9, 0, 0.0, 
COMPONENTS		;20
PARENTS			;173, N

PROJECT			;175, Long Range Jump Blocking, 6, 17, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;20, 6, 7, 1400, 3, 0, 0, 0, 0,
PARENTS			;174, N

PROJECT			;176, Hyperjump Disruption, 6, 18, 		1, 9, 0, 0.0, 
COMPONENTS		;22
PARENTS			;174, N, 564, N

PROJECT			;177, Advanced Jump Disruption, 7, 18, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;22, 7, 7, 2800, 110, 0, 0, 0, 0,
PARENTS			;176, N

PROJECT			;178, Basic ShadowGhost, 1, 6, 		2, 2, 0, 0.0, 
COMPONENTS		;87

PROJECT			;179, Enhanced ShadowGhost, 3, 6, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;87, 3, 35, 0, 0, 0, 0, 0, 0,
PARENTS			;178, N

PROJECT			;180, Advanced ShadowGhost, 4, 6, 		2, 2, 0, 6.0, 
COMPONENT IMPROVEMENTS	;87, 4, 50, 0, 0, 0, 0, 0, 0,
PARENTS			;179, N

PROJECT			;181, Optimized ShadowGhost, 6, 6, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;87, 6, 60, 0, 0, 0, 0, 0, 0,
PARENTS			;180, N

PROJECT			;182, Countermeasures, 1, 4, 		2, 2, 0, 0.0, 
COMPONENTS		;84

PROJECT			;183, Enhanced ECM, 2, 4, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 2, 10, 0, 0, 0, 0, 0, 0,
PARENTS			;182, N

PROJECT			;184, Fleet Countermeasures, 5, 5, 		2, 2, 0, 0.0, 
COMPONENTS		;90
PARENTS			;185, N, 180, N

PROJECT			;185, Advanced ECM, 4, 4, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 4, 30, 0, 0, 0, 0, 0, 0,
PARENTS			;405, N

PROJECT			;186, Enhanced Fleet ECM, 6, 5, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;90, 5, 0, 25, 0, 0, 0, 0, 0,
PARENTS			;184, N

PROJECT			;187, Optimal ECM, 6, 4, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 6, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;185, N

PROJECT			;188, Target Tracking, 1, 3, 		2, 2, 0, 0.0, 
COMPONENTS		;83

PROJECT			;189, Enhanced Targeting, 2, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 2, 10, 0, 0, 0, 0, 0, 0,
PARENTS			;188, N

PROJECT			;190, Fleet Targeting, 5, 2, 		2, 2, 0, 0.0, 
COMPONENTS		;89
PARENTS			;196, N, 191, N

PROJECT			;191, Advanced Targeting, 4, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 4, 30, 0, 0, 0, 0, 0, 0,
PARENTS			;406, N

PROJECT			;192, Enhanced Fleet Targeting, 6, 2, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;89, 5, 0, 25, 0, 0, 0, 0, 0,
PARENTS			;190, N

PROJECT			;193, Optimal Targeting, 6, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 6, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;191, N

PROJECT			;194, Basic Raptor AI, 1, 1, 		2, 2, 0, 0.0, 
COMPONENTS		;88

PROJECT			;195, Enhanced Raptor AI, 3, 1, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;88, 3, 35, 0, 0, 0, 0, 0, 0,
PARENTS			;194, N

PROJECT			;196, Advanced Raptor AI, 4, 1, 		2, 2, 0, 6.0, 
COMPONENT IMPROVEMENTS	;88, 4, 50, 0, 0, 0, 0, 0, 0,
PARENTS			;195, N

PROJECT			;197, Optimized Raptor AI, 6, 1, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;88, 6, 60, 0, 0, 0, 0, 0, 0,
PARENTS			;196, N

PROJECT			;198, Long Range Scanners, 2, 12, 		2, 14, 0, 0.0, 
COMPONENTS		;78
PARENTS			;204, N, 212, N

PROJECT			;199, Enhanced Scanners, 3, 12, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;78, 3, 550000, 0, 0, 0, 0, 0, 0,
PARENTS			;198, N

PROJECT			;200, Unified Scanning Theory, 4, 11, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 4, 50000, 0, 0, 0, 0, 0, 0, 77, 4, 15000, 0, 0, 0, 0, 0, 0, 78, 4, 750000, 0, 0, 0, 0, 0, 0,
PARENTS			;214, Y, 206, Y, 199, Y, 413, Y

PROJECT			;201, Deep Space Arrays, 5, 12, 		2, 14, 0, 0.0, 
COMPONENTS		;79
PARENTS			;200, N

PROJECT			;202, Enhanced Arrays, 6, 12, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;79, 6, 1300000, 0, 0, 0, 0, 0, 0,
PARENTS			;201, N

PROJECT			;203, Advanced Arrays, 7, 12, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;79, 7, 1500000, 0, 0, 0, 0, 0, 0,
PARENTS			;202, N

PROJECT			;204, Enhanced Sensors, 1, 10, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 1, 15000, 0, 0, 0, 0, 0, 0,
PARENTS			;366, N

PROJECT			;205, Improved Sensors, 2, 10, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 2, 25000, 0, 0, 0, 0, 0, 0,
PARENTS			;204, N

PROJECT			;206, Advanced Sensors, 3, 10, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;75, 3, 35000, 0, 0, 0, 0, 0, 0,
PARENTS			;205, N

PROJECT			;207, Stealth, 6, 7, 		2, 14, 0, 0.0, 
COMPONENTS		;82
PARENTS			;184, Y, 215, Y

PROJECT			;208, Ship Tracking, 5, 10, 		2, 14, 0, 0.0, 
COMPONENTS		;76
PARENTS			;200, N

PROJECT			;209, Enhanced Ship Tracking, 6, 10, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;76, 6, 100000, 10, 0, 0, 0, 0, 0,
PARENTS			;208, N

PROJECT			;210, Advanced Ship Tracking, 7, 10, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;76, 7, 150000, 20, 0, 0, 0, 0, 0,
PARENTS			;209, N

PROJECT			;211, Advanced Stealth, 9, 7, 		2, 14, 0, 64.0, 
COMPONENT IMPROVEMENTS	;82, 9, 2000, 0, 0, 0, 0, 0, 0,
PARENTS			;407, Y, 415, Y

PROJECT			;212, Enhanced Planet Surveying, 1, 13, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;77, 1, 2000, 0, 0, 0, 0, 0, 0,
PARENTS			;366, N

PROJECT			;213, Improved Planet Surveying, 2, 13, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;77, 2, 5000, 0, 0, 0, 0, 0, 0,
PARENTS			;212, N

PROJECT			;214, Ship Scanning, 3, 9, 		2, 14, 0, 0.0, 
COMPONENTS		;80
PARENTS			;205, N

PROJECT			;215, Scanner Jamming, 4, 8, 		2, 14, 0, 0.0, 
COMPONENTS		;81
PARENTS			;214, N

PROJECT			;216, Enhanced Ship Scanning, 5, 9, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;80, 5, 700, 20, 0, 0, 0, 0, 0,
PARENTS			;200, N

PROJECT			;217, Advanced Jamming, 6, 8, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;81, 6, 0, 20, 0, 0, 0, 0, 0,
PARENTS			;215, Y, 216, Y

PROJECT			;218, Advanced Ship Scanning, 7, 9, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;80, 7, 1200, 30, 0, 0, 0, 0, 0,
PARENTS			;216, N

PROJECT			;219, Colonization, 1, 17, 		2, 8, 0, 8.0, 
COMPONENTS		;102

PROJECT			;220, Marshy Swamp Colonization, 3, 15, 		2, 8, 4, 2.0, 
ABILITIES		;Colonize Marshy Swamp planets, 1, 2, 2, 0
PARENTS			;219, N

PROJECT			;221, Ocean Colonization, 3, 16, 		2, 8, 0, 2.0, 
ABILITIES		;Colonize Ocean planets, 1, 3, 3, 0
PARENTS			;219, N

PROJECT			;222, Ice Colonization, 3, 19, 		2, 8, 0, 2.0, 
ABILITIES		;Colonize Ice planets, 1, 5, 5, 0
PARENTS			;219, N

PROJECT			;223, Advanced Colonization, 5, 21, 		2, 8, 0, 0.0, 
COMPONENTS		;104
PARENTS			;409, Y, 233, Y, 237, Y

PROJECT			;224, Continental Colonization, 3, 14, 		2, 8, 0, 2.0, 
ABILITIES		;Colonize Continental planets, 1, 1, 1, 0
PARENTS			;219, N

PROJECT			;225, Desert Colonization, 3, 18, 		2, 8, 0, 2.0, 
ABILITIES		;Colonize Desert planets, 1, 4, 4, 0
PARENTS			;219, N

PROJECT			;226, Volcanic Colonization, 3, 20, 		2, 8, 0, 2.0, 
ABILITIES		;Colonize Volcanic planets, 1, 6, 6, 0
PARENTS			;219, N

PROJECT			;227, Personnel Transit Systems, 1, 22, 		2, 17, 0, 0.0, 
COMPONENTS		;70, 72

PROJECT			;228, Enhanced Personnel Transit, 2, 22, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;72, 2, 1600000, 0, 0, 0, 0, 0, 0,
PARENTS			;227, N

PROJECT			;229, Starship Troop Quarters, 3, 23, 		2, 17, 0, 0.0, 
COMPONENTS		;71
PARENTS			;228, N

PROJECT			;230, Ultimate Troop Quarters, 5, 23, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;71, 5, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;231, N

PROJECT			;231, Advanced Troop Quarters, 4, 23, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;71, 4, 175, 0, 0, 0, 0, 0, 0,
PARENTS			;229, N

PROJECT			;232, Advanced Passenger Quarters, 3, 22, 		2, 17, 0, 0.0, 
COMPONENTS		;73
PARENTS			;228, N

PROJECT			;233, Luxury Passenger Quarters, 4, 22, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;73, 4, 3600000, 0, 0, 0, 0, 0, 0,
PARENTS			;232, N

PROJECT			;234, Compressed Fuel Storage, 3, 26, 		2, 17, 0, 0.0, 
COMPONENTS		;67
PARENTS			;456, N

PROJECT			;235, Enhanced Basic Storage, 1, 24, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;123, 1, 60, 0, 0, 0, 0, 0, 0,		124, 1, 450, 0, 0, 0, 0, 0, 0,
PARENTS			;364, N

PROJECT			;236, Standard Cargo Storage, 3, 24, 		2, 17, 0, 0.0, 
COMPONENTS 		;68
PARENTS			;456, N

PROJECT			;237, Improved Cargo Storage, 4, 24, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;68, 4, 850, 0, 0, 0, 0, 0, 0,
PARENTS			;236, N

PROJECT			;238, Standard Fuel Storage, 3, 25, 		2, 17, 0, 0.0, 
COMPONENTS 		;65
PARENTS			;456, N

PROJECT			;239, Advanced Cargo Storage, 5, 24, 		2, 17, 0, 0.0, 
COMPONENTS		;69
PARENTS			;237, N

PROJECT			;240, Optimized Cargo Storage, 6, 24, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;69, 6, 1200, 0, 0, 0, 0, 0, 0,
PARENTS			;239, N

PROJECT			;241, Docking Bay, 0, 29, 		2, 17, 1, 0.0, 
COMPONENTS		;74

PROJECT			;242, Coordinated Docking, 3, 29, 		2, 17, 0, 0.0, 
COMPONENTS		;176
PARENTS			;438, N

PROJECT			;243, High Volume Cargo Transfer, 5, 29, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;176, 5, 300, 0, 0, 0, 0, 0, 0,
PARENTS			;242, N

PROJECT			;244, Automated Cargo Conveyers, 7, 29, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;176, 7, 400, 0, 0, 0, 0, 0, 0,
PARENTS			;243, N

PROJECT			;245, Enhanced Hab Module, 1, 27, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;99, 1, 80, 0, 0, 0, 0, 0, 0,
PARENTS			;365, N

PROJECT			;246, Hab Complex, 3, 27, 		2, 8, 0, 0.0, 
COMPONENTS 		;133
PARENTS			;456, Y, 245, Y

PROJECT			;247, Enhanced Hab Complex, 4, 27, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;133, 4, 130, 0, 0, 0, 0, 0, 0,
PARENTS			;246, N

PROJECT			;248, Hab Megaplex, 6, 27, 		2, 8, 0, 0.0, 
COMPONENTS		;183
PARENTS			;239, Y, 247, Y

PROJECT			;249, Medical Systems, 1, 33, 		2, 8, 0, 0.0, 
COMPONENTS		;100

PROJECT			;250, Advanced Medicine, 3, 33, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 3, 150, 0, 0, 0, 0, 0, 0,
PARENTS			;457, N

PROJECT			;251, Genetic Replication, 5, 32, 		2, 8, 0, 0.0, 
FACILITY		;2
PARENTS			;574, N, 433, N

PROJECT			;252, Genetic Rewiring, 6, 33, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 6, 400, 0, 0, 0, 0, 0, 0,
PARENTS			;434, N

PROJECT			;253, Entertainment Systems, 1, 34, 		2, 8, 0, 0.0, 
COMPONENTS		;101

PROJECT			;254, Holographic Entertainment, 3, 34, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 3, 150, 0, 0, 0, 0, 0, 0,
PARENTS			;458, N

PROJECT			;255, Virtual Reality, 5, 34, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 5, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;435, N

PROJECT			;256, Total Immersion Recreation, 6, 34, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 6, 300, 0, 0, 0, 0, 0, 0,
PARENTS			;255, N

PROJECT			;257, Research Laboratories, 0, 39, 		2, 11, 0, 0.0, 
COMPONENTS		;91, 92, 93

PROJECT			;258, Energy Research: Phase I, 1, 38, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;92, 3, 35000, 0, 0, 0, 0, 0, 0,
PARENTS			;257, N

PROJECT			;259, Energy Research: Phase II, 2, 38, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;92, 2, 40000, 0, 0, 0, 0, 0, 0,
PARENTS			;258, N

PROJECT			;260, Integrated Research, 6, 38, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 6, 60000, 0, 0, 0, 0, 0, 0,		92, 7, 60000, 0, 0, 0, 0, 0, 0,		93, 7, 60000, 0, 0, 0, 0, 0, 0,
PARENTS			;445, Y, 430, Y, 449, Y

PROJECT			;261, Space Command, 0, 43, 		2, 2, 1, 0.0, 
COMPONENTS		;85

PROJECT			;262, Enhanced Command, 1, 43, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 2, 2, 0, 0, 0, 0, 0, 0,
PARENTS			;261, N

PROJECT			;263, Planetary Governance, 3, 42, 		2, 2, 0, 0.0, 
FACILITY		;5
PARENTS			;451, N

PROJECT			;264, Officer Training, 4, 42, 		2, 2, 0, 0.0, 
FACILITY		;30
PARENTS			;263, N

PROJECT			;265, Regional Governance, 5, 42, 		2, 2, 0, 0.0, 
FACILITY		;6
PARENTS			;264, N

PROJECT			;266, Advanced Command, 6, 43, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 6, 10, 0, 0, 0, 0, 0, 0,
PARENTS			;452, N

PROJECT			;267, Galactic Governance, 7, 41, 		2, 2, 0, 0.0, 
FACILITY		;7
PARENTS			;265, N

PROJECT			;268, Space Commerce, 0, 44, 		2, 2, 1, 0.0, 
COMPONENTS		;86

PROJECT			;269, Enhanced Commerce, 1, 44, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 2, 60, 0, 0, 0, 0, 0, 0,
PARENTS			;268, N

PROJECT			;270, Efficient Transactions, 4, 44, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 4, 100, 0, 0, 0, 0, 0, 0,
PARENTS			;426, N

PROJECT			;271, Advanced Commerce, 5, 44, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 5, 150, 0, 0, 0, 0, 0, 0,
PARENTS			;270, N

PROJECT			;272, Super Beam Weapons, 8, 5, 		0, 19, 0, 70.0, 
COMPONENTS		;23
PARENTS			;10, N, 303, N, 543, N

PROJECT			;273, Planetary Destruction, 9, 5, 		0, 19, 0, 70.0, 
COMPONENTS		;25
PARENTS			;272, Y, 274, Y
ALLOWED RACES	;Shakturi, Boskara, Gizurean, Dhayut, Sluken, Lemeresh, Phaerax

PROJECT			;274, Super Area Weapons, 8, 13, 		0, 23, 0, 70.0, 
COMPONENTS		;24
PARENTS			;26, N

PROJECT			;275, Fortified Bunkers, 4, 45, 		0, 0, 0, 0.0, 
FACILITY		;8
PARENTS			;472, N

PROJECT			;276, Missile Bombers, 2, 25, 		0, 7, 0, 0.0, 
FIGHTERS		;10
PARENTS			;57, Y, 48, Y
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Mortalen, Napoar, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Shakturi, Shandar, Sluken, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Mortalen Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Shandar Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Ikkuro Pirates, Keskudon Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;277, Enhanced Missile Bombers, 3, 25, 		0, 7, 0, 0.0, 
FIGHTERS		;11
PARENTS			;276, N
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Mortalen, Napoar, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Shakturi, Shandar, Sluken, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Mortalen Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Shandar Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Ikkuro Pirates, Keskudon Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;278, Advanced Missile Bombers, 5, 25, 		0, 7, 0, 0.0, 
FIGHTERS		;12
PARENTS			;277, Y, 60, Y
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Mortalen, Napoar, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Shakturi, Shandar, Sluken, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Mortalen Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Shandar Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Ikkuro Pirates, Keskudon Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;279, Super Missile Bombers, 7, 25, 		0, 7, 0, 0.0, 
FIGHTERS		;13
PARENTS			;278, Y, 439, Y
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Mortalen, Napoar, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Shakturi, Shandar, Sluken, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Mortalen Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Shandar Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Ikkuro Pirates, Keskudon Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;280, Accelerated Construction, 3, 31, 		1, 3, 0, 0.0, 
FACILITY		;10
PARENTS			;106, N

PROJECT			;281, Merkidor Planetary Fortress, 6, 45, 		0, 0, 0, 0.0, 
FACILITY		;11
PARENTS			;69, N

PROJECT			;282, Networked Entertainment, 4, 35, 		2, 8, 0, 0.0, 
FACILITY		;12
PARENTS			;254, N

PROJECT			;283, Open Trade Network, 4, 45, 		2, 2, 0, 0.0, 
FACILITY		;13
PARENTS			;426, N

PROJECT			;284, Biological Workshops, 4, 32, 		2, 8, 0, 0.0, 
FACILITY		;14
PARENTS			;574, N, 250, N

PROJECT			;285, Casidor Weapons Project, 4, 36, 		2, 11, 0, 0.0, 
FACILITY		;19
PARENTS			;444, N

PROJECT			;286, Hive Colonies, 7, 19, 		2, 8, 0, 0.0, 
FACILITY		;21
PARENTS			;377, N

PROJECT			;287, Archival Facilities, 7, 24, 		2, 17, 0, 0.0, 
FACILITY		;22
PARENTS			;240, N

PROJECT			;288, Magma Harnessing, 7, 20, 		2, 8, 0, 0.0, 
FACILITY		;23
PARENTS			;377, N

PROJECT			;289, Submerged Forcefields, 7, 10, 		1, 16, 0, 32.0, 
FACILITY		;24
PARENTS			;99, N

PROJECT			;290, Phased Beams, 3, 5, 		0, 19, 0, 0.0, 
COMPONENTS		;106
PARENTS			;0, N, 7, N

PROJECT			;291, Phaser Intensification, 4, 5, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 4, 14, 220, 32, 1200, 0, 2300, 0,
PARENTS			;290, N

PROJECT			;292, Phaser Optimization, 6, 5, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;106, 6, 19, 280, 35, 1200, 0, 2400, 0,
PARENTS			;291, N

PROJECT			;293, Harder Projectile Weapons, 1, 37, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;127, 1, 8, 210, 6, 130, 0, 950, 0,
PARENTS			;368, N

PROJECT			;294, Rail Gun Weaponry, 2, 37, 		0, 19, 0, 0.0, 
COMPONENTS		;107
PARENTS			;293, N

PROJECT			;295, Projectile Arrays, 3, 37, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 3, 8, 220, 5, 140, 0, 900, 0,
PARENTS			;294, N

PROJECT			;296, Massive Projectile Arrays, 4, 37, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;107, 4, 9, 230, 6, 150, 0, 850, 0,
PARENTS			;295, N

PROJECT			;297, Heavy Missiles, 5, 31, 		0, 26, 0, 0.0, 
COMPONENTS		;108
PARENTS			;50, N

PROJECT			;298, Energy to Fuel Converter, 5, 31, 		1, 4, 0, 0.0, 
COMPONENTS		;109
PARENTS			;125, N

PROJECT			;299, Long Range Missiles, 6, 31, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;108, 6, 24, 880, 18, 130, 0, 4200, 0,
PARENTS			;297, N

PROJECT			;300, Massive Missile Assaults, 7, 31, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;108, 7, 28, 990, 18, 150, 0, 4200, 0,
PARENTS			;299, N

PROJECT			;301, Phaser Focusing, 4, 6, 		0, 19, 0, 0.0, 
COMPONENTS		;110
PARENTS			;290, N

PROJECT			;302, Advanced Phasers, 6, 6, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;110, 6, 30, 400, 54, 1200, 0, 4100, 0,
PARENTS			;301, N

PROJECT			;303, Extreme Energy Beams, 7, 6, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;110, 7, 38, 500, 58, 1200, 0, 4200, 0,
PARENTS			;292, Y, 302, Y

PROJECT			;304, Accelerated Projectiles, 2, 38, 		0, 19, 0, 0.0, 
COMPONENTS		;111
PARENTS			;293, N

PROJECT			;305, Long Range Projectiles, 3, 38, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 3, 19, 290, 9, 160, 0, 1900, 1,
PARENTS			;304, N

PROJECT			;306, Hyper-Accelerated Projectiles, 4, 38, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;111, 4, 22, 300, 10, 180, 0, 1800, 1,
PARENTS			;305, N

PROJECT			;307, Super-Heavy Mass Drivers, 5, 38, 		0, 19, 0, 0.0, 
COMPONENTS		;112
PARENTS			;296, Y, 306, Y, 68, Y

PROJECT			;308, Assault Mass Drivers, 6, 38, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;112, 6, 30, 320, 12, 220, 0, 2800, 2,
PARENTS			;307, N

PROJECT			;309, Tractor Beams, 2, 16, 		0, 20, 0, 0.0, 
COMPONENTS		;113
PARENTS			;346, N

PROJECT			;310, High Power Tractor Beams, 4, 17, 		0, 20, 0, 0.0, 
COMPONENTS		;117
PARENTS			;355, N

PROJECT			;311, Gravity Densification, 5, 17, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;117, 5, 20, 420, 34, 400, 2, 4000, 0,
PARENTS			;310, N

PROJECT			;312, Intense Gravitic Warping, 6, 17, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;117, 6, 25, 440, 34, 400, 2, 4000, 0,
PARENTS			;311, N

PROJECT			;313, Ship Boarding, 2, 28, 		0, 1, 0, 0.0, 
COMPONENTS		;114
PARENTS			;554, N, 57, N 

PROJECT			;314, Improved Assault Techniques, 3, 28, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 3, 65, 180, 6, 60, 30, 120000, 0,
PARENTS			;313, N

PROJECT			;315, Heavy Ship Assault, 5, 28, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 5, 80, 220, 6, 80, 50, 120000, 0,
PARENTS			;314, N

PROJECT			;316, Advanced Ship Assault, 7, 28, 		0, 1, 0, 0.0, 
COMPONENT IMPROVEMENTS	;114, 7, 100, 270, 6, 100, 80, 120000, 0,
PARENTS			;315, N

PROJECT			;317, Ground Combat, 0, 44, 		0, 0, 1, 0.0, 
ABILITIES		;Enable Infantry, 5, 0, 0, 1

PROJECT			;318, Armored Forces Project, 2, 43, 		0, 0, 0, 0.0, 
FACILITY		;27
ABILITIES		;Enable Armored Forces, 5, 2, 0, 2
PARENTS			;324, Y, 67, Y

PROJECT			;319, Special Forces Project, 3, 39, 		0, 0, 0, 0.0, 
FACILITY		;31
ABILITIES		;Enable Special Forces, 5, 3, 0, 4
PARENTS			;324, N

PROJECT			;320, Enhanced Armored Attack, 3, 42, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Attack, 5, 3, 25, 2
PARENTS			;318, N

PROJECT			;321, Grey Operations, 4, 39, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Attack, 5, 4, 25, 4
PARENTS			;319, N

PROJECT			;322, Enhanced Armored Defense, 3, 43, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Defense, 5, 3, -25, 2
PARENTS			;318, N

PROJECT			;323, Improved Armored Attack, 4, 42, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Attack, 5, 4, 50, 2
PARENTS			;320, N

PROJECT			;324, Colony Conquest Projects, 1, 41, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 1, 15, 1
PARENTS			;317, N

PROJECT			;325, Enhanced Special Defense, 4, 40, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Defense, 5, 4, -25, 4
PARENTS			;319, N

PROJECT			;326, Black Operations, 5, 39, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Attack, 5, 5, 50, 4
PARENTS			;321, N

PROJECT			;327, Infantry Defense Project, 2, 46, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 2, -30, 1
PARENTS			;330, N

PROJECT			;328, Infantry Attack Project, 2, 41, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 2, 30, 1
PARENTS			;324, N

PROJECT			;329, Enhanced Infantry Defense, 3, 46, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 3, -45, 1
PARENTS			;327, N

PROJECT			;330, Colony Defense Projects, 1, 48, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 1, -15, 1
PARENTS			;317, N

PROJECT			;331, Enhanced Boarding Attack, 3, 27, 		0, 1, 0, 0.0, 
ABILITIES		;Improved Boarding Attack, 0, 3, 10, 0
PARENTS			;313, N

PROJECT			;332, Enhanced Boarding Defense, 3, 29, 		0, 1, 0, 0.0, 
ABILITIES		;Improved Boarding Defense, 0, 3, -10, 0
PARENTS			;313, N

PROJECT			;333, Improved Boarding Attack, 4, 27, 		0, 1, 0, 0.0, 
ABILITIES		;Improved Boarding Attack, 0, 4, 25, 0
PARENTS			;331, Y, 314, Y

PROJECT			;334, Improved Boarding Defense, 4, 29, 		0, 1, 0, 0.0, 
ABILITIES		;Improved Boarding Defense, 0, 4, -25, 0
PARENTS			;314, Y, 332, Y

PROJECT			;335, Advanced Boarding Attack, 6, 27, 		0, 1, 0, 0.0, 
ABILITIES		;Improved Boarding Attack, 0, 6, 50, 0
PARENTS			;333, Y, 315, Y

PROJECT			;336, Planetary Defense Units, 2, 49, 		0, 0, 0, 0.0, 
ABILITIES		;Enable Planetary Defense, 5, 2, 0, 3
PARENTS			;330, N

PROJECT			;337, Defense Unit Accuracy I, 3, 49, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 3, -10, 3
PARENTS			;336, N

PROJECT			;338, Defense Unit Accuracy II, 5, 49, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 5, -20, 3
PARENTS			;337, N

PROJECT			;339, Defense Unit Accuracy III, 6, 49, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 6, -30, 3
PARENTS			;338, N

PROJECT			;340, Defense Unit Accuracy IV, 7, 49, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Accuracy, 5, 7, -50, 3
PARENTS			;339, N

PROJECT			;341, Defense Unit Attack I, 3, 48, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Damage, 5, 3, 10, 3
PARENTS			;336, N

PROJECT			;342, Defense Unit Attack II, 5, 48, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Damage, 5, 5, 20, 3
PARENTS			;341, N

PROJECT			;343, Defense Unit Attack III, 6, 48, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Interception Damage, 5, 6, 30, 3
PARENTS			;342, N

PROJECT			;344, Automated Deployment, 1, 50, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 1, -10, 0
PARENTS			;317, N

PROJECT			;345, Structured Research, 3, 39, 		2, 11, 0, 0.0, 
FACILITY		;29
PARENTS			;443, N, 259, N, 447, N

PROJECT			;346, Gravitic Weapons, 1, 15, 		0, 20, 0, 0.0, 
COMPONENTS		;115

PROJECT			;347, Enhanced Gravitic Beams, 2, 14, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;115, 2, 20, 200, 50, 400, 4, 7000, 0,
PARENTS			;346, N

PROJECT			;348, Gravitic Resonance, 3, 14, 		0, 20, 0, 0.0, 
COMPONENTS		;116
PARENTS			;347, N

PROJECT			;349, Advanced Gravitic Resonance, 4, 14, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 4, 35, 280, 70, 400, 3, 7000, 0,
PARENTS			;348, N

PROJECT			;350, Superior Gravitic Resonance, 6, 14, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;116, 6, 40, 320, 80, 400, 3, 7000, 0,
PARENTS			;349, N

PROJECT			;351, Advanced Gravitic Beams, 3, 15, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;115, 3, 25, 240, 60, 400, 4, 7000, 0,
PARENTS			;347, N

PROJECT			;352, Gravitic Distortion Field, 5, 15, 		0, 20, 0, 0.0, 
COMPONENTS		;118
PARENTS			;349, Y, 356, Y

PROJECT			;353, Gravitic Distortion Zone, 6, 15, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;118, 6, 55, 420, 120, 60, 280, 9000, 95,
PARENTS			;352, N

PROJECT			;354, Gravitic Singularity Creation, 7, 15, 		0, 20, 0, 0.0, 
COMPONENTS		;119
PARENTS			;350, Y, 353, Y, 358, Y, 312, Y

PROJECT			;355, Improved Tractor Beams, 3, 16, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 3, 13, 390, 28, 900, 4, 4000, 0,
PARENTS			;309, N

PROJECT			;356, Extended Range Tractor Beams, 4, 16, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 4, 14, 480, 28, 1000, 4, 4000, 0,
PARENTS			;355, N

PROJECT			;357, Gravitic Stretching, 5, 16, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 5, 15, 600, 28, 1000, 4, 4000, 0,
PARENTS			;356, N

PROJECT			;358, Intense Gravitic Stretching, 6, 16, 		0, 20, 0, 0.0, 
COMPONENT IMPROVEMENTS	;113, 6, 16, 720, 28, 1000, 4, 4000, 0,
PARENTS			;357, N

PROJECT			;359, Space Reactors, 0, 2, 		1, 13, 0, 0.0, 
COMPONENTS		;120

PROJECT			;360, Starship Engines, 0, 23, 		1, 5, 0, 0.0, 
COMPONENTS		;121

PROJECT			;361, Starship Maneuvering, 0, 26, 		1, 5, 0, 0.0, 
COMPONENTS		;122

PROJECT			;362, Orbital Assembly, 0, 32, 		1, 3, 0, 0.0, 
ABILITIES		;Increased Construction Size, 2, 1, 230, 0
COMPONENTS		;94, 62, 63, 64

PROJECT			;363, Warp Field Precursors, 0, 15, 		1, 10, 2, 1.0, 
COMPONENTS		;125

PROJECT			;364, Basic Storage and Payloads, 0, 24, 		2, 17, 0, 0.0, 
COMPONENTS		;123, 124

PROJECT			;365, Basic Crew Environment, 0, 27, 		2, 8, 0, 0.0, 
COMPONENTS		;98, 99

PROJECT			;366, Basic Sensors, 0, 11, 		2, 14, 1, 0.0, 
COMPONENTS		;77, 75

PROJECT			;367, Beam Weapons, 0, 3, 		0, 19, 0, 0.0, 
COMPONENTS		;126

PROJECT			;368, Projectile Weapons, 0, 37, 		0, 19, 0, 0.0, 
COMPONENTS		;127

PROJECT			;369, Missile Weapons, 0, 31, 		0, 25, 0, 0.0, 
COMPONENTS		;128

PROJECT			;370, Enhanced Logistics, 2, 50, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 2, -20, 0
PARENTS			;344, N

PROJECT			;371, Improved Logistics, 3, 50, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 3, -30, 0
PARENTS			;370, N

PROJECT			;372, Continental Terraforming, 5, 14, 		2, 8, 0, 16.0, 
ABILITIES		;Continental colony growth rate doubled for non-native planets, 4, 4, 1, 0
PARENTS			;224, Y, 410, Y

PROJECT			;373, Marshy Swamp Terraforming, 5, 15, 		2, 8, 0, 16.0, 
ABILITIES		;Marshy Swamp colony growth rate doubled for non-native planets, 4, 3, 2, 0
PARENTS			;220, Y, 410, Y

PROJECT			;374, Ocean Terraforming, 5, 16, 		2, 8, 0, 16.0, 
ABILITIES		;Ocean colony growth rate doubled for non-native planets, 4, 5, 3, 0
PARENTS			;221, Y, 410, Y

PROJECT			;375, Ice Terraforming, 5, 19, 		2, 8, 0, 16.0, 
ABILITIES		;Ice colony growth rate doubled for non-native planets, 4, 6, 5, 0
PARENTS			;410, Y, 222, Y

PROJECT			;376, Desert Terraforming, 5, 18, 		2, 8, 0, 16.0, 
ABILITIES		;Desert colony growth rate doubled for non-native planets, 4, 5, 4, 0
PARENTS			;410, Y, 225, Y

PROJECT			;377, Volcanic Terraforming, 5, 20, 		2, 8, 0, 16.0, 
ABILITIES		;Volcanic colony growth rate doubled for non-native planets, 4, 6000000, 6, 0
PARENTS			;410, Y, 226, Y

PROJECT			;378, BioEngineering, 7, 33, 		2, 8, 0, 0.0, 
FACILITY		;33
ALLOWED RACES	;Ackdarian, Atuuk, Haakonish, Human, Ikkuro, Ketarov, Kiadian, Mortalen, Naxxilian, Quameno, Securan, Shandar, Teekan, Ugnari, Wekkarus, Zenox, Keskudon, Tairoshan, Enton, Visareen, Riktoh, Jintus, Napoar, Caleph, XHuman, Ortain, Tarapin, Lemeresh, Banoserit, Yl'ta
PARENTS			;576, N, 252, N 

PROJECT			;379, Synthetic Viruses, 8, 33, 		2, 8, 0, 64.0, 
PLAGUE CHANGE	;4, Develop Xaraktor Virus,		2.52, 150, 300, 3.61, 240, 450
PARENTS			;378, Y, 260, Y

PROJECT			;380, Targeted Viruses, 9, 33, 		2, 8, 0, 16.0, 
PLAGUE CHANGE	;4, Reduce Xaraktor Virus lethality to non-Shakturi,		1.65, 105, 240, 3.61, 240, 450
PARENTS			;379, Y

PROJECT			;381, Viral MicroTargeting, 10, 33, 		2, 8, 0, 32.0, 
PLAGUE CHANGE	;4, Further reduces Xaraktor Virus lethality to non-Shakturi,		1.05, 75, 190, 3.61, 240, 450
PARENTS			;380, N

PROJECT			;382, Xaraktor Vaccine, 11, 33, 		2, 8, 0, 64.0, 
PLAGUE CHANGE	;4, Provides near immunity to Xaraktor Virus for most non-Shakturi,		0.25, 30, 150, 3.61, 240, 450
PARENTS			;380, N

PROJECT			;383, Galactic Hegemony, 8, 43, 		2, 2, 0, 70.0, 
FACILITY		;35
PARENTS			;267, Y, 266, Y

PROJECT			;384, Machine Intelligence, 9, 29, 		1, 8, 0, 70.0, 
FACILITY		;34
ALLOWED RACES		;Ackdarian, Atuuk, Haakonish, Human, Ikkuro, Ketarov, Kiadian, Mortalen, Naxxilian, Quameno, Securan, Shandar, Teekan, Ugnari, Wekkarus, Zenox, Keskudon, Tairoshan, Enton, Lipid, Visareen, Riktoh, Jintus, Napoar, Caleph, XHuman, Ortain, Paratis, Phaerax, Tarapin, Lemeresh, Yor, Banoserit, Yl'ta

PARENTS			;111, N

PROJECT			;385, Sub-Space Shielding, 9, 9, 		1, 16, 0, 70.0, 
COMPONENTS		;146
PARENTS			;100, N

PROJECT			;386, Megatron Flux Skin, 8, 6, 		1, 16, 0, 70.0, 
COMPONENT IMPROVEMENTS	;36, 8, 400, 25, 0, 0, 0, 0, 0,
PARENTS			;88, N

PROJECT			;387, Warp Gate Precursors, 12, 16, 		1, 10, 0, 70.0, 
COMPONENTS		;134
PARENTS			;171, Y, 384, Y

PROJECT			;388, Ultimate Stealth, 10, 7, 		2, 14, 0, 70.0, 
COMPONENT IMPROVEMENTS	;82, 9, 6000, 0, 0, 0, 0, 0, 0,
ALLOWED RACES	;Ketarov, Wekkarus, Enton 
PARENTS			;211, N

PROJECT			;389, Teekan Trade Analytics, 7, 45, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 7, 300, 0, 0, 0, 0, 0, 0,
ALLOWED RACES	;Teekan
PARENTS			;427, N

PROJECT			;390, Troop Desensitization Module, 6, 23, 		2, 17, 0, 64.0, 
COMPONENTS		;141
ALLOWED RACES	;Boskara, Mortalen 
PARENTS			;230, N

PROJECT			;391, Cloning, 7, 21, 		2, 8, 0, 0.0, 
COMPONENTS 		;138
ALLOWED RACES	;Atuuk, Gizurean, Securan
PARENTS			;223, Y, 252, Y

PROJECT			;392, Cryogenic Cloning, 8, 21, 		2, 8, 0, 70.0, 
COMPONENTS 		;139
ALLOWED RACES	;Atuuk, Gizurean, Securan
PARENTS			;391, N

PROJECT			;393, Ultimate Vectoring, 7, 27, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;46, 7, 25, 1, 0, 0, 0, 0, 0,
ALLOWED RACES	;Mortalen
PARENTS			;153, N

PROJECT			;394, Ultimate Robotic Repairs, 7, 34, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;97, 7, 900, 1, 0, 0, 0, 0, 0,
ALLOWED RACES	;Ikkuro
PARENTS			;114, N

PROJECT			;395, Advanced Kaldos Drive, 7, 13, 		1, 10, 0, 48.0, 
COMPONENT IMPROVEMENTS	;48, 7, 18000, 125, 4, 0, 0, 0, 0,
PARENTS			;159, N

PROJECT			;396, Optimized Kaldos Drive, 8, 13, 		1, 10, 0, 48.0, 
COMPONENT IMPROVEMENTS	;48, 8, 24000, 144, 1, 0, 0, 0, 0,
PARENTS			;395, N

PROJECT			;397, Advanced Equinox Drive, 7, 14, 		1, 10, 0, 48.0, 
COMPONENT IMPROVEMENTS	;49, 7, 23500, 190, 12, 0, 0, 0, 0,
PARENTS			;162, N

PROJECT			;398, Optimized Equinox Drive, 8, 14, 		1, 10, 0, 48.0, 
COMPONENT IMPROVEMENTS	;49, 8, 27000, 175, 11, 0, 0, 0, 0,
PARENTS			;397, N

PROJECT			;399, Advanced Calista-Dal Drive, 7, 15, 		1, 10, 0, 48.0, 
COMPONENT IMPROVEMENTS	;50, 7, 15000, 80, 10, 0, 0, 0, 0,
PARENTS			;165, N

PROJECT			;400, Optimized Calista-Dal Drive, 8, 15, 		1, 10, 0, 48.0, 
COMPONENT IMPROVEMENTS	;50, 8, 21500, 100, 8, 0, 0, 0, 0,
PARENTS			;399, N

PROJECT			;401, Consolidated Drive Technology, 9, 14, 		1, 10, 0, 48.0, 
COMPONENT IMPROVEMENTS	;48, 9, 30000, 165, 1, 0, 0, 0, 0, 	    49, 6, 33000, 200, 11, 0, 0, 0, 0,	    50, 6, 27500, 95, 8, 0, 0, 0, 0,
PARENTS			;396, Y, 398, Y, 400, Y

PROJECT			;402, Advanced Jump Techniques, 5, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;52, 5, 10000, 100, 12, 0, 0, 0, 0,
PARENTS			;156, N

PROJECT			;403, Optimized Jump Techniques, 6, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;52, 6, 15000, 120, 10, 0, 0, 0, 0,
PARENTS			;402, N

PROJECT			;404, Unified Pulse Jump Theory, 7, 12, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;52, 7, 27000, 130, 5, 0, 0, 0, 0,
PARENTS			;403, N

PROJECT			;405, Improved ECM, 3, 4, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;84, 3, 20, 0, 0, 0, 0, 0, 0,
PARENTS			;183, N

PROJECT			;406, Improved Targeting, 3, 3, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;83, 3, 20, 0, 0, 0, 0, 0, 0,
PARENTS			;189, N

PROJECT			;407, Sub-Space Fleet ECM, 8, 5, 		2, 2, 0, 70.0, 
COMPONENT IMPROVEMENTS	;90, 8, 0, 50, 0, 0, 0, 0, 0,
PARENTS			;186, N

PROJECT			;408, Sub-Space Fleet Targeting, 8, 2, 		2, 2, 0, 70.0, 
COMPONENT IMPROVEMENTS	;89, 8, 0, 50, 0, 0, 0, 0, 0,
PARENTS			;192, N

PROJECT			;409, Enhanced Colonization, 3, 21, 		2, 8, 0, 0.0, 
COMPONENTS		;103
PARENTS			;219, Y, 228, Y, 456, Y

PROJECT			;410, Terraforming, 4, 17, 		2, 8, 0, 0.0, 
FACILITY		;9
PARENTS			;224, N, 220, N, 221, N, 225, N, 222, N, 226, N

PROJECT			;411, Danuta Research Project, 4, 39, 		2, 11, 0, 0.0, 
FACILITY		;17
PARENTS			;429, N

PROJECT			;412, Rusan Research Project, 4, 41, 		2, 11, 0, 0.0, 
FACILITY		;18
PARENTS			;448, N

PROJECT			;413, Advanced Planet Surveying, 3, 13, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;77, 3, 9000, 0, 0, 0, 0, 0, 0,
PARENTS			;213, N

PROJECT			;414, System Surveying, 5, 13, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;77, 5, 25000, 0, 0, 0, 0, 0, 0,
PARENTS			;200, N

PROJECT			;415, Enhanced Stealth, 7, 7, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;82, 7, 800, 0, 0, 0, 0, 0, 0,
PARENTS			;207, N

PROJECT			;416, Hyperspace Wake Theory, 8, 10, 		2, 14, 0, 70.0, 
COMPONENT IMPROVEMENTS	;76, 8, 200000, 100, 0, 0, 0, 0, 0,
PARENTS			;210, N

PROJECT			;417, Sub-Space Arrays, 8, 12, 		2, 14, 0, 70.0, 
COMPONENT IMPROVEMENTS	;79, 8, 2000000, 0, 0, 0, 0, 0, 0,
PARENTS			;203, N

PROJECT			;418, Sub-Space Ship Scanning, 8, 9, 		2, 14, 0, 70.0, 
COMPONENT IMPROVEMENTS	;80, 8, 5000, 40, 0, 0, 0, 0, 0,
PARENTS			;218, N

PROJECT			;419, Optimized Jamming, 8, 8, 		2, 14, 0, 70.0, 
COMPONENT IMPROVEMENTS	;81, 8, 0, 30, 0, 0, 0, 0, 0,
PARENTS			;217, Y, 218, Y

PROJECT			;420, Sub-Space Jump Blocking, 8, 17, 		1, 9, 0, 70.0, 
COMPONENT IMPROVEMENTS	;20, 8, 7, 2800, 3, 0, 0, 0, 0,
PARENTS			;175, N

PROJECT			;421, Sub-Space Jump Disruption, 8, 18, 		1, 9, 0, 70.0, 
COMPONENT IMPROVEMENTS	;22, 8, 7, 5600, 130, 0, 0, 0, 0,
PARENTS			;177, N

PROJECT			;422, Ultra Efficient Hyper Drives, 10, 14, 		1, 10, 0, 48.0, 
COMPONENTS		;129
PARENTS			;401, N

PROJECT			;423, Star Fusion Mastery, 9, 2, 		1, 13, 0, 70.0, 
COMPONENTS		;144
PARENTS			;467, Y, 79, Y

PROJECT			;424, Advanced Energy Collection, 5, 30, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 5, 50, 0, 0, 0, 0, 0, 0,
PARENTS			;125, N

PROJECT			;425, Cainzean Economics, 2, 44, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 2, 70, 0, 0, 0, 0, 0, 0,
PARENTS			;269, N

PROJECT			;426, Psycho-Mathematics, 3, 44, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 3, 80, 0, 0, 0, 0, 0, 0,
PARENTS			;425, N

PROJECT			;427, Unlimited Commerce, 6, 44, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;86, 5, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;271, N

PROJECT			;428, Trade Guilds, 6, 45, 		2, 2, 0, 0.0, 
FACILITY		;20
PARENTS			;271, N

PROJECT			;429, Energy Research: Phase III, 3, 38, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;92, 3, 45000, 0, 0, 0, 0, 0, 0,
PARENTS			;259, N

PROJECT			;430, Energy Research: Phase IV, 5, 38, 		2, 11, 0, 4.0, 
COMPONENT IMPROVEMENTS	;92, 5, 50000, 0, 0, 0, 0, 0, 0,
PARENTS			;429, N

PROJECT			;431, Passenger Mega-Complex, 6, 22, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;73, 6, 5000000, 0, 0, 0, 0, 0, 0,
PARENTS			;233, N

PROJECT			;432, Advanced Fuel Storage, 5, 25, 		2, 17, 0, 0.0, 
COMPONENTS 		;66
PARENTS			;454, N

PROJECT			;433, Holographic Medicine, 4, 33, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 4, 250, 0, 0, 0, 0, 0, 0,
PARENTS			;250, Y, 254, Y

PROJECT			;434, DNA Rewriting, 5, 33, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 5, 300, 0, 0, 0, 0, 0, 0,
PARENTS			;433, N

PROJECT			;435, Media Control Theory, 4, 34, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 4, 175, 0, 0, 0, 0, 0, 0,
PARENTS			;254, N

PROJECT			;436, Distant Worlds 2 Announced, 7, 34, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 7, 400, 0, 0, 0, 0, 0, 0,
PARENTS			;256, N

PROJECT			;437, Holographic Universe, 6, 35, 		2, 8, 0, 0.0, 
FACILITY		;15
PARENTS			;255, N

PROJECT			;438, Enhanced Docking Bay, 1, 29, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;74, 1, 175, 0, 0, 0, 0, 0, 0,
PARENTS			;241, N

PROJECT			;439, Ultimate Starship Hangar, 6, 26, 		0, 7, 0, 0.0, 
COMPONENTS		;130
PARENTS			;61, N, 65, N, 278, N

PROJECT			;440, Planetary Annihilation, 11, 33, 		0, 25, 0, 70.0, 
COMPONENTS		;131
PARENTS			;514, Y, 44, Y

PROJECT			;441, Quameno Research Labs, 7, 38, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 8, 75000, 0, 0, 0, 0, 0, 0,		92, 7, 75000, 0, 0, 0, 0, 0, 0,		93, 7, 75000, 0, 0, 0, 0, 0, 0,
ALLOWED RACES		;Quameno
PARENTS			;260, N

PROJECT			;442, Weapons Research: Phase I, 1, 37, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 1, 35000, 0, 0, 0, 0, 0, 0,
PARENTS			;257, N

PROJECT			;443, Weapons Research: Phase II, 2, 37, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 2, 40000, 0, 0, 0, 0, 0, 0,
PARENTS			;442, N

PROJECT			;444, Weapons Research: Phase III, 3, 37, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;91, 3, 45000, 0, 0, 0, 0, 0, 0,
PARENTS			;443, N

PROJECT			;445, Weapons Research: Phase IV, 5, 37, 		2, 11, 0, 4.0, 
COMPONENT IMPROVEMENTS	;91, 5, 50000, 0, 0, 0, 0, 0, 0,
PARENTS			;444, N

PROJECT			;446, HiTech Research: Phase I, 1, 40, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;93, 1, 35000, 0, 0, 0, 0, 0, 0,
PARENTS			;257, N

PROJECT			;447, HiTech Research: Phase II, 2, 40, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;93, 2, 40000, 0, 0, 0, 0, 0, 0,
PARENTS			;446, N

PROJECT			;448, HiTech Research: Phase III, 3, 40, 		2, 11, 0, 0.0, 
COMPONENT IMPROVEMENTS	;93, 3, 45000, 0, 0, 0, 0, 0, 0,
PARENTS			;447, N

PROJECT			;449, HiTech Research: Phase IV, 5, 40, 		2, 11, 0, 4.0, 
COMPONENT IMPROVEMENTS	;93, 5, 50000, 0, 0, 0, 0, 0, 0,
PARENTS			;448, N

PROJECT			;450, Solid Fuel Storage, 4, 26, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;67, 4, 140, 0, 0, 0, 0, 0, 0,
PARENTS			;234, N

PROJECT			;451, Coordinated Command, 2, 43, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 2, 4, 0, 0, 0, 0, 0, 0,
PARENTS			;262, N

PROJECT			;452, Psycho-Mathematic-Command, 4, 43, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 4, 7, 0, 0, 0, 0, 0, 0,
PARENTS			;451, Y, 426, Y

PROJECT			;453, Total Command, 7, 42, 		2, 2, 0, 0.0, 
COMPONENT IMPROVEMENTS	;85, 7, 15, 0, 0, 0, 0, 0, 0,
PARENTS			;266, N

PROJECT			;454, Improved Fuel Storage, 4, 25, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;65, 4, 100, 0, 0, 0, 0, 0, 0,
PARENTS			;238, N

PROJECT			;455, Optimized Fuel Storage, 6, 25, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;66, 6, 130, 0, 0, 0, 0, 0, 0,
PARENTS			;432, N

PROJECT			;456, Optimized Basic Storage, 2, 24, 		2, 17, 0, 0.0, 
COMPONENT IMPROVEMENTS	;123, 2, 70, 0, 0, 0, 0, 0, 0,		124, 2, 550, 0, 0, 0, 0, 0, 0,
PARENTS			;235, N

PROJECT			;457, Medical Robotics, 2, 33, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;100, 2, 125, 0, 0, 0, 0, 0, 0,
PARENTS			;249, N

PROJECT			;458, Increased Leisure Time, 2, 34, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;101, 2, 125, 0, 0, 0, 0, 0, 0,
PARENTS			;253, N

PROJECT			;459, Luxury Hab Megaplex, 7, 27, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;183, 7, 175, 0, 0, 0, 0, 0, 0,
PARENTS			;248, N

PROJECT			;460, Enhanced Life Support, 1, 28, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;98, 1, 80, 0, 0, 0, 0, 0, 0,
PARENTS			;365, N

PROJECT			;461, Life Support Mk II, 3, 28, 		2, 8, 0, 0.0, 
COMPONENTS		;132
PARENTS			;460, N

PROJECT			;462, Life Support Mk II Plus, 4, 28, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;132, 4, 210, 0, 0, 0, 0, 0, 0,
PARENTS			;461, Y, 250, Y

PROJECT			;463, Life Support Mk III, 6, 28, 		2, 8, 0, 0.0, 
COMPONENTS		;182
PARENTS			;462, N

PROJECT			;464, Full Life Support, 7, 28, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;182, 7, 400, 0, 0, 0, 0, 0, 0,
PARENTS			;463, N

PROJECT			;465, Enhanced Space Reactor, 1, 2, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;120, 1, 60, 105, 525, 18, 0, 0, 0,
PARENTS			;359, N

PROJECT			;466, Star Core Simulation, 9, 4, 		1, 13, 0, 64.0, 
COMPONENT IMPROVEMENTS	;57, 8, 300, 600, 1200, 4, 0, 0, 0,
PARENTS			;85, N

PROJECT			;467, Complete Hydrogen Fusion, 8, 1, 		1, 13, 0, 70.0, 
COMPONENT IMPROVEMENTS	;54, 8, 230, 450, 1125, 8, 0, 0, 0,
PARENTS			;73, N

PROJECT			;468, Enhanced Gas Extraction, 2, 29, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;60, 2, 25, 0, 0, 0, 0, 0, 0,
PARENTS			;119, N

PROJECT			;469, Improved Gas Extraction, 4, 29, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;60, 4, 30, 0, 0, 0, 0, 0, 0,
PARENTS			;468, N

PROJECT			;470, Advanced Gas Extraction, 6, 29, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;60, 6, 35, 0, 0, 0, 0, 0, 0,
PARENTS			;469, N

PROJECT			;471, Optimized Gas Extraction, 7, 29, 		1, 6, 0, 0.0, 
COMPONENT IMPROVEMENTS	;60, 7, 40, 0, 0, 0, 0, 0, 0,
PARENTS			;470, N

PROJECT			;472, Heavy Armor Plating, 3, 44, 		0, 0, 0, 0.0, 
COMPONENTS		;135
PARENTS			;486, N

PROJECT			;473, Gravitic Armor, 10, 44, 		0, 0, 0, 70.0, 
COMPONENTS		;136
PARENTS			;354, Y, 522, Y

PROJECT			;474, Planet-busting Mass Driver, 8, 38, 		0, 19, 0, 70.0, 
COMPONENTS		;137
PARENTS			;308, Y, 70, Y

PROJECT			;475, Improved Infantry Defense, 4, 46, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 4, -60, 1
PARENTS			;329, N

PROJECT			;476, Improved Armored Defense, 4, 43, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Defense, 5, 4, -50, 2
PARENTS			;322, N

PROJECT			;477, Enhanced Ion Thruster, 1, 23, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;121, 1, 800, 5, 650, 3, 0, 0, 0,
PARENTS			;360, N

PROJECT			;478, Optimized Ion Thruster, 2, 24, 		1, 5, 0, 1.0, 
COMPONENT IMPROVEMENTS	;121, 2, 1000, 6, 700, 4, 0, 0, 0,
PARENTS			;477, N

PROJECT			;479, Enhanced Maneuvering, 1, 26, 		1, 5, 0, 0.0, 
COMPONENT IMPROVEMENTS	;122, 1, 5, 1, 0, 0, 0, 0, 0,
PARENTS			;361, N

PROJECT			;480, Advanced Logistics, 5, 50, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 5, -40, 0
PARENTS			;371, N

PROJECT			;481, Optimized Logistics, 7, 50, 		0, 0, 0, 0.0, 
ABILITIES		;Lower Troop Maintenance, 5, 7, -50, 0
PARENTS			;480, N

PROJECT			;482, Sub-Space Missiles, 10, 31, 		0, 26, 0, 70.0, 
COMPONENTS		;140
PARENTS			;559, N, 300, N

PROJECT			;483, Sub-Space Missile Bombers, 11, 25, 		0, 7, 0, 70.0, 
FIGHTERS		;20
PARENTS			;279, Y, 482, Y
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Mortalen, Napoar, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Shakturi, Shandar, Sluken, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Mortalen Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Shandar Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Ikkuro Pirates, Keskudon Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;484, Efficient Blasters, 3, 3, 		0, 19, 0, 2.0, 
COMPONENT IMPROVEMENTS	;0, 3, 7, 220, 10, 1200, 1, 1240, 0,
PARENTS			;7, N

PROJECT			;485, Concussion Missiles, 2, 31, 		0, 25, 0, 0.0, 
COMPONENTS		;10
PARENTS			;48, N

PROJECT			;486, Reactive Armor Plating, 2, 44, 		0, 0, 0, 0.0, 
COMPONENT IMPROVEMENTS		;28, 2, 12, 3, 0, 0, 0, 0, 0,
PARENTS			;67, N

PROJECT			;487, Damage Evasion, 3, 33, 		1, 3, 0, 0.0, 
COMPONENTS 		;177
PARENTS			;116, N

PROJECT			;488, Enhanced Damage Evasion, 4, 33, 		1, 3, 0, 0.0, 
COMPONENT IMPROVEMENTS	;177, 4, 400, 0, 0, 0, 0, 0, 0,
PARENTS			;487, N

PROJECT			;489, Boskaran Troop Logistics, 8, 50, 		0, 0, 0, 70.0, 
ABILITIES		;Lower Troop Maintenance, 5, 8, -75, 0
ALLOWED RACES	;Boskara
PARENTS			;481, N

PROJECT			;490, Elite Troop Project, 4, 46, 		0, 0, 0, 0.0, 
FACILITY		;0
PARENTS			;329, N, 341, N

PROJECT			;491, Sub-Space Evasion, 8, 4, 		2, 2, 0, 70.0, 
COMPONENTS		;143
PARENTS			;187, N, 181, N

PROJECT			;492, Sub-Space Targeting, 8, 3, 		2, 2, 0, 70.0, 
COMPONENTS		;142
PARENTS			;197, N, 193, N

PROJECT			;493, Sub-Space Thrust Theory, 9, 23, 		1, 5, 0, 70.0, 
COMPONENTS		;145
PARENTS			;129, N, 138, N, 144, N

PROJECT			;494, Fully Automated Conveyers, 8, 29, 		2, 17, 0, 70.0, 
COMPONENT IMPROVEMENTS	;176, 8, 500, 0, 0, 0, 0, 0, 0,
PARENTS			;244, N

PROJECT			;495, Integrated Life Support, 8, 27, 		2, 8, 0, 70.0, 
COMPONENT IMPROVEMENTS	;182, 8, 500, 0, 0, 0, 0, 0, 0,		183, 8, 200, 0, 0, 0, 0, 0, 0,
PARENTS			;459, Y, 464, Y

PROJECT			;496, Elite Ship Marines, 10, 27, 		0, 1, 0, 70.0, 
ABILITIES		;Improved Boarding Attack, 0, 10, 75, 0
PARENTS			;335, Y, 316, Y

PROJECT			;497, Defense Unit Attack IV, 7, 48, 		0, 0, 0, 70.0, 
ABILITIES		;Improved Interception Damage, 5, 7, 50, 3
PARENTS			;343, N

PROJECT			;498, Fighter's Nemesis, 8, 36, 		0, 22, 0, 70.0, 
COMPONENTS		;147
PARENTS			;56, N

PROJECT			;499, Sub-Space Torpedo, 9, 20, 		0, 25, 0, 70.0, 
COMPONENTS		;148
PARENTS			;29, N, 38, N

PROJECT			;500, Sub-Space Area Shields, 9, 8, 		1, 15, 0, 70.0, 
COMPONENTS		;149
PARENTS			;102, N

PROJECT			;501, Enhanced Gerax Drive, 3, 15, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;47, 3, 4250, 95, 13, 0, 0, 0, 0,
PARENTS			;167, N

PROJECT			;502, Advanced Corsair Drives, 8, 20, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;179, 8, 30000, 85, 7, 0, 0, 0, 0,
PARENTS			;594, N

PROJECT			;503, Gravitic Torpedo, 10, 20, 		0, 25, 0, 70.0, 
COMPONENTS		;151
PARENTS			;354, Y, 499, Y

PROJECT			;504, Enhanced Ion Weapons, 3, 9, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 3, 24, 340, 80, 280, 5, 3300, 0,
PARENTS			;15, N

PROJECT			;505, Advanced Ion Weapons, 6, 9, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;15, 6, 40, 340, 80, 280, 5, 3300, 0,
PARENTS			;17, N

PROJECT			;506, Enhanced EMP Defenses, 4, 10, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;17, 4, 23, 0, 0, 0, 0, 0, 0,
PARENTS			;16, N

PROJECT			;507, Advanced EMP Defenses, 7, 10, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;17, 7, 35, 0, 0, 0, 0, 0, 0,
PARENTS			;18, N

PROJECT			;508, Sub-Space Ion Cannon, 8, 9, 		0, 21, 0, 70.0, 
COMPONENTS		;152
PARENTS			;505, N

PROJECT			;509, Ion beam Disruptor, 8, 10, 		0, 21, 0, 0.0, 
COMPONENTS		;153
PARENTS			;507, N

PROJECT			;510, Optimized EMP Blasting, 7, 11, 		0, 21, 0, 0.0, 
COMPONENT IMPROVEMENTS	;16, 6, 40, 300, 125, 200, 7, 6600, 0,
PARENTS			;20, Y, 26, Y

PROJECT			;511, Nuclear Missiles, 3, 32, 		0, 25, 0, 0.0, 
COMPONENTS		;154
PARENTS			;557, N, 485, N 

PROJECT			;512, Improved Nuclear Missiles, 4, 32, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;154, 4, 135, 500, 18, 120, 0, 30000, 0,
PARENTS			;511, N

PROJECT			;513, Anti-matter Missiles, 6, 32, 		0, 25, 0, 0.0, 
COMPONENTS		;155
PARENTS			;512, N

PROJECT			;514, Gravitic Missiles, 10, 32, 		0, 25, 0, 70.0, 
COMPONENTS		;156
PARENTS			;354, Y, 513, Y

PROJECT			;515, Galactic Colonization, 7, 17, 		2, 8, 0, 0.0, 
COMPONENTS		;157
PARENTS			;372, Y, 373, Y, 374, Y, 375, Y, 376, Y, 377, Y, 223, Y

PROJECT			;516, Master of the Environment, 8, 17, 		2, 8, 0, 70.0, 
FACILITY		;36
ALLOWED RACES	;Ackdarian, Atuuk, Boskara, Dhayut, Gizurean, Haakonish, Human, Ikkuro, Ketarov, Kiadian, Mortalen, Naxxilian, Quameno, Securan, Shandar, Sluken, Teekan, Ugnari, Wekkarus, Zenox, Keskudon, Tairoshan, Enton, Lipid, Visareen, Riktoh, Jintus, Napoar, Caleph, XHuman, Paratis, Phaerax, Tarapin, Lemeresh, Yor, Banoserit, Yl'ta
PARENTS			;515, N, 391, N

PROJECT			;517, Koloros Medical Academy, 6, 32, 		2, 8, 0, 0.0, 
FACILITY		;16
PARENTS			;575, N, 434, N 

PROJECT			;518, Warp Gate Complete Theory, 13, 16, 		1, 10, 0, 70.0, 
COMPONENTS		;158
PARENTS			;387, Y

PROJECT			;519, Distant Worlds 2, 8, 34, 		2, 8, 0, 70.0, 
FACILITY		;37
ALLOWED RACES	;Ackdarian, Atuuk, Boskara, Dhayut, Gizurean, Haakonish, Human, Ikkuro, Ketarov, Kiadian, Mortalen, Naxxilian, Quameno, Securan, Shandar, Sluken, Teekan, Ugnari, Wekkarus, Zenox, Keskudon, Tairoshan, Enton, Lipid, Visareen, Riktoh, Jintus, Napoar, Caleph, XHuman, Paratis, Phaerax, Tarapin, Lemeresh, Yor, Banoserit, Yl'ta
PARENTS			;436, N

PROJECT			;520, Galactic Capital, 8, 44, 		2, 2, 0, 70.0, 
FACILITY		;38
ALLOWED RACES	;Ackdarian, Atuuk, Boskara, Dhayut, Gizurean, Haakonish, Human, Ikkuro, Ketarov, Kiadian, Mortalen, Naxxilian, Quameno, Securan, Shandar, Sluken, Teekan, Ugnari, Wekkarus, Zenox, Keskudon, Tairoshan, Enton, Lipid, Visareen, Riktoh, Jintus, Napoar, Caleph, XHuman, Paratis, Phaerax, Tarapin, Lemeresh, Yor, Banoserit, Yl'ta
PARENTS			;267, Y, 427, Y

PROJECT			;521, Tachyon Beam, 5, 7, 		0, 19, 0, 0.0, 
COMPONENTS		;159
PARENTS			;301, N, 552, N

PROJECT			;522, Reflective Armor, 8, 44, 		0, 0, 0, 70.0, 
COMPONENTS		;160
PARENTS			;70, N

PROJECT			;523, Dwarf Fortress, 11, 44, 		0, 0, 0, 70.0, 
FACILITY		;39
ALLOWED RACES	;Ackdarian, Atuuk, Boskara, Dhayut, Gizurean, Haakonish, Human, Ikkuro, Ketarov, Kiadian, Mortalen, Naxxilian, Quameno, Securan, Shandar, Sluken, Teekan, Ugnari, Wekkarus, Zenox, Keskudon, Tairoshan, Enton, Lipid, Visareen, Riktoh, Jintus, Napoar, Caleph, XHuman, Paratis, Phaerax, Tarapin, Lemeresh, Yor, Banoserit, Yl'ta
PARENTS			;473, N

PROJECT			;524, Advanced Boarding Defense, 6, 29, 		0, 1, 0, 0.0, 
ABILITIES		;Improved Boarding Defense, 0, 6, -50, 0
PARENTS			;315, Y, 334, Y

PROJECT			;525, Planetary Bombardment IV, 7, 34, 		0, 25, 0, 12.0, 
COMPONENT IMPROVEMENTS	;11, 7, 0, 500, 15, 70, 0, 5000, 10,
PARENTS			;47, N

PROJECT			;526, Thermonuclear Missiles, 5, 32, 		0, 25, 0, 0.0, 
COMPONENTS		;175
PARENTS			;512, N

PROJECT			;527, Enhanced Infantry Attack, 3, 41, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 3, 45, 1
PARENTS			;328, N

PROJECT			;528, Improved Infantry Attack, 4, 41, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 4, 60, 1
PARENTS			;527, N

PROJECT			;529, Improved Special Defense, 5, 40, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Defense, 5, 5, -50, 4
PARENTS			;325, N

PROJECT			;530, Advanced Infantry Attack, 6, 41, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Attack, 5, 6, 75, 1
PARENTS			;528, N

PROJECT			;531, Advanced Infantry Defense, 6, 46, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Infantry Defense, 5, 6, -75, 1
PARENTS			;69, Y, 475, Y

PROJECT			;532, Advanced Armored Attack, 6, 42, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Attack, 5, 6, 75, 2
PARENTS			;323, N

PROJECT			;533, Advanced Armored Defense, 6, 43, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Armor Defense, 5, 6, -75, 2
PARENTS			;476, Y, 69, Y

PROJECT			;534, Ghost Operations, 6, 39, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Attack, 5, 6, 75, 4
PARENTS			;326, N

PROJECT			;535, Advanced Special Defense, 6, 40, 		0, 0, 0, 0.0, 
ABILITIES		;Improved Special Forces Defense, 5, 6, -75, 4
PARENTS			;529, N

PROJECT			;536, Ultimate Infantry Attack, 8, 41, 		0, 0, 0, 70.0, 
ABILITIES		;Improved Infantry Attack, 5, 8, 100, 1
PARENTS			;530, N

PROJECT			;537, Ultimate Infantry Defense, 8, 46, 		0, 0, 0, 70.0, 
ABILITIES		;Improved Infantry Defense, 5, 8, -100, 1
PARENTS			;70, Y, 531, Y

PROJECT			;538, Ultimate Armored Attack, 8, 42, 		0, 0, 0, 70.0, 
ABILITIES		;Improved Armor Attack, 5, 8, 100, 2
PARENTS			;532, N

PROJECT			;539, Ultimate Armored Defense, 8, 43, 		0, 0, 0, 70.0, 
ABILITIES		;Improved Armor Defense, 5, 8, -100, 2
PARENTS			;533, Y, 70, Y

PROJECT			;540, Spectre Operations, 8, 39, 		0, 0, 0, 70.0, 
ABILITIES		;Improved Special Forces Attack, 5, 8, 100, 4
PARENTS			;534, N

PROJECT			;541, Ultimate Special Defense, 8, 40, 		0, 0, 0, 70.0, 
ABILITIES		;Improved Special Forces Defense, 5, 8, -100, 4
PARENTS			;535, N

PROJECT			;542, Enhanced Tachyon Beam, 6, 7, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS		;159, 9, 6, 500, 11, 2000, -10, 1240, 0,
PARENTS			;521, N

PROJECT			;543, Improved Tachyon Beam, 7, 7, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS		;159, 9, 10, 500, 11, 2000, -15, 1240, 0,
PARENTS			;542, N

PROJECT			;544, Tachyon Devastator, 8, 7, 		0, 19, 0, 70.0, 
COMPONENTS		;161
PARENTS			;543, N

PROJECT			;545, Tachyon Torpedo, 10, 19, 		0, 25, 0, 70.0, 
COMPONENTS		;162
PARENTS			;544, Y, 499, Y

PROJECT			;546, Rapid Shield Recharge, 6, 7, 		1, 16, 0, 16.0, 
COMPONENT IMPROVEMENTS	;33, 5, 280, 30, 0, 0, 0, 0, 0,
PARENTS			;91, N

PROJECT			;547, Hyper Shield Recharge, 7, 7, 		1, 16, 0, 32.0, 
COMPONENTS		;163
PARENTS			;546, N

PROJECT			;548, Ultra-Dense Energy Banks, 6, 11, 		1, 16, 0, 16.0, 
COMPONENT IMPROVEMENTS	;34, 5, 350, 6, 0, 0, 0, 0, 0,
PARENTS			;94, N

PROJECT			;549, Impenetrable Shields, 7, 11, 		1, 16, 0, 32.0, 
COMPONENTS		;164
PARENTS			;548, N

PROJECT			;550, Improved Energy Collection, 3, 30, 		1, 4, 0, 0.0, 
COMPONENT IMPROVEMENTS	;58, 3, 36, 0, 0, 0, 0, 0, 0,
PARENTS			;124, N

PROJECT			;551, Long Range Phaser, 3, 8, 		0, 19, 0, 0.0, 
COMPONENTS		;165
PARENTS			;7, N

PROJECT			;552, Phaser Concentration, 4, 8, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;165, 4, 22, 370, 52, 520, 0, 4000, 0,
PARENTS			;551, N

PROJECT			;553, Advanced Phaser Flow, 6, 8, 		0, 19, 0, 0.0, 
COMPONENT IMPROVEMENTS	;165, 6, 29, 480, 56, 540, 0, 4100, 0,
PARENTS			;552, N

PROJECT			;554, Natural Flight Integration, 1, 22, 		0, 7, 0, 0.0, 
COMPONENTS		;166
FIGHTERS		;14, 17

PROJECT			;555, Advanced Natural Flight, 4, 22, 		0, 7, 0, 0.0, 
COMPONENT IMPROVEMENTS	;166, 4, 50, 8, 0, 0, 0, 0, 0,
ABILITIES		;Dedicated Carriers, 3, 3, 0, 0
PARENTS			;580, N

PROJECT			;556, Wyrm Dominance, 6, 22, 		0, 7, 0, 0.0, 
FIGHTERS		;16, 19
PARENTS			;555, N
ALLOWED RACES	; Caleph

PROJECT			;557, Super Payload Missiles, 2, 30, 		0, 25, 0, 0.0, 
COMPONENTS		;167
PARENTS			;48, N

PROJECT			;558, Extended Payload Delivery, 4, 30, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;167, 4, 14, 660, 19, 120, 0, 2000, 0,
PARENTS			;557, N

PROJECT			;559, Ultra Missile Payloads, 6, 30, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;167, 6, 17, 800, 19, 140, 0, 2200, 0,
PARENTS			;558, N

PROJECT			;560, Improved Fissile Exploitation, 2, 5, 		1, 13, 0, 0.0, 
COMPONENTS		;168
PARENTS			;465, N

PROJECT			;561, Advanced Fissile Exploitation, 3, 5, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;168, 3, 135, 250, 730, 18, 0, 0, 0,
PARENTS			;560, N

PROJECT			;562, Maximum Fissile Exploitation, 4, 5, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;168, 4, 150, 295, 800, 18, 0, 0, 0,
PARENTS			;561, N

PROJECT			;563, Hyper Space Denial, 2, 19, 		1, 9, 0, 0.0, 
COMPONENTS		;169
PARENTS			;166, N

PROJECT			;564, Extended Space Denial, 4, 19, 		1, 9, 0, 0.0, 
COMPONENT IMPROVEMENTS	;169, 4, 6, 1600, 92, 0, 0, 0, 0,
PARENTS			;563, N

PROJECT			;565, Masked Movement, 2, 7, 		2, 14, 0, 0.0, 
COMPONENTS		;170
PARENTS			;204, N

PROJECT			;566, Compacted Troop Transport, 2, 23, 		2, 17, 0, 0.0, 
COMPONENTS		;171
PARENTS			;227, N

PROJECT			;567, Self Righting Coupling, 2, 30, 		2, 17, 0, 0.0, 
COMPONENTS		;172
PARENTS			;438, N

PROJECT			;568, Advanced Self Righting, 4, 30, 		2, 17, 0, 8.0, 
COMPONENT IMPROVEMENTS	;172, 4, 420, 0, 0, 0, 0, 0, 0,
PARENTS			;567, N

PROJECT			;569, Host Healing Centers, 1, 31, 		2, 8, 0, 0.0, 
COMPONENTS		;173

PROJECT			;570, Far Sight Discovery, 4, 12, 		2, 14, 0, 4.0, 
COMPONENTS		;174
PARENTS			;199, N

PROJECT			;571, Far Sight Training, 5, 11, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;174, 5, 1400000, 0, 0, 0, 0, 0, 0,
PARENTS			;570, N

PROJECT			;572, Far Sight Proficiency, 6, 11, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;174, 6, 2000000, 0, 0, 0, 0, 0, 0,
PARENTS			;571, N

PROJECT			;573, Spy Academy, 5, 7, 		2, 14, 0, 0.0, 
FACILITY		;28
PARENTS			;215, N

PROJECT			;574, Host Healing Academy, 3, 31, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;173, 3, 300, 0, 0, 0, 0, 0, 0,
PARENTS			;569, N

PROJECT			;575, Host Healing Complex, 5, 31, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;173, 5, 400, 0, 0, 0, 0, 0, 0,
PARENTS			;574, N

PROJECT			;576, Host Healing Megaplex, 6, 31, 		2, 8, 0, 0.0, 
COMPONENT IMPROVEMENTS	;173, 6, 500, 0, 0, 0, 0, 0, 0,
PARENTS			;575, N

PROJECT			;577, Advanced Fissile Exploitation, 6, 5, 		1, 13, 0, 0.0, 
COMPONENT IMPROVEMENTS	;168, 6, 180, 350, 650, 18, 0, 0, 0,
PARENTS			;562, N

PROJECT			;578, Ultimate Fissile Exploitation, 9, 5, 		1, 13, 0, 64.0, 
COMPONENT IMPROVEMENTS	;168, 9, 250, 400, 600, 18, 0, 0, 0,
PARENTS			;577, N

PROJECT			;579, Multi Dimension Maintenance, 2, 22, 		0, 7, 0, 0.0, 
COMPONENT IMPROVEMENTS	;166, 2, 40, 6, 0, 0, 0, 0, 0,
PARENTS			;554, N

PROJECT			;580, Wyrm Enhancements, 3, 22, 		0, 7, 0, 0.0, 
FIGHTERS		;15, 18
PARENTS			;579, N
ALLOWED RACES	; Caleph

PROJECT			;581, Megatron X4 Planet Shield, 3, 6, 		1, 16, 0, 0.0, 
FACILITY		;4
PARENTS			;86, N
ALLOWED RACES	; Zenox

PROJECT			;582, Megatron Y4 Remote Shield, 5, 6, 		1, 15, 0, 0.0, 
COMPONENTS		;178
PARENTS			;87, N
ALLOWED RACES	; Zenox

PROJECT			;583, Enhanced Megatron Y4, 7, 6, 		1, 15, 0, 0.0, 
COMPONENT IMPROVEMENTS	;178, 7, 500, 500, 700, 0, 0, 0, 0,
PARENTS			;88, N
ALLOWED RACES	; Zenox

PROJECT			;584, Warp Gate Pulse Jump Theory, 8, 12, 		1, 10, 0, 70.0, 
COMPONENT IMPROVEMENTS	;52, 8, 40000, 150, 5, 0, 0, 0, 0,
PARENTS			;404, N

PROJECT			;585, Standard Fighter, 1, 24, 		0, 7, 0, 0.0, 
FIGHTERS		;0
PARENTS			;57, N

PROJECT			;586, Standard Bomber, 1, 23, 		0, 7, 0, 0.0, 
FIGHTERS		;5
PARENTS			;57, N
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Securan, Shakturi, Sluken, Tairoshan, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Securan Pirates, Ikkuro Pirates, Keskudon Pirates, Tairoshan Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;587, Ancient HyperDrives, 0, 20, 		1, 10, 0, 0.0, 
COMPONENTS		;150

PROJECT			;588, Enhanced HyperDrives, 1, 20, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;150, 1, 7500, 100, 14, 0, 0, 0, 0,
PARENTS			;587, N

PROJECT			;589, Improved HyperDrives, 2, 20, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;150, 2, 9000, 100, 13, 0, 0, 0, 0,
PARENTS			;588, N

PROJECT			;590, Advanced HyperDrives, 3, 20, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;150, 3, 10000, 100, 12, 0, 0, 0, 0,
PARENTS			;589, N

PROJECT			;591, Optimized HyperDrives, 4, 20, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;150, 4, 11000, 95, 11, 0, 0, 0, 0,
PARENTS			;590, N

PROJECT			;592, Corsair HyperDrives, 5, 20, 		1, 10, 0, 0.0, 
COMPONENTS		;179
PARENTS			;591, N

PROJECT			;593, Enhanced Corsair Drives, 6, 20, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;179, 6, 18000, 90, 9, 0, 0, 0, 0,
PARENTS			;592, N

PROJECT			;594, Improved Corsair Drives, 7, 20, 		1, 10, 0, 0.0, 
COMPONENT IMPROVEMENTS	;179, 7, 26000, 90, 8, 0, 0, 0, 0,
PARENTS			;593, N

PROJECT			;595, Planetary Strike, 1, 34, 		0, 25, 0, 0.0, 
COMPONENTS		;180
ALLOWED RACES	;Gizurean, Gizurean Pirates, Keskudon, Keskudon Pirates, Phaerax, Phaerax Pirates, Sluken, Sluken Pirates, Yl'ta, Yl'ta Pirates

PROJECT			;596, Star System Control, 9, 18, 		1, 9, 0, 70.0, 
COMPONENTS		;181
PARENTS			;421, N

PROJECT			;597, Sub-Space Torpedo Bombers, 11, 23, 		0, 7, 0, 70.0, 
FIGHTERS		;21
PARENTS			;499, Y, 62, Y
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Securan, Shakturi, Sluken, Tairoshan, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Securan Pirates, Ikkuro Pirates, Keskudon Pirates, Tairoshan Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;598, Sub-Space Interceptor, 11, 24, 		0, 7, 0, 70.0, 
FIGHTERS		;22
PARENTS			;66, N
ALLOWED RACES	;Ackdarian, Atuuk, Banoserit, Boskara, Dhayut, Enton, Gizurean, Haakonish, Human, Ikkuro, Jintus, Keskudon, Ketarov, Kiadian, Lemeresh, Lipid, Mechanoid, Mortalen, Napoar, Naxxilian, Ortain, Paratis, Phaerax, Quameno, Riktoh, Securan, Shakturi, Shandar, Sluken, Tairoshan, Tarapin, Teekan, Ugnari, Visareen, Wekkarus, XHuman, Yl'ta, Yor, Zenox, Ketarov Pirates,  Atuuk Pirates,  Gizurean Pirates,  Dhayut Pirates, Human Pirates, Mortalen Pirates, Ackdarian Pirates, Haakonish Pirates, Naxxilian Pirates, Teekan Pirates, Boskara Pirates, Shandar Pirates, Ugnari Pirates, Kiadian Pirates, Sluken Pirates, Securan Pirates, Ikkuro Pirates, Keskudon Pirates, Tairoshan Pirates, Phaerax Pirates, Visareen Pirates, Riktoh Pirates, Jintus Pirates, XHuman Pirates, Paratis Pirates, Tarapin Pirates, Yor Pirates, Yl'ta Pirates

PROJECT			;599, Far Sight Mastery, 7, 11, 		2, 14, 0, 0.0, 
COMPONENT IMPROVEMENTS	;174, 7, 3000000, 0, 0, 0, 0, 0, 0,
PARENTS			;572, N

PROJECT			;600, Plasma Focusing Precursor, 3, 18, 		0, 25, 0, 0.0, 
COMPONENT IMPROVEMENTS	;9, 4, 38, 340, 52, 70, 10, 2600, 7,
PARENTS			;27, N