SCENARIO NAME: Casa Berardi

Version 1.0

DATE: December 14, 1943
LOCATION: near Ortona, Italy

SITUATION: Before pressing its attack on Ortona, the 1st Canadian Division attempted to isolate the defenders by gaining
control of the Ortona-Orsogna road, which ran parallel to the front line and was used by the Germans to shift reinforcements
to the threatened sectors. From 11 to 13 December, several attacks were launched to gain control of the "Cider" crossroad
(which is located just off the north edge of the map). All of them failed because of the stiff resistance from the 90th
Panzergrenadier Division and of the presence of a deep gully.

At dawn on December 14, "C" and "D" companies of the 22eme Royal Regiment, supported by Sqn C of the Ontario Regiment,
started an enveloping attack on the left. In the meantime, units of the 1st Fallschirmjager Division have replaced most of
the tired 90th Panzergrenadier. After heavy fighting Casa Berardi was finally taken in the late afternoon, and the 
Ortona-Orsogna road was finally interrupted. Company C, however was down to a couple dozen men with four Shermans and an
attempt to advance on the crossroad was repulsed by heavy mortar fire. The remaining companies of the 22eme Royal Regiment
arrived during the night and stopped all German counterattacks.

Captain Paul Triquet, CO of Company "C" (the B** leader) was awarded the Victoria Cross for this action.

FORCES:
Canadian: Squads, LMG, MMG, HMG, PIAT, LT. MTR, AFV, OBA
German: Squads, LMG, MMG, HMG, PSK, MTR, ATG, AFV, OBA

SCENARIO SPECIAL RULES: 

MAPS: Custom-designed map from 1:5000 topo map of the area

TERRAIN: Ridges, gully, orchards and woods

SCENARIO LENGTH: 16 Turns (see note 3b)

VICTORY CONDITIONS : The Canadian player wins by controlling the VP hexes at Casa Berardi (the fortified building in 16,19) and
along the Ortona-Orsogna road (the paved road).

SCENARIO DESIGNER: Carlo "UP844"

NOTES: 

1) This version is still a "work in progress"; I am still researching the German OBA (see note 2) and there are a couple game
   issues that should be solved with the next updates.

2) The Canadian OOB is as accurate as possible; the German one is an educated guess, since several units were involved (1st FJ,
   26th Pz, 90th PzGr, 242nd StuG Bn) and every source gives a different account of them.

3) The Canadians should have another OBA module and the Germans should also have one. I left them out because of the various
   issues with OBA. The scenario should make use of the "variable end" feature, starting from turn #11, but this does not
   currently work as intended.