'Distant Worlds Facilities - 1.9.5.0 - Modded by the Distant Worlds Mod Editor by Sabranan


'each line defines a single planetary facility or wonder with comma-separated data, up to a maximum of 50 facilities (0-49)
' - ID: numeric ID value of facility
' - Name: text of facility name
' - Type: numeric code specifying the type of facility as specified in the following list:
'     0=TroopTrainingCenter
'     1=RoboticTroopFoundry
'     2=CloningFacility
'     3=PlanetaryShield
'     4=GiantIonCannon
'     5=RegionalCapital
'     6=FortifiedBunker
'     7=TerraformingFacility
'     8=WONDER
'     9=PirateBase
'     10=PirateFortress
'     11=ArmoredFactory
'     12=SpyAcademy
'     13=ScienceAcademy
'     14=NavalAcademy
'     15=MilitaryAcademy
'     16=PirateCriminalNetwork
' - WonderType: numeric code specifying the type of wonder as specified in the following list (only relevant when Type=8 (Wonder)):
'     0=NONE
'     1=EmpirePopulationGrowth: boost population growth throughout entire empire
'     2=EmpireHappiness: boost happiness throughout entire empire
'     3=EmpireResearchWeapons: boost weapons research for empire
'     4=EmpireResearchEnergy: boost energy research for empire
'     5=EmpireResearchHighTech: boost hightech research for empire
'     6=EmpireIncome: boost colony income throughout entire empire
'     7=ColonyPopulationGrowth: boost population growth for single colony
'     8=ColonyHappiness: boost happiness for single colony
'     9=ColonyDefense: increase defensive bonus for single colony
'     10=ColonyConstructionSpeed: increase ship and base construction speed for single colony
'     11=ColonyIncome: boost income for single colony
'     12=RaceAchievement: special race-specific wonder, usually tied to race victory conditions
' - PictureRef: index value mapping to image used to display facility (images\environment\planetaryfacilities folder)
' - BuildCost: cost to build facility at a colony
' - MaintenanceCost: annual maintenance cost of facility
' - Value1: numeric value with unique meaning for each facility type as detailed below
' - Value2: numeric value with unique meaning for each facility type as detailed below
' - Value3: numeric value with unique meaning for each facility type as detailed below
'Meanings of Value1-3 for facility types:
' - TroopTrainingCenter: Value1-3=UNUSED
' - RoboticTroopFoundry: Value1-3=UNUSED
' - CloningFacility: Value1-3=UNUSED
' - PlanetaryShield: Value1-3=UNUSED
' - GiantIonCannon: Value1=Component Id of ion cannon weapon component, Value2-3=UNUSED
' - RegionalCapital: Value1-3=UNUSED
' - FortifiedBunker: Value1=defensive bonus percentage, Value2-3=UNUSED
' - TerraformingFacility: Value1=rate of planetary damage repair - 1000 means repair 100% of damage in one year (lower values mean slower rate of damage repair), Value2-3=UNUSED
' - PirateBase: Value1=empire research bonus percentage, Value2=colony income bonus percentage, Value3=colony corruption increase percentage
' - PirateFortress: Value1=empire research bonus percentage, Value2=colony income bonus percentage, Value3=colony corruption increase percentage
' - ArmoredFactory: Value1-3=UNUSED
' - MilitaryAcademy: Value1 means percentage value increase in appearance chance for troop generals, Value2-3=UNUSED
' - SpyAcademy: Value1 means percentage value increase in appearance chance for spies, Value2-3=UNUSED
' - NavalAcademy: Value1 means percentage value increase in appearance chance for fleet admirals, Value2-3=UNUSED
' - ScienceAcademy: Value1 means percentage value increase in appearance chance for scientists, Value2-3=UNUSED
' - PirateCriminalNetwork: Value1=empire research bonus percentage, Value2=UNUSED, Value3=colony corruption increase percentage
' - WONDER EmpirePopulationGrowth: Value1=colony development bonus percentage, Value2=empire population growth bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER EmpireHappiness: Value1=colony development bonus percentage, Value2=empire happiness bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER EmpireResearchWeapons: Value1=colony development bonus percentage, Value2=weapons research bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER EmpireResearchEnergy: Value1=colony development bonus percentage, Value2=energy research bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER EmpireResearchHighTech: Value1=colony development bonus percentage, Value2=high-tech research bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER EmpireIncome: Value1=colony development bonus percentage, Value2=empire income bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER ColonyPopulationGrowth: Value1=colony development bonus percentage, Value2=colony population growth bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER ColonyHappiness: Value1=colony development bonus percentage, Value2=colony happiness bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER ColonyDefense: Value1=colony development bonus percentage, Value2=colony defensive bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER ColonyConstructionSpeed: Value1=colony development bonus percentage, Value2=construction speed bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER ColonyIncome: Value1=colony development bonus percentage, Value2=colony income bonus percentage, Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
' - WONDER RaceAchievement: Value1=colony development bonus percentage, Value2=Special Function Code (0 if unused), Value3=Colony Type where can be built: 0=ANY, 1=Continental, 2=MarshySwamp, 3=Desert, 4=Ocean, 5=Ice, 6=Volcanic
'      Meaning of Value2 Special Function Code for WONDER RaceAchievement: 0=NONE, 1=Generate Ancient Guardians (Mechanoids) at colony that builds this wonder, 2=Giant Kaltor bio-engineering center, 3=Intergalactic gateway that regularly sends convoys of military and civilian ships towards the capital of the empire where the wonder is built

' - Description: extended textual description of facility. Should be no longer than 200 characters
