'Distant Worlds Fighters - 1.9.5.0 - Modded by the Distant Worlds Mod Editor by Sabranan


'each line defines a single fighter with comma-separated data, up to a maximum of 30 fighters (0-29)
' - ID: numeric ID value of fighter
' - Name: text of fighter name
' - Type: 0=interceptor that primarily targets enemy fighters, 1=bomber that primarily targets enemy ships and bases
' - TechLevel: numeric value that defines relative tech level of fighter. AI will always build the researched fighter or bomber with the highest tech level.
' - EnergyCapacity: maximum stored energy capacity of reactor
' - EnergyRechargeRate: energy output rate of reactor

' - TopSpeed: top speed of fighter. Top speed is used when attacking, but otherwise fighter moves at half of top speed.
' - TopSpeedEnergyConsumptionRate: energy consumption rate when travelling at top speed. Energy consumption at half speed is half of this value.
' - AccelerationRate: rate of acceleration for fighter (speed increase per second). Valid range from 5 to 100.
' - TurnRate: turn angle per second in radians. Valid range from 0.5 to 6.28
' - EngineExhaustImageIndex: index value mapping to engine thrust image in folder images\effects\enginethrusters

' - ShieldsCapacity: maximum shields capacity
' - ShieldRechargeRate: rate of shield recharge per second
' - DamageRepairRate: rate of damage repair per second. Value of 1 means can repair 10% of damage per second. Valid range from 0 to 10.
' - CountermeasureModifier: percentage value of countermeasures bonus for avoiding enemy weapons fire. Valid range is from 0 to 99.
' - TargettingModifier: percentage value of targeting bonus when attacking enemy targets. Valid range is from 0 to 99.

' - WeaponType: 0=beam weapon, 1=torpedo weapon, 2=missile weapon
' - WeaponImageIndex: index value mapping to weapons image as specified below:
'     Beam weapons - beam weapon image index (images\effects\weapons folder)
'     Torpedo or Missile weapons - torpedo weapon image index (images\effects\weapons folder)
' - WeaponDamage: damage amount of weapon
' - WeaponRange: range of weapon
' - WeaponEnergyRequired: energy consumed when firing weapon
' - WeaponSpeed: speed of weapon when travelling to target
' - WeaponDamageLoss: damage loss per 100 units range
' - WeaponFireRate: fire rate in milliseconds
' - WeaponSoundEffectFilename: filename of sound effect used when weapon fires (sounds\effects folder)
