All
- There is no Soviet air force on the map except frozen caucasus bases or far rear
	all fighters have been switched to nights but can be switched to days if enemy tries long distance ground support
- Avoid assigning motorised SUs
- Ideally push SUs down from lowest HQs before pulling down from highest HQs
- If more recon is needed switch shortest range groups to days first, and air transfer them to your command if more are needed

1st timmyab
- Ideally move to rail or blizzard protected hexes Motorised (especially if no base morale bonus non-withdrawing over 86+ morale)
- Ideally move to rail or blizzard protected hexes 8,11,21,30,32 infantry (can also be reassigned to OKH)
- Ideally move best or withdrawing/disbanding units to the south of your sector (as further north may go static and not to pay points when they go)
- SUs will be assigned to AGN corps at end by Supreme as locked from the previous turn (unless you assign them elsewhere first)
- Finnish HQs were unlocked last turn for a reorg, but let Supreme know if you wish for the same and it will be done at end
Command 
- AGN, FHC, 15FZ, 16FZ, 17FZ, OKH/SUs exc super heavy artillery, 2/60Mot
- Next turn 216,81 (both near Riga) will be in North command and ideally shoud assigned to northern end of command where more likely to be put on static
Control
- no control on 101RHG/HQ+constr, FBD4
Maximum Points - 12
Rail Cap - 2/60Mot, use any moderate amount more but ask if you need lots
Leaders
- any Finn
- vSaucken, Balck will probably be reassigned to Panzer Corps in other commands, but only when points available to appoint good replacements for them
Garrison -Torzhok, Kalinin, North Moscow, Novgorod, any part of Leningrad area not otherwise garrisoned
Boundary 
- If possible move boundary further south (to allow Centre to further concentrate)

2nd Crackaces
- Ideally winter quarter motorised units of 2PzGrp, XXXIXPz, LVIIPz and high morale infantry (4/VII/7,2Pz/XII/31&45 but 78th not needed)
Command 
- AGC, VI, OKH/SUs
Control
- control on 3/403sec but must be moved to rail for garrison duty next turn
- no control on 102RHG/HQ+constr, FBD2,3
- no control on motorised at Kursk, Belgorod or LVIIPz/HQ,Wiking,20Mot,260
Maximum Points - 20
Rail Cap - use any moderate amount but ask if you need lots
Leaders
- tell if needed
Garrison - West Moscow, Moscow, Tula

3rd thedude357
- Any units you deem no longer suitable for combat should be moved back to garrisons or rail
- Ideally move to rail or blizzard protected hexes Motorised (especially if no base morale bonus non-withdrawing over 86+ morale)
- Note: some cavalry brigades are now divisions so some HQs may have command penalties now
- Note: 1stRmFort may now be a division in 103RHG, if assigned out of 103RHG it cannot be assigned back again
- Note: last turn before Rumanian MG battalions withdraw
Command 
- AGA, AGB, RHC, HHC, SHC
- 103RHG (Reassigning HQ could mean paying to reassign when other armies arrive later)
- XXXXPz/HQ,LatvianSS (Do not reassign HQ)
- OKH/SUs exc super heavy artillery
Control 
- Luftflotte 4 but not FKV/17LW,18LW,24LW, 1st Royal HAF Bde
- FBD1,2,4
- no control garrison units south of axis no move line
- LVIIPz/HQ,Wiking,20Mot,260 (do not reassign HQ but can reassign units so long as 3PzGrp has no command penalty)
Maximum Points - 12
Rail Cap - use any moderate amount but ask if you need lots
Leaders 
- any southern axis ally
- tell if other needed
- Supreme Command will, points allowing, replace some army and corps commanders with better leaders at end of turn in south
- Ideally do not replace any leader in 11 army until next turn when they will be cheaper
Garrison 
- Voroshilovgrad

0th & 4th Telemecus
Command - direct reports except those in other command above, Lft4, 1stRoyalHAFBde, 4thFn/Onega/Ladoga coastal brigades, FBD3
Control - {101;102;103}RHG/HQ+constr, Garrison units south of the southern axis allies no move line
Garrisons - all curently garrisoned by Supreme Command controlled units