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by RD Oddball
Wed Jun 03, 2020 1:48 pm
Forum: Close Combat The Bloody First - Modding
Topic: What type of dds use the 3D objects as the Bocage?
Replies: 13
Views: 464

RE: What type of dds use the 3D objects as the Bocage?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nomada_Firefox<br/>
<br/>
It must have one problem because anything saved with it, it is saved as a black image....<br/>
<br/>
Well, just I wanted to create a bocage working as a wall......you could save my time sharing a fbx from the bocage.[;)]
<e>[/quote ...
by RD Oddball
Tue Mar 10, 2020 2:04 pm
Forum: Close Combat – The Bloody First
Topic: Attention to detail
Replies: 6
Views: 391

RE: Attention to detail

[:D][:D][:D]
by RD Oddball
Wed Nov 21, 2012 2:44 pm
Forum: Mods and Scenarios
Topic: new parameters for the modders
Replies: 39
Views: 972

RE: new parameters for the modders

<t> One thing that's noteworthy that the 32bit graphics now allow for the alpha masks to be included with the graphic themselves. Additionally the hard edge in the alpha mask is no longer required. You may now use semi-transparent alpha channels for all graphics. The utilization of the specific ...
by RD Oddball
Mon Nov 14, 2011 10:13 am
Forum: Close Combat: Last Stand Arnhem
Topic: Disappearing Micks
Replies: 3
Views: 284

RE: Disappearing Micks

Good deal. Glad you're enjoying it!
by RD Oddball
Mon Oct 31, 2011 10:54 pm
Forum: General Discussion
Topic: Which Close Combat to start with?
Replies: 18
Views: 649

RE: Which Close Combat to start with?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Genghis Khan<br/>
My question is: do the CC games have a LOS tool to help players determine the LOS from various points on the play map? It may seem like a stupid question since it's <br/>
pretty much standard fair for any tactical/strategic simulation, but I ...
by RD Oddball
Mon Oct 31, 2011 9:24 am
Forum: Cross of Iron Support
Topic: CoI problems
Replies: 16
Views: 488

RE: CoI problems

<t> As has been mentioned elsewhere, there are in fact plans to release another update and one is currently in the works. Please do tell us what issues you're seeing so that we may try to replicate them on our end. Any issues we can replicate will get fixed so the more detail you provide the better ...
by RD Oddball
Mon Oct 31, 2011 9:16 am
Forum: Close Combat: Last Stand Arnhem
Topic: Disappearing Micks
Replies: 3
Views: 284

RE: Disappearing Micks

There is a more current build available through your downloads section that addressed the issue you're describing. If you still see the issue under that newer build please report it to us. Thanks.
by RD Oddball
Wed Oct 26, 2011 8:44 am
Forum: Tech Support
Topic: Error on bonus original CC4
Replies: 13
Views: 357

RE: Error on bonus original CC4

It's not available without those buttons.
by RD Oddball
Fri Oct 21, 2011 11:30 am
Forum: Cross of Iron Support
Topic: Game start
Replies: 3
Views: 297

RE: Game start

Cool. Enjoy playing it!
by RD Oddball
Thu Oct 20, 2011 1:42 pm
Forum: Cross of Iron Support
Topic: Game start
Replies: 3
Views: 297

RE: Game start

<t> When you launch the game from the EXE hold down CTRL an the options dialog window should come up. Turn off videos, quit the game and restart as you would normally. If you can play the game that means you need to update your video codec. If you cannot play the game after doing that then please ...
by RD Oddball
Thu Oct 20, 2011 1:40 pm
Forum: Close Combat: Wacht am Rhein
Topic: Attack deployment areas too small
Replies: 32
Views: 2237

RE: Attack deployment areas too small

The map preview display mechanism was updated for all versions. If you've got the most recent update applied the map preview should be reflecting the current deployment. If not I'll enter a bug for it and it'll get fixed at the first opportunity, as is always the case.
by RD Oddball
Tue Oct 18, 2011 2:00 pm
Forum: Tech Support
Topic: Recycle Disbanded BGs
Replies: 4
Views: 254

RE: Recycle Disbanded BGs

We've not had any other reports of this so my inclination is to say it's something specific to your build. Have you done any other modding? Have you had any mods installed since creating this installation your using?
by RD Oddball
Mon Oct 17, 2011 9:24 am
Forum: Tech Support
Topic: The game crashes on startup, and when I start a Campaign.
Replies: 3
Views: 262

RE: The game crashes on startup, and when I start a Campaign.

<t> It really sounds like a graphics card driver issue. I know you said you've updated to the latest drivers but given the game is a constant and the issues are related to what you're seeing on the screen it's like the graphics card is the issue. The fact that you have found that turning off ...
by RD Oddball
Fri Oct 14, 2011 1:46 pm
Forum: Tech Support
Topic: stuck on valkenswaard
Replies: 4
Views: 294

RE: stuck on valkenswaard

<t> I just had a look at the data files for that element that you say the prone troops are stopping at and "Bank" doesn't appear to have any values that are out of line. I've not experienced what you're seeing myself so if you can suggest a way to replicate this we'll look into it. I'm not sure ...
by RD Oddball
Wed Oct 12, 2011 9:12 am
Forum: Tech Support
Topic: Crash! Wacht am Rhein 4.50.14
Replies: 13
Views: 598

RE: Crash! Wacht am Rhein 4.50.14

Thanks aaaaburn. Please do try to capture it if you see it again. Thanks!
by RD Oddball
Tue Oct 11, 2011 11:59 am
Forum: Tech Support
Topic: Crash! Wacht am Rhein 4.50.14
Replies: 13
Views: 598

RE: Crash! Wacht am Rhein 4.50.14

<r> There was an end of battle crash reported previously that will be addressed by the next update. Our developer suspects the root cause that was addressed is the same cause for the duplicate reports we've received since the first report. FYI - just because you've not seen it again doesn't mean it ...
by RD Oddball
Fri Oct 07, 2011 11:13 am
Forum: Close Combat: Last Stand Arnhem
Topic: New patch? (bridge/unit issues, etc)
Replies: 4
Views: 192

RE: New patch? (bridge/unit issues, etc)

Andrew's guess is correct. The info has been passed on but the timeframe in which it will be released is being considered and nothing definitive has been established.
by RD Oddball
Wed Oct 05, 2011 11:11 am
Forum: Close Combat - Cross of Iron
Topic: Sound Question
Replies: 1
Views: 268

RE: Sound Question

You are correct that there is no toggle for turning off voices. It could be modded but that's not what you were asking about.
by RD Oddball
Wed Sep 28, 2011 9:18 am
Forum: Tech Support
Topic: CC LSA multiplayer IP
Replies: 5
Views: 476

RE: CC LSA multiplayer IP

Thanks for clarifying Andrew. I've not yet seen both displayed simultaneously. I've only ever seen external IP or internal IP but never both. That makes more sense with what was written in the manual. It still needs to be written more clearly though. Will add a bug report for it.
by RD Oddball
Tue Sep 27, 2011 10:28 am
Forum: Tech Support
Topic: CC LSA multiplayer IP
Replies: 5
Views: 476

RE: CC LSA multiplayer IP

<r> Hey Crosbys,<br/>
<br/>
Actually in re-reading this myself it appears that was incorrectly written. You will not see both addresses displayed together at the same time within the game. I think the intent here was to make the distinction between the two types of addresses that can be found in ...

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