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by Mgellis
Thu Jan 22, 2026 3:22 am
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing
Replies: 14
Views: 291

Re: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing

Just uploaded version two. Tweaked a few things like the position of the submarines, making the Koreas a no-navy zone for the Japanese, updating the orders, increased the penalty for Japanese losses, and added a coast guard OPV with a helicopter. Might be useful for tracking the Chinese ships, but ...
by Mgellis
Sat Jan 17, 2026 5:59 am
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing
Replies: 14
Views: 291

Re: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing

Thanks for the feedback.

Radars...yes, I'm assuming Japan has some of them on. The COMINT stations are simply part of the .inst file for the Japanese radars, so I didn't bother deleting them; they may have a role in later scenarios.

RPs..Command already lets you add or remove latitude and ...
by Mgellis
Sat Jan 17, 2026 5:33 am
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing
Replies: 14
Views: 291

Re: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing

Okay, thanks. It may just be I had an unusual test run with more failures than normal.
Nikel wrote: Fri Jan 16, 2026 4:30 pm SPOILER ALERT.




Pretty effective in my test as commented above. The AS-1 sunk 6 of the 8 chinese ships.

The Osa have no defense. The Destroyers/frigates group have decoys.

by Mgellis
Fri Jan 16, 2026 4:18 pm
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing
Replies: 14
Views: 291

Re: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing

Quick question...

When I was testing this, I noticed that the Japanese air-to-surface anti-ship missiles had a very low hit rate. (One time I fired eight and they all missed. Not "shot down by the Chinese"...they all just missed.) Anyone else experience this? Were they just terrible missiles or was ...
by Mgellis
Fri Jan 16, 2026 2:04 am
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing
Replies: 14
Views: 291

Sea of Japan Crisis - Standing Fast, 1985 -- new beta for testing

It's been a while since I've written any scenarios. Here's a new one...

The scenario assumes a limited, regional war between Japan and China in 1985. The short version is that Japan and China are mad at each other, Japan tries to punish China for some bad behavior by restricting its use of the Sea ...
by Mgellis
Sun Jan 11, 2026 8:22 pm
Forum: Mods and Scenarios
Topic: Operation Absolute Resolve : Insertion & Extraction in Caracas
Replies: 76
Views: 2684

Re: Operation Kingmaker: Insertion & Extraction in Caracas

I'm not sure how you can add an actual landing as a trigger. Unless it is "remain on station" for a certain amount of time, since the unit is not only in the zone, but staying in the zone (which it would do if it was landed). This would also cover the time needed to get the prisoner off the ...
by Mgellis
Fri Jan 09, 2026 7:13 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Public Beta - Build 1776
Replies: 26
Views: 3491

Re: CMO v1.09 Public Beta - Build 1776


It may be a good time to revisit the effectiveness of Chinese, Russian and Iranian radar and SAM capability in a modern electronic battlefield— I’m not trying to start any controversy, it just appears there needs to be some adjustments in effectiveness.


I think some of these issues could be ...
by Mgellis
Fri Jan 09, 2026 7:01 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Public Beta - Build 1776
Replies: 26
Views: 3491

Re: CMO v1.09 Public Beta - Build 1776

In fairness, there is a LOT of stuff in the forum. I sometimes miss things even after I use the search function.



It may be a good time to revisit the effectiveness of Chinese, Russian and Iranian radar and SAM capability in a modern electronic battlefield— I’m not trying to start any ...
by Mgellis
Mon Jan 05, 2026 8:46 pm
Forum: Command: Modern Operations series
Topic: Question about comms disruption
Replies: 5
Views: 276

Re: Question about comms disruption

Assuming the unit has not been damaged, you can control communications depending on the side the unit is assigned to. If a side is neutral or hostile to another side, it won't be talking to them, so whatever it sees on sensors, etc. will not be seen by that side (at least, not through the unit's ...
by Mgellis
Wed Dec 24, 2025 3:04 am
Forum: Command: Modern Operations series
Topic: Trump battleship
Replies: 30
Views: 1474

Re: Trump battleship

I recently watched the new version of this...people who play Command might like it. It's space opera, rather than hard sf or technothriller, but it's a lot of fun. The animation is excellent. Lots and lots eye of candy action sequences based on the lunatic concept that you could somehow fight World ...
by Mgellis
Wed Dec 24, 2025 2:41 am
Forum: Command: Modern Operations series
Topic: Trump battleship
Replies: 30
Views: 1474

Re: Trump battleship

[Removes funny but inflammatory remark about how we could name these ships.]

Interestingly, if people want to play around with this idea, the hypothetical CGN 21, ID #4447, which displaces about 25,000 tons, is not a bad starting point. I suspect the ship would have to be nuclear-powered to handle ...
by Mgellis
Sun Dec 14, 2025 10:19 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 884
Views: 103712

Re: CMO RUNNING POLL - Gameplay feature requests

I noticed in this video...

https://www.youtube.com/watch?v=wDGxlhlXDn0 (around the 5:55 mark)

...that one of scenarios being shown has special actions for "attempt search and rescue," "attempt boarding," "send warning," and "ram another ship." Are these going to be standard unit orders now or will ...
by Mgellis
Wed Dec 10, 2025 9:02 pm
Forum: Command: Modern Operations series
Topic: Thought on how to model older ships
Replies: 4
Views: 271

Thought on how to model older ships

Just playing around with ideas...

The quality of the equipment used could have an effect on a battle. A ship built in 1985 might be in very different condition if the scenario takes place in a) a country that can afford proper maintenance in 1990 or b) a country that cannot afford proper ...
by Mgellis
Thu Dec 04, 2025 7:34 pm
Forum: Tech Support
Topic: [RESOLVED][B1774] Freeze when trying to start or edit a scenario
Replies: 7
Views: 256

Re: [B1774] Freeze when trying to start or edit a scenario

That seems to fix the problem. I'll let you know if I need more help.

Thanks for the help. I appreciate it.


So, you overwrote the old command.exe?

You only have one executable?

In that case you are missing a dll.

It was included in B1706, just extract the dll in CMO folder.

https://forums ...
by Mgellis
Thu Dec 04, 2025 7:17 pm
Forum: Tech Support
Topic: [RESOLVED][B1774] Freeze when trying to start or edit a scenario
Replies: 7
Views: 256

Re: [B1774] Freeze when trying to start or edit a scenario

Command.exe has not been renamed.

The error message only showed up two times. The other times, the game simply stalls out when I try to load a file.

I did add the C:/Temp directory and it is showing a folder called EBWebView.

Does the Command.ini file tell you anything? Maybe the issue is there ...
by Mgellis
Thu Dec 04, 2025 6:58 pm
Forum: Tech Support
Topic: [RESOLVED][B1774] Freeze when trying to start or edit a scenario
Replies: 7
Views: 256

Re: [B1774] Freeze when trying to start or edit a scenario


Did this issue appear immediately once you applied B1774, or after a while ?


It started right away.

I tried adding a C:/Temp directory and changing the ini file, but it still didn't work. However, the symptoms changed. Now the game will partly load a file and then stall. Also, I can cancel the ...
by Mgellis
Thu Dec 04, 2025 4:53 am
Forum: Tech Support
Topic: [RESOLVED][B1774] Freeze when trying to start or edit a scenario
Replies: 7
Views: 256

[RESOLVED][B1774] Freeze when trying to start or edit a scenario

I'm having the freeze issue some people reported with Build 1774. I load the game and when I try to start or edit a scenario, it freezes and the only thing I can do is use the task manager to kill the process. I've tried it about a dozen times. No joy. I'm not sure if there is something special ...
by Mgellis
Fri Nov 21, 2025 5:37 am
Forum: Command: Modern Operations series
Topic: Should biologics/false contacts always be added in scenarios that have submarines?
Replies: 9
Views: 699

Re: Should biologics/false contacts always be added in scenarios that have submarines?

My experience has been that biologics and false contacts are usually identified fairly quickly. Even so, I generally add a few to scenarios with submarines or an ASW element. The ocean is a noisy place and it makes sense there will usually be a little bit of background clutter.

Questions...

How ...
by Mgellis
Sat Nov 15, 2025 7:22 am
Forum: Command: Modern Operations series
Topic: Questions about Baltic tactics
Replies: 6
Views: 579

Questions about Baltic tactics

A few questions that I hope folks can help me with...

I understand that in a World War III situation, the Soviets would want to seize control of the Baltic AND be able to transit to the North Sea. What I'm trying to figure out is how they would go about doing this. I'm trying to visualize how the ...
by Mgellis
Fri Nov 14, 2025 3:50 am
Forum: Command: Modern Operations series
Topic: What's going on with OpenTopoMap?
Replies: 5
Views: 532

What's going on with OpenTopoMap?

Some of you may have heard that OpenTopoMap is going to be retired. Or something like that. Here are the details...

https://a.tile.opentopomap.org/about

What does this mean for Command? Will the OpenTopoMap layer just stop working at some point? Will anything be replacing it?

For my own part, I ...

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