Search found 34 matches

by killkess
Sat Feb 22, 2014 4:42 pm
Forum: Flashpoint Campaigns Classic
Topic: Question on thermals
Replies: 21
Views: 595

RE: Question on thermals

While we are at night combat... any plans to include illuminating rounds for artillery units? I always was under the impression that the russians would use "shitloads" of these
by killkess
Thu Nov 14, 2013 8:20 am
Forum: Tech Support
Topic: LOS and LOF
Replies: 1
Views: 142

LOS and LOF

There is the possibility to display LOS and LOF from a given HEX/unit on the map. While i can understand that it is possible to have LOS without LOF i encountered situation where i had no LOS to a hex but a LOF. Is this intentional?
by killkess
Thu Nov 14, 2013 8:17 am
Forum: The War Room
Topic: Movement TTPs
Replies: 9
Views: 308

RE: Movement TTPs

<t> My scouts again and again hit into unspotted minefield regardless of if i use deliberate or hasty movement. What is the best way to spot mines before things hit the fan?<br/>
<br/>
The manual states that scout-units do have special abilities like better spotting or beeing more stealthy. How is ...
by killkess
Sun Nov 10, 2013 10:25 am
Forum: Flashpoint Campaigns Classic
Topic: Tungusta survivability
Replies: 2
Views: 98

Tungusta survivability

Is there any way to stop the active submitting of the ad-units? I find it a bit strange, for example playing the tutorial, that its so easy to detect radar equipped units with high precision. Is is so easy to take them out with artillery since one always knows where it is.
by killkess
Sat Nov 09, 2013 11:14 am
Forum: Flashpoint Campaigns Classic
Topic: Weapons Effective Range
Replies: 50
Views: 1761

RE: Weapons Effective Range

What is the resolution of the elevations in GE?
by killkess
Sat Nov 09, 2013 5:02 am
Forum: Flashpoint Campaigns Classic
Topic: Weapons Effective Range
Replies: 50
Views: 1761

RE: Weapons Effective Range

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MikeAP<br/>
<br/>
Edit - Wodin, in not sure if you realize it, but real world values are in fact used in game. The 'max range', although slightly off in some cases, are in the ball park. it is just the'effective range' that were short (explained by CD)
<e ...
by killkess
Thu Nov 07, 2013 5:43 pm
Forum: Flashpoint Campaigns Classic
Topic: Fields?
Replies: 7
Views: 312

RE: Fields?

Ive to say that this sounds very counterintuitive.
by killkess
Thu Nov 07, 2013 5:37 pm
Forum: Flashpoint Campaigns Classic
Topic: Weapons Effective Range
Replies: 50
Views: 1761

RE: Weapons Effective Range

<t> I iust want to contribute to this topic.<br/>
<br/>
Studies of the geografic institute of the german armed forced which took place around 1980 came to the following conclusion:<br/>
<br/>
55% of all LOS distances would lie at under 500m<br/>
45% would be over 500m<br/>
only 17% of all LOS ...
by killkess
Wed Dec 26, 2012 6:41 am
Forum: Close Combat: Panthers in the Fog
Topic: Responsiveness of mortars
Replies: 4
Views: 230

Responsiveness of mortars

<t> Mortar fire is still much to responsive in indirect fire mode. Needing only ~30 seconds for receiving the fire mission, do the target calculation, shooting spotting rounds, doing corrections and finaly going to FFE is rediculously quick. This gives the target only a couple of seconds to reacts ...
by killkess
Sun Dec 23, 2012 4:11 am
Forum: Close Combat: Panthers in the Fog
Topic: Enemy forces in the select screen
Replies: 5
Views: 237

RE: Enemy forces in the select screen

<t> The problem is that the AI cant handle force selection properly. Does it even alter the forces on different terrains at all?<br/>
<br/>
Knowing the exact enemy force when even looking at the campaign map is some form of emersion killer. One can alwaysperfectly match the AIs forces or i have to ...
by killkess
Sat Dec 22, 2012 5:52 pm
Forum: Close Combat: Panthers in the Fog
Topic: Enemy forces in the select screen
Replies: 5
Views: 237

Enemy forces in the select screen

One thing i never understood from the earliest Close Combat times: Why is it possible to A)see the enemy disposition in the force select screen and why is it allowed to B)Change the enemy forces?
by killkess
Sat Dec 18, 2010 3:45 pm
Forum: Gary Grigsby's War in the East Series
Topic: Air Doctrine
Replies: 16
Views: 271

RE: Air Doctrine

Ahh.... now i understand. Thx for you´re explanations.

But one more point: So the doctrine setting has just an impact on the not spended "flight-time" after the normal turn? Or does it also influence if the aircraft do airsupport during the normal moving turn?
by killkess
Sat Dec 18, 2010 1:10 pm
Forum: Gary Grigsby's War in the East Series
Topic: Air Doctrine
Replies: 16
Views: 271

RE: Air Doctrine

But how to trade within the missions-types? If i change Airfield attack down to 10. What is the influence of this on ground attack, ground support and so on.

Simply: What should i doo if i think that ground attack is the most important?
by killkess
Sat Dec 18, 2010 12:24 pm
Forum: Gary Grigsby's War in the East Series
Topic: Air Doctrine
Replies: 16
Views: 271

RE: Air Doctrine

<r> Would anyone from the officials pls give us some examples about what happens if we change the doctrine settings? While i´ve understood most off the manual the air doctrine part is still a little mirracle for me.<br/>

<QUOTE><s>[quote]</s>So if the computer thinks 60 bombers is the right ...
by killkess
Tue Dec 14, 2010 6:43 pm
Forum: Gary Grigsby's War in the East Series
Topic: bridges/river-crossings
Replies: 8
Views: 264

bridges/river-crossings

Did not find anthing related to that topic. Are there any kind off river-crossing/bridges available which reduce the MP usage?
by killkess
Sat Dec 11, 2010 6:59 pm
Forum: Gary Grigsby's War in the East Series
Topic: Terrain effects/modifiers
Replies: 3
Views: 259

Terrain effects/modifiers

What exaxtly are the modifiers for the different terrains? Is there a special defense bonus in urban/city areas? How about woods?
by killkess
Fri Dec 10, 2010 4:58 pm
Forum: Gary Grigsby's War in the East Series
Topic: High Res Map
Replies: 10
Views: 621

RE: High Res Map

Thx guys for the awnsers...

If anyone is interested in the map, grab it from my webspace:

War in the East Zoom2
by killkess
Fri Dec 10, 2010 3:23 am
Forum: Gary Grigsby's War in the East Series
Topic: High Res Map
Replies: 10
Views: 621

RE: High Res Map

Sorry,but i´ve to bup this one up. Is there already th whole map available anywhere as download?
by killkess
Fri Jul 30, 2010 2:24 am
Forum: Command Ops Series
Topic: Patch #1
Replies: 21
Views: 590

RE: Patch #1

<r> <QUOTE><s>[quote]</s>
Hwg, and you are running this on a MickeySoft OS for which you get updates and patches<br/>
to fix lousy programming every two weeks ... do you ask Billy for "compensation", too?
<e>[/quote]</e></QUOTE>
<br/>
So to say: There is no reason Bill should compensate me ...
by killkess
Fri Jul 30, 2010 2:19 am
Forum: Command Ops Series
Topic: Patch #1
Replies: 21
Views: 590

RE: Patch #1

<r>
<QUOTE><s>[quote]</s>
Erm, you seem not to know that this is a public forum and <B><s>[b]</s>JeffK <e>[/b]</e></B> is a member of the public?
<e>[/quote]</e></QUOTE>
<br/>
Actually i realy thought he is an official. I am not used to the forum ranks. "Matrix Legion of Merit" looked like an ...

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