Search found 771 matches

by Wade1000
Sun Jun 19, 2011 9:27 pm
Forum: Distant Worlds 1 Series
Topic: Tech Tree Documentation
Replies: 15
Views: 2188

RE: Tech Tree Documentation

<t> Several&nbsp;similiar games in the past started with this same problem; not able to easily evaluate techs in a trade. The games would then latr get an update to add mouse over or window descriptions on the techs in diplomacy.<br/>
&nbsp;<br/>
It seems that by now game designers should have ths ...
by Wade1000
Wed Jun 01, 2011 3:58 pm
Forum: Distant Worlds 1 Series
Topic: POLL - What 8 things would you like to see next in Distant Worlds?
Replies: 174
Views: 6338

RE: POLL - What 8 things would you like to see next in Distant Worlds?

<t> Terraforming, Ringworlds, sphereworlds(Dyson spheres) would be great but the current technology tree suggests only incremental advances as if like a WW2 game. Of course, another expansion could change every thing.<br/>
&nbsp;<br/>
Also, please, Orbital Rings(like in The Culture novels and ...
by Wade1000
Wed May 04, 2011 5:06 am
Forum: Distant Worlds 1 Series
Topic: The biggest problem with Distant Worlds
Replies: 84
Views: 4491

RE: The biggest problem with Distant Worlds

No problem. As I understand it, the engine/design for &nbsp;Elemental, War of Magic is like a prototype for Galactic Civilizations 3.
by Wade1000
Wed May 04, 2011 4:44 am
Forum: Distant Worlds 1 Series
Topic: The biggest problem with Distant Worlds
Replies: 84
Views: 4491

RE: The biggest problem with Distant Worlds

<r> <QUOTE><s>[quote]</s>ORIGINAL: Data<br/>

<QUOTE><s>[quote]</s>Just think about it: ROLE-PLAYING, PLAYING ROLE. What are you doing in pretty much every game in existence? Yup, funny thing isn't it? <e>[/quote]</e></QUOTE>
<br/>
Aye, we agree. Even if we don't have a hero experience system or ...
by Wade1000
Fri Apr 29, 2011 6:37 pm
Forum: Distant Worlds 1 Series
Topic: Alien immigration should be based on a trade treaty.
Replies: 10
Views: 697

RE: Alien immigration should be based on a trade treaty.

<t> True. Those are good ideas for gameplay maybe.<br/>
<br/>
But...<br/>
<br/>
Abstraction abounds in computer games.<br/>
<br/>
Maybe...<br/>
<br/>
Those Humans that moved to the bug planet are some sort of CULT. (There have been some strange cults throughout history.) The bugs now learned ...
by Wade1000
Fri Apr 29, 2011 6:18 pm
Forum: Distant Worlds 1 Series
Topic: The biggest problem with Distant Worlds
Replies: 84
Views: 4491

RE: The biggest problem with Distant Worlds

<r> <QUOTE><s>[quote]</s>ORIGINAL: Apheirox<br/>
<br/>
lol, the hyper-aggressive Haakonish... Arrogant species, alright! [:)]<br/>
<br/>
Anyway, returning to topic and in response to Data:<br/>
<br/>
I don't think this is a matter of 'we all have different ideas about what should be worked on ...
by Wade1000
Fri Dec 17, 2010 6:42 pm
Forum: Distant Worlds 1 Series
Topic: Can you research superlaser?
Replies: 11
Views: 859

RE: Can you research superlaser?

<t> More than one independant nation has them. Any are free to research them...some may take quite a while. <br/>
<br/>
I will change my verb before "logic" to "odd". I suppose since there is a certain time frame regarding the story then it could make a little sense with available technologies. I ...
by Wade1000
Fri Dec 17, 2010 6:17 pm
Forum: Distant Worlds 1 Series
Topic: Can you research superlaser?
Replies: 11
Views: 859

RE: Can you research superlaser?

<t> So certain high technologies that are known to have been researched and developed by a civilization can not be duplicated by other civilizations?<br/>
<br/>
That's odd logic. I hate when games do this sort of thing.<br/>
<br/>
Try comparing it to real life with like, nuclear weapons and ...
by Wade1000
Tue Nov 30, 2010 2:34 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Return of the Shakturi
Replies: 282
Views: 13659

RE: Distant Worlds: Return of the Shakturi

<t> -Unique/special technologies restricted to a certain race are superficially restrictive. If they are able to be researched and developed then anyone should be able to do it. Think about it. Yes, even some sort of strange biological, crystal, psychic, etcetera, technology.<br/>
<br/>
-I support ...
by Wade1000
Mon Nov 29, 2010 12:22 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Return of the Shakturi
Replies: 282
Views: 13659

RE: Distant Worlds: Return of the Shakturi

<t> Or...<br/>
<br/>
The Shakturi, an extreme biological technology race, have been waring for eons against their opposite and final arch nemesis, an extreme robotic technology race.<br/>
<br/>
Both races are now starting to extend their war to the Distant Worlds galaxy for more resources. Any ...
by Wade1000
Sun Nov 28, 2010 9:32 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Return of the Shakturi
Replies: 282
Views: 13659

RE: Distant Worlds: Return of the Shakturi

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Hi guys,<br/>
<br/>
The two new races are part of the storyline, so not playable races (at least at release). However, one of them is robotic - the other as you can probably guess is the Shakturi. I don't want to spoil the storyline, so I ...
by Wade1000
Sat Nov 27, 2010 11:34 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Return of the Shakturi
Replies: 282
Views: 13659

RE: Distant Worlds: Return of the Shakturi

Thanks, Erik. It looks good.
&nbsp;
I don't suppose either of the two new races are robotic and/or cyborg, or are they?
by Wade1000
Sat Nov 27, 2010 6:14 pm
Forum: Distant Worlds 1 Series
Topic: DW's got me thinking... Best/worst ship design screens ever??
Replies: 29
Views: 1363

RE: DW's got me thinking... Best/worst ship design screens ever??

ORIGINAL: ASHBERY76

GC2 looks like a lego set with cheesy toy ships.
Oh my god, agreed!
by Wade1000
Sat Nov 27, 2010 12:05 am
Forum: Distant Worlds 1 Series
Topic: Best game since 2003
Replies: 15
Views: 831

RE: Best game since 2003

<t> I just hope that Distant Worlds does not become too over burden with complexity...even with automation options. Very successful games are showing to be those that have a very low learning curve and very user friendly with user interface, charts, design screens, information on pre requisites to ...
by Wade1000
Tue Nov 23, 2010 1:37 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Return of the Shakturi
Replies: 282
Views: 13659

RE: Distant Worlds: Return of the Shakturi

<t> Fighter combat is cool and all but it's based off of modern times.<br/>
<br/>
1. What are some uber futuristic advances for this science fiction game, beyond merely better levels of damage of various weapons and strength of defenses?<br/>
<br/>
2. Again, what are some mega constructions ...
by Wade1000
Mon Nov 22, 2010 7:29 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Return of the Shakturi
Replies: 282
Views: 13659

RE: Distant Worlds: Return of the Shakturi

What are some mega constructions, like population centers such as enormous ship city/factory modules, Orbital Habitats, Ringworlds, and&nbsp;Dyson Spheres/Sphere worlds?
by Wade1000
Sat Sep 11, 2010 4:56 pm
Forum: Distant Worlds 1 Series
Topic: Addon Discussion
Replies: 106
Views: 3906

RE: Addon Discussion

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: vonboy<br/>
<br/>
and a solid shell dyson sphere would have a surface area equal to 550 million earths.<br/>
<br/>
now THATS what i call real estate[:D]<br/>

<e>[/quote]</e></QUOTE>
<br/>
and completely ...
by Wade1000
Fri Sep 10, 2010 2:57 pm
Forum: Distant Worlds 1 Series
Topic: Addon Discussion
Replies: 106
Views: 3906

RE: Addon Discussion

<r> THE Ringworld of Larry Niven's novel has a habitable flat inner surface equivalent in area to approximately <B><s>[b]</s>three million Earth-sized planets<e>[/b]</e></B>.<br/>
&nbsp;
<QUOTE><s>[quote]</s><B><s>[b]</s>Ringworld engineering<e>[/b]</e></B><br/>
The "Ringworld" is an artificial ...
by Wade1000
Sun Sep 05, 2010 10:33 pm
Forum: Distant Worlds 1 Series
Topic: Addon Discussion
Replies: 106
Views: 3906

RE: Addon Discussion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: WoodMan<br/>
<br/>
Well, since its impossible according to the laws of physics for anything with mass to travel at the speed of light (no matter how advanced the civilization that builds the transport), it would have to be one hell of a big cargo ship to get ...
by Wade1000
Sat Sep 04, 2010 10:30 pm
Forum: Distant Worlds 1 Series
Topic: Addon Discussion
Replies: 106
Views: 3906

RE: Addon Discussion

<t> For a thought comparison, theorectically speaking and opinionated, an ancient village person that somehow imagined super construction beyond huts, something like modern skyscraper buildings might imagine them taking hundreds of years to construct. He could not imagine all the various tools ...

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