Search found 6 matches

by SilliusSodus
Thu Feb 20, 2014 12:57 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Purchasing Board Game
Replies: 26
Views: 658

RE: Purchasing Board Game

<t> There’s not a lot of difference rules wise between the board games. Day of Heroes is probably the one with the most differences (eg squares instead of hexes, one big fold out map rather than the geo boards, road blocks etc). There is about to be a few releases coming up. Forgotten heroes reprint ...
by SilliusSodus
Wed Feb 19, 2014 6:21 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Serious wargame?
Replies: 39
Views: 707

RE: Serious wargame?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ioticus<br/>
<br/>
If that's all the changes there are it doesn't sound too bad. I still wish there were an option to get a 100% board game experience though.
<e>[/quote]</e></QUOTE>
As another fan of the board game I do share the sentiment. However this is ...
by SilliusSodus
Tue Feb 18, 2014 9:40 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: more features wish list
Replies: 65
Views: 1424

RE: more features wish list

If you out range the approaching units you can slow them down (a bit), but yes eventually you take it back down to ground level as they get closer, I should have said limited uses
by SilliusSodus
Tue Feb 18, 2014 9:21 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: First Impressions, please!
Replies: 136
Views: 4508

RE: First Impressions, please!

<t> So far Stalingrad is exactly what I wanted to see in a digital lock n load game. It’s a very good representation of the board game. Even where it is different, I might see how some of those small changes would work in the board game. The AI is competent enough and I still have to use the same ...
by SilliusSodus
Tue Feb 18, 2014 9:17 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: more features wish list
Replies: 65
Views: 1424

RE: more features wish list

<t> As a player of the board game I wouldn't have said that second story buildings are useless. They do present some tactical options which are nice to have, certainly putting a sniper on the second floor of a building is viable and depending on Scenario terrain a tripod MG 42 has its uses. I’d like ...
by SilliusSodus
Thu Dec 02, 2010 2:03 pm
Forum: John Tiller's Campaign Series
Topic: AI
Replies: 46
Views: 1072

RE: AI

<t> I think it should be possible to improve the AI without affecting PBeM, I would like to see a stronger AI, but I think it should be without the optional rules, I think sometimes the scale gets left by the wayside in order to force in elements from squad level tactical games. As an example the ...

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