Search found 885 matches

by Jorgen_CAB
Thu Jan 29, 2026 3:56 pm
Forum: Distant Worlds 2
Topic: How is the game so far?
Replies: 4
Views: 3074

Re: How is the game so far?

Yes... you can do any modding you find necessary to suit your preferences.

The vanilla game are not really suppose to make all races equal either and the random factor will also play a very large part in how easy it will be to expand in the early game.

Although I never heard anyone complain that ...
by Jorgen_CAB
Thu Jan 29, 2026 12:10 pm
Forum: Distant Worlds 2
Topic: How is the game so far?
Replies: 4
Views: 3074

Re: How is the game so far?

Not sure what you have issues with exactly but I don't think Plagues changed much. The Plagues is a mechanic that works the way it is suppose to work. It is generally a good idea to eventually remove the messages the shows up for plague spreading as you can be spammed with it when you have allot of ...
by Jorgen_CAB
Wed Jan 14, 2026 11:12 pm
Forum: Design and Modding
Topic: Ship art models?
Replies: 4
Views: 3760

Re: Ship art models?



Thanks... I have both Stride and Blender installed as I understood you need them both to do it... but did not really know how to get the actual models.


The bundle unpack tool is pinned in a topic on Discord ;)
Not sure if Stride would also allow for unpacking .


I managed to download and ...
by Jorgen_CAB
Wed Jan 14, 2026 9:40 pm
Forum: Design and Modding
Topic: Ship art models?
Replies: 4
Views: 3760

Re: Ship art models?

Thanks... I have both Stride and Blender installed as I understood you need them both to do it... but did not really know how to get the actual models.
by Jorgen_CAB
Sun Jan 11, 2026 4:51 pm
Forum: Design and Modding
Topic: Ship art models?
Replies: 4
Views: 3760

Ship art models?

Are there any way to get access to the ship models of the game so you can add/modify weapon mounts that you can't modify in the XML files?
by Jorgen_CAB
Sun Jan 04, 2026 11:50 am
Forum: Distant Worlds 2
Topic: Pirates seem flawed - makes the game not fun
Replies: 7
Views: 507

Re: Pirates seem flawed - makes the game not fun



Taking over your planet seems like a bug.

Do you mean 5 pirate bases spawned in your system? If so, that's definitely a bug.


Yes, 5 separate pirate factions in my home system.


It is random, so if you are unlucky you will get like five pirates in short order and tank your economy. That is ...
by Jorgen_CAB
Mon Dec 29, 2025 3:06 pm
Forum: Distant Worlds 2
Topic: Pirates seem flawed - makes the game not fun
Replies: 7
Views: 507

Re: Pirates seem flawed - makes the game not fun

It is random, so if you are unlucky you will get like five pirates in short order and tank your economy. That is part of playing an intentional imbalanced game that does not hold your hand... ;)

However there are ways to deal with them. Unless they show up in you home system you should not really ...
by Jorgen_CAB
Sun Dec 07, 2025 12:12 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 143
Views: 48559

Re: DW2-XL v1.11.7 Available

Quick question on weapon balance... I was wondering why Large weapons seem to be just straight up better in all respects than medium and small weapons?
They have generally just straight up better range and better raw damage inflicted per shot. This makes them more accurate and do more damage than ...
by Jorgen_CAB
Sun Nov 02, 2025 9:34 pm
Forum: Distant Worlds 2
Topic: Make Manual Control Great Again!
Replies: 6
Views: 893

Re: Make Manual Control Great Again!


Understood, however, Since it is normal to occasionally divert fleet fuel tankers to refuel or mine for fuel, it should have been easy enough for the developers to implement logic that says "Ignore fleet orders while refueling", and once fully refueled, they again join and follow the fleet like ...
by Jorgen_CAB
Sun Nov 02, 2025 1:14 am
Forum: Distant Worlds 2
Topic: Make Manual Control Great Again!
Replies: 6
Views: 893

Re: Make Manual Control Great Again!


I didn't read the entire rant, but STRONGLY agree with the fuel tanker issue.

I typically keep a couple fleets on manual to direct a large amount of firepower on key targets. This is typically around 10-15 ships including 2 fuel tankers. Without fail, moving the fleet always works great except ...
by Jorgen_CAB
Thu Oct 02, 2025 10:45 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.



I downloaded your game and just built medium freighters and it started to work just fine... you are just trolling me now.

I can repeatedly fix this over and over using your save...

So stop being so difficult!!!!


Trolling? Nope!

And I also added medium freighters, and the congestion rose by ...
by Jorgen_CAB
Mon Sep 29, 2025 3:27 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.



2. Your mining stations have too many resources! That's why your planets don't have enough resources! Because your making too many! :lol:
3. Your not playing into strange NPC behavior. You should accept suboptimal NPC programming. Its your fault!



Also... me telling you to not stack mining ...
by Jorgen_CAB
Mon Sep 29, 2025 2:55 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.



I'm sorry but this whole debacle are player induced...
You have omitted building any medium freighters which completely borked the freighter logic.
Different freighters have different roles... if they are available you have to build them or the freighter logic will break.
After I added a medium ...
by Jorgen_CAB
Thu Sep 25, 2025 1:11 am
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.

As I said... documentation is not always enough... sometimes too much documentation just mean no one will ever read it because it is too much so it actually is not always a good thing. So documentation are needed but only to a certain degree. This is something I have learned the hard way in my own ...
by Jorgen_CAB
Wed Sep 24, 2025 2:13 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.



Probably not really enough to be honest... too many people don't read the Galactopedia and even if they do they might not even know the info is there and never search for it.


This is a bizarre approach to development. "Don't bother with documentation, no one will read in anyway!"


Not ...
by Jorgen_CAB
Wed Sep 24, 2025 1:47 am
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.

Probably not really enough to be honest... too many people don't read the Galactopedia and even if they do they might not even know the info is there and never search for it.
by Jorgen_CAB
Tue Sep 23, 2025 10:30 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.


If I have Lv2 blasters, I never NEED Lv3 blasters for the game to function. Yes, my blasters will eventually be very weak weapons, but my empire will still run if I choose to hamstring my fleet with crappy weapons.

If you do not research medium freighters, you cannot build medium freighters. That ...
by Jorgen_CAB
Tue Sep 23, 2025 3:23 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.

I actually take issue with allot of these argument that the game don't tell me if I do X then Y will happen... it would be impossible to cover all options available in the game that would need to be explained.

The game by default will create all the freighter... if the player choose to not design ...
by Jorgen_CAB
Sun Sep 21, 2025 11:23 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.


Sorry to say this against the opinion of ChrisGb and Jorgen_CAB ...

But "if" it realy a mistake from the player ... if he plays the Game in the way HE want ?
If not an rule or an good visible warning stop it from (in the example here) not use medium frighters ....
So an player need an long list ...
by Jorgen_CAB
Wed Sep 17, 2025 12:26 am
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3980

Re: Broken Logistics Again.



Got the save
NO BUG! NO BROKEN LOGISTICS! Only broken gameplay - sry :mrgreen:


Alright. Here's another version of the same bug. Same game with the docking changes you suggested implemented. Still the same. Thousands of idle frieighters and over 100 colonies starved for resources. Even 10B ...

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