Search found 57 matches

by ArtDen
Mon Jun 07, 2021 4:53 am
Forum: AAR
Topic: For the TsAAR! - A veteran Russia-only AAR
Replies: 82
Views: 12061

RE: For the TsAAR! - A veteran Russia-only AAR

Hi. Great AAR!
Can you describe main priorities and strategy for investing in Russian techs, especially in 1914-1915 period?
by ArtDen
Sat Dec 21, 2019 7:02 am
Forum: Strategic Command: World War I
Topic: Help to dowbload file from PBEM server
Replies: 3
Views: 219

Help to dowbload file from PBEM server

Hi.

I played about 10 turns with my opponent Fafnir and faced with a strange problem (PBEM ++ Server). System is downloading a turn infinitely and if I try to do something shows a messagebox about HTTP problem.
Can you help me?
by ArtDen
Sat Dec 21, 2019 6:19 am
Forum: Strategic Command: World War I
Topic: Problem with PBEM++ Online
Replies: 6
Views: 272

RE: Problem with PBEM++ Online

Ok. And if my opponent or me have done disconnect - counterpart are to be informed about this situation or this statistics is just storing on the server?
by ArtDen
Fri Dec 20, 2019 5:37 pm
Forum: Strategic Command: World War I
Topic: Wishlist. HQ-backlight
Replies: 4
Views: 242

RE: Wishlist. HQ-backlight

If you click on HQ you see that units are highlighted. And yes you can that see directly attached unit have green light. But you never distinct units that attached to other HQ and units that are out of command chain at all.
by ArtDen
Fri Dec 20, 2019 2:07 pm
Forum: Strategic Command: World War I
Topic: Problem with PBEM++ Online
Replies: 6
Views: 272

RE: Problem with PBEM++ Online

1. And what have happened? Why system forced me to play the same turn twice?
2. I don't understand what turn my opponent got? First or second?
3. The last - how does your system work if a cheater manually set offline regime during his turn?
by ArtDen
Fri Dec 20, 2019 2:46 am
Forum: Strategic Command: World War I
Topic: Wishlist. HQ-backlight
Replies: 4
Views: 242

Wishlist. HQ-backlight

<t> I play with manual HQ command structure only. But it's very hard to understand if a unit is under command of another HQ or it's free and and is not under command at all. As a result - sometimes one-two units are out of command chain. In multiplayer game it's a very big problem with so hard ...
by ArtDen
Fri Dec 20, 2019 2:35 am
Forum: Strategic Command: World War I
Topic: Problem with PBEM++ Online
Replies: 6
Views: 272

Problem with PBEM++ Online

<t> I faced with an annoying problem. I made a turn in PBEM++ Online and clicked "next turn". But I have seen a messsagebox with with a text about ERROR (sorry didn't screen) and another messsagebox - file sent to server. After this I exit from the game and found that I had a problem with an ...
by ArtDen
Thu Dec 19, 2019 2:17 am
Forum: Strategic Command: World War I
Topic: Bug detected. Tanks in 1914
Replies: 3
Views: 205

RE: Bug detected. Tanks in 1914

Sorry, I missed your question.
You can repeat this bug very easy. Just turn on all campaign options (incl soft build limit).
It works even in my multiplayer game. (((
by ArtDen
Sat Dec 14, 2019 5:11 pm
Forum: Strategic Command: World War I
Topic: Bug detected. Tanks in 1914
Replies: 3
Views: 205

Bug detected. Tanks in 1914

Hi.
Detected a bug. Version 1.01.02. Blue Max mod. I can build tanks from the second turn. Even in multiplayer.
by ArtDen
Sat Dec 14, 2019 5:06 pm
Forum: Strategic Command: World War I
Topic: Arty op?
Replies: 8
Views: 536

RE: Arty op?

<t> May be the following proposition: artillery cann't decrease unit hitpoints if it has equal or less than 2 hitpoints for Corps, Cavalry, Detachments and Garrisons and 4 - for Armour. I think the same rule must be not just for artillery but for aricrafts of all types. Total destroy of unit without ...
by ArtDen
Fri Dec 13, 2019 4:24 pm
Forum: Strategic Command: World War I
Topic: 1.01.02 Update
Replies: 3
Views: 289

RE: 1.01.02 Update

It appeared in Steam in the same day. I've bought it and installed new version yesterday.
by ArtDen
Thu Dec 12, 2019 9:43 am
Forum: Strategic Command: World War I
Topic: Wishlist: Advanced detailed losses
Replies: 2
Views: 186

RE: Wishlist: Advanced detailed losses

I want this too. But I donn't believe that someone will do it. And as a result - plz, give us at least lost hitpoint statistics. With it everybody can estimate more or less his casualties.
by ArtDen
Thu Dec 12, 2019 8:07 am
Forum: Multiplayer Sessions
Topic: Looking for Opponent (closed)
Replies: 0
Views: 204

Looking for Opponent (closed)

<t> New player is looking up a game with a human.<br/>
1. Side doesn't matter.<br/>
2. Official matrix server. <br/>
3. All options ON (incl undo moves and soft build limit).<br/>
(*) - if you like micro-landings - it's your choice.<br/>
4. We play before victory or surrender, don't disappear ...
by ArtDen
Thu Dec 12, 2019 7:15 am
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

I think this mod is great. Except one moment - ships. Many of ship-icons are very-very similar and it's really hard to distinct them.
by ArtDen
Thu Dec 12, 2019 6:12 am
Forum: Strategic Command: World War I
Topic: Wishlist: Albania is controlled by Serbia
Replies: 3
Views: 209

Wishlist: Albania is controlled by Serbia

<t> In the previous game all Balkan contries (Serbia, Montenegro and Albania) where controled by Russia. But now Serbia is main power and controls Montenegro. <br/>
I cann't understand why Russia continue to purchase units for Albania from its own MPP-budjet. Even if MPP route from Russia is ...
by ArtDen
Thu Dec 12, 2019 5:58 am
Forum: Strategic Command: World War I
Topic: Wishlist: Advanced detailed losses
Replies: 2
Views: 186

Wishlist: Advanced detailed losses

<t> Can developers add to "Detailed losses" report not only lost UNITS statistics but lost HITPOINTS too?<br/>
I try to convert Unit losses in manpower losses but it doesn't work. With hitpoints it's not a problem.<br/>
I think many players will support this proposition.<br/>
<br/>
For example ...
by ArtDen
Mon Dec 09, 2019 5:34 pm
Forum: Strategic Command: World War I
Topic: Central Powers A.I. when playing only 1 faction
Replies: 11
Views: 621

RE: Central Powers A.I. when playing only 1 faction

Similar problem I have in my game for Russia. In this game Great Britain do nothing in the Middle East (but when I play for Axis - it's very active).
by ArtDen
Sun Dec 08, 2019 1:10 pm
Forum: MODS and Scenarios
Topic: How to change music?
Replies: 5
Views: 827

RE: How to change music?

Hm. It means we must unit music in three different super-long tracks. It's not very good.
by ArtDen
Sun Dec 08, 2019 12:56 pm
Forum: Strategic Command: World War I
Topic: Paris in 1914 - is it possible?
Replies: 14
Views: 727

RE: Paris in 1914 - is it possible?

My earliest date - june 1915.

Go to advanced search