Search found 52 matches

by robske
Sat Oct 25, 2014 6:50 am
Forum: Pandora Series
Topic: Pandora vs Beyond Earth (Civilization in space)?
Replies: 21
Views: 1500

RE: Pandora vs Beyond Earth (Civilization in space)?

<t> I've played Civ BE. It felt for me like civ 5 rehashed into a scifi theme. Lacks any of the personality that SMAC had. It even has LESS personality than Pandora. And I thought Pandora was pretty bad in that respect.<br/> <br/> For me, being a seasoned SMAC and civ player (spent shitloads of hour...
by robske
Mon Aug 18, 2014 4:32 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

@Hector: I think mostly sound effects from the series and possibly if we want an EA-styled GUI, that'd be nice.

@Treb: Did you use return of the shakturi events? If so, those cause a CTD when triggering related events. My error in that case looks very similar to yours.
by robske
Sun Aug 17, 2014 2:18 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

<r> Thanks for the very kind words <E>:)</E> Most of the credit should go to imperius though <E>:)</E><br/> <br/> The AI is generally quite aggressive in this mod yes. You can't look weak or disorganized, or you would be inviting invasion <E>;)</E><br/> <br/> I've updated the files a bit -> <URL url...
by robske
Thu Aug 14, 2014 10:47 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

<r> <URL url="https://www.dropbox.com/s/8bnbhy9vq6wzkiu/Babylon%205old.7z"><LINK_TEXT text="https://www.dropbox.com/s/8bnbhy9vq6wzk ... %205old.7z">https://www.dropbox.com/s/8bnbhy9vq6wzkiu/Babylon%205old.7z</LINK_TEXT></URL><br/> <br/> That's my current WIP files <E>:)</E><br/> <br/> Edit:<br/> Add...
by robske
Tue Aug 05, 2014 4:29 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

Not sure entirely myself. Btw, sorry for late response. I still should get to work on those race files ><
by robske
Tue Aug 05, 2014 4:25 pm
Forum: Design and Modding
Topic: 'Fixing' Bigger = Better (open discussion)
Replies: 27
Views: 1152

RE: 'Fixing' Bigger = Better (open discussion)

Fully agreed. Would like some lovely mechanics which support more inteligent ship design than just bruteforce (or torpedo force) the life out of those alien bastards [&o]
by robske
Tue Jul 08, 2014 4:44 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

<r> Well, I'm still thinking wether I will <E>:)</E> I'm not really able to push out frequent updates, and I also want to make the content I add in optional, so people can mix it up however they wish.<br/> <br/> I am thinking of taking a peekaboo at the races and remove all non b5verse ones.<br/> <b...
by robske
Mon Jul 07, 2014 7:47 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

<r> Well, I did try to include the flagshapes. But somehow flagshape id 1 refers to flag 04. Not sure where that comes from, so I hope it works out fine.<br/> <br/> Download link (incl. soundtrack): <URL url="https://www.dropbox.com/s/j2l1v86v5cbwu80/sounds%20and%20flagshapes.zip"><LINK_TEXT text="h...
by robske
Mon Jul 07, 2014 6:29 am
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

<r> I made some small changes myself. First of the bits is the soundtrack:<br/> <br/> <URL url="https://www.dropbox.com/s/oxbxebemn8iecfg/Sounds.zip">https://www.dropbox.com/s/oxbxebemn8iecfg/Sounds.zip</URL><br/> <br/> Extract into the theme's folder, and it should work <E>:)</E><br/> <br/> It's no...
by robske
Mon Jul 07, 2014 5:27 am
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

<t> Didn't get to the point. Also, early game the Centauri took a heavy hit. They first got into war with the Narns, but also shortly after with the Minbari and Vorlons. They are still alive and kicking, but yeah. In my direct surroundings I am nearing into war against the Vree it seems. They are be...
by robske
Sun Jul 06, 2014 8:22 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

Yep that fixed it :)

Also, I swapped my human race pic to this:
Image
by robske
Sun Jul 06, 2014 6:12 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

I'm getting some weird error about nullreference to an image. Had that with prev version too. Its tryin to load a Babylon5old theme on loading the preset galaxy. Any clue what that's about?
by robske
Sun Jul 06, 2014 1:42 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 40
Views: 4180

RE: Babylon 5 Mod

<r> Imperius, thought of posting your mod on ModDB?<br/> <br/> For the rest, I'm about to try your mod. I love B5, and I'm very interested in how this mod plays and feels like <E>:)</E><br/> <br/> Also, if you didn't see it yet: <URL url="http://www.matrixgames.com/forums/tm.asp?m=3627355&mpage=...
by robske
Sat Jan 11, 2014 1:18 pm
Forum: Distant Worlds 1 Series
Topic: Friendly Challenge
Replies: 79
Views: 960

RE: Friendly Challenge

Wow!
by robske
Sun Jan 05, 2014 5:28 am
Forum: Distant Worlds 1 Series
Topic: Friendly Challenge
Replies: 79
Views: 960

RE: Friendly Challenge

<t> I know. I just ran a game past night. Likely some pirates triggered silvermist very early on (somewhere in the first 5 years). Now a large portion of the universe is devoid of live. Eaten by silvermist. And a huge swarm is coming my way. Doesn't look good.<br/> <br/> Not to mention that the Eruk...
by robske
Sat Jan 04, 2014 5:36 pm
Forum: Distant Worlds 1 Series
Topic: Friendly Challenge
Replies: 79
Views: 960

RE: Friendly Challenge

<t> Torpedoes were introduced by 2127. All the time before my most used weapons were based on missiles.<br/> <br/> A mention of fun though: Even though my fleets were capable of wiping an enemy pirate base off the map in 2128, they were incapable of killing 2 600-hitpoints kaltors. Even if they had ...
by robske
Tue Dec 31, 2013 11:12 pm
Forum: Distant Worlds 1 Series
Topic: Friendly Challenge
Replies: 79
Views: 960

RE: Friendly Challenge

<t> Teekans have OP eco as far as I was concerned. Integrating humans and kiadians provided good advantages.<br/> <br/> My strategy was to skip colo techs all over and go capture indep colonies. I used the ancient guardians to keep my planets clean of corrupting influences by barbarians (or pirates ...
by robske
Mon Dec 30, 2013 5:26 pm
Forum: Distant Worlds 1 Series
Topic: Friendly Challenge
Replies: 79
Views: 960

RE: Friendly Challenge

Did a rerun:

http://imgur.com/a/5CxEM

Did quite a lot better :D
by robske
Mon Dec 30, 2013 11:03 am
Forum: Distant Worlds 1 Series
Topic: Friendly Challenge
Replies: 79
Views: 960

RE: Friendly Challenge

<r> 1. Yes.<br/> 2. Good idea.<br/> 3. Also nice.<br/> <br/> Things I'd do differently next time:<br/> 1. Focus on troop transports instead of colonization.<br/> 2. Rush up gerax hyperdrive.<br/> 3. Design my empire a little bit differently.<br/> 4. The things you mentioned above.<br/> <br/> Things ...
by robske
Sun Dec 29, 2013 1:56 pm
Forum: Distant Worlds 1 Series
Topic: Friendly Challenge
Replies: 79
Views: 960

RE: Friendly Challenge

<r> Haven't played DW for some time. Something to do with X Rebirth, KSP and Prison Architect. But Since the new update I was thinking of having another game. I stumbled yesterday on your thread and I started a game right as I woke up. Just finished it. See the imgur gallery linked below for the scr...

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