Search found 24 matches

by Manzikert
Wed Jan 04, 2012 7:27 pm
Forum: Distant Worlds 1 Series
Topic: New player impressions from a 4X vet
Replies: 18
Views: 526

RE: New player impressions from a 4X vet

<t> I have a newish PC, no performance problems whatsoever.<br/>
<br/>
I do think the ship design screen is a little clunky and hard to use, but they are working on that.<br/>
<br/>
The exploration pathfinding could be better, but that kind of thing is surprisingly hard to code. I think it ...
by Manzikert
Wed Dec 21, 2011 3:27 pm
Forum: Distant Worlds 1 Series
Topic: Post the Music you listen to while playing DW.
Replies: 22
Views: 599

RE: Post the Music you listen to while playing DW.

I like the music the game comes with.&nbsp; Barring that I would probably go with Radiohead for spacey sounding music.&nbsp; Anything from OK Computer on has some good futuristic sounding tracks IMO.
by Manzikert
Fri Dec 16, 2011 6:17 pm
Forum: Distant Worlds 1 Series
Topic: Construction yard: Wry Princess
Replies: 22
Views: 884

RE: Construction yard: Wry Princess

<r>
<QUOTE><s>[quote]</s>ORIGINAL: StarWolf<br/>
<br/>
While not just include the ship type in parentheses after the ship name? Example: WryPrincess (Cruiser). There looks to be enough room for that and even if it truncates in some cases, there should still be enough information there to tell ...
by Manzikert
Fri Dec 16, 2011 6:14 pm
Forum: Distant Worlds 1 Series
Topic: AIs doesnt seem right
Replies: 19
Views: 271

RE: AIs doesnt seem right

So at 50% quality you get no income?&nbsp; Because if that si the case you didn't describe the formula correctly.
by Manzikert
Tue Dec 13, 2011 7:41 pm
Forum: Distant Worlds 1 Series
Topic: Matrix games are worth supporting
Replies: 24
Views: 439

RE: Matrix games are worth supporting

I have been very happy with all of my Matrix games purchases, which is not something I can say for many other places.
by Manzikert
Mon Dec 12, 2011 8:40 pm
Forum: Distant Worlds 1 Series
Topic: Tech trading needs some love
Replies: 45
Views: 1068

RE: Tech trading needs some love

<t> I wish I could go back in time and kill who ever it was first introduced tech trading to PC games.&nbsp; It is a detriment in every game I have ever played with it, and several games have after the fact added in toggles to remove it.&nbsp; The AI can never use at as well as a player and it ...
by Manzikert
Mon Dec 12, 2011 8:36 pm
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1282

RE: Area Weapons Question

Yeah area weapons are unusable and a detriment to the game as currently implemented.
by Manzikert
Thu Dec 01, 2011 4:25 pm
Forum: Distant Worlds 1 Series
Topic: Smothering Sphere of Influence Overdone
Replies: 66
Views: 1318

RE: Smothering Sphere of Influence Overdone

<t> I am not tyring to pile on, but I am very confused how what he is asking for differs from the current implementation?&nbsp; He seems to be mainly objecting to the painting of that "in-between" space with color which YOU CAN TURN OFF with a filter.&nbsp; <br/>
<br/>
He does not appear to have ...
by Manzikert
Wed Nov 30, 2011 2:07 am
Forum: Distant Worlds 1 Series
Topic: Disputed Bases & Trading of Bases
Replies: 13
Views: 160

RE: Disputed Bases & Trading of Bases

<t> The prices are just completely out of proportion with the actual economy in the game.&nbsp; Frankly I am surprised many of the bases have any value at all.&nbsp; Their value is extremely marginal.&nbsp; Meanwhiel the teachs are WAY WAY WAY too cheap (both to research and purchase considering ...
by Manzikert
Wed Nov 30, 2011 12:39 am
Forum: Distant Worlds 1 Series
Topic: What age?
Replies: 124
Views: 3553

RE: What age?

30
by Manzikert
Mon Nov 28, 2011 9:27 pm
Forum: Distant Worlds 1 Series
Topic: Troop Cloning and Academy
Replies: 3
Views: 248

RE: Troop Cloning and Academy

ORIGINAL: Gelatinous Cube

You sure you can only build one? I'm pretty sure i've built both...

Only 1 troop modifier per planet I think.
by Manzikert
Mon Nov 28, 2011 9:24 pm
Forum: Distant Worlds 1 Series
Topic: Fuel
Replies: 18
Views: 580

RE: Fuel

balto-&nbsp; I think the piece you are missing here is that the reactors don't always run at 100%.&nbsp; They run on an "as needed" basis.&nbsp; They are not just off/on.
by Manzikert
Mon Nov 28, 2011 3:36 pm
Forum: Distant Worlds 1 Series
Topic: Guardians are not playing around…!
Replies: 11
Views: 145

RE: Guardians are not playing around…!

In all my games so far they have attacked me soon after the refugees arrive for reasons that are unclear.
by Manzikert
Mon Nov 28, 2011 12:38 pm
Forum: Distant Worlds 1 Series
Topic: Population control!
Replies: 38
Views: 885

RE: Population control!

I still don't understand why (other than role-playing reasons) you would ever have anything other than assimilate/assimilate?&nbsp; Can someone enlighten me.
by Manzikert
Mon Nov 28, 2011 3:33 am
Forum: Distant Worlds 1 Series
Topic: Why can't I build Carriers?
Replies: 4
Views: 376

RE: Why can't I build Carriers?

2nd ACR is wrong.&nbsp; Resupply Ship Technology is down in the construction area.&nbsp; Carrier Ship Technology is with "tactical fighter" or whatever the 3rd fighter tech is.&nbsp;&nbsp; There is no size limit.
by Manzikert
Mon Nov 28, 2011 2:26 am
Forum: Distant Worlds 1 Series
Topic: Legends Question / Comments
Replies: 43
Views: 498

RE: Legends Question / Comments

<r>
<QUOTE><s>[quote]</s>
<br/>
1. I thought that you would be able to colonioze worlds that were in another empire's area of control IF you were at war with that empire. I've had two games now that I have had to go to war and eliminate an empire just to colonize one of its planets. It would ...
by Manzikert
Mon Nov 28, 2011 2:20 am
Forum: Distant Worlds 1 Series
Topic: Where are the Colonizable Planets
Replies: 11
Views: 417

RE: Where are the Colonizable Planets

<t> I don't seem to have these problems. I am playing on default settings for everything. Each game I get at least 20 colonies by colonizing, sometimes up to 40 or 50. That is without any invading. How many colonies do you want to have hundreds?<br/>
<br/>
I do think the settings should give you ...
by Manzikert
Mon Nov 28, 2011 2:11 am
Forum: Distant Worlds 1 Series
Topic: Question about multiple wonder at the same planet
Replies: 6
Views: 56

RE: Question about multiple wonder at the same planet

<r>
<QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
Is 999k the absolute limit?<br/>
<br/>
I've been able to type in much larger numbers. Never tried playing with them, though.
<e>[/quote]</e></QUOTE>
<br/>
I realize that but I figured I would play a few games on default settings ...
by Manzikert
Mon Nov 28, 2011 1:19 am
Forum: Distant Worlds 1 Series
Topic: Legendary Pirates
Replies: 21
Views: 570

RE: Legendary Pirates

I saw them in my current game with 1 base surrounded by 4 defense installations and a pretty big fleet.&nbsp; I had to send in two fleets to kill it and I still lost a few carriers.&nbsp; About 1600 firepower.
by Manzikert
Mon Nov 28, 2011 1:15 am
Forum: Distant Worlds 1 Series
Topic: I want to sprint!!
Replies: 17
Views: 262

RE: I want to sprint!!

<t> I almost never have explorers destroyed and I don't micromanage them? Am I putting more engines on than other people or what? I usually have 10-20 and maybe 1 will be destroyed outside of war all game.<br/>
<br/>
I also cannot imagine having less than 2 reactors on a ship until you have much ...

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