Search found 9 matches

by Jake Hamilton
Wed Aug 15, 2012 1:49 pm
Forum: The War Room
Topic: Never beaten so fast!
Replies: 5
Views: 284

RE: Never beaten so fast!

From what I remember there was no end date set. Because the game was random, I could not have gone back to the original set up screen to see how the game was configured. I think it was just a game anomaly. Jake
by Jake Hamilton
Mon Aug 13, 2012 5:41 pm
Forum: The War Room
Topic: Never beaten so fast!
Replies: 5
Views: 284

RE: Never beaten so fast!

Hello Gareth,
I believe it was percent of colonies in galaxy -- percent of galaxies population. And percent of empires private economy. I don't remember the dates, because I'm out of that game, and I don't know which computer it's on. sorry about that. Jake
by Jake Hamilton
Mon Aug 13, 2012 2:16 pm
Forum: The War Room
Topic: Never beaten so fast!
Replies: 5
Views: 284

Never beaten so fast!

<r> I’m back to play a total random game. My race is Atuuk, and I’m starting out with one colony. As I go through the opening gambits and explore my options, I start by colonizing two planets. So far so good. Then all of sudden I’m blasted by a garish and somewhat gaudy screen as big red letters ...
by Jake Hamilton
Mon Jul 23, 2012 8:12 pm
Forum: The War Room
Topic: How many fuel cells?
Replies: 12
Views: 552

RE: How many fuel cells?

Hello Buford, I've been that route, and it wasn't pretty. I'm happy with what I've got, so I'll stick with that. Thanks. Jake
by Jake Hamilton
Mon Jul 23, 2012 2:53 pm
Forum: The War Room
Topic: How many fuel cells?
Replies: 12
Views: 552

How many fuel cells?

<t> I’m playing a “quick start” game in “Return of the Shakturi - 1.5.0.0.” All the conditions are random except for the list of games with preset conditions. The one I’m in is: “Sovereign Territories - Regional Ruler.” As the game develops, I find other colonies developing along the rim. As often ...
by Jake Hamilton
Tue Jun 26, 2012 5:58 pm
Forum: The War Room
Topic: New player - some automation questions
Replies: 7
Views: 417

RE: New player - some automation questions

<r> <SIZE size="1"><s>[size=1]</s><e>[/size]</e></SIZE>[font="Times New Roman"][/font]Resources aren’t always where you want them to be. So I leave it to the AI. In the beginning of a game, and a pirate attacks a mine station, I immediately go to the design screen and arm the mining stations. Since ...
by Jake Hamilton
Thu Apr 26, 2012 3:05 pm
Forum: The War Room
Topic: Construction Ships on manual control
Replies: 4
Views: 241

RE: Construction Ships on manual control

<t> I have found in most cases that a construction ship almost always has to refuel before taking on a new project. It irritated me in the beginning to watch it haul off in another direction from where I wanted it to go. Now I just give the order and go do something else. Happy building! [:)] Jake ...
by Jake Hamilton
Sun Apr 22, 2012 7:26 pm
Forum: The War Room
Topic: Repairing ships in debris field
Replies: 4
Views: 222

RE: Repairing ships in debris field

Well, I'll be darned. That's something not in the manual. I guess that's why there are forums. Good explanation. I've run across World Destroyer being repaired by another empire's construction ship, so I just destroy the WD so it won't get into another empire's arsenal. Thanks, Jake
by Jake Hamilton
Sat Apr 21, 2012 8:06 pm
Forum: The War Room
Topic: Repairing ships in debris field
Replies: 4
Views: 222

Repairing ships in debris field

<t> This has happened before, and I don't know what is going on. I get to the debris field and chase out the Kaltors. Then I send in a construction ship. Everything has been going along fine; the ship is repaired and belongs to my empire, and I go on to the next ship. As the construction ship is ...

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