Search found 11 matches

by Lex Talionias
Thu Nov 08, 2012 4:16 am
Forum: Design and Modding
Topic: Galaxy Maps?
Replies: 1
Views: 167

Galaxy Maps?

<t> I have been looking around but cant really find anything to answer my question.<br/>
<br/>
Are there any mods about that add or change galaxy map layouts?<br/>
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i like clusters but i also like huge maps yet i only get a handful of clusters when i want dozens. can anyone point me in the ...
by Lex Talionias
Wed Aug 22, 2012 12:14 am
Forum: The War Room
Topic: retrofit star base?
Replies: 31
Views: 588

RE: retrofit star base?

<t> cant retrofit a house my tits! i live in a house that was once a shed! my childhood home was built as weatherboard and then turned into a brick house!<br/>
<br/>
i dont care if the fix is ever bit as expensive as building a whole new one i just want them to take away the tedium of the current ...
by Lex Talionias
Wed Aug 22, 2012 12:08 am
Forum: Tech Support
Topic: Private sector RETIRING
Replies: 21
Views: 414

RE: Private sector RETIRING

<t> wow, that is really cool.<br/>
<br/>
like reading this thread I was kinda depressed to see that the game had such a killer bug but to see that it was actually just a depression killing your private sector... awesome!<br/>
<br/>
Although reading this thread is seems that the game would work ...
by Lex Talionias
Fri Aug 17, 2012 1:33 pm
Forum: The War Room
Topic: retrofit star base?
Replies: 31
Views: 588

RE: retrofit star base?

this game is great in that you can get larger and larger scale as you go without being held back by the little details.

manually duplicating then removing every single star-base atleast 3 times in one game is gonna hold you back.
by Lex Talionias
Fri Aug 17, 2012 1:27 pm
Forum: The War Room
Topic: retrofit star base?
Replies: 31
Views: 588

RE: retrofit star base?

<t> huh, i always assumed the private sector would retrofit its own stuff. kinds dumb for them not to after all.<br/>
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further more i really feel that retrofiting star bases of every variety (cept maybe private and discovered/captured ones) should be part of the game. it just seems buggy that ...
by Lex Talionias
Fri Aug 17, 2012 12:10 pm
Forum: The War Room
Topic: Escorts and frigates
Replies: 20
Views: 832

RE: Escorts and frigates

<t> I just started playing an I have found escorts to be a fairly good option.<br/>
<br/>
they deal with pirates easy enough and let me send of my actual fleets without really worrying about leaving my home systems completely undefended.<br/>
true... they are weak but their cost is so low I don't ...
by Lex Talionias
Fri Aug 17, 2012 11:58 am
Forum: The War Room
Topic: Construction ships.
Replies: 9
Views: 183

RE: Construction ships.

<t> thanks for the tip feelotraveller, just wasn't practical to test it out myself.<br/>
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pitty you cant have multiple constructor modules as it would speed things up ALOT.<br/>
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also the size of the bases was 900, for starters as I get up in tech I am gonna make them even bigger ...
by Lex Talionias
Wed Aug 15, 2012 1:02 pm
Forum: Design and Modding
Topic: Request for refuelling mod
Replies: 3
Views: 187

RE: Request for refuelling mod

ok, well thx anyway.

is there any news on modding components being added in?
by Lex Talionias
Wed Aug 15, 2012 12:20 pm
Forum: Design and Modding
Topic: Request for refuelling mod
Replies: 3
Views: 187

Request for refuelling mod

<t> One of the 1st things I tried in ship design was putting gas extractors on my scouts to see if they could fuel themselves up while far from my borders. they cant.<br/>
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Is it possible to mod in a component that would let your ships harvest gas for fuel directly?<br/>
<br/>
Another idea ...
by Lex Talionias
Wed Aug 15, 2012 12:17 pm
Forum: The War Room
Topic: Construction ships.
Replies: 9
Views: 183

Construction ships.

<t> do multiple construction yards on construction ships speed up station building?<br/>
<br/>
I am currently building large space stations around my empire in gas clouds and other such to act as outposts and staging grounds. As they are large I want to do it as quickly as possible so I was ...
by Lex Talionias
Wed Aug 15, 2012 12:13 pm
Forum: The War Room
Topic: The use for starbases
Replies: 17
Views: 631

RE: The use for starbases

should this be put in the bugs section? if space stations are along trade routes then they should see trade traffic, especially if the have e-con modules installed.

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