Search found 230 matches

by Timian
Sun Sep 13, 2026 5:56 pm
Forum: WEGO World War II: Stalingrad
Topic: Defending Posture
Replies: 4
Views: 107

Re: Defending Posture

It should . . . Not 100% sure . . .

Send me (via a zipped folder / to my E-Mail address below) both scenario files + the saved game files, the name of the scenario, two or three screenshots (turning on hex numbers (the “Y” key) and ID the hex number(s) of the problem hexes), and (lastly) what turn ...
by Timian
Sat Sep 12, 2026 6:34 pm
Forum: WEGO World War II: Stalingrad
Topic: Defending Posture
Replies: 4
Views: 107

Re: Defending Posture

Probably a bug. Do you have a saved game file you can share with St. Ruth (Brian Kelly)? Don.
by Timian
Sat Sep 12, 2026 8:50 am
Forum: WEGO World War II: Overlord
Topic: TheGreatNewFront needs to be much longer
Replies: 3
Views: 111

Re: TheGreatNewFront needs to be much longer

Try “Invasion Sie Kommen” (30 turns *as I recall*) or - if that’s not enough - the Campaign Game. Don.
by Timian
Fri Sep 11, 2026 7:15 pm
Forum: WEGO World War II: Overlord
Topic: nice game, sometimes can't move units into hex with other units in it
Replies: 19
Views: 827

Re: nice game, sometimes can't move units into hex with other units in it

Got it . . . Tutorial . . . You found an old bug that *I thought* we squashed about two years ago / In the case of the Tutorial . . . We didn't. All other scenarios are good.

I sent an updated Tutorial Scenario to St. Ruth (Brian Kelly) to include in the patch - for Overlord - that he's finishing ...
by Timian
Fri Sep 11, 2026 1:50 pm
Forum: WEGO World War II: Overlord
Topic: nice game, sometimes can't move units into hex with other units in it
Replies: 19
Views: 827

Re: nice game, sometimes can't move units into hex with other units in it

You may have found a bug.

First . . . Are you playing "Get The Hell Off The Beach; Bloody Omaha" or the Tutorial?

Also what version of the game are you playing / using . . . v2.0.2?

Thanks,


Don.
by Timian
Fri Sep 11, 2026 1:34 pm
Forum: WEGO World War II: Overlord
Topic: VP and leaders
Replies: 16
Views: 824

Re: VP and leaders

New game / Don.
by Timian
Fri Sep 11, 2026 1:32 pm
Forum: WEGO World War II: Overlord
Topic: AAR - Get the hell off the beach - bloody Omaha!
Replies: 23
Views: 4789

Re: AAR - Get the hell off the beach - bloody Omaha!

Great to hear you bought the game. Hope you have - like I do - hours of fun playing.

Sorry . . . Brian and I have no plans to continue (our “Bloody Omaha” AAR).

Currently Brian is working on a patch to “Overlord” that fixes various bugs ID’ed to date. The patch will also include an update to the ...
by Timian
Tue Sep 08, 2026 8:10 pm
Forum: WEGO World War II: Overlord
Topic: VP and leaders
Replies: 16
Views: 824

Re: VP and leaders

First in the queue is a patch for “Overlord” (correcting some Order of Battle (OB) errors / typos + game engine bugs).

Next, the release of “Market Garden” followed by “Desert War: General’s Edition.” Plan is to start Alpha Testing “Market Garden” this month.


Don.
by Timian
Mon Sep 07, 2026 11:36 pm
Forum: WEGO World War II: Overlord
Topic: VP and leaders
Replies: 16
Views: 824

Re: VP and leaders

I spoke with Overlord’s Designer (bcgames) about your ideas form adding abilities to Division, Corps, and Army Commander counters.

There are no plans for mod’s to the game engine for “Market Garden” (the next WEGO WWII game planned). But for “Desert War: General’s Edition” - the game that will ...
by Timian
Sat Sep 05, 2026 3:14 pm
Forum: WEGO World War II: Overlord
Topic: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario
Replies: 180
Views: 7557

AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Allied Turns 16 (Night 10/11 June 1944) and 17 (0600 to 1200 11 June 1944)

Turn 16 (Night 10/11 June 1944)

Just one attack . . . Lord Lovat’s 1st Special Service (Commando) Brigade(-) vs. the 346th’s Stug III Battery and an Ost Battalion from the 711th Coastal Defense Division . . . Both on the ...
by Timian
Mon Aug 31, 2026 3:26 pm
Forum: WEGO World War II: Overlord
Topic: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario
Replies: 180
Views: 7557

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Allied Turns 14 (0600-1200 10 June 1944) and 15 (1200-1800 10 June 1944)

Turn 14 (0600-1200 10 June 1944)

Only two Allied attacks this turn + 21st Panzer’s Counterattack vs. 27th Armored Brigade (defending the Southern approach to Pegasus Bridge).

Just West of Isingy, the 741st Armored Battalion ...
by Timian
Fri Aug 28, 2026 12:14 am
Forum: WEGO World War II: Overlord
Topic: VP and leaders
Replies: 16
Views: 824

Re: VP and leaders

For what it’s worth, Fallschirmjager units belonged to the Luftwaffe not the Herr (German Army). Don.
by Timian
Wed Aug 26, 2026 10:16 pm
Forum: WEGO World War II: Overlord
Topic: VP and leaders
Replies: 16
Views: 824

Re: VP and leaders

Does LOC = Lines of Communication???

Also Allied Airborne, Commandos / Rangers, and all (both Allied and German) Recon are Night Capable. So at night their attack factors are not reduced (halved). In an update that should be released soon, the German 6th Fallschirmjager Regiment (91st Air Landing ...
by Timian
Wed Aug 26, 2026 6:32 pm
Forum: WEGO World War II: Overlord
Topic: VP and leaders
Replies: 16
Views: 824

Re: VP and leaders

Johan,

Will talk with WEGO WWII’s Designer (bcgames), but priority (for now) . . . Mods to the game engine are: #1 Market Garden and then #2 Desert War Generals’ Edition.

Just out of curiosity, do you have a suggestion or an example (on how to implement)?


Don.
by Timian
Mon Aug 24, 2026 8:11 pm
Forum: WEGO World War II: Overlord
Topic: Range of BB Arkansas (same as destroyer???)
Replies: 5
Views: 223

Re: Range of BB Arkansas (same as destroyer???)

As promised, I talked with bcgames (Overlord's Designer).

The range of Arkansas is based (like all the ships in the game) on the "box" it was assigned - in lanes swept of German Mines and protected from E-Boats and U-Boats by Destroyers + Frigates - to conduct it's bombardments / suppression ...
by Timian
Mon Aug 24, 2026 7:57 pm
Forum: WEGO World War II: Overlord
Topic: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario
Replies: 180
Views: 7557

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Allied Turns 12 (Noon-1800 9 June 1944) and 13 (Night 9/10 June 1944)

Up front . . . My apologies / (again) I forgot to make screenshots of Allied Turn 12 (Noon-1800 9 June 1944).

Three major Allied attacks during the Execution Phase of Turn 12 (Noon-1800 9 June 1944).

1) North end of Utah Beach ...
by Timian
Sun Aug 23, 2026 5:58 am
Forum: WEGO World War II: Overlord
Topic: Range of BB Arkansas (same as destroyer???)
Replies: 5
Views: 223

Re: Range of BB Arkansas (same as destroyer???)

Correction . . . Getting the Wyoming confused with the Arkansas / Apologies.

The Arkansas had her 12” guns throughout WWII. Wyoming was converted to a AA training ship (loosing all her 12” guns) in 1944.

Need to chat with the Designer / More to follow.


Don.
by Timian
Sat Aug 22, 2026 8:53 pm
Forum: WEGO World War II: Overlord
Topic: Range of BB Arkansas (same as destroyer???)
Replies: 5
Views: 223

Re: Range of BB Arkansas (same as destroyer???)

After her 1942 refit, her largest gun was 5” (18 of them) / 12 50 caliber and 6 51 caliber. Don.
by Timian
Fri Aug 21, 2026 2:59 pm
Forum: WEGO World War II: Overlord
Topic: open HQ hierarchy
Replies: 3
Views: 159

Re: open HQ hierarchy

Bug . . . We're currently working on an update / Let me see if the fix (for this bug) can be added to the update. Don.
by Timian
Fri Aug 21, 2026 2:57 pm
Forum: WEGO World War II: Overlord
Topic: VP and leaders
Replies: 16
Views: 824

Re: VP and leaders

If you're referring to the pictures of the Division, Corps, etc. Commanders (on the Division, Corps, etc. counters) . . . No impact on the game.

Yes . . . Given their Naval and Air Assets + Ground Troops (once ashore) the Allies are favored.

That having been said, while good for learning the game ...

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