Search found 7 matches

by Waz
Sun Jan 18, 2015 9:00 pm
Forum: Tech Support
Topic: Units that delay movement, maybe never move?
Replies: 11
Views: 408

RE: Units that delay movement, maybe never move?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Capn Darwin<br/>
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Waz, my bad, I did not understand the first time. It is very possible to hit a target in a hex and get no kill or losses. The unit hit will take a readiness hit every time though. Getting hits is a function of target size (units), number ...
by Waz
Sun Jan 18, 2015 3:35 pm
Forum: Tech Support
Topic: Units that delay movement, maybe never move?
Replies: 11
Views: 408

RE: Units that delay movement, maybe never move?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Capn Darwin<br/>
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Waz, arty hitting an empty hex where a target has moved is possible. No bug there. We will look into the other bug.
<e>[/quote]</e></QUOTE>
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Well OK. <br/>
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I've seen that and do not think it odd. What I did see, just to be ...
by Waz
Sun Jan 18, 2015 12:46 pm
Forum: Tech Support
Topic: Units that delay movement, maybe never move?
Replies: 11
Views: 408

RE: Units that delay movement, maybe never move?

<t> Individual orders were issued.<br/>
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So can I take it that this is unusual behavior?<br/>
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Another thing I saw in the game - artillery that would show a callout for a fire mission but no impact or effect observed. Once I saw two batteries with callouts for a hex on map, but saw no ...
by Waz
Sun Jan 18, 2015 1:17 am
Forum: Tech Support
Topic: Units that delay movement, maybe never move?
Replies: 11
Views: 408

RE: Units that delay movement, maybe never move?

<t> Steam version, single player, single orders.<br/>
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I just played a bit more and some of the units began to move. I ended the campaign scenario, but I do have the turn-by-turn saves.<br/>
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EDIT:<br/>
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Well I DON'T have turn by turn saves, but I can send you an end of game ...
by Waz
Sun Jan 18, 2015 12:07 am
Forum: Tech Support
Topic: Units that delay movement, maybe never move?
Replies: 11
Views: 408

Units that delay movement, maybe never move?

<t> I have been seeing something in my current game that confuses me. Units given assault orders that never move, or at least not yet.<br/>
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One M1 company left two platoons behind and assaulted. Over an hour of game time later those two platoons are still sitting with orders to move with WAY ...
by Waz
Thu Oct 24, 2013 2:34 pm
Forum: Requested Features and Ideas
Topic: The Wish List
Replies: 251
Views: 11950

RE: The Wish List

<r>
<QUOTE><s>[quote]</s>ORIGINAL: wodin<br/>
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This is where an ambush order will come in handy..hold fire wouldn't work due to the length of the turns..but an ambush command where you can set the distance you want the unit to fire from would be cool. hough if your unit is shot at first the ...
by Waz
Thu Oct 24, 2013 2:35 am
Forum: Requested Features and Ideas
Topic: The Wish List
Replies: 251
Views: 11950

RE: The Wish List

<t> Great game. I've seen a lot of good ideas above and for my inaugural post I have a simple suggestion.<br/>
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Please give us a Hold Fire order of some sort. <br/>
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It makes me crazy to see a scout section open fire at 2 km and expose their position when often the smartest thing to do ...

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