Search found 93 matches

by Hannable
Sat Aug 12, 2023 12:15 am
Forum: Tech Support
Topic: Database Viewer Crashes
Replies: 0
Views: 225

Database Viewer Crashes

Hello there,

My apologies for the lack of information because there's nothing really to include. For instance, therer is no save file because all I'm doing is trying to launch the database viewer and nothing else.

Whenever i try to run it, the database viewer appears for just a split second then ...
by Hannable
Mon Oct 18, 2021 5:13 am
Forum: Tech Support
Topic: Cannot Delete Image
Replies: 3
Views: 204

Cannot Delete Image

<t> I've gotten rather frustrated with the dodgy programming of the database functions. Frankly, it just doesn't seem to work very well and it does weird things that apparently cannot be resolved - or no one wants to bother resolving them.<br/>
<br/>
One of the most irritating things is how the ...
by Hannable
Wed Jun 12, 2019 7:19 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 298694

Bangladesh Navy

<t> Hey there ...<br/>
<br/>
Yeah, I'm pretty sure that small navies like the Bangladesh navy aren't high priority - and small ships in a small navy are even less of a priority. However, whenever you folks get around to it, I was hoping you could add the following ships to the Bangladesh (is it ...
by Hannable
Mon Oct 26, 2015 1:56 am
Forum: Design and Modding
Topic: Colony Names Mod
Replies: 0
Views: 590

Colony Names Mod

This is the colony names list I talked about in my Custom Ship Names mod.

by Hannable
Mon Oct 26, 2015 1:52 am
Forum: Design and Modding
Topic: DW Universe Compatible Mod List
Replies: 40
Views: 2759

RE: DW Universe compatible mod list

<r> <LINK link="http://www.matrixgames.com/forums/tm.asp?m=3955534&mpage=1&key=&#65533;"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=3955534&mpage=1&key=&#65533;]</s>Custom Ship Names Mod<e>[/link]</e></LINK><br/>
This mod includes thousands of real ship names which include every ship from ...
by Hannable
Mon Oct 26, 2015 1:46 am
Forum: Design and Modding
Topic: Custom Ship Name Mod
Replies: 1
Views: 715

Custom Ship Name Mod

<t> Someone awhile ago posted about my ship name mod being removed for whatever reason so I'm going to upload it again.<br/>
<br/>
For those who don't remember or may not have been around when I made this the first time, this mod simply gives the player thousands of ship names for the game to use ...
by Hannable
Sat Jul 12, 2014 11:22 am
Forum: Design and Modding
Topic: GSP: Galactic Starmap Project
Replies: 97
Views: 4214

RE: GSP: Galactic Starmap Project

<t> I know this is kind of a minor issue, but I also think that the game should include blue giants and supergiants (Vega, Rigel, Deneb) as well as white main sequence stars (Sirius). There seems to be only red, yellow, and orange at the moment. The only white stars are the neutron stars and white ...
by Hannable
Mon Jul 07, 2014 6:27 pm
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 24526

RE: [REL Beta] [Shadows] Star Trek - The Picard Era

<t> I combined a bunch of system names files ... and I started off at the ... wait for it, wait for it ...<br/>
<br/>
The Tribble Homeworld! <br/>
<br/>
I could almost imagine myself playing as the mighty Tribble empire. <br/>
<br/>
Too bad you can't replace a space creature with a giant ...
by Hannable
Wed Jul 02, 2014 11:48 am
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 24526

RE: [REL Beta] [Shadows] Star Trek - The Picard Era

Just dropping a line showing my support for this mod. Since most actual Trek games have been duds, Trek conversion mods are the way to go and I look forward to seeing it. Wow, 520+ characters *whistles appreciatively*
by Hannable
Tue Jul 01, 2014 1:05 pm
Forum: Design and Modding
Topic: Modding and Modularity
Replies: 33
Views: 1327

RE: Modding and Modularity

<t> I'm going to vote for modularity, as well. <br/>
<br/>
The reason is because some mods are just slight changes or tweaks but have to be placed in its own theme. Who really wants to give up Distant Worlds Extended or the Balance mod for a small tweak no matter how good that tweak is? I wanted ...
by Hannable
Sun Jun 29, 2014 7:32 am
Forum: Design and Modding
Topic: [REL] Absolutely Huge Ship Name Mod
Replies: 19
Views: 1805

RE: [REL] Absolutely Huge Ship Name Mod

<r> Here's a list of colony names. I decided to hold to real-world planetary naming conventions and used the names of gods, heroes, and mythological creatures found in several different cultures including Rome, Greece, Babylon, China, Japan, Finland, Canaanite, and a slew of others. <br/>
<br ...
by Hannable
Sun Jun 29, 2014 7:24 am
Forum: Distant Worlds 1 Series
Topic: Dealing with multiple designs of the same role
Replies: 5
Views: 169

RE: Dealing with multiple designs of the same role

<t> There's no way to completely automate retrofitting if you're running two types of the same class.<br/>
<br/>
I usually don't automate retrofitting and do it myself anyway. The reason is because the automation once put half of my fleet in drydock when the damn Shakturi arrived, and they rolled ...
by Hannable
Sun Jun 29, 2014 6:59 am
Forum: Design and Modding
Topic: [REL] Absolutely Huge Ship Name Mod
Replies: 19
Views: 1805

RE: [REL] Absolutely Huge Ship Name Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: TheTrooper<br/>
<br/>
Where are you going to take the freighters names from? Are you going to make new names for starbases as well? Colony names really?? Cool!
<e>[/quote]</e></QUOTE>
<br/>
Right now starbases are named for earth cities, but not always the ...
by Hannable
Sun Jun 29, 2014 6:55 am
Forum: Design and Modding
Topic: [REL] Absolutely Huge Ship Name Mod
Replies: 19
Views: 1805

RE: [REL] Absolutely Huge Ship Name Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Beastro<br/>
<br/>
Anyway to get the game use these in a pre-existing saved game?
<e>[/quote]</e></QUOTE>
<br/>
I haven't tested it in a pre-existing saved game, but I would imagine it would just begin naming all new ships built with my list. I doubt very ...
by Hannable
Sun Jun 29, 2014 6:35 am
Forum: Design and Modding
Topic: [WIP][DWU][Tools] DW-GENERATOR
Replies: 96
Views: 2804

RE: [WIP] [Tools] - GM

Any chance of adding characters to this?

Thanks!
by Hannable
Sat Jun 21, 2014 2:08 pm
Forum: Design and Modding
Topic: [REL] Absolutely Huge Ship Name Mod
Replies: 19
Views: 1805

RE: [REL] Absolutely Huge Ship Name Mod

<t> You're very much welcome.<br/>
<br/>
I do plan to add more things to the name list. For instance, I'm working on an extended list for civilian vessels, especially freighters, as I've noticed even a medium-sized empire can burn through all of the names I've included. <br/>
<br/>
Plus I plan ...
by Hannable
Sat Jun 21, 2014 1:59 pm
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 7206

RE: The future of Distant Worlds - Is DW2 necessary?

After reading this entire thread, I've come to only one conclusion:

I want some Luftwaffles.
by Hannable
Mon Jun 16, 2014 9:02 pm
Forum: Design and Modding
Topic: Black's Sci-fi Music Mod
Replies: 93
Views: 3069

RE: Black's Sci-fi Music Mod

<t> Well, actually, if the tracks are free to download ...<br/>
<br/>
Why not just put this whole issue to bed by providing links to the download sites and let individuals download their own songs for the game.<br/>
<br/>
There. Problem solved.<br/>
<br/>
People get their music AND there is no ...
by Hannable
Mon Jun 16, 2014 8:49 pm
Forum: Design and Modding
Topic: Your Soundtrack Mods
Replies: 8
Views: 351

RE: Your Soundtrack Mods

<r> I tend to run 3rd party software with my music, too. It's a bit easier than filling up my drive with copies of music I already own. <br/>
<br/>
As for the music itself, it seems I've gone in a different direction than most of you have.<br/>
<br/>
Sure, I have the usual suspects like music ...
by Hannable
Sun Jun 15, 2014 2:31 pm
Forum: Design and Modding
Topic: GSP: Galactic Starmap Project
Replies: 97
Views: 4214

RE: GSP: Galactic Starmap Project

However, if Osito wishes to work on option 2, I can probably create an option 1 map, and have both to use.

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