Search found 19 matches

by ardonquen
Sat Aug 01, 2015 9:45 am
Forum: Design and Modding
Topic: [REQ]Stars in Shadow - Shipset
Replies: 8
Views: 547

RE: [REQ]Stars in Shadow - Shipset

<t> Yes, the wand tool can be a pain to set up correctly. You can usually get it to work successfully by playing around with the tolerance, but sometimes you have to just cut them out manually with a polygonal lasso tool. Fortunately you don't have to be perfect at cutting them out, since you'll be ...
by ardonquen
Fri Jul 31, 2015 10:08 pm
Forum: Design and Modding
Topic: [REQ]Stars in Shadow - Shipset
Replies: 8
Views: 547

RE: [REQ]Stars in Shadow - Shipset

<r> Oh wow, those are pretty neat.<br/>
<br/>
It should actually be quite easy to do. You'd just need to carefully cut them out in an image manipulator (GIMP is free, but Photoshop is better) and then make a few minor changes to make them suitable for Distant Worlds. <br/>
All of Distant Worlds ...
by ardonquen
Tue Jul 21, 2015 10:23 pm
Forum: Distant Worlds 1 Series
Topic: New Player Saying Hi
Replies: 34
Views: 680

RE: New Player Saying Hi

<t> Fueling is a pain in the butt and will probably be as much of an enemy to you as any of the rival empires! Like somebody has already mentioned, it is a good idea to make sure that civilian and military ships use different fuel. I like to use hydrogen (fusion generators) for military ships and ...
by ardonquen
Tue Jul 14, 2015 8:46 am
Forum: Distant Worlds 1 Series
Topic: A question about the number of AI empires at game setup...
Replies: 20
Views: 991

RE: A question about the number of AI empires at game setup...

<t> Hello again, and thank you all for your kind replies.<br/>
<br/>
But yikes, the ol' 32 bit program problem? I still have nightmares about The Sims 3. I took a look at the Distant Worlds executable and it already has large address awareness apparently.<br/>
<br/>
Can you tell me more about ...
by ardonquen
Sat Jul 11, 2015 3:50 am
Forum: Design and Modding
Topic: Race images: can you create a larger pool of images for randomly generated characters?
Replies: 7
Views: 289

RE: Race images: can you create a larger pool of images for randomly generated characters?

<r> <QUOTE><s>[quote]</s>(Vain artist credit is a mental minefield, however, which is why I never share any of these custom races with anyone. Not worth the drama/headaches, IMHO)
<e>[/quote]</e></QUOTE>
Ain't that the truth! Every time I add content to a game, it's invariably a hack-job of other ...
by ardonquen
Sat Jul 11, 2015 3:43 am
Forum: Distant Worlds 1 Series
Topic: A question about the number of AI empires at game setup...
Replies: 20
Views: 991

A question about the number of AI empires at game setup...

<t> Hello there, folks! I have a question about the number of AI empires you can add at game setup.<br/>
<br/>
In vanilla, you can add a maximum of 19 AI empires at setup. However, I have noticed with the Extended mod that you can add a great number more-- up to 37, I believe. If you then switch ...
by ardonquen
Fri Jul 10, 2015 3:06 am
Forum: Distant Worlds 1 Series
Topic: So how should I deal with the Shakturi?
Replies: 14
Views: 1416

RE: So how should I deal with the Shakturi?

<t> So the Shakturi blew their own homeworld up after I captured it... lol. Best part is I had like 700 ships sitting nearby (nice job intercepting, guys!) who then destroyed apparently all of their planet destroyers.<br/>
<br/>
But seriously, really not enjoying this. Completely ruined what was ...
by ardonquen
Thu Jul 09, 2015 5:12 am
Forum: Distant Worlds 1 Series
Topic: So how should I deal with the Shakturi?
Replies: 14
Views: 1416

RE: So how should I deal with the Shakturi?

<t> Ah, that's excellent. Thanks!<br/>
<br/>
So it looks like I might be okay after all. I managed to capture one of the wealthiest planets in the galaxy, so suddenly I have enough money to support like a dozen more fleets. My income cashflow is +400k even *without* the Shakturi's fancy-pants ...
by ardonquen
Thu Jul 09, 2015 2:20 am
Forum: Distant Worlds 1 Series
Topic: So how should I deal with the Shakturi?
Replies: 14
Views: 1416

RE: So how should I deal with the Shakturi?

<t> Okay, last quick question: can you change unit behavior (e.g. 'retreat when shields at 20%') by any way other than redesigning the ship and then retrofitting the fleet? I decided to fight them, but I lost the battle because my ships kept running away instead of standing their ground.<br/>
<br ...
by ardonquen
Wed Jul 08, 2015 7:19 pm
Forum: Distant Worlds 1 Series
Topic: So how should I deal with the Shakturi?
Replies: 14
Views: 1416

RE: So how should I deal with the Shakturi?

<r> Hello again guys, thanks for all the replies! There are some pretty good ideas you've had. I think I might try my luck taking them on... although for sure I'm going to create a backup save. <E>:P</E><br/>
<br/>
Looking at it, my technology situation isn't *that* bad, I suppose, although I'm ...
by ardonquen
Wed Jul 08, 2015 2:19 pm
Forum: Distant Worlds 1 Series
Topic: So how should I deal with the Shakturi?
Replies: 14
Views: 1416

RE: So how should I deal with the Shakturi?

<t> The problem is it seems like it's game over no matter how I approach them. Either I invade them right now and it's gg, or I let them spawn worlds destroyers and it's gg. The galaxy is so undeveloped that I only have a military strength of 25,000-- and that's double what the empire in 2nd has ...
by ardonquen
Wed Jul 08, 2015 5:01 am
Forum: Distant Worlds 1 Series
Topic: So how should I deal with the Shakturi?
Replies: 14
Views: 1416

So how should I deal with the Shakturi?

<t> Hey there!<br/>
<br/>
I'm currently playing my second game. The Shakturi have turned up and are doing their 'Eruktah Refugees' thing. I'm looking for advice on how to deal with them. What's frustrating is they're basically inside of my borders!<br/>
<br/>
How does it play out if you leave ...
by ardonquen
Sat Jul 04, 2015 7:04 pm
Forum: Design and Modding
Topic: [Video] How to install mods in DW Universe (Steam and matrix versions)
Replies: 7
Views: 3974

RE: [Video] How to install mods in DW Universe (Steam and matrix versions)

<t> Hey guys, I'm having some problems getting a mod to work. It's very basic: it just replaces the human ship images with another set posted on this forum. Like the guy above, I've placed it in the Customization folder and selected it in-game... it tells me the theme is active. But when I load into ...
by ardonquen
Fri Jul 03, 2015 9:15 pm
Forum: Design and Modding
Topic: Race images: can you create a larger pool of images for randomly generated characters?
Replies: 7
Views: 289

RE: Race images: can you create a larger pool of images for randomly generated characters?

Wow, thank you for the warp speed reply! :D

It's a shame that you can't have it randomly choose from a selection of portraits, but never mind! Thank you for providing an alternative! :3
by ardonquen
Fri Jul 03, 2015 5:20 pm
Forum: Design and Modding
Topic: Race images: can you create a larger pool of images for randomly generated characters?
Replies: 7
Views: 289

Race images: can you create a larger pool of images for randomly generated characters?

<t> Hello!<br/>
<br/>
I've been researching how to add more race pictures to the game and from what I've seen so far, each race has two images representing its characters. They're essentially the same image, although one has a transparent background and one does not.<br/>
<br/>
Mods that add ...
by ardonquen
Thu Nov 28, 2013 9:08 pm
Forum: Distant Worlds 1 Series
Topic: A question about the story and victory conditions
Replies: 12
Views: 370

RE: A question about the story and victory conditions

I have a question! Is getting the 'Way of the Ancients' government part of the Shakturi storyline?
by ardonquen
Sun Nov 24, 2013 5:04 pm
Forum: The War Room
Topic: Questions from a new player regarding difficulty and performance!
Replies: 4
Views: 203

RE: Questions from a new player regarding difficulty and performance!

<r> Okay, progress report!<br/>
<br/>
In the end, by the time the 'Eruktah' turned up, everywhere had been more-or-less colonized, meaning that they spawned in to a system that I used to own, but that had recently been wiped out by a silvermist. Seeing as they were immediately blockaded by my ally ...
by ardonquen
Wed Nov 13, 2013 12:18 am
Forum: The War Room
Topic: Questions from a new player regarding difficulty and performance!
Replies: 4
Views: 203

RE: Questions from a new player regarding difficulty and performance!

<r> Thanks for your replies! In regards to performance, the game is still running very smoothly, although we'll see how it looks when the map is a little more filled up!<br/>
<br/>
Oh man. I started a game before reading you guys' messages. It's pretty overwhelming, and now I'm kind of fearing the ...
by ardonquen
Sat Nov 09, 2013 1:45 pm
Forum: The War Room
Topic: Questions from a new player regarding difficulty and performance!
Replies: 4
Views: 203

Questions from a new player regarding difficulty and performance!

<r> Hi!<br/>
<br/>
I'm new to the game and I have a couple of questions. I've been reading these forums and replaying the tutorials for a while, and feel just about ready to start my first game!<br/>
<br/>
First of all, what difficulty should I start with? What does difficulty even change? I ...

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