Search found 3 matches

by Gobuchul
Mon May 05, 2014 5:24 am
Forum: Distant Worlds 1 Series
Topic: Ship Repair Automation
Replies: 11
Views: 693

RE: Ship Repair Automation

Shark7, I had been thinking about troop modules so thanks for confirming that.
Just need to get that far in the research tree.

CyclopsSlayer hadn't thought of habitation modules. Will look into that also.
by Gobuchul
Sun May 04, 2014 7:10 pm
Forum: Distant Worlds 1 Series
Topic: Ship Repair Automation
Replies: 11
Views: 693

RE: Ship Repair Automation

<r> Thanks for the tips all. I'm learning a little more each time I play and these answers have helped a lot.<br/>
<br/>
Seems a shame you can't assign a constructor or two to just repair duty. Maybe it's because I'm new at the game but I do seem to be under attack by pirates constantly and ...
by Gobuchul
Sun May 04, 2014 6:49 am
Forum: Distant Worlds 1 Series
Topic: Ship Repair Automation
Replies: 11
Views: 693

Ship Repair Automation

<t> Hi all,<br/>
<br/>
Bought this game pre Shadows, tried it got overwhelmed and shelved it.<br/>
<br/>
Recently bought Shadows to give it another go and am starting to enjoy it but one thing (well, technically two) is bugging me.<br/>
<br/>
When ships are damaged and able to move they appear ...

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