Search found 33 matches

by Kantay
Fri Jun 20, 2014 12:13 pm
Forum: Distant Worlds 1 Series
Topic: Ruins - Is there a list?
Replies: 5
Views: 401

RE: Ruins - Is there a list?

You mean the unique ruins? Or do you want an ingame list of ALL ruins and their development bonuses?
by Kantay
Wed Jun 18, 2014 12:00 pm
Forum: Distant Worlds 1 Series
Topic: Troop Tips
Replies: 24
Views: 717

RE: Troop Tips

<r> The table of the top cost effective troops is then as follows: <br/>

<CODE><s>[code]</s>
Naxxilian 139* 0.60 231
Shakturi 164 0.80 205
Ikkuro 137* 0.70 195
Boskara 139* 0.75 185
Mortalen 138 0.75 184
Sluken 135* 0.80 168
<e>[/code]</e></CODE>
<br/>
Which makes the Naxxilians the ...
by Kantay
Wed Jun 18, 2014 6:03 am
Forum: Distant Worlds 1 Series
Topic: Troop Tips
Replies: 24
Views: 717

RE: Troop Tips

<r> <QUOTE><s>[quote]</s>ORIGINAL: Spidey<br/>
Anyways, the raw troop strengths for the vanilla races, sorted from highest to lowest.
<CODE><s>[code]</s><i>
</i> Naxxilian 129 0.60 215
Shakturi 164 0.80 205
Ikkuro 132 0.70 188
Mortalen 138 0.75 184
Boskara 134 0.75 178
Sluken 130 0.80 162 ...
by Kantay
Tue Jun 17, 2014 9:36 am
Forum: Distant Worlds 1 Series
Topic: Corruption
Replies: 5
Views: 204

RE: Corruption

The universe settings when starting new game has a slider that adjusts this and I believe your overall game difficulty does as well.
by Kantay
Tue Jun 17, 2014 5:04 am
Forum: Distant Worlds 1 Series
Topic: Handling Pirate bases on planets?
Replies: 28
Views: 748

RE: Handling Pirate bases on planets?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: General Patton<br/>
<br/>
What the shield will do is prevent them from landing troops on the surface and starting to build pirate bases again. So after the pirates are destroyed, if the shield is finished the problem is fixed.[8D]
<e>[/quote]</e></QUOTE>
<br ...
by Kantay
Fri Jun 13, 2014 5:21 pm
Forum: Distant Worlds 1 Series
Topic: Missiles vs Torps
Replies: 10
Views: 1752

RE: Missiles vs Torps

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Fleshbits<br/>
<br/>
Do you generally use torps instead of missles after the early game?<br/>
I've got 4 ships types, so I kind of do my loadouts:<br/>
<br/>
Escort - All beam weapons and quick<br/>
Frigate - All missiles<br/>
Destroyer - Mostly torps and ...
by Kantay
Thu Jun 12, 2014 6:10 am
Forum: Distant Worlds 1 Series
Topic: Colonizing
Replies: 3
Views: 67

RE: Colonizing

<t> I agree that you should put "space control" as your top priority when grabbing land. It will take a lot of time even for a 98% colony to start making serious cash, so there is no need to rush it, you just have to make sure you are able to grab as many of those as possible. Capturing independents ...
by Kantay
Thu Jun 12, 2014 6:03 am
Forum: Distant Worlds 1 Series
Topic: Early game private sector - is this normal?
Replies: 11
Views: 289

RE: Early game private sector - is this normal?

<t> You can't get enough money early game to crash research the big important projects (hyperdrive, colonization), so there is really no reason to tax your HW unless you need the money for something else. You will get plenty from private sector, that should be enough to last you for a few years ...
by Kantay
Wed Jun 11, 2014 5:06 am
Forum: Distant Worlds 1 Series
Topic: Early game private sector - is this normal?
Replies: 11
Views: 289

RE: Early game private sector - is this normal?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Andy06r<br/>
<br/>
In my experience, any game I play as that is not ugnari/teekun merchant guild results in a private sector 200k in the hole. I do not alter my prewarp play style based on my race, and I'm looking for tips on how to makes republic start work on ...
by Kantay
Wed Jun 11, 2014 4:52 am
Forum: Distant Worlds 1 Series
Topic: Question about [spoiler]
Replies: 11
Views: 133

RE: Question about [spoiler]

<r>
<QUOTE><s>[quote]</s>ORIGINAL: pycco<br/>
<br/>
i go for high end defensive ships when fighting them, rail guns do well coupled with phasers. i put 20 repair bots and 100 armor on ships i intend to fight the Shakturi with there usaly a cake walk for me by this point. now the Shakturi in <URL ...
by Kantay
Tue Jun 10, 2014 8:27 am
Forum: The War Room
Topic: What's the fastest way to grow a colony?
Replies: 7
Views: 280

RE: What's the fastest way to grow a colony?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
Tax does only help with migration with the latest patch. <br/>
<br/>
The way to have them grow quickly is to have "full" colonies nearby to provide migrants.
<e>[/quote]</e></QUOTE>
<br/>
patch notes only say it has been reduced, not ...
by Kantay
Mon Jun 09, 2014 11:18 am
Forum: Distant Worlds 1 Series
Topic: Quameno
Replies: 11
Views: 552

RE: Quameno

<r>
<QUOTE><s>[quote]</s>ORIGINAL: buglepong<br/>
<br/>
You can perma crash everything even on max cost research with money spinning races. Its even more important to crash at the start when everyone is racing.<br/>
<br/>

<e>[/quote]</e></QUOTE>
<br/>
again, what race, what difficulty ...
by Kantay
Mon Jun 09, 2014 9:00 am
Forum: Distant Worlds 1 Series
Topic: Mechanoids
Replies: 6
Views: 152

RE: Mechanoids

I recently played a custom game, checked all the story/event options and I did find utopia and the shakturi arrived as well. Plus, there were tons of debris fields, weird forbidden areas and unfinished world destroyers that I have not seen in the quickstart version.
by Kantay
Mon Jun 09, 2014 8:36 am
Forum: Distant Worlds 1 Series
Topic: Quameno
Replies: 11
Views: 552

RE: Quameno

<r>
<QUOTE><s>[quote]</s>ORIGINAL: buglepong<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Spidey. That 90% research bonus is plain ridiculous and so damn addictive that any other race feels utterly stupid by comparison.
<e>[/quote]</e></QUOTE>
Races with lots of cash can perma crash research at ...
by Kantay
Mon Jun 09, 2014 8:18 am
Forum: The War Room
Topic: Gas & Mineral Miners
Replies: 7
Views: 224

RE: Gas & Mineral Miners

Put one Energy collector on ALL your ships. A lot of ships just stay in one place (construction ships constructing/repairing, mining ships mining etc) and thus you can save a ton of fuel by putting that one collector on, the price to build it and support it isn't that big
by Kantay
Mon Jun 09, 2014 6:27 am
Forum: Tech Support
Topic: 1.9.5.2
Replies: 0
Views: 25

1.9.5.2

<t> I play the Steam version, and when I conquer an empire, I get all their remaining ships. They have maxos blasters, basic armor, fusion reactor.. just basic stuff you get at start. But when I send them all to retire, I suddenly get bonuses to Titan Beams, Quantum reactors, Meridian shields... <br ...
by Kantay
Mon Jun 09, 2014 6:17 am
Forum: Distant Worlds 1 Series
Topic: Quameno
Replies: 11
Views: 552

RE: Quameno

<t> The quameno can easily out-tech the other AIs, and because most of the AIs research the same things, quameno get everything faster. They get hyperdrives faster, colonization faster, weapons faster... It can snowball, but it depends in great extent on difficulty - their slow population growth is ...
by Kantay
Fri Jun 06, 2014 11:18 am
Forum: Distant Worlds 1 Series
Topic: How do I manually attack pirate bases on owned planets.
Replies: 3
Views: 158

RE: How do I manually attack pirate bases on owned planets.

Facilities in the colony window. The colony screen is also a good place to check for Pirate bases.
by Kantay
Fri Jun 06, 2014 6:34 am
Forum: Distant Worlds 1 Series
Topic: Manual Race Selection: Mechanoids and Shakturi
Replies: 3
Views: 191

RE: Manual Race Selection: Mechanoids and Shakturi

If you have the events enabled, the game creates the default Mechanoid empire with their Utopia that just sits there as always, no need to add them as a separate empire.
by Kantay
Fri Jun 06, 2014 6:30 am
Forum: Distant Worlds 1 Series
Topic: What aggression level do play with and why?
Replies: 10
Views: 444

RE: What aggression level do play with and why?

Restless/Extreme here as well and I like it.

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