Search found 17 matches

by nvek
Wed Jan 01, 2020 6:18 pm
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

RE: HD environment mod

Hi, sorry for digging this up, I'm the original auther of this mod, but I have lost it, and obviously the link is no longer working.

I was wondering if anyone still has this mod stored somewhere, and if so could please upload it or send it to me thanks.
by nvek
Wed Mar 11, 2015 6:19 pm
Forum: Design and Modding
Topic: Problem with editing Races, components and Prefered Government types.
Replies: 2
Views: 161

RE: Problem with editing Races, components and Prefered Government types.

<t> I think the cause is quite simple; it's not possible to assign more than 1 special government/component to a race.<br/>
<br/>
The number 9 should indeed be the shaktur firestorm, I'd say try it with just number 9 and see if it displays that correctly ingame.<br/>
If it still doesn't you may ...
by nvek
Sun Mar 01, 2015 2:13 pm
Forum: Design and Modding
Topic: [REL]Machine Races Mod 1.3
Replies: 2
Views: 140

RE: [WIP]Machine races mod

and another one
by nvek
Sun Mar 01, 2015 1:17 pm
Forum: Design and Modding
Topic: [REL]Machine Races Mod 1.3
Replies: 2
Views: 140

RE: [WIP]Machine races mod

<r> a screenshot<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/48787/D345B1F58C574D57874F36C16869C837.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/48787/D345B1F58C574D57874F36C16869C837.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by nvek
Sun Mar 01, 2015 12:38 pm
Forum: Design and Modding
Topic: [REL]Machine Races Mod 1.3
Replies: 2
Views: 140

[REL]Machine Races Mod 1.3

<r> This mod for the vanilla DWU is intended for people that like to role play as a machine race (or against them).<br/>
<br/>
The mechanoids are now playable, able to expand, but with a very low reproductive rate.<br/>
<br/>
I've added 3 new machine races:<br/>
<br/>
1. Robotech<br/>
A ...
by nvek
Sun Jun 08, 2014 9:17 am
Forum: Design and Modding
Topic: Star Trek Universe v1.4.1
Replies: 90
Views: 2671

RE: Star Trek - Picard Era (Universe v1.1)

<t> I released a new patch (1.2) for the HD environment mod (included in this mod), it fixes some of the bugs related to planets that were posted here.<br/>
matrixgames.com/forums/tm.asp?m=3626917<br/>
<br/>
A comment on your latest release notes:<br/>
my mod still contains a lot of unneccessary ...
by nvek
Sat Jun 07, 2014 2:36 pm
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

RE: HD environment mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: Unforeseen<br/>

<QUOTE><s>[quote]</s>ORIGINAL: AstroCat<br/>
<br/>
Its because of what I said above. Before the planet and overlay files could be any size and the game would resize them for you. Now for whatever reason it doesn't and the planets and overlays ...
by nvek
Fri Jun 06, 2014 10:33 am
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

RE: HD environment mod

<t> Forrest planets showing up as continental ingame is normal, there is no category forrest planets ingame.<br/>
<br/>
The image of the moon showing as a square is probably caused by the image being too heavy (I think it's about the heaviest in the pack).<br/>
For now you can fix it by ...
by nvek
Fri Jun 06, 2014 9:24 am
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

RE: HD environment mod

<t> That is a problem that may occur when using overlays from a different version or mod (not sure exactly which one).<br/>
<br/>
I don't have the problem myself, so I think overwriting the overlays in your environment folder with these should fix the problem:<br/>
<br/>
<br/>
drive.google.com ...
by nvek
Thu Jun 05, 2014 1:03 pm
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

RE: HD environment mod

I can't post screenshots yet, but if anyone else wants to please feel free.

Alternately you could simply watch some of the images before actually installing.
by nvek
Thu Jun 05, 2014 11:53 am
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

RE: HD environment mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Buio<br/>
<br/>
You should put a text file in the root of the mod with author credits too, and preferable links to their separate work.
<e>[/quote]</e></QUOTE>
<br/>
I put one in the environment folder in my latest upload, includes links.<br/>
I'll include ...
by nvek
Thu Jun 05, 2014 10:15 am
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

RE: HD environment mod

Yeah not all of the forest and barren rock are HD yet, I'm currently uploading a new update (1.1) to adress that.

Will edit the first post when done.

I have no problem with you using this in your orange mod theme.
by nvek
Wed Jun 04, 2014 8:01 pm
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

RE: HD environment mod

I believe I had clicked a wrong button at the box website, de-sharing it, should be working again.
i am currently allso uploading to a mirrow, will edit the first post when done.
by nvek
Wed Jun 04, 2014 2:37 pm
Forum: Design and Modding
Topic: HD environment mod (updated to 1.2)
Replies: 27
Views: 1488

HD environment mod (updated to 1.2)

<t> Hi all,<br/>
<br/>
There are several mods that include a few HD textures for planets, but none of them were complete and work to combine them seemed to have stalled.<br/>
So I started to collect them all, combine them and add some more to make the pack complete.<br/>
Then I decided to work ...
by nvek
Sun Jun 01, 2014 6:13 pm
Forum: Design and Modding
Topic: [WIP] New Planet Textures - Open Thread (Warning - Image Heavy)
Replies: 145
Views: 4205

RE: New Planet Textures - Open Thread (Warning - Image Heavy)

<t> I made an update: <br/>
- replaced planets that were to small for their cloud layers.<br/>
- finished all coloniseable planets.<br/>
<br/>
I uploaded to a different site considering the previous had problems:<br/>
<br/>
The high defenition stars:<br/>
Http app.box.com/s ...
by nvek
Sun Jun 01, 2014 4:34 pm
Forum: Design and Modding
Topic: [WIP] New Planet Textures - Open Thread (Warning - Image Heavy)
Replies: 145
Views: 4205

RE: New Planet Textures - Open Thread (Warning - Image Heavy)

<t> Maybe the site was having a problem, just checked the link and it worked.<br/>
<br/>
I allso didnt like the vanilla stars, I made a high defenition version combining real images from the sun with the new corona/rays from the Gem mod:<br/>
<br/>
zippyshare.com/v/14632792/file.html<br/>
<br ...
by nvek
Sat May 31, 2014 12:33 pm
Forum: Design and Modding
Topic: [WIP] New Planet Textures - Open Thread (Warning - Image Heavy)
Replies: 145
Views: 4205

RE: New Planet Textures - Open Thread (Warning - Image Heavy)

<t> I really like the high resolution pack, unfortunately the download link is dead, but fortunately we can still download them individually.<br/>
<br/>
I supplemented them with planets from other mods and planets I found elsewhere on the internet.<br/>
Please feel free to update your pack with ...

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