Search found 55 matches

by Overlord015
Thu Oct 26, 2023 11:04 pm
Forum: War Room
Topic: Transport Helicopters and VTOLs Logistics Questions
Replies: 3
Views: 783

Transport Helicopters and VTOLs Logistics Questions

I asked about this in the steam forums, but only got a partial answer. I just want to know if anyone on here has experimented with them. Specifically if anyone has successfully used them to perform air assaults, sustaining said force, and extending their logistics network. How reliable and useful ar...
by Overlord015
Thu Oct 26, 2023 10:32 pm
Forum: Shadow Empire
Topic: Best way to kill sea creatures?
Replies: 2
Views: 511

Re: Best way to kill sea creatures?

As mroyer suggested, coastal garrisons, and airpower will be your primary means. You can also use artillery (tube, rocket, and guided) if you can't afford to strap bombs and rockets to cessnas or build light helicopters. And if something ticks you off enough or is too much even for your mid/late gam...
by Overlord015
Sun Jun 11, 2023 10:09 pm
Forum: Design and Modding
Topic: Is there a weapon range cap?
Replies: 0
Views: 266

Is there a weapon range cap?

How far can you make each weapon component fire? What about planetary surface weapons? I'm planning on starting work on a combat rebalance mod, I'm currently drafting a design doc. One of the things I'd like to experiment with is creating conventional and super- versions of strategic strike weapons,...
by Overlord015
Sat May 13, 2023 2:33 pm
Forum: Shadow Empire
Topic: Is it even possible to maintain a Govt Profile at 40+?
Replies: 6
Views: 783

Re: Is it even possible to maintain a Govt Profile at 40+?

Thnx for the input everyone. Yes i was talking about the Govt society profile. I was able to more or less make it work, although I instead relied on giving cash to an alien minor I kept alive to keep it up instead, I rarely go full planned economy so I never get to the point that I can exploit the n...
by Overlord015
Thu May 04, 2023 4:57 pm
Forum: Shadow Empire
Topic: Is it even possible to maintain a Govt Profile at 40+?
Replies: 6
Views: 783

Is it even possible to maintain a Govt Profile at 40+?

Like the title says, just came back to the game to play with the new DLC, having fun so far. Now I do remember that maintaining a high government score was pretty hard in the past even if you lucked out and got the syndic church at the start. But now even with that, as soon as I start interacting wi...
by Overlord015
Mon Apr 24, 2023 4:29 pm
Forum: Shadow Empire
Topic: Annexing Minors Makes the Game Too Easy...
Replies: 23
Views: 2852

Re: Annexing Minors Makes the Game Too Easy...

Agreed, I posted the following on the steam suggestion thread as a potential solution: Some suggestions (future expansion, DLC?) for making minors a little more dynamic and more than road bumps: - Have their militia upgrade in equipment and composition relative to the global average of all majors. B...
by Overlord015
Tue Dec 20, 2022 4:58 pm
Forum: Tech Support
Topic: [v1.12j] Crash when Clicking a Major AI Regime Unit Detail Tab On Inspect
Replies: 1
Views: 312

[v1.12j] Crash when Clicking a Major AI Regime Unit Detail Tab On Inspect

Not all major ai regime units consistently cause the crash when being inspected. If I have a different tab selected when inspecting the tile they're on, the game does not crash. It only then crashes if I try click the unit detail tab. Some units can be inspected without issue, recon level on tile se...
by Overlord015
Sun May 22, 2022 6:17 pm
Forum: Design and Modding
Topic: On Modding Ship Hulls
Replies: 4
Views: 730

Re: On Modding Ship Hulls

Thank you both for your replies. It's hard to say without seeing the changes. The component bays have a mesh name id to identify it's location, afaik. Eventure I've attached my modified XML file. Also, thank you for your modmaker, I used it to work on the changes, I'm planning on typing up some feed...
by Overlord015
Sat May 21, 2022 8:58 pm
Forum: Design and Modding
Topic: On Modding Ship Hulls
Replies: 4
Views: 730

On Modding Ship Hulls

After almost a week of messing around the files I've finally managed to get modded ship hulls working. Currently testing them out on an ongoing game. A question for anyone that may know, are there any other dependancies I need to modify in order to get modified hulls to work 100%? I've added additio...
by Overlord015
Tue Jul 06, 2021 12:53 am
Forum: War Room
Topic: A few suggestions: Light Infantry, Artillery, and Caliber Rebalancing
Replies: 6
Views: 842

RE: A few suggestions: Light Infantry, Artillery, and Caliber Rebalancing

Crap, just noticed I posted this on the wrong section. My apologies, admins please move? Or is there a way for me to do so?
by Overlord015
Tue Jul 06, 2021 12:51 am
Forum: War Room
Topic: A few suggestions: Light Infantry, Artillery, and Caliber Rebalancing
Replies: 6
Views: 842

A few suggestions: Light Infantry, Artillery, and Caliber Rebalancing

<t> On light infantry, I think some changes that could be made to them, in order to further refine their role and usefulness could be to make them even cheaper to airlift and strat move than currently. On top of the aforementioned, the malus taken when moved in either of the two suggested ways could...
by Overlord015
Thu Jun 24, 2021 1:05 pm
Forum: War Room
Topic: SHQ Unit Storage and Setting up Strategic Reserves
Replies: 5
Views: 413

RE: SHQ Unit Storage and Setting up Strategic Reserves

<t> Vic = vehicle, sorry, jargon from work is leaking, didn't even notice I typed that in, lol. <br/> <br/> TBH, I didn't know the bonus from barracks was regime-wide, I always thought it was a local bonus, that's good to know. <br/> <br/> Mostly I was coming from the angle of efficiency. IE, is it ...
by Overlord015
Thu Jun 24, 2021 4:10 am
Forum: Graphic Mods
Topic: [Poll] Vote for Potential Pymous next Graphic Mod Project [RESULTS]
Replies: 15
Views: 2154

RE: [Poll] Vote for Potential Pymous next Graphic Mod Project

Keep up the good work Pymous, looking forward to any future stuff from you. I would love to see your take on new leader portraits, especially if made in a style similar to your stratagem card art.
by Overlord015
Thu Jun 24, 2021 4:06 am
Forum: Suggestions and Feedback
Topic: Renaming leaders
Replies: 2
Views: 178

RE: Renaming leaders

+1 In addition to the two above suggestions I'd also go as far to suggest the ability to change leader portraits in-game in addition to the above would go a step further in allowing to customize our characters.
by Overlord015
Thu Jun 24, 2021 2:55 am
Forum: War Room
Topic: SHQ Unit Storage and Setting up Strategic Reserves
Replies: 5
Views: 413

SHQ Unit Storage and Setting up Strategic Reserves

<t> How feasible is this? <br/> <br/> Do units stored cost maintenance, wages and supplies to the same levels like units afield? If this is the case then players would be encouraged to just scrap replaced hardware (vics, crew served systems), which is a shame. It'd be nice if you could mothball thes...
by Overlord015
Wed Jun 23, 2021 4:21 pm
Forum: Tech Support
Topic: [v1.09.05] CTD with no Error Message/Popup
Replies: 0
Views: 103

[v1.09.05] CTD with no Error Message/Popup

<r> As noted on the title, I keep getting a CTD after ending my turn, always seems to happen during the AI's turn. Specifically it seems to happen during Wurmstaat's turn as their moving their units (militarist regime southwest of mine, autosave is attached). Also, are crash logs generated and poste...
by Overlord015
Thu Jun 17, 2021 6:20 pm
Forum: Story and Stratagem (S&S) Editor
Topic: Modding Unit Feats, How feasible is it?
Replies: 1
Views: 736

Modding Unit Feats, How feasible is it?

<t> Hello everyone!<br/> <br/> I haven't had the chance to go over the guide yet, so I'd like to apologize in advance if any of my questions here are already answered. <br/> <br/> Concept-wise I'd like to modify the feat system to "convert" it into a doctrine, training, and equipment system instead....
by Overlord015
Mon Mar 04, 2019 11:54 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72129

RE: Bacon Mod

<t> Hi! I don't know if you take requests, but. . . Would it be possible to remove the "must be set to evade" requirement for civilian ships? I've been toying around with some exotic ship designs recently, I'd really love to experiment and see if private sector "Privateers/PMCs" are viable. This wou...
by Overlord015
Wed Aug 23, 2017 7:18 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 437
Views: 19901

RE: Modding Tool

<t> Did a little bit of testing, I tried a fresh facility file, created a new facility as a test, then deleted it, got the error below. Also, tried testing for this with other mods, couldn’t replicate it, so I think you may be correct in your suspicion on something getting corrupted somewhere. I’ll ...
by Overlord015
Tue Aug 22, 2017 8:05 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 437
Views: 19901

RE: Modding Tool

<t> Hi there, been working with facilities and I've been encountering some issues:<br/> <br/> First this error:<br/> See the end of this message for details on invoking <br/> just-in-time (JIT) debugging instead of this dialog box.<br/> <br/> ************** Exception Text **************<br/> System....

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