Search found 22 matches

by Hestia
Sun May 26, 2019 4:01 pm
Forum: Command: Modern Operations series
Topic: Fooling around with CMANO and Premiere Pro
Replies: 8
Views: 188

RE: Fooling around with CMANO and Premiere Pro

I'm glad you like it, mikkey. Thank you.
by Hestia
Sat May 25, 2019 6:55 am
Forum: Command: Modern Operations series
Topic: Fooling around with CMANO and Premiere Pro
Replies: 8
Views: 188

RE: Fooling around with CMANO and Premiere Pro

Good observation, thank you. It's doable (at least in this footage).
by Hestia
Thu May 23, 2019 10:18 pm
Forum: Command: Modern Operations series
Topic: Fooling around with CMANO and Premiere Pro
Replies: 8
Views: 188

Fooling around with CMANO and Premiere Pro

Just some video editing of the first tutorial of the game. Hope you'll enjoy watching it [:)]

https://www.youtube.com/watch?v=wyMjnZkOqbY&t
by Hestia
Wed Jun 28, 2017 6:16 pm
Forum: The War Room
Topic: Qualitative Military Edge
Replies: 0
Views: 71

Qualitative Military Edge

Just stumbled upon this site: http://militaryedge.org/
Maybe useful information there for scenario authors (and not only for them).
Enjoy!
by Hestia
Thu Jun 22, 2017 5:49 pm
Forum: Tech Support
Topic: [WAD]Prevent platform from refueling
Replies: 3
Views: 123

RE: Prevent platform from refueling

Thanks, Dan109!

The amount of fuel burnt by the helo isn't that much of an issue for what i'm trying to simulate, but maybe the devs will take this into consideration for a future release.
by Hestia
Wed Jun 21, 2017 3:20 pm
Forum: Tech Support
Topic: [WAD]Prevent platform from refueling
Replies: 3
Views: 123

[WAD]Prevent platform from refueling

<t> Hi, guys!<br/>
<br/>
I'm trying to simulate an infiltration of a SEAL Recon Team behind enemy lines. I created a LZ, the SEALS are deployed as soon as the helo lands, then the helo takes off few minutes later. What bothers me is the fact that the helo refuels from LZ no matter what and I have ...
by Hestia
Sat Jun 17, 2017 4:07 pm
Forum: Tech Support
Topic: [Q] How does temperature varies with latitude?
Replies: 2
Views: 55

RE: How does temperature varies with latitude?

Thank you, Sunburn. That makes sense now.
by Hestia
Sat Jun 17, 2017 2:21 pm
Forum: Tech Support
Topic: [Q] How does temperature varies with latitude?
Replies: 2
Views: 55

[Q] How does temperature varies with latitude?

<r> Using the following function:
<CODE><s>[code]</s>ScenEdit_SetWeather(5, 0, 1.0, 1)<e>[/code]</e></CODE>
I would expect a temperature of 5°C. But at a latitude of 36°S in June the displayed temperature is -5°C while at a latitude of 36°N in the same month the displayed temperature is +15°C. Lua ...
by Hestia
Wed Jun 14, 2017 1:00 pm
Forum: Tech Support
Topic: Custom log messages
Replies: 5
Views: 40

RE: Custom log messages

Thank you, Mike!

That is closer to what I intend to achive. I'll try ScenEdit_MsgBox function.
by Hestia
Wed Jun 14, 2017 12:46 pm
Forum: Tech Support
Topic: Custom log messages
Replies: 5
Views: 40

RE: Custom log messages

Thank you, Cik, but that I already know. I don't mind seeing the messages I just wonder if they can be customized.
by Hestia
Wed Jun 14, 2017 12:34 pm
Forum: Tech Support
Topic: Custom log messages
Replies: 5
Views: 40

Custom log messages

Just a quick question: is it possible to customize messages that appear in the log window? (e.g. "Event X has been fired")

Thank you!
by Hestia
Tue Jun 13, 2017 3:13 am
Forum: Command: Modern Operations series
Topic: The new features of Chains Of War: Cargo, amphibious and airdrop operations
Replies: 57
Views: 1974

RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations

Hi, Dan109!

I would like to take a look at your test scenario if you don't mind.

Thank you!
by Hestia
Sat Jun 10, 2017 7:24 pm
Forum: Tech Support
Topic: Lua ScenEdit_AddUnit issue
Replies: 2
Views: 64

RE: Lua ScenEdit_AddUnit issue

It worked! Thank you, CCIPsubsim, you saved my day.
by Hestia
Sat Jun 10, 2017 7:04 pm
Forum: Tech Support
Topic: Lua ScenEdit_AddUnit issue
Replies: 2
Views: 64

Lua ScenEdit_AddUnit issue

<r> I tried to add a downed pilot to a scenario through Lua script, but no matter what I do I end up with the downed pilot and an unknown contact "MOBILE #11" (class unknown, side unknown) on the same location as the downed pilot.<br/>
This is the action I use:
<CODE><s>[code]</s>ScenEdit_AddUnit ...
by Hestia
Sat Jun 10, 2017 7:58 am
Forum: Tech Support
Topic: Assign new home base by LUA?
Replies: 11
Views: 114

RE: Assign new home base by LUA?

<t> Sorry for bothering you, Michael. I'm new to Lua and I'm still trying to get familiarized with the syntax and parameters.<br/>
I'm trying to accomplish the same thing with a ship, but the solution you wrote for commanderchrisp's scenario does not make any sense to me.<br/>
Can you elaborate a ...
by Hestia
Mon Jun 05, 2017 7:15 pm
Forum: Mods and Scenarios
Topic: Saving custom overlays with scenario
Replies: 5
Views: 82

RE: Saving custom overlays with scenario

Look for the folder named "AttachmentRepo" in the game installation location. Inside it you'll find folders for each attachment you've added. Those folders' names are actually the GUIDs you need to copy in the Action Lua scripts.
I don't know a quicker method.
by Hestia
Sun Jun 04, 2017 1:35 pm
Forum: Mods and Scenarios
Topic: Saving custom overlays with scenario
Replies: 5
Views: 82

RE: Saving custom overlays with scenario

Thank you, Michael!

LE: works like a charm! :)

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