Search found 130 matches

by JPJ
Thu Sep 22, 2022 9:47 am
Forum: WEGO World War II: Stalingrad
Topic: Poll: WEGO Way Ahead
Replies: 52
Views: 6845

Re: Poll: WEGO Way Ahead

bcgames wrote: Sat Sep 17, 2022 3:55 am ...and sold! Our survey sez...The next game after Monty's Front trilogy is--Napoleon's 1813 Campaign. En Avant!
Good old Nap in WEGO, I look forward to that one already!
Thanks for the poll -- great to have developers with so much listening ear for the community that supports them :D
by JPJ
Fri Sep 09, 2022 12:43 am
Forum: WEGO World War II: Stalingrad
Topic: So why didn't you buy?
Replies: 106
Views: 20177

Re: So why didn't you buy?

Recently on reddit:

Thoughts on WEGO WW2 Stalingrad?
https://www.reddit.com/r/computerwargam ... alin_grad/
by JPJ
Fri Sep 09, 2022 12:36 am
Forum: WEGO World War II: Stalingrad
Topic: Poll: WEGO Way Ahead
Replies: 52
Views: 6845

Re: Poll: WEGO Way Ahead


Statistics in stride...

25% Napoleonic Era
6% American Civil War
31% Rifle-Musket Era

49% WWII in Europe
19% Cold War in Korea
69% Post-WWI Era



Interesting.
So, in this breakdown, you could say that

3 of the 10 titles have 30% of the votes (Nap, ACW) and
7 of the 10 titles have 70% of ...
by JPJ
Fri Aug 26, 2022 10:32 am
Forum: WEGO World War II: Stalingrad
Topic: Poll: WEGO Way Ahead
Replies: 52
Views: 6845

Re: Poll: WEGO Way Ahead

Thanks for the explanation.


This capability exists now. The Editor provides you access to the game engine--it is not "The Game" or any game for that matter. The game engine doesn't care about anything more than what YOU have given it to care about. WE used it to create Desert War and Stalingrad ...
by JPJ
Thu Aug 25, 2022 10:34 am
Forum: WEGO World War II: Stalingrad
Topic: Poll: WEGO Way Ahead
Replies: 52
Views: 6845

Re: Poll: WEGO Way Ahead


Thank-you for this thought-intriguing perspective:


Thank you, hope it helps.


Identify the capabilities you would like to see towards this end.


I understand (from your Map Making thread) that your WEGO engine already can support conflicts at the operational level from the Napoleonic Era to ...
by JPJ
Thu Aug 25, 2022 1:50 am
Forum: WEGO World War II: Stalingrad
Topic: Poll: WEGO Way Ahead
Replies: 52
Views: 6845

Re: Poll: WEGO Way Ahead

Looking at this ... with still some time to go, perhaps it is worthwile to reflect a bit on the numbers so far. Market Garden is ahead but we can read the data in more than one way.

For example, at this moment, of the 122 votes, there are 61 for the five WW2 scenarios and 61 for the five non-WW2 ...
by JPJ
Sun Aug 14, 2022 3:40 am
Forum: WEGO World War II: Stalingrad
Topic: Poll: WEGO Way Ahead
Replies: 52
Views: 6845

Re: Poll: WEGO Way Ahead


1813 Campaign takes Number 2 today.


I did that. Operation Market-Garden might be interesting, too, but ... is the future really yet another WW2 title?
Can WEGO not go boldly where no one has gone before?

I would love to see some WW1 battles in WEGO but WW1 is not in your poll.
WEGO Napoleonic ...
by JPJ
Wed Dec 27, 2017 11:20 pm
Forum: Tech Support
Topic: Black Box
Replies: 4
Views: 354

RE: Black Box

<r> That seems to be a tooltip box that remains black. Some other players also reported screen issues including black boxes.<br/>
<br/>
Several screen issues in the original version were solved or improved in public beta versions, so I would recommend you to try and install the <LINK link="http ...
by JPJ
Mon Dec 25, 2017 10:34 pm
Forum: The Operational Art of War IV
Topic: TOAW4 Play Modes?
Replies: 3
Views: 263

RE: TOAW4 Play Modes?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Omnius<br/>
<br/>
Thanks for the important <B><s>[b]</s>info that's missing from the main product info page<e>[/b]</e></B>. They really need to be better about telling us when games have hotseat or AI vs AI modes.
<e>[/quote]</e></QUOTE>
<br/>
It's there ...
by JPJ
Mon Dec 25, 2017 9:52 pm
Forum: Tech Support
Topic: Map glitch
Replies: 4
Views: 101

RE: Map glitch

<r> Here that happens in 2D Huge, not in 2D Large and smaller.<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/57283/D8B8CD1CE4774458A11394576C16E36D.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/57283/D8B8CD1CE4774458A11394576C16E36D.jpg"><LINK_TEXT ...
by JPJ
Sun Dec 24, 2017 10:05 pm
Forum: The Operational Art of War IV
Topic: Fast Movement?
Replies: 2
Views: 110

RE: Fast Movement?

<r> There are also these settings in Player Options, manual page 14:<br/>
<br/>
- No Delay: This removes the animation delay, the Shift and Caps Lock key do the same thing during play. <br/>
- Movement Animation Timer: How many milliseconds between frames during movement. <br/>
- Combat ...
by JPJ
Sun Dec 24, 2017 12:52 pm
Forum: The Operational Art of War IV
Topic: A Question on Battlefield Time Stamp
Replies: 16
Views: 646

RE: A Question on Battlefield Time Stamp

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rtropp<br/>
<br/>
As a very inexperienced war gamer, without any prior experience, please allow me pose a "what if" question.<br/>
Would it be better, in one round in a turn,to make all moves possible across the board to make best use of time, or, can I make ...
by JPJ
Sat Dec 23, 2017 12:02 pm
Forum: Tech Support
Topic: Edit forces screen too small
Replies: 2
Views: 221

RE: Edit forces screen too small

<r> <QUOTE><s>[quote]</s>ORIGINAL: draske<br/>
<br/>
The window of the <U><s>[u]</s>force editor<e>[/u]</e></U> is very small. It uses around one 6th of my screen. If you go for example to the <U><s>[u]</s>icon selector<e>[/u]</e></U> it is soo small that my old eyes have problems to see the ...
by JPJ
Sat Dec 23, 2017 10:57 am
Forum: Tech Support
Topic: Unit movement paths are no longer visible
Replies: 6
Views: 421

RE: Unit movement paths are no longer visible

<r> Hello Lav2566, welcome to the forum!<br/>
<br/>
This is a guess, please make sure you have No Update = Off (in Play > Player Options page 2).<br/>
<br/>
Having No Update set to On on my pc causes similar two phenomenons as you see. (If On then in the game movement paths are not visible, and ...
by JPJ
Sat Dec 23, 2017 6:37 am
Forum: Tech Support
Topic: Game crash
Replies: 4
Views: 131

RE: Game crash

<r>
<QUOTE><s>[quote]</s>ORIGINAL: goodwoodrw<br/>
<br/>
the last crash occurred when trying to scroll the Combat result screen<br/>

<e>[/quote]</e></QUOTE>
<br/>
Is this one the same crash as this thread?<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=4382338"><LINK_TEXT text ...
by JPJ
Fri Dec 22, 2017 10:04 pm
Forum: The Operational Art of War IV
Topic: Programmed Opponent Movement Speed
Replies: 1
Views: 134

RE: Programmed Opponent Movement Speed

<r> First post I see, so first of all, welcome to this forum!<br/>
<br/>
Does this thread about movement animation help you?<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=4399539"><LINK_TEXT text="tm.asp?m=4399539">http://www.matrixgames.com/forums/tm.asp?m=4399539</LINK_TEXT></URL ...
by JPJ
Fri Dec 22, 2017 9:58 pm
Forum: The Operational Art of War IV
Topic: Is there a way to enlarge enemy group composition in control panel?
Replies: 2
Views: 145

RE: Is there a way to enlarge enemy group composition in control panel?

<r> I don't know about resizing the icons specifically in that pane only. (Perhaps modders can work magic there?)<br/>
<br/>
But since <LINK link="http://www.matrixgames.com/forums/tm.asp?m=4385645"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=4385645]</s>public beta [4.0.1.15]<e>[/link]</e ...
by JPJ
Thu Dec 21, 2017 9:44 pm
Forum: The Operational Art of War IV
Topic: Whacky UI...
Replies: 31
Views: 1669

RE: Whacky UI...

<r> <QUOTE><s>[quote]</s>ORIGINAL: Mordwand<br/>
<br/>
the moving counters seem to redraw a little slowly, leading to a slightly jittery 'graphics trail' effect. I know I'm being OCD with this one, but I like to see counters skip cleanly from one place to another. I'll try the driver reinstall ...
by JPJ
Thu Dec 21, 2017 10:37 am
Forum: Tech Support
Topic: INI File
Replies: 23
Views: 828

RE: INI File

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rtropp<br/>
<br/>
Now I will poke around to see if there is a setting that will stop the constant crashing. If not, I may just go back to toaw III.
<e>[/quote]</e></QUOTE>
<br/>
rtropp, regarding your calls above and in <LINK link="http://www.matrixgames.com ...
by JPJ
Thu Dec 21, 2017 10:26 am
Forum: Tech Support
Topic: INI File
Replies: 23
Views: 828

RE: INI File

<r>
<QUOTE><s>[quote]</s>ORIGINAL: mccartyg<br/>
<br/>
Seems like a good place to post my questions about Opart 4.ini<br/>
What are these values:<br/>
HugeIcons, basicDefaults, experimentalAIP1, experimentalAIP2, and MacroTerrain. Their manual descriptions are ambiguous and I can't find them ...

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