Search found 321 matches

by shri
Sat Feb 14, 2026 4:24 am
Forum: Strategic Command: World War I
Topic: Attack on Persia by Russia
Replies: 4
Views: 293

Re: Attack on Persia by Russia

You were right Bill,
he operated a HQ, 2 Corps and a Cavalry to Baku. I chatted after the game.
by shri
Mon Feb 02, 2026 4:32 am
Forum: AAR
Topic: 1914 Icarus Version 7.0 campaign - Old Crow Balthazor vs mdsmall
Replies: 26
Views: 1094

Re: 1914 Icarus Version 7.0 campaign - Old Crow Balthazor vs mdsmall

You chose not to operate the Northern Corps + Marines to the East? are your forces enough to stop the Russian steamroller into Galicia and West Prussia?
by shri
Fri Jan 30, 2026 4:33 am
Forum: Strategic Command: World War I
Topic: Attack on Persia by Russia
Replies: 4
Views: 293

Re: Attack on Persia by Russia

It is early game (Turn 2) and Ottomans are about to join the war, the Russians spawned 2 corps and a HQ somewhere near Baku, is what i could spot in the replay.
by shri
Wed Jan 28, 2026 3:13 pm
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 22
Views: 2506

Re: SC ww1 balance issue with CP's Serbian blitz strategy


the test with shri resulted in serbia surrender in fall and game subsequently conceded by entente. problem not solved.


Serbia does need help, if Belgrade falls it triggers an avalanche.
Maybe the Serbian armies can all start united up-front or at full strength and lose their chit in Tech to ...
by shri
Wed Jan 28, 2026 9:33 am
Forum: Strategic Command: World War I
Topic: Attack on Persia by Russia
Replies: 4
Views: 293

Attack on Persia by Russia

So, my latest PBEM opponent declared war on Persia as Russia and he received 2 Corps + 1 HQ.
This is some insane gamey move allowed by the Algorithm.
Can someone explain the logic of it? I meant the decision which awards free troops, not the move perse.
by shri
Sat Jan 24, 2026 9:10 am
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 22
Views: 2506

Re: SC ww1 balance issue with CP's Serbian blitz strategy


Ok just for the first 2 turns:

You can move a corps in Przemyl, and you also still have the 3rd cavalary. The first turns you can hold Lemberg, Russia should actually pay a high price to get it.

Without the Flensburg corps you can still put 1-2 corps from the initial mobilization to the east ...
by shri
Sat Jan 24, 2026 9:07 am
Forum: Multiplayer Sessions
Topic: Icarus 7.0 PBEM with either side
Replies: 0
Views: 115

Icarus 7.0 PBEM with either side

I have created 2 open PBEMs to check/play Icarus 7.0 version.

Would prefer to play someone with some experience of the ICARUS mod, with the usual ICARUS house rules -
1. No selling tech in turn 1
2. No sending EU minor units to MeNa.
by shri
Sat Jan 24, 2026 6:06 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 260
Views: 41291

Re: Icarus Mod, Version 6 in Preliminary Release



Unable to download, any issue?


Hi shri - I have changed the access settings for the Dropbox link above. Try it again: it should work now for you.


Thanks i downloaded it.
Why does Austria not start with the DD? protecting the Adriatic became extremely tough suddenly.
With Serbia being ...
by shri
Fri Jan 23, 2026 3:36 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 260
Views: 41291

Re: Icarus Mod, Version 6 in Preliminary Release

Unable to download, any issue?
by shri
Fri Jan 23, 2026 3:20 pm
Forum: Multiplayer Sessions
Topic: Looking for Middle+/Strong Opponent for Icarus / Vanilla Campaign
Replies: 8
Views: 773

Re: Looking for Middle+/Strong Opponent for Icarus / Vanilla Campaign

Let me know if the ICARUS 7.0 campaign is still open. Thanks.
by shri
Fri Jan 23, 2026 3:18 pm
Forum: War Room
Topic: Schlieffens Nightmare - the Eastern Theratre
Replies: 2
Views: 210

Re: Schlieffens Nightmare - the Eastern Theratre

You seem to be trying to defend everything, that is not possible. You need to give up some things to save the rest.
by shri
Thu Jan 22, 2026 7:35 am
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 22
Views: 2506

Re: SC ww1 balance issue with CP's Serbian blitz strategy


Ok just for the first 2 turns:

You can move a corps in Przemyl, and you also still have the 3rd cavalary. The first turns you can hold Lember, Russia should actually pay a high prize to get it.

Without the Flensburg corps you can still put 1-2 corps from the initial mobilization to the east.

As ...
by shri
Thu Jan 22, 2026 7:32 am
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 22
Views: 2506

Re: SC ww1 balance issue with CP's Serbian blitz strategy

Serbia badly needs some help/tweaking, maybe the Serbian corps can start out at full strength and this will delay a Blitz by Austria.

Austria can be helped/compensated for this Serbian enhancement by offering an extra detachment to start at partial strength on the Adriatic coast or Bukhowina ...
by shri
Sun Jan 18, 2026 4:17 pm
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 22
Views: 2506

Re: SC ww1 balance issue with CP's Serbian blitz strategy

Your Serb start looks good, we should replay again, let me know if ok.
But probably Serbia needs some minor tweaking, the Uzice corps needs to be in full strength and the rear corps at half strength, this protects it but from being killed and thus protects the left flank.
The right flank can be ...
by shri
Sat Jan 17, 2026 4:40 pm
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 22
Views: 2506

Re: SC ww1 balance issue with CP's Serbian blitz strategy

Hey Hannaj,
The corps i meant is in game and IRL, 1 Corps IRL meant 50k troops, 5 corps is ~250k troops, roughly the losses of Tannenberg + 1st Masurian for Russia and also roughly the losses for France in Battle of the Frontiers, in Addition the whole Belgian army, another 200k and about 50k Serbs ...
by shri
Tue Jan 06, 2026 6:27 am
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 22
Views: 2506

Re: SC ww1 balance issue with CP's Serbian blitz strategy

The chances of Belgrade falling in Turn one is more like 30% than 50%.
Also the Russians can open up Galicia if CP goes all out in Serbia.

French supplies + some units + Russian covoys + some suicidal Russian cavalry attacking along the Eastern front gaps will be sufficient counter.
Entente is ...
by shri
Mon Feb 17, 2025 10:39 am
Forum: Strategic Command: World War I
Topic: New Strategic Command WW1 Tournament
Replies: 28
Views: 5034

Re: New Strategic Command WW1 Tournament

ROUND-2 RESULTS: We still have 3 outstanding games in process. ....
Moongazer (Ent) v Alantar (CP) Alantar says he thinks he might have a chance to make it to 1918. Entente may win this though.

Ricardo (Ent) v Yrekaaa (CP)
Yrekaaa also says his Austrians have turned around, a bit, since ...
by shri
Mon Feb 17, 2025 10:32 am
Forum: AAR
Topic: Icarus Mod v6.6 - 1916 - Entente playtest AAR (vs mdsmall)
Replies: 28
Views: 3236

Re: Icarus Mod v6.6 - 1916 - Entente playtest AAR (vs mdsmall)



This is what ultimately weakens Germany in game far more than the blockade. Being shackled to a corpse.


Perhaps Germany should have thought about that before issuing a "blank cheque" in July 1914 in support of their ally!




Definetely.

There is an apocryphal story of the General staff ...
by shri
Fri Feb 14, 2025 8:28 am
Forum: AAR
Topic: Icarus Mod v6.6 - 1916 - Entente playtest AAR (vs mdsmall)
Replies: 28
Views: 3236

Re: Icarus Mod v6.6 - 1916 - Entente playtest AAR (vs mdsmall)

//The bizzare glitch of Austria-Hungary breaking up into five new states when its national morale was still 34% did not in fact change the equation very much.//

This is not a glitch, it is quite historical though it comes out as a glitch.
This is what i keep repeating on all forums and e-mails ...
by shri
Fri Feb 14, 2025 8:16 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 260
Views: 41291

Re: Icarus Mod, Version 6.6 in play-test now


Hi, started checking the mod out, soooo here goes some random observations :P Although I'm not too experienced with WW1 title, but I came around to like it.


- Major power resources no longer have an intrinsic NM value, e.g. 12 points for towns or 25 points for cities. This means that Germany no ...

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