Search found 32 matches

by King Cat
Wed Jun 19, 2024 3:21 am
Forum: Mods and Scenarios
Topic: Scenario: Own the Night
Replies: 5
Views: 1135

Re: Scenario: Own the Night

Completely shattered the Czechs with no casualties. Sort of wants me to try it from the other side just to see how badly I get smacked down. Once again thanks for posting!
by King Cat
Sat Nov 04, 2023 11:03 pm
Forum: Tech Support
Topic: [RESOLVED] Game Crashing When trying to start a new Scenario from Workshop
Replies: 3
Views: 230

Re: Game Crashing When trying to start a new Scenario from Workshop

Not Sure what was causing it, but uninstalling and clearing cache files before reinstalling seems to have fixed things.
by King Cat
Fri Nov 03, 2023 12:38 am
Forum: Tech Support
Topic: [RESOLVED] Game Crashing When trying to start a new Scenario from Workshop
Replies: 3
Views: 230

Re: Game Crashing When trying to start a new Scenario from Workshop

Until about yesterday it would do that for me as well. Though yesterday it started just crashing. I'm, wondering if I might just have too many scenarios downloaded, though that seems to be a stretch.
by King Cat
Fri Nov 03, 2023 12:16 am
Forum: Tech Support
Topic: [RESOLVED] Game Crashing When trying to start a new Scenario from Workshop
Replies: 3
Views: 230

[RESOLVED] Game Crashing When trying to start a new Scenario from Workshop

When I try to start a new game and click on the "Steam Workshop" tab game crashed to desktop. Tried validating game and all files successfully validated. Have the game on Steam with version 1328.10a. News Scenarios, Quick Battles, Save Games, Campaigns, and editing from Scenario tab work fine.
by King Cat
Tue Sep 12, 2023 1:57 pm
Forum: Mods and Scenarios
Topic: Equipment and Ability List Codes?
Replies: 1
Views: 995

Equipment and Ability List Codes?

I swear I had previously been able to locate a document containing a list of what the abbreviations for the equipment and ability codes stood for, however I cannot for the life of me locate it now. Would anyone happen to know where something like that would be at?
by King Cat
Fri Jul 28, 2023 11:45 pm
Forum: Tech Support
Topic: How to Setup an ini to rebuild a scenario?
Replies: 4
Views: 264

Re: How to Setup an ini to rebuild a scenario?

Thank-you! Much appreciated!
by King Cat
Wed Jul 26, 2023 1:20 pm
Forum: Tech Support
Topic: How to Setup an ini to rebuild a scenario?
Replies: 4
Views: 264

Re: How to Setup an ini to rebuild a scenario?

I think so? I'm still pretty new to this, but yes I'm meaning the .ini that you use when upgrading to a new database version. Apologies for any confusion.
by King Cat
Mon Jul 24, 2023 3:46 pm
Forum: Tech Support
Topic: How to Setup an ini to rebuild a scenario?
Replies: 4
Views: 264

How to Setup an ini to rebuild a scenario?

Does it have to be done manually? Anyway to automate it? Just kind of lost in general.
by King Cat
Tue Jun 06, 2023 2:48 pm
Forum: Tech Support
Topic: [WAD] Getting facility ground units to fire at each other automatically.
Replies: 7
Views: 689

Re: Getting facility ground units to fire at each other automatically.

Not sure how I missed that, thanks for helping my dumb butt.
by King Cat
Tue Jun 06, 2023 5:01 am
Forum: Tech Support
Topic: [WAD] Getting facility ground units to fire at each other automatically.
Replies: 7
Views: 689

Re: Getting facility ground units to fire at each other automatically.

What do require? I've mainly been trying to test this with Infantry Platoons (mainly DBID 2272, 673, and 203). The units will spot each other but they will not fire on each other without manual intervention. I have to either F1 order them to automatically fire at each other and they will or use ...
by King Cat
Tue Jun 06, 2023 3:44 am
Forum: Tech Support
Topic: [WAD] Getting facility ground units to fire at each other automatically.
Replies: 7
Views: 689

[WAD] Getting facility ground units to fire at each other automatically.

Seems that after this latest update facility ground units are no longer automatically shooting at each other. I get get them to fire manually, but even when I start messing with the RoE and doing things like setting engagement to Free or specifically directing them to use their weapons against the ...
by King Cat
Thu Apr 06, 2023 4:50 am
Forum: MODS and Scenarios
Topic: Modern day mod
Replies: 125
Views: 28841

Re: Modern day mod

Really enjoying this mod so far, but I'm running into some issues. I stumble across the occasional unit that crashes to game due to missing date when I try to select it. Also having a heck of a time getting the Chinese faction to work. In the cold war (pre-1991 timer period) I can get more units to ...
by King Cat
Thu Dec 29, 2022 6:09 am
Forum: Mods and Scenarios
Topic: New Scenario For Testing - Caspian Crude
Replies: 0
Views: 348

New Scenario For Testing - Caspian Crude

Hello, just finished my first attempt at making a scenario and was looking for feedback. It covers a clash between Iranian and Azerbaijani forces over the Caspian Sea.

I'm both not the best at this game and still pretty new to the event editor and scenario editor in general, so I'm pretty sure ...
by King Cat
Sun Dec 25, 2022 3:31 am
Forum: Command: Modern Operations series
Topic: How to get damaged AI units to detach from a group.
Replies: 6
Views: 719

Re: How to get damaged AI units to detach from a group.

Thanks! I'll head over there and check it out!
by King Cat
Sun Dec 25, 2022 1:52 am
Forum: Command: Modern Operations series
Topic: How to get damaged AI units to detach from a group.
Replies: 6
Views: 719

Re: How to get damaged AI units to detach from a group.

I appreciate the reply, though its still not an ideal solution. I find that often some of the more fragile units can get their engines destroyed with less than 5% damage while some of the more sturdy ones will keep their engine past 50%. Is there option to have units withdraw/redeploy/fallout of the ...
by King Cat
Sat Dec 24, 2022 6:17 am
Forum: Command: Modern Operations series
Topic: How to get damaged AI units to detach from a group.
Replies: 6
Views: 719

How to get damaged AI units to detach from a group.

I'm trying my hand at making scenarios. As part of the scenario there is a group of ship making there way to a destination. However, when the group is attacked if one of the ships gets its' engines disabled the entire group stops and just sits there. Is there anyway to get the AI to detach the ...
by King Cat
Mon Oct 10, 2022 6:40 am
Forum: Tech Support
Topic: [RESOLVED] Bottom of New Mission Planner Cut off.
Replies: 6
Views: 407

Re: Bottom of New Mission Planner Cut off.

I feel dumb, it seems my font scaling was at 125%. It's fixed now.
by King Cat
Sat Oct 08, 2022 2:25 am
Forum: Tech Support
Topic: [RESOLVED] Bottom of New Mission Planner Cut off.
Replies: 6
Views: 407

[RESOLVED] Bottom of New Mission Planner Cut off.

The bottom of the new mission planner is being cut off. I am unable to make the size of the window smaller or scroll the window.
by King Cat
Wed Oct 05, 2022 3:01 pm
Forum: Command: Modern Operations series
Topic: CMO Public Beta - Build 1278.1
Replies: 8
Views: 2690

Re: CMO Public Beta - Build 1278.1

New mission layout is nice, but a little to large for smaller PC, the bottom gets cut off.

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