Search found 110 matches

by Zumwalt_446
Thu Aug 06, 2026 11:17 am
Forum: Flashpoint Campaigns: Cold War
Topic: Ability to specify axis of withdrawal for units
Replies: 4
Views: 223

Ability to specify axis of withdrawal for units

I often find that, in the defense, units will withdraw on whatever trigger is specified (stance, standoff, losses) in an unpredictable direction. While they generally withdraw away from the (visible) enemy, their withdrawal axis is often away from their commander and/or peers, resulting in the ...
by Zumwalt_446
Mon Aug 03, 2026 11:29 pm
Forum: Flashpoint Campaigns: Cold War
Topic: RNG results general discussion
Replies: 3
Views: 356

RNG results general discussion

Hi all,

I thought I'd start a new thread to continue some of the discussions that have been going around lately on RNG and various weapon/target combinations. Some observations below:

1. It would be useful (if possible) to have a more detailed tooltip going through the elements of a result ...
by Zumwalt_446
Mon Aug 03, 2026 11:20 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Save files getting corrupted (Frankische Symphonie campaign)
Replies: 12
Views: 491

Re: Save files getting corrupted (Frankische Symphonie campaign)

Hi all,

I have encountered the same issue in Scenario 1 of the Canadian campaign. Saves are attached for 44% progress (which loads successfully) and 52% (which does not).

Hopefully this helps somewhat in diagnosing the problem.
by Zumwalt_446
Sun Aug 02, 2026 1:49 am
Forum: Flashpoint Campaigns: Cold War
Topic: Unit icon changes on last subunit death
Replies: 2
Views: 235

Re: Unit icon changes on last subunit death

Correct - what I meant to say is that these are mechanized/motorized units with only infantry subunits remaining (so that there is no possible situation where a vehicle icon should show up for the unit). I'm not entirely complaining though - this behavior does offer some finality when the last ...
by Zumwalt_446
Thu Jul 30, 2026 9:58 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Unit icon changes on last subunit death
Replies: 2
Views: 235

Unit icon changes on last subunit death

I have noticed that units will tend to change their icon when their last subunit is destroyed (particularly common is a infantry unit with only infantry subunits remaining changing to a vehicle icon right before being killed). Is this intended to occur and, if so, what is the reason for this being ...
by Zumwalt_446
Thu Jul 30, 2026 5:28 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Armour and AP values seem to matter much less than I had thought
Replies: 8
Views: 497

Re: Armour and AP values seem to matter much less than I had thought

One additional point here in relation to the discussion of fallen out vs destroyed:

I have repeatedly encountered a situation where mechanized/motorized units (with both infantry and vehicle subunits) take losses but are then partially reconstituted in the next scenario of a campaign. The partial ...
by Zumwalt_446
Sat Jul 25, 2026 5:45 pm
Forum: Flashpoint Campaigns: Cold War
Topic: "Stop Gap" campaign questions
Replies: 0
Views: 129

"Stop Gap" campaign questions

A few questions on this campaign:

In Scenario 2, we are given several engineer units, but there is no apparent application for these units (only a few bridges exist, and those are well to the rear of the line of contact). In my playthrough, these units remained idle throughout the scenario. What is ...
by Zumwalt_446
Fri Jul 17, 2026 8:26 pm
Forum: Tech Support
Topic: Unit kill markers shown for non-visual contacts
Replies: 0
Views: 71

Unit kill markers shown for non-visual contacts

I have seen several cases recently where an enemy unit is located by non-visual means (electronic emissions or counter-battery radar) and engaged by artillery, but kill markers are still populated as enemy subunits are hit despite the lack of visual contact. My understanding is that kill markers ...
by Zumwalt_446
Fri Jul 17, 2026 8:21 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Changes in NATO (specifically US) armor units
Replies: 1
Views: 383

Changes in NATO (specifically US) armor units

After installing the latest patch (from June) and playing through several US campaign scenarios, I have noticed that US armor units perform significantly worse when engaging WP units (armor/mech in particular), but seem to take the same losses as before (or maybe even a bit more). Have there been ...
by Zumwalt_446
Fri Jul 17, 2026 12:48 pm
Forum: Tech Support
Topic: Unexpected behavior with R&R units
Replies: 3
Views: 325

Re: Unexpected behavior with R&R units

Understood - that part makes sense; what I was more concerned about was the (apparent) inability of the WP units to enter the hex or fire at the US armor until the US units began engaging (due to being placed in Screen). The lack of WP firing can be explained by not spotting the US units, but I'm ...
by Zumwalt_446
Sun Jul 12, 2026 7:01 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Infrastructure destruction during combat
Replies: 2
Views: 1000

Re: Infrastructure destruction during combat

Very good information here - my specific situation was that a WP headquarters was located in a (West German) urban area when spotted; my decision was to launch a MLRS strike on the hex (which obliterated the entire HQ), but I then started thinking about how likely such a decision would have been ...
by Zumwalt_446
Sun Jul 12, 2026 6:56 pm
Forum: Tech Support
Topic: Unexpected behavior with R&R units
Replies: 3
Views: 325

Unexpected behavior with R&R units

I have observed some unexpected behavior in the US campaign, Scenario 5 (Deathmatch) involving units that enter R&R due to readiness. In the attached screenshot, several low-strength US armor platoons were in R&R while in urban terrain; a collection of armored/mechanized WP units are approaching the ...
by Zumwalt_446
Wed Jun 24, 2026 1:52 am
Forum: Flashpoint Campaigns: Cold War
Topic: Infrastructure destruction during combat
Replies: 2
Views: 1000

Infrastructure destruction during combat

Two questions below on real-world planning from this period; any information is welcome.

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In many (all?) scenarios, enemy units are regularly located in built-up or urban areas. As players, we just as regularly use artillery/rockets to target these areas. I recently had a particularly ...
by Zumwalt_446
Sun Jun 21, 2026 6:32 pm
Forum: Tech Support
Topic: Big Red One Scenario 4 - Kraka Milan ATVs
Replies: 1
Views: 943

Big Red One Scenario 4 - Kraka Milan ATVs

In Scenario 4, we are given command of both US and FRG assets including several Kraka ATV units. The scenario begins with moderate to heavy rain and low illumination. While the TOW-equipped ATVs have a decent range (2 hexes), the Milan-equipped ATVs only show an effective range within their own hex ...
by Zumwalt_446
Thu May 21, 2026 10:35 pm
Forum: Tech Support
Topic: Big Red One Scenario 1 - WP Artillery Orders
Replies: 1
Views: 286

Big Red One Scenario 1 - WP Artillery Orders

In Scenario 1 of the Big Red One campaign, the WP SPA units (SPA/Adv/1/375th TR) are ordered to Move Deliberate with the main body rather than remaining in the rear and providing fire support. As a result, the WP force loses one of its main advantages and the Gvozdikas are quickly knocked out by the ...
by Zumwalt_446
Sat Apr 18, 2026 6:33 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Suggestion - display previously spotted units on map
Replies: 3
Views: 1965

Suggestion - display previously spotted units on map

Currently, the user interface (in Grognard mode) will only display enemy units if they are currently spotted by one or more friendly units. However, in many cases it is useful to be able to view recently spotted units on the map when making decisions. How feasible would it be to introduce a feature ...
by Zumwalt_446
Sun Apr 12, 2026 7:03 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Determined to the end
Replies: 0
Views: 1655

Determined to the end

I came across this vignette from one of my recent scenarios and thought it would be worth sharing. These troops deserve a (posthumous) Order of Lenin if anyone ever did :D :D

Some of the suicidal unit behaviors in game are amusing (if somewhat superhuman), but this one is one of the leading ones I ...
by Zumwalt_446
Wed Apr 08, 2026 12:48 am
Forum: Flashpoint Campaigns: Cold War
Topic: Bypass logic implementation
Replies: 2
Views: 985

Bypass logic implementation

I often observe that either my units or the enemy's will, when proceeding along a route, happily continue past strong opposing units that have significant weaponry capable of destroying the bypassing unit. This seems to be particularly noticeable with armored units bypassing enemy armor/mechanized ...
by Zumwalt_446
Sun Mar 29, 2026 1:41 am
Forum: Scenario School
Topic: Map rendering from PNG/fp10 file
Replies: 9
Views: 2071

Re: Map rendering from PNG/fp10 file

I've started looking into an interim method using the built-in functionality in QGIS. By using the polygon raster analysis tool on the elevation data raster, we can color-code each hex by the mode of the elevation in that hex (which seems to be the same methodology used to calculate hex elevation ...
by Zumwalt_446
Fri Mar 13, 2026 7:08 pm
Forum: Tech Support
Topic: Read access error when saving scenario
Replies: 1
Views: 821

Read access error when saving scenario

I am encountering the following error when saving a scenario in the Scenario Editor. The error occurs after forces are defined for both sides and a placeholder unit is added for each force; the "Save Scenario" button is then clicked and the warning dialog indicating that the scenario is incomplete ...

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