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by Zumwalt_446
Mon May 12, 2025 10:19 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Recon unit observations
Replies: 0
Views: 493

Recon unit observations

Below are a few observations that I've made about how recon units tend to work in-game and where these may deviate from real-life:

1. Recon units are commonly used to spot minefields/improved positions/obstacles in advance of the main body. However, is it correct that they should detect an entire ...
by Zumwalt_446
Mon May 05, 2025 1:17 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Reconnaissance units survivability
Replies: 7
Views: 827

Re: Reconnaissance units survivability

These are all good points. I will say that I have an ingrained habit of using recon units like skirmishers/cavalry in earlier eras (due to a background in ACW/Napoleonics), so I tend to deploy my recon to "feel out" the enemy defenses as would be done in those periods. But the higher lethality of ...
by Zumwalt_446
Fri Apr 25, 2025 5:33 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Reconnaissance units survivability
Replies: 7
Views: 827

Re: Reconnaissance units survivability

As the attacker, I tend to use my recon units primarily for route clearance (scouting out potential avenues of approach prior to committing to a particular COA). The often unintended consequence of this is a "recon by fire" scenario where I gain knowledge of enemy positions at the expense of losing ...
by Zumwalt_446
Mon Apr 21, 2025 11:13 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Reconnaissance units survivability
Replies: 7
Views: 827

Reconnaissance units survivability

This is something I've noticed consistently across multiple in-game scenarios but I'm curious if it's reflective of real life (actual or expected). The reconnaissance units of the attacking side (whether NATO or WP) tend to have very high attrition rates (in most cases, they serve as equal parts ...
by Zumwalt_446
Sat Mar 08, 2025 10:55 pm
Forum: Mods and Scenarios
Topic: Air-dropped nuclear weapons
Replies: 1
Views: 495

Air-dropped nuclear weapons

Greetings all,

With the release of the modding guides, I have been trying to implement air-dropped nuclear weapons in the game. I have the following lines added to the base US data file (obviously copied into a separate directory):

In "Munition Types":
NWB1_NUKE1 NWB1 B61 Test Nuclear Bomb NUKE AA ...
by Zumwalt_446
Sat Mar 01, 2025 7:17 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Flashpoint Campaigns 2.1.4.8795 Official Update Released!
Replies: 9
Views: 1201

Re: Flashpoint Campaigns 2.1.4.8795 Official Update Released!

Thanks for the update. Will these FMs include instructions for changing the actual game mechanics and rebuilding a modded executable?
by Zumwalt_446
Sat Mar 01, 2025 7:16 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Frontage options for player orders
Replies: 2
Views: 521

Frontage options for player orders

I see that the battle planner missions have a "Frontage" setting (which I assume sets formation depth/breadth for units assigned to that mission). Is this something that can be changed for player-side orders as well or are there plans to bring this functionality in in future updates?

Or is this ...
by Zumwalt_446
Fri Feb 28, 2025 9:55 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: "Acceptable losses" vs "Relocate when"
Replies: 2
Views: 472

Re: "Acceptable losses" vs "Relocate when"

Thanks. The main issue I have with this mechanic is that it results in situations where a single casualty snowballs into multiple after the unit stops its movement, assigns a "Withdraw" order, and then withdraws. Although maybe I'm biased by having the 'god's eye' picture as opposed to what a real ...
by Zumwalt_446
Fri Feb 28, 2025 8:00 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: "Acceptable losses" vs "Relocate when"
Replies: 2
Views: 472

"Acceptable losses" vs "Relocate when"

How do the "Acceptable losses" and "Relocate when" parameters interact in the context of an assault/move order? My experience is that setting the "Relocate when" parameter to "After taking direct fire losses" will stop a move/assault order regardless of its associated "Acceptable losses" setting (i ...
by Zumwalt_446
Fri Feb 28, 2025 7:24 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Flashpoint Campaigns 2.1.4.8795 Official Update Released!
Replies: 9
Views: 1201

Re: Flashpoint Campaigns 2.1.4.8795 Official Update Released!

Hi all,

I noticed that FMs 7-10 are not mentioned in the update notes. Are these documents still being worked for release?
by Zumwalt_446
Fri Jan 03, 2025 5:51 pm
Forum: After Action Report
Topic: Lesson of War - Grognard AAR Decisive Victory (WP)
Replies: 1
Views: 512

Lesson of War - Grognard AAR Decisive Victory (WP)

Posting a short vignette from my playthrough of Lesson of War as the Warsaw Pact. I focused on pushing my armored and mechanized units forward rapidly to occupy positions commanding the likely enemy AoA (advancing towards Wotzendorf from the southeast). This resulted in my tank company almost wiping ...
by Zumwalt_446
Sun Dec 08, 2024 1:35 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Subordinate AI inclusion
Replies: 2
Views: 362

Re: Subordinate AI inclusion

Understood regarding the group move; I have used it mostly to lay out waypoints for a group that I can then move around as needed (without ordering the individual units). My question is more towards being able to give a formation HQ an order such as "attack this location starting from point A with H ...
by Zumwalt_446
Fri Dec 06, 2024 3:22 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Subordinate AI inclusion
Replies: 2
Views: 362

Subordinate AI inclusion

I feel that the game would benefit greatly from including some level of subordinate AI in order to avoid giving orders to individual units. Currently, even though we command at battalion level or higher for most scenarios, units must be given orders individually (the group movement only applies the ...
by Zumwalt_446
Thu Sep 26, 2024 12:16 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Moving existing waypoints vs new movement order
Replies: 2
Views: 429

Re: Moving existing waypoints vs new movement order

Saw this post and wanted to add some observations (may be WAI):

With the current artillery implementation, the waypoint for a Barrage order can be moved after the barrage commences without any penalty. This means that a barrage targeted at a particular hex can be instantly retargeted to another hex ...
by Zumwalt_446
Tue Jul 23, 2024 1:50 am
Forum: Flashpoint Campaigns Southern Storm
Topic: "Special weapons" for fixed-wing CAS
Replies: 4
Views: 489

Re: "Special weapons" for fixed-wing CAS

Another aspect of this is the delivery method (toss bombing, level bombing, etc.) as I doubt aircraft would drop even a low-yield weapon from within the same hex. Ultimately this may be more of a cosmetic addition than anything else, but it would be nice to be able to utilize air-delivered tactical ...
by Zumwalt_446
Tue Jul 23, 2024 1:36 am
Forum: Tech Support
Topic: The Heilbronn Gambit - briefing issues
Replies: 0
Views: 532

The Heilbronn Gambit - briefing issues

The briefing for "The Heilbronn Gambit" appears to have an incorrect graphic relative to the initial situation. The threat assessment indicates two tank regiments converging on the Sulm river, while the mission briefing graphic indicates a "Block" task with an enemy axis of advance from the east (as ...
by Zumwalt_446
Sat Jul 20, 2024 3:10 am
Forum: Flashpoint Campaigns Southern Storm
Topic: "Special weapons" for fixed-wing CAS
Replies: 4
Views: 489

Re: "Special weapons" for fixed-wing CAS

This would probably require adding additional AGMs under the "Systems" sheet of the relevant database and assigning them a NPCHEM, PCHEM, or NUKE type. I assume this would result in the corresponding effect being applied based on the targeted hex and the effect radius of the munition.

Will test ...
by Zumwalt_446
Fri Jul 19, 2024 8:32 pm
Forum: Tech Support
Topic: Missing bridge
Replies: 1
Views: 540

Missing bridge

Hello,

For "The Great Escape", the bridge to the Selbitz objective from the southwest appears to be missing. It is present in the base map (Leopoldsgruen) but does not seem to load in with the scenario.

I have confirmed that this is not just a visual issue as units are now unable to cross between ...
by Zumwalt_446
Fri Jul 19, 2024 6:45 pm
Forum: Mods and Scenarios
Topic: Paddy's Bridge Scenario
Replies: 17
Views: 7138

Re: Paddy's Bridge Scenario

It's me again with a WP AAR (WP tactical win with enemy sudden death):

The NATO COAs seem to emphasize physically securing the objectives (especially the southern one) over indirectly securing them. This results in the Challenger units taking high casualties due to advancing in the open while my ...
by Zumwalt_446
Fri Jul 19, 2024 4:41 pm
Forum: Mods and Scenarios
Topic: Paddy's Bridge Scenario
Replies: 17
Views: 7138

Re: Paddy's Bridge Scenario

Back with another comment:

I'm playing from the WP side now and realized that the BTR has amphibious capability (thus should be able to cross the Neckar at the north of the map with some prep time). However, I can't seem to get the pathing to directly cross the river even after deselecting both ...

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